Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Screenboy said:
when is the next time we're likely to hear something new on the U?
Officially we'll never hear anything from Nintendo, AMD or IBM but unofficial leaks will start coming in the next few months as Nintendo get the final dev kits out.
 
bgassassin said:
When you say software problem, what would that mean? The software can't handle it properly, the developers don't try to push it, or is it something else? And since we keep seeing mentions about lots of eDRAM from both the CPU and recently the GPU, will the high amounts help with that problem or is there other reasoning to this?
Good question. Reminds me when someone told me that current technology is well beyond our ability to make use of it.
 
Screenboy said:
when is the next time we're likely to hear something new on the U?
I don't know anymore, after the impact the lackluster E3 reveal had on their stock price Nintendo is going to play with this one carefully.
 
Next wave of kits should start putting things togeather spec wise for leaks but then Im still hearing the next kits are still prototype kits as expected so will have to see what changes between them
 
TekkenMaster said:
Nintendo's October Conference for sure.

And probably something at Tokyo Game Show in September.

Nintendo is never at TGS and they might even skip a fall conference. Didnt they not have one for like 1-2 years a few years ago
 
GameE said:
Nintendo is never at TGS and they might even skip a fall conference. Didnt they not have one for like 1-2 years a few years ago
Console is launching first half of the year according to sources and Sega. They will be ramping up info
 
antonz said:
Console is launching first half of the year according to sources and Sega. They will be ramping up info

Without Nintendo games? Nintendo had nothing to show but tech demos, Reggie warned everyone that those weren't real games.
 
GameE said:
Nintendo is never at TGS and they might even skip a fall conference. Didnt they not have one for like 1-2 years a few years ago

We still might see 3rd Party reveals for the Wii U at the TGS. Though big-name series would be saved for E3 or Nintendo's own conference.

Willy105 said:
Without Nintendo games? Nintendo had nothing to show but tech demos, Reggie warned everyone that those weren't real games.


That doesn't mean they don't actually have games in development.
 
Willy105 said:
Without Nintendo games? Nintendo had nothing to show but tech demos, Reggie warned everyone that those weren't real games.
I imagine Nintendo will do a Wii Sports like compilation at launch and do another major 3rd party focus launch.

It will at least be a bit better because a list of major titles are slated but It could be a weak Nintendo launch.
 
antonz said:
Console is launching first half of the year according to sources and Sega. They will be ramping up info
Not until May at the earliest. They told investors that directly.

Third parties don't even have final devkits yet.
 
ShockingAlberto said:
Not until May at the earliest. They told investors that directly.

Third parties don't even have final devkits yet.
Final kits usually dont arrive until a few months before launch anyways due to the Fact IBM.AMD etc dont begin mass producing final hardware til then.

We know Darksiders 2 is Q2 2012 right now. Its also listed as a Wii U launch title so it could possinly launch across all platforms at the same time.
 
ShockingAlberto said:
Not until May at the earliest. They told investors that directly.

Third parties don't even have final devkits yet.

I thought they said March, as not this fiscal year not May. But anyways it will probably launch June or July if it has a Spring/Summer release.
 
Fiscal year ends in April I believe, so it would have to be sometime after that. I would guess after E3, so June/July maybe?
 
Truth101 said:
I thought they said March, as not this fiscal year not May. But anyways it will probably launch June or July if it has a Spring/Summer release.
I think next fiscal year is as specific as they've meant to get. I think somewhere along the line a "Not until April at earliest." got accidentally said or heard as "Not until after April at earliest.", so we hear both.
Instro said:
Fiscal year ends in April I believe, so it would have to be sometime after that. I would guess after E3, so June/July maybe?
Fiscal year goes April 1 - March 31.
 
ShockingAlberto said:
Not until May at the earliest. They told investors that directly.

Third parties don't even have final devkits yet.

Not before April wasn't it? I was thinking April 1st was possible but probably not in reality.
 
Instro said:
Fiscal year ends in April I believe, so it would have to be sometime after that. I would guess after E3, so June/July maybe?
2-3 weeks after E3 would be an interesting launch window. They get their final big show just before launch and get a shot at dominating headlines from E3 to launch.

Puts evenmore pressure on Sony and MS to have something big to try and steal some attention
 
Willy105 said:
Without Nintendo games? Nintendo had nothing to show but tech demos, Reggie warned everyone that those weren't real games.

Reggie said every game shown at the E3 conference is in development for WiiU:

http://venturebeat.com/2011/06/12/nintendo-fils-aime-interview/

Reggie: What people don’t understand is that when products are this early in the development environment, visually things are all being made on a variety of different platforms. What I can tell you is everything we showed is in development for the Wii U. Everything. That’s it.

This is the list of confirmed games for Wii U:

Battlefield 3
Zelda HD
Darksiders 2
Tekken Wii U
Batman Arkham City
Assassins Creed
Ghost Recon Online
Dirt
Aliens
Metro Last Light
Ninja Gaiden 3
Killer Freaks
Wii U Sports HD
Smash Brothers
New Super Mario Bros HD
Madden 2013
Fifa 2013
Need for Speed
Harry Potter
The Sims
Army of Two


Nintendo will have no problem launching the system in the 1st or 2nd quarter of next year (if they want to do so).
 
Game Analyst said:
Reggie said every game shown at the E3 conference is in development for WiiU:



This is the list of confirmed games for Wii U:

Battlefield 3
Zelda HD
Darksiders 2
Tekken Wii U
Batman Arkham City
Assassins Creed
Ghost Recon Online
Dirt
Aliens
Metro Last Light
Ninja Gaiden 3
Killer Freaks
Wii U Sports HD
Smash Brothers
New Super Mario Bros HD
Madden 2013
Fifa 2013
Need for Speed
Harry Potter
The Sims
Army of Two


Nintendo will have no problem launching the system in the 1st or 2nd quarter of next year (if they want to do so).

Didn't the PS3 versions of ME and Bioshock show us people aren't really interested in buying old console ports of even fantastic games? Now imagine how terrible those sales will be with dregs like army of two, the sims, etc. And if Bioshock and ME are any indication, then that doesn't bode well even for good games on that list, like NFS, Batman, Battlefield, etc. Those games will be old by the time wiiu is out.
 
elrechazao said:
Didn't the PS3 versions of ME and Bioshock show us people aren't really interested in buying old console ports of even fantastic games? Now imagine how terrible those sales will be with dregs like army of two, the sims, etc. And if Bioshock and ME are any indication, then that doesn't bode well even for good games on that list, like NFS, Batman, Battlefield, etc. Those games will be old by the time wiiu is out.

My assumption is that Nintendo will be launching most of those games with exclusive Wii U gameplay features and compilations of certain games (ext. Mass Effect 1, 2 & 3 on one disc).

Many of the users Nintendo will be targeting with the new system will be Wii owners who have never played many of the titles 3rd parties will be releasing for Wii U.

Just speculation though.
 
Game Analyst said:
My assumption is that Nintendo will be launching most of those games with exclusive Wii U gameplay features and compilations of certain games (ext. Mass Effect 1, 2 & 3 on one disc).

Many of the users Nintendo will be targeting with the new system will be Wii owners who have never played many of the titles 3rd parties will be releasing for Wii U.

Just speculation though.
I imagine they'll try something like that. Seems like sony tried that in the examples I gave, and still failed. Game industry is too much about buzz for the new, and even great games get buried these days after a few weeks, let alone months or years. Will be interesting to see what happens though.

Army of Two really made me laugh tho.
 
elrechazao said:
Didn't the PS3 versions of ME and Bioshock show us people aren't really interested in buying old console ports of even fantastic games? Now imagine how terrible those sales will be with dregs like army of two, the sims, etc. And if Bioshock and ME are any indication, then that doesn't bode well even for good games on that list, like NFS, Batman, Battlefield, etc. Those games will be old by the time wiiu is out.
A lot of those were announcements for the franchises on the system, not which actual games from those franchises they are. For instance, we learned that "an" Assassin's Creed game is being developed, but they refused to say if it was AC3 or what. Same goes for Army of Two, Need For Speed, etc. They weren't talking about the games, only the franchises.
 
If the Wii U has great 3rd party support, nice visual capabilities, nice online capabilities... and of course great 1st party titles. It'll be stupid to not want this even if its graphical capabilities aren't insanely higher than the other 2 companies consoles.
 
lednerg said:
A lot of those were announcements for the franchises on the system, not which actual games from those franchises they are. For instance, we learned that "an" Assassin's Creed game is being developed, but they refused to say if it was AC3 or what. Same goes for Army of Two, Need For Speed, etc. They weren't talking about the games, only the franchises.
That's good to know, but the point remains for games like arkham, bf3, etc.
 
Graphics Horse said:
Basically a design choice, 1080p 60fps limits the amount of flashy visuals you can do so most devs choose to ignore it.

I don't know if this is reliable or useful, some google translated page about a comparison between GDDR3 and various GDDR5 gpu/memory frequencies for the 4870.
http://www.madshrimps.be/vbulletin/f22/ati-hd4870-gddr5-vs-gddr3-45988/

Anyone who knows can answer the following questions in this post.

I think where I have a hole in knowledge is how exactly the frame rate impacts that? The resolution I understand enough, but not the frame rate.

Also looking strictly at the info in the link vs what was told to wsippel, I can see why GDDR3 is being used as the underclocking has a big affect on GDDR5. Then add the "fact" that the clock speed mentioned for the dev kit GPU is even lower than the tests in that link and it would seem pointless to use GDDR5 right now. Someone hopefully will confirm if that is a correct assessment to make. Also why does not having anti-aliasing and anisotropic filtering have a slightly negative impact?

lwilliams3 said:
Good question. Reminds me when someone told me that current technology is well beyond our ability to make use of it.

Yeah I've heard the same as well. And stays in line with what some have said about the current gen of consoles since those people have said they haven't been maxed out yet.

Truth101 said:
I thought they said March, as not this fiscal year not May. But anyways it will probably launch June or July if it has a Spring/Summer release.

They did in the things I saw, but I do know Reggie unintentionally confirmed on Jimmy Fallon's show that it's not coming out till after April which would then make May the earliest possible. I've been going with July for awhile now and that still makes the most sense to me.
 
Game Analyst said:
My assumption is that Nintendo will be launching most of those games with exclusive Wii U gameplay features and compilations of certain games (ext. Mass Effect 1, 2 & 3 on one disc).

Many of the users Nintendo will be targeting with the new system will be Wii owners who have never played many of the titles 3rd parties will be releasing for Wii U.

Just speculation though.

Your speculation is pretty accurate according to what Ace posted.

http://www.neogaf.com/forum/showpost.php?p=28843624&postcount=600
 
Yup. Nintendo is going to hinge a lot on the uniqueness of the U controller to help sell games.
They've been working with a lot of the bigger studios for ideas (EA, Activision, Ubisoft).
I don't know if a lot of gamers will move to the Wii U just for those controls on multiplatform games, but I do think that if Nintendo can get some good exclusives out early (1st and 3rd party) that they have a good chance of creating a much healthier userbase than on the Wii or GC.
 
Game Analyst said:
Reggie said every game shown at the E3 conference is in development for WiiU:



This is the list of confirmed games for Wii U:

Battlefield 3
Zelda HD
Darksiders 2
Tekken Wii U
Batman Arkham City
Assassins Creed
Ghost Recon Online
Dirt
Aliens
Metro Last Light
Ninja Gaiden 3
Killer Freaks
Wii U Sports HD
Smash Brothers
New Super Mario Bros HD
Madden 2013
Fifa 2013
Need for Speed
Harry Potter
The Sims
Army of Two


Nintendo will have no problem launching the system in the 1st or 2nd quarter of next year (if they want to do so).
When was Wii U Sports confirmed?! This is the first I've heard of it?
 
Game Analyst said:
Reggie said every game shown at the E3 conference is in development for WiiU:
Reggie said that regarding the 3rd party demo reel.

The OP was asking about Nintendo games, which were expressly stated as not being actual games at E3
 
elrechazao said:
That's good to know, but the point remains for games like arkham, bf3, etc.
Like the others said, those games will have new gameplay elements added to them via the controller's touchscreen (as well as a graphics boost). Will that be enough to attract owners of those games to buy them again? Eh, probably not. Still, that's hardly a reason to ditch the ports altogether - especially when they'll end up showcasing the system's abilities. There's no doubt the internet will be littered with all sorts of head-to-head comparisons of those titles. Also, any chance for a developer to get used to the hardware is only a good thing.
 
Game Analyst said:
Reggie said every game shown at the E3 conference is in development for WiiU:



This is the list of confirmed games for Wii U:

Battlefield 3
Zelda HD
Darksiders 2
Tekken Wii U
Batman Arkham City
Assassins Creed
Ghost Recon Online
Dirt
Aliens
Metro Last Light
Ninja Gaiden 3
Killer Freaks
Wii U Sports HD
Smash Brothers
New Super Mario Bros HD
Madden 2013
Fifa 2013
Need for Speed
Harry Potter
The Sims
Army of Two


Nintendo will have no problem launching the system in the 1st or 2nd quarter of next year (if they want to do so).
He was talking about the third-party reel that had PS3 and 360 footage. Zelda obviously isn't in development considering that they're still finishing up SS. Let me fix that list for you.


A Battlefield game, which may or may not be BF3
Zelda HD
Darksiders 2
Tekken Wii U
Batman Arkham City
Assassins Creed
Ghost Recon Online
Dirt
Aliens
Metro Last Light
Ninja Gaiden 3
Killer Freaks

Wii U Sports/Play HD
Smash Brothers
New Super Mario Bros Mii
Madden 2013
Fifa 2013
Need for Speed
Harry Potter
The Sims
Army of Two

Pikmin 3

Legend:
Confirmed
Highly possible, but unconfirmed
Tech demo

So, only two Nintendo games are confirmed.
 
BurntPork said:
He was talking about the third-party reel that had PS3 and 360 footage. Zelda obviously isn't in development considering that they're still finishing up SS. Let me fix that list for you.

I read on multiple sites this week that it is confirmed:

http://www.computerandvideogames.co...o-we-want-to-create-a-real-hd-zelda-on-wii-u/

Miyamoto: 'We want to create a real HD Zelda on Wii U'
We knew it, you knew it, and now Shigeru Miyamoto has confirmed it

"[Wii U] is an HD system, our first HD system, and we want to create a real HD Zelda game for it," said Miyamoto.

BurntPork said:
New Super Mario Bros Mii

I read Miyamoto's comments on New Super Mario Bros. Mii as confirmation that it is indeed coming to Wii U:

http://www.officialnintendomagazine...ii-is-it-okay-for-miis-to-be-in-a-mario-game/

He added: "Although, I actually still debate by myself if it's ok for a Mii character to be the main character of a Mario game! (laughs) But I made the decision thinking that our customers would want to play with their own Mii characters the most. I hope people play it thinking that they're their own Mario, rather than their Mii.

"And by the increased resolution, you're able to see the Mii characters even when they're very small. And in terms of gameplay, there's already that established environment where four people could play holding the Wii Remote sideways."
 
bgassassin said:
So I need to know what you are labeling as assets. Also how are these assets created/what is used to create them? An answer to this will make a big difference for me.

I understand 'asset' as any material used that is specific to a game, as opposed to technology that is game agnostic. For example, a texture, a character model, character rigging skeletons, sounds, music, cut-scene scripts, CG movies, non-interactive sequences, enemy AI specifications, logic that describes how platforms move in a level, etc. would all be assets. On the other hand, a rendering engine, an animation engine, an AI evaluator, a physics evaluator, an audio engine, a specialized scripting language used to describe the layout of levels, etc. would be parts of a "game engine". If you want to think about it in abstract terms consider the assets the "data" that you stuff into a "process" which produces the images you see and sounds you hear as a result.

Assets can be created using any kinds of tools (engine-specific editors or just plain Maya or what have you) but are exported in a form that the asset management component of the game engine can understand.

bgassassin said:
What I'm assuming is that the live and CG cutscenes are not considered assets in the sense of what would be used by an engine as opposed to what a real-time demo would be. Hope that sounds better.

nope, sorry, too many dependencies... parse error. Here's what I'm interpreting: Assets = stuff that an engine uses. Live/CG cut-scenes are not assets because their visual representation is not produced by the engine and in that sense have not been "used" by the engine. "what a real-time demo would be" = visuals produced by an engine in real-time that a user can manipulate. So to put it all together, you are using the final visuals as a baseline, the "real-time demo" is visuals produced by the engine on the fly (and uses assets to do so), the "live/CG cutscenes" directly are the final visuals and therefore use no assets? I just wrote this to try to clarify where my confusion might stem from. Please see the definition above for how I separate stuff into game = engine + assets, where game is interactive or non-interactive.

bgassassin said:
... But that I've believed the engine was old and some here have indicated that it's even older which gimps how well the assets could look or run

I feel I must resist the implication that older relates to gimping. I just realized that if I had read "which potentially gimps", I wouldn't have replied. Instead my parser identified a fact and my mind tried to find supporting evidence for it ;)

bgassassin said:
... Kinda like reusing a 1995 Camry engine in newer car bodies and modifying the engine to run as best as possible. Now we have a 2010 Lexus using that '95 engine and while it looks prettier, it's still hindered by the power of that engine. That would be why the demo "didn't look as good" as it could. This is of my reasoning for that specific engine being used. So it sounds like we see that the same.

IMO the quality of the demo is much more influenced by how much time they had to produce it and how much effort they put in as opposed to the capability/quality of the underlying engine. Just because the demo looked so-so doesn't mean the engine wouldn't have been, in its state at the time, capable of producing much better. E.g., when you look at the spider model you can see that the fur on the legs is horribly resolved. I'd be more inclined to believe the modeler didn't want to bother redrawing the fur textures and used existing ones, as opposed to the quality being related to the capability of the engine.


bgassassin said:
Now that I have that out of the way, I think the way it sounds how you are using animation is where the misunderstanding is coming from. This is how the context comes off to me in your posts. Not saying this is what you mean, just what sounds like

...

Yes, sorry I realize the ambiguity now. I used animation in both the sense of what you'd expect relates to a character's movement, i.e., a running animation; and I used it in the sense of a cutscene or non-interactive visuals. So the "demo" is what I called an animation, because you didn't actually control any of the action and were only a spectator. I should have properly called it a cut-scene. And yes, sorry again I should have called Samaritan a cut-scene instead of a canned animation. I was mis-using animation here in the sense of not live action video.

bgassassin said:
... but that's how Nintendo tends to work. So in this case it's very hard to separate the two as opposed to a licensed engine like UE3.

Nintendo is taking a new step in technology and they need to adapt on the software side accordingly.

The way you word this would make me inclined to believe that you work for Nintendo and know this is the case. What support do you have to state that Nintendo's current technology is not already adequate? Just because you have new hardware doesn't mean you need a "new engine" -- by that I mean a new conceptual framework to tie in the various software technologies needed to produce game simulation, visuals and audio.

Also I don't see the obvious support for saying that Nintendo tends to work in a way that they build non-reusable technology, i.e., tying assets to technology. On the contrary, based on what some are saying that the current engine could be based on what they needed to produce Sunshine, it would be reasonable to believe that Nintendo strong separates technology and specific games.

Sorry I'm not necessarily fighting your points as I don't have insider knowledge that would allow me to state the contrary. I'd just like folks to similarly realize that *they* don't have insider knowledge but their comments make it seems as if they do. The common issue I see is that people simply things dramatically but are also not aware that they are doing so, discarding the complexities of reality.
 
Game Analyst said:
I read on multiple sites this week that it is confirmed:





I read Miyamoto's comments on New Super Mario Bros. Mii as confirmation that it is indeed coming to Wii U:
Well, obviously there's going to be a Zelda at some point, but that demo really has nothing to with it, at least not yet.

I'll give you NSMBMii though. And i really hope they get that out for launch. Between that, Pikmin 3, Wii U Sports, and the third-party titles, it would be Nintendo's best launch ever! I could see 12 million sold in the first year, easy (assuming the right price).
 
Game Analyst said:
One more thing:
This is kind of off-topic, but is GamePro, or at least the guy who wrote that article, known for bias against Nintendo? I know how I must sound saying it, but everyone I've seen use that incredibly stupid "IT'S POINTLESS BECAUSE THE CONTROLLER ISN'T A HANDHELD AND VITA AND IPAD CAN DO EVERYTHING IT DOES!" argument has shown their bias in my experience.
 
I know this is old info but I haven't read it anywhere:

Gustav Halling, Gameplay designer at DICE and BF3

"Didn't say it wouldn't compete with current gen.

But I know how much RAM the WiiU has and I have an idea of how much "we" developers would like to see in the next Xbox and PS4, and they differ a lot.

Still, the WiiU will be the most powerful console out there when it's released, BY FAR!
But I wonder for how long...
Nintendo cant go and compete with MS and Sony i think because they want to keep their console cheaper as with the Wii.
BUT, I might also be wrong and this is Nintendos real hunt after the hardcore MS and Sony players.

And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!

The future will tell =)"

I figure the dev kits right now might have less ram then the final system, so if it's say 1gb right now, it might end up at 1.5gb or even 2 just because a 2GB stick would be cheaper than 1gb and a 512mb stick.

This also means that if they are working on a BF3 game, it hasn't started yet... The EA president does talk like they are putting it on there.

Also that more powerful BY FAR sure sounds nice.
 
I dunno if we'll see BF3 on the Wii U, simply because of when it's coming out.
But we probably will see a BF game on it soon after launch.
 
AceBandage said:
I dunno if we'll see BF3 on the Wii U, simply because of when it's coming out.
But we probably will see a BF game on it soon after launch.

Yeah, my guess is something like when they release mods for the pc (like BFBC2 Vietnam pack) They will have it as DLC on the other consoles and on the disc for Wii U owners, at least, that is what I would do if I was EA/Dice.
 
bgassassin said:
Yeah I've heard the same as well. And stays in line with what some have said about the current gen of consoles since those people have said they haven't been maxed out yet.
Actually, have there been any developers so far that have actually complained about the rumored specs of the Wii U? The closest I recall was someone from the BG&E team saying simply said it wasn't a next-gen system. I believe that most game developers are good with the Wii U's power as long as it can properly run their game engines and/or that they know enough about the Wii U's final specs to know not to worry about it.
 
z0m3le said:
I know this is old info but I haven't read it anywhere:

Gustav Halling, Gameplay designer at DICE and BF3
Collapse

"Didn't say it wouldn't compete with current gen.

But I know how much RAM the WiiU has and I have an idea of how much "we" developers would like to see in the next Xbox and PS4, and they differ a lot.

Still, the WiiU will be the most powerful console out there when it's released, BY FAR!
But I wonder for how long...
Nintendo cant go and compete with MS and Sony i think because they want to keep their console cheaper as with the Wii.
BUT, I might also be wrong and this is Nintendos real hunt after the hardcore MS and Sony players.

And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!

The future will tell =)"

I figure the dev kits right now might have less ram then the final system, so if it's say 1gb right now, it might end up at 1.5gb or even 2 just because a 2GB stick would be cheaper than 1gb and a 512mb stick.

This also means that if they are working on a BF3 game, it hasn't started yet... The EA president does talk like they are putting it on there.

Also that more powerful BY FAR sure sounds nice.
You can't just look at DDR3 RAM prices, and either way, Nintendo isn't buying sticks for it; sticks are only used in PCs. In embedded systems such as consoles, memory chips are usually either soldiered to the motherboard or part of the SoC.
 
BurntPork said:
You can't just look at DDR3 RAM prices, and either way, Nintendo isn't buying sticks for it; sticks are only used in PCs. In embedded systems such as consoles, memory chips are usually either soldiered to the motherboard or part of the SoC.

I wasn't looking at prices, I was thinking about the quantity of the order, chips would generally work the same, samsung or whoever they buy ram from, would sell them 2GB at nearly the same price as 1.5GB worth of chips, because they can't use .5GB chips for anyone else... so to put it into perspective, 256mb chips x 4 is one price, and 256mb chips x 8 would be another, yes they could probably get 6, but the ratio of price per chip would be higher in all likely hood.
 
z0m3le said:
I know this is old info but I haven't read it anywhere:

Gustav Halling, Gameplay designer at DICE and BF3

"Didn't say it wouldn't compete with current gen.

But I know how much RAM the WiiU has and I have an idea of how much "we" developers would like to see in the next Xbox and PS4, and they differ a lot.

Still, the WiiU will be the most powerful console out there when it's released, BY FAR!
But I wonder for how long...
Nintendo cant go and compete with MS and Sony i think because they want to keep their console cheaper as with the Wii.
BUT, I might also be wrong and this is Nintendos real hunt after the hardcore MS and Sony players.

And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!

The future will tell =)"

I figure the dev kits right now might have less ram then the final system, so if it's say 1gb right now, it might end up at 1.5gb or even 2 just because a 2GB stick would be cheaper than 1gb and a 512mb stick.

This also means that if they are working on a BF3 game, it hasn't started yet... The EA president does talk like they are putting it on there.

Also that more powerful BY FAR sure sounds nice.
That is very interesting if true. Can you get a link where that quote was from?

As for the RAM, I believe that final specs may depend on the feedback of the developers.
 
lwilliams3 said:
That is very interesting if true. Can you get a link where that quote was from?

As for the RAM, I believe that final specs may depend on the feedback of the developers.
It was on his personal site. He also mentioned the extra memory in the system would allow more players in seemingly multiplayer versus the caps on 360/PS3
 
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