Wii U Speculation thread IV: Photoshop rumors and image memes

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Oh my lawdy 45 pages in 1 weekend... I don't know what the heck you guys talk about to make these threads move so fast. Seriously. lol

Anyone know where I can find the latest GameplayWhore summary?
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The best thing to write would be "Last post I checked was #ABCDE". But, anyway, I'll just go a little bit back:

#15050: Wii U CPU is designed for clock speeds ranging from 1 to 4GHz (just the cpu base spec, not the Wii U spec)

#15100: Mystery black patch resembling IR camera is "Just a Sticker" -Nintendolife.com

#15121: IR camera is on the DRC but in a different place (photo shown at #15236) ← note: still could be something else, like IR transmitter for being a universal TV remote or whatnot

#15154: StreetPass to be available for Wii U thanks to a small pocket device ?

#15391: Monolith Wii U project - Update

#16016: French website Livegen claims Frontier (LostWinds, Kinectimals) working on Wii U project

#16042: According to annual investor Q&A, large games (10GB+) present an issue for Nintendo's digital retail download option. Google Translate caused initial (oh no, no ≥10GB downloads allowed!) confusion, but #16051 and #16054 clarify the point that it is merely raised as a concern. Overnight downloads are suggested as an option

#16066: Short list of pre-E3 events which might provide some Wii U news

#16605: "Retail customers will also be able to buy prepaid download cards for games at brick and mortar stores. Retailers will be able to set whatever price they want on those cards, a move aimed at eliminating fears that Nintendo's control of the digital store would result in higher prices."

#16694: Sonic All Stars Racing likely to go to Wii U ("I… couldn't possibly tell you. But I agree with you, wouldn't it be a great idea to get this onto a platform like the Wii U!"

Also, we got possible slides from Project CARS with Wii U specifics, an amazing Rayman trailer leak (showing off an outdated controller), a Miyamoto interview, a mystery sticker on the controller, assertion that the system is faster than current-gen, and CVG being dumb.
 
The best thing to write would be "Last post I checked was #ABCDE". But, anyway, I'll just go a little bit back:



Also, we got possible slides from Project CARS with Wii U specifics, an amazing Rayman trailer leak (showing off an outdated controller), a Miyamoto interview, a mystery sticker on the controller, assertion that the system is faster than current-gen, and CVG being dumb.

You are a life
(thread)
saver, thank you. Wsippel... CPU-wise, which lineage are we talking now? Certainly won't be based on Power7 in any loose manner if the start frequency is 1ghz.
 
You mean CVG being their typical selves.. harumph!

I don't know -- I think that thinking that the controller is wired-only based on an internal trailer using development hardware is… beyond the call of normal pressery.

By the way, did somebody say that Ubisoft was being yelled at for using famous movie songs in their trailer? I actually watched it on my work computer, which has no sound, but it had like Back to the Future music in it or something?
 
I don't know -- I think that thinking that the controller is wired-only based on an internal trailer using development hardware is… beyond the call of normal pressery.

By the way, did somebody say that Ubisoft was being yelled at for using famous movie songs in their trailer? I actually watched it on my work computer, which has no sound, but it had like Back to the Future music in it or something?

They are being sued for it by NBC Universal (there was BTTF and other tunes as placeholders).

It was definitely an internal presentation, not a trailer.
 
You are a life
(thread)
saver, thank you. Wsippel... CPU-wise, which lineage are we talking now? Certainly won't be based on Power7 in any loose manner if the start frequency is 1ghz.

I am pretty happy that there are far fewer people clogging up the thread with messages like "Why is this thread going so quickly with absolutely zero news, ever!?". It makes me feel like I'm making a difference. :D
 
Controversial opinion of the day:

I think that it's very likely that Wii U won't get CoD this year. Considering that 3DS didn't get it last year, I don't think that the fact that Wii got most of them really means anything. Activision might choose to wait a year so the userbase can build up. Considering that a Wii U version would only sell a couple hundred thousand in the best case scenario, it would make sense if they decided not to bother.
 
Call Of Duty presentations are an essential part of Microsoft's conferences

Not when their biggest exclusive game of the year, Halo 4, is launching one week before it comes out. I don't expect CoD at MS's conference this year, that spot will be for Halo 4. That's there biggest asset and they're not gonna divide any attention away from it.
 
Controversial opinion of the day:

I think that it's very likely that Wii U won't get CoD this year. Considering that 3DS didn't get it last year, I don't think that the fact that Wii got most of them really means anything. Activision might choose to wait a year so the userbase can build up. Considering that a Wii U version would only sell a couple hundred thousand in the best case scenario, it would make sense if they decided not to bother.

Red Steel sold 1.5 million duder. Call of Duty Wii U will top that easily, non exclusive or not.
 
I wonder what would happen if this thread only got post about news, rumors, and comments about said news and rumors, rather than the mess of post about unrelated stuff.

Controversial opinion of the day:

I think that it's very likely that Wii U won't get CoD this year. Considering that 3DS didn't get it last year, I don't think that the fact that Wii got most of them really means anything. Activision might choose to wait a year so the userbase can build up. Considering that a Wii U version would only sell a couple hundred thousand in the best case scenario, it would make sense if they decided not to bother.

Speaking of which, it was activision who wanted CoD MW3 to be on the DS rather than the 3DS. The handheld CoD Team were ready to work on a 3DS version but were told to do a DS version instead.
 
I wonder what would happen if this thread only got post about news, rumors, and comments about said news and rumors, rather than the mess of post about unrelated stuff.

It would be freaking boring to be honest
I like the threads how they are
 
If Streetpass does exist for the WiiU in the form of a "small pocket device" I hope they also give us the option to just download a WiiU Streetpass app for our 3DS, and just carry that.
 
Controversial opinion of the day:

I think that it's very likely that Wii U won't get CoD this year. Considering that 3DS didn't get it last year, I don't think that the fact that Wii got most of them really means anything. Activision might choose to wait a year so the userbase can build up. Considering that a Wii U version would only sell a couple hundred thousand in the best case scenario, it would make sense if they decided not to bother.

yeeah... no. If there is one game that is given it´s CoD for Wii U. Worst case, a crappy port that they do very quickly. 3DS is not the same.
 
Sadly, the original quote was taken a bit out of context. Here's exactly what I meant: for what we need, and maybe for other developers, the Wii U's [capabilities] are more than sufficient for five to ten years. We're not making AAA games or using a crazy insane 3D engine, but the Wii U can definitely do both. With that said, for what we are doing, we could work on the Wii U easily for another five years without making it break a sweat. We don't do massive productions.
- Tyrone Rodriguez, Nicalis
 
I was lurking around on Autodesk's webpage and came across this document: http://gameware.autodesk.com/documents/gfx_4.0_amp_user_guide.pdf

It's from the 14th of December last year so perhaps it has been posted before, but the search function nor Google yielded any results. Also, this doesn't have to reflect any current procedures regarding the Wii U SDK, but could nevertheless be rather interesting. It concerns the Scaleform Analyzer for Memory and Performance and how to use it.

Quotes concerning Wii U:

AMP server is currently supported for Windows, Xbox360, PS3, Linux, Mac, Wii, Android, iPhone/iPad, 3DS, PS Vita, and WiiU. Using the automatic discovery feature of the AMP client, connecting is straightforward. However, connecting without automatic discovery requires knowledge of the IP address for the AMP server, which can cause confusion because some platforms have multiple IP addresses.

Please connect to the WiiU through WiFi connection, not through the host PC bridge.

As said, this is from December last year. It was announced on the 6th of March this year that Autodesk had entered into a landmark license agreement with Nintendo for Gameware. Could the date of this document mean that the deal was ready way before March and that Nintendo just wanted to delay an announcement for whatever reason? If true, some developers ought to have fairly decent control over their projects when it comes to Gameware anyway. Though this is only present in documents about Scaleform, so maybe that in particular was of greater interest to Nintendo?

Nothing big, but someone tech savvy can perhaps provide a few perspectives on this.
 
Controversial opinion of the day:

I think that it's very likely that Wii U won't get CoD this year. Considering that 3DS didn't get it last year, I don't think that the fact that Wii got most of them really means anything. Activision might choose to wait a year so the userbase can build up. Considering that a Wii U version would only sell a couple hundred thousand in the best case scenario, it would make sense if they decided not to bother.

I understand that logic, and that point, and its a valid argument

Personally, I will be shocked if CoD does not come to the Wii U this year

a) It should be fairly easy for a huge company like Activision to port and release it

b) CoD has been well supported on Nintendo platforms. Both the Gamecube and DS had excellent CoD support, and neither were considered "mainline CoD" platforms by any means. The Wii even had support in the form of every CoD release save MW2. I believe the lack of 3ds CoD last year is a separate issue from the one Wii U faces.

c) Treyarch is (very likely) developing BO2, and they traditionally handled the Wii ports in the past or did them simultaneously with the HD versions.
 
My Gawd i figured it out. WiiUs final secret. Its HUGE!
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Imagine... the stylus is rectractable to like 20" and it comes with 2 styluses(sp?) so you and your friend can fight over who gets to play with the pad.

First aid kit only included in the first WiiU batch as a 1st adopter bonus.

My genius strikes again :D

And with genius i mean insanity
 
I would say Platinum and Grasshopper are decent examples of mid-tier developers. No one really expects their title to be AAA affairs, but they tend to be fun games made on a decent size bunch that finds a good following.
Monster Games who made Excite Truck and Punch-Out.

Another obstacle is the gaming media whose only measurement of how good a game could be is graphics and budget. Whenever they preview a product that is all they focus on so anything that doesn't deliver here will be ignored. So even if companies wisen up and bother to do proper market research and balance sheets, they won't get the coverage. AAA or bust is the philosophy of IGN 'n' co.
I think that we will see these types of games in every generation forward, so i think there will be room for those as well. How much coverage they will get, it will probably depend on how interesting the game is.


Just off the top of my head? Bizarre Creations, Hudson, Grin, and Clover Studios would all fit. All gone too.
True, but you also have companies left :) Like Grasshopper. So i think that these types of games will still contunie to excist.
 
I don't know -- I think that thinking that the controller is wired-only based on an internal trailer using development hardware is… beyond the call of normal pressery.

By the way, did somebody say that Ubisoft was being yelled at for using famous movie songs in their trailer? I actually watched it on my work computer, which has no sound, but it had like Back to the Future music in it or something?

You're correct it is back to the future music with ears like that you should play spot the similarities with earthbound.
 
Red Steel sold 1.5 million duder. Call of Duty Wii U will top that easily, non exclusive or not.

Yeah, compound that with the knowledge that pretty much every Call of Duty that hit the Wii made it to the million mark*. That's not astounding given the sales on other platforms, but it's a lot better (I assume) than how the portable entries fare. And it is notable that the Wii U will be vastly easier to port it to compared to the contortions necessary to get the game on the Wii.

* or so I've heard discussed here. If anybody has data to back me up on this, especially in the case of CoD 3 -- I heard that it outsold the PS3 version, and I think I heard that after an incredibly long time it crept to the million mark, but memory is a fickle thing.
 
I wonder what would happen if this thread only got post about news, rumors, and comments about said news and rumors, rather than the mess of post about unrelated stuff.



Speaking of which, it was activision who wanted CoD MW3 to be on the DS rather than the 3DS. The handheld CoD Team were ready to work on a 3DS version but were told to do a DS version instead.
That's interesting. I wonder if they'll be allowed to make it for 3DS this year.
yeeah... no. If there is one game that is given it´s CoD for Wii U. Worst case, a crappy port that they do very quickly. 3DS is not the same.
I'm just pointing out the possibility.
Red Steel sold 1.5 million duder. Call of Duty Wii U will top that easily, non exclusive or not.
None of the Wii CoDs sold that much, though. Also, I doubt Wii U will have a launch as successful as Wii's.
 
That's interesting. I wonder if they'll be allowed to make it for 3DS this year.

I'm wondering that too as 3rd party devs aren't letting the DS die. CoD on 3DS could easily be a system seller if advertised right (graphics being closer to this gen rather than being two gens behind).
 
Transmitter? As in LEDs? Does the Wii U have a IR camera on the console or to be placed above/below the TV? Or is it just for Wiimotes?

Not like the Wiimote (which is an infrared camera that uses the infrared lights on the sensor bar to triangulate position). That size looks to be a transmitter.
Like the ones on the back of your TV remote controls to control your television and other devices or, as mentioned, the one on the 3DS that allows the circle pad pro.
 
Rösti;37438606 said:
I was lurking around on Autodesk's webpage and came across this document: http://gameware.autodesk.com/documents/gfx_4.0_amp_user_guide.pdf

It's from the 14th of December last year so perhaps it has been posted before, but the search function nor Google yielded any results. Also, this doesn't have to reflect any current procedures regarding the Wii U SDK, but could nevertheless be rather interesting. It concerns the Scaleform Analyzer for Memory and Performance and how to use it.

Quotes concerning Wii U:





As said, this is from December last year. It was announced on the 6th of March this year that Autodesk had entered into a landmark license agreement with Nintendo for Gameware. Could the date of this document mean that the deal was ready way before March and that Nintendo just wanted to delay an announcement for whatever reason? If true, some developers ought to have fairly decent control over their projects when it comes to Gameware anyway. Though this is only present in documents about Scaleform, so maybe that in particular was of greater interest to Nintendo?

Nothing big, but someone tech savvy can perhaps provide a few perspectives on this.
Scaleform seems to be a proprietary fancy Flash rasterizer, bundled with an Action Script VM and a set of tools on top of that for quick development of UIs based on Flash (including that AMP profiling tool).

Nintendo's interest in that might vary from (a) for third parties (where those use Scaleform in their engines), to (b) using it in-house for the UI of U-OS, to any combination between (a) and (b).
 
That's interesting. I wonder if they'll be allowed to make it for 3DS this year.

I'm just pointing out the possibility.

None of the Wii CoDs sold that much, though. Also, I doubt Wii U will have a launch as successful as Wii's.

They're all around a million I'm fairly certain. They're vastly inferior to the XB/PS3 versions. The Wii U version shouldn't have that problem.

Plus they should be able to do a direct port so it'll be relatively cheap.
 
Aww man. Aww shucks.


Avatars are disabled during e3

Edit: thank you rösti

screaming-kid.jpg
 
Controversial opinion of the day:

I think that it's very likely that Wii U won't get CoD this year. Considering that 3DS didn't get it last year, I don't think that the fact that Wii got most of them really means anything. Activision might choose to wait a year so the userbase can build up. Considering that a Wii U version would only sell a couple hundred thousand in the best case scenario, it would make sense if they decided not to bother.
X360, PS3, and Wii all got Call of Duty ports at their respective launches. 3DS would've been a special case, without an obvious version to do a quickie port of. Altered Wii version, with completely different controls would've been closest I guess?
 
They're all around a million I'm fairly certain. They're vastly inferior to the XB/PS3 versions. The Wii U version shouldn't have that problem.

Plus they should be able to do a direct port so it'll be relatively cheap.

Actually the Wii CoD games were superior in some ways. Removal of some of the shittier cheapskate killstreaks in CoD (due to memory constraints) and vastly superior controls.

We're likely getting CoD for Wii U, intact from the other versions (though at 720p), but with downgraded dual-analog controls instead (and no Wiimote options)
 
Actually the Wii CoD games were superior in some ways. Removal of some of the shittier cheapskate killstreaks in CoD (due to memory constraints) and vastly superior controls.

We're likely getting CoD for Wii U, intact from the other versions (though at 720p), but with downgraded dual-analog controls instead (and no Wiimote options)

the Wii version of MW3 lets you choose between CC and Wiimote.

i hope they do the same with the Wii U version (Wii U controller / Wiimote)
 
I'm wondering that too as 3rd party devs aren't letting the DS die. CoD on 3DS could easily be a system seller if advertised right (graphics being closer to this gen rather than being two gens behind).

I'm pretty sure that will happen this year. No reason not too.
 
That looks like an IR camera like the one on the 3ds

To be technical here, the 3DS does not have an IR camera. It has an IR transmitter/receiver, as does the Game Boy Color and original PSP. The Wii remote has an IR camera.

An IR transmitter/receiver can transmit and receive IR signals as a way of data transfer between two devices. It's how remotes/TVs work, and a homebrewed Game Boy, PSP, or 3DS should allow for the controlling of televisions.

An IR camera can locate the position of an IR light, like a light in a regular camera. It's how the Wii remote can tell its position in relation to the sensor bar. It's not for data transfer, but for positioning.



I think the only reason why Nintendo would want to have an IR transmitter in the Wii U controller is if they want the ability to change channels on televisions. Technically, the Wii can do that via the sensor bar, but it isn't the same.

An IR camera like on the Wii would make more sense IMO, so the tablet knows if it's facing the television or not.
 
Not like the Wiimote (which is an infrared camera that uses the infrared lights on the sensor bar to triangulate position). That size looks to be a transmitter.
Like the ones on the back of your TV remote controls to control your television and other devices or, as mentioned, the one on the 3DS that allows the circle pad pro.

It's gotta be an IR camera. The Wii U controller needs to know which direction the TV is, and that's the only real way to do it - unless they expect us to orient the controller manually every time we switch it on. The PixArt IR sensor has a tiny little lens on it, about 1mm across, so the size of that black window is more than adequate to house it.

As far as controlling a TV goes, the Wii U already has a massive IR blaster with 10 LEDs in it right by the TV - the Sensor Bar. That's how they do it in Japan. The other option would be to use the built-in Sensor Bar in the Wii U controller, but that's only if those LEDs are especially powerful. Thing is, it's such a minor function, and would only be useful for a fraction of the audience. An IR camera would be a much better use of resources.
 
the Wii version of MW3 lets you choose between CC and Wiimote.

i hope they do the same with the Wii U version (Wii U controller / Wiimote)

for all the games!
Would be great to play some major Wii U games using only a Wiimote/nunchuk
and not the WUC
 
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