Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

I understand that, but what I'm saying is Nintendo doesn't/shouldn't aim to be what the 360 is this gen, they should be aiming to be what the Wii was this gen. What I'm suggesting is a lot of people are ignoring the writing on the wall. Nintendo IS aiming to repeat the Wii, not 360/Kinect.

Their launching with modest hardware, they are pushing a newfangled gimmick for console gaming, they are aiming affordable Day 1, they are not suggesting they will be ultra competitive in services/features facets with Sony and MS. They are looking to launch a small aesthetic. I mean you could go on and on about how similar the pitch is. My doubt is that Nintendo are going to alienate themselves further from third-parties and "core gamers", not closer by virtue of "new play". For us we should want a 360/Kinect, but for Nintendo that would not be satisfactory as a business. And I wouldn't look for third-parties to turn around their stance on Nintendo all of a sudden.

Que the 5 minute Nintendogs & Cats Wii U demo at E3.

Hm, interesting post since my thoughts are pretty close to yours. I believe the reason Nintendo pushed the "Core" PR so much last E3 was because they knew nobody but gamers would care about the announcement of a gaming console due some 1+ years later. Are they looking to get those gamers/us back? Sure!
Maybe a thing where we differ is that I see them getting back some strong support at least in Japan, but even across the board as long as the featureset allows ports on minimal budgets. I expect it and it would be a surprise to me if that doesn't happen.

E3 will probably see more Wii-type games than some people hope for, but as you noted Nintendo's software will not the argument to turn non-believers to their console.
Fans will rejoice, haters will continue to flame; hopefully 3rd parties will still change a few hearts.


Yes like BlackJace said. The idea though would be to "pick off" certain groups to build the enthusiast base for the console if they are serious about going after that type of gamer.

Maybe I went overboard with quesdtion marks, but exclamation marks feel so rude haha. Also american football is being pushed pretty much and the Superbowl is the biggest sports event in the world.
But yeah. Nintendo needs to transition certain subgroups of players onto their systems and I feel they are doing a good job of it on 3DS. It seems a few groups still need a bit of convincing that a Nintendo system could actually see a full-blown effort from 3rd parties, but if Nintendo persists and 3rd parties don't throw the towel it should work.
Example: 360 in the west, securing certain fanbases - how to not do it: 360 in japan, just giving up midway
 
I agree we'll see for sure at E3, but for my part I'm not holding my breath on 360-level third-party support.



In what way? Just because they have a new gimmick doesn't mean it'll replicate or attempt to replicate the 360+Kinect. The 360 was more than just a adequately powerful console with great third-party support, it was a full feature and services suite...one that was rigorously tested and proven on OG Xbox (XBL/XBLA/Multimedia). Will Nintendo be able to challenge the 360 in that sense? I honestly doubt they'll challenge what was always the 360's biggest selling point and what kept people around which is XBL. So if we're discussing being the Wii+360, than we can't leave the impact of XBL out of the equation. It's like talking about the civil rights movement and ignoring MLK.

In any case, it really doesn't matter how balanced the system is. Sony and MS will not let Nintendo make a mistake and not capitalize on them being first to market. Especially when they can afford to take losses and minimize anything Nintendo does well with the head start. Next gen will be a battleground. But in my view Nintendo's biggest threat will be MS, not Sony, namely with Windows 8 integration around the corner.

360 is losing members thanks to their live actually, people are not willing to continue to pay for live when sony is offering a similar service for free, that is all nintendo really needs to do, Live isn't the selling point it was in 2005.
 
If they sell the tablet separately, they should do it via Wii Play's method, sell it with a game, that way people won't be buying the tablet for their Wiis.

If Nintendo fails to communicate that Wii-U is a new thing their least worry will be poeple buying DRC's falsely ;D
Hm, they could do it but that would diminish the returns of course. It's so expensive! I never only owned one controller but hell, I'm not buying a second DRC anytime soon at that price, Wii was insane enough!
 
If they sell the tablet separately, they should do it via Wii Play's method, sell it with a game, that way people won't be buying the tablet for their Wiis.

Angry Birds: Mushroom Kingdom Edition.

Preinstalled subscreen only game. Nintendo enviornments. Micro transactions for Rovio possible.
 
I doubt we'll see the controller by itself at first.

I really hope Nintendo's stance has changed in that regard. They need to emphasize the fact that it's a game controller and not some iPad knockoff. The whole "the console itself is invisible" line they were blowing at E3 is ridiculous and will only encourage people to think of Wii U as a cheap pseudotablet. I believe supporting and selling 2 DRCs at launch is vital to Wii U's image as a truly unique product.
 
360 is losing members thanks to their live actually, people are not willing to continue to pay for live when sony is offering a similar service for free, that is all nintendo really needs to do, Live isn't the selling point it was in 2005.

Yeah, I definitely agree with you here. Although Live does offer a better service due to it being paid for, I think that model is ultimately destined to fail. Which is another thing I'll predict right now about the 720, they'll announce free online play and "subscription features" as well as full Windows 8 integration. Which I really think will make it a 100% better service.

But I think just on the PSN comparison Nintendo has a lot of work to do simply matching that. That isn't something you can throw together pre-launch without issues. But it'll be fun being a part of the rise of NiN, Nintendo's first great online service, hopefully. The tablet could make the online component and features truly great and intuitive on Wii U.
 
I know that its not gonna happen, but i would really really love Nintendo to buy THQ and Sega.

It would be one heck of an hefty investment but there are so many good IPs connected to those 2 companies alone...

Examples:

Zelda could take about 5 years on a console to make (SS was 5 years in development), why not release a Darksiders in between so adventure fans have something to pass the time.

No GTA on Wii U? No prob, they got Saints row.

Next Mario comes in 3 years earliest? A sonic 3D game could fill the gap (With Nintendo overlooking it. Making it at least decent!)

No sports games? Bring back Sega Sports franchises.

No racers? Daytona and Sega Rally could be made...

and so on...
Nintendo won't buy anyone guys
So this is a few pages old, but I wanted to comment.

The best strategy for Nintendo would be to invest in both companies. This may be financing game development of some of their key franchises, which would either ensure one of two things, 1)entire game exclusivity or 2) timed exclusives. This would be beneficial to Nintendo and the companies, while building great relationships which can only get better in the future.
 
And that would be their online store.

Oh awesome. Tonnes of bucks for the controller, then add in shipping from who knows where and then wait weeks for it to arrive :)

They really need them in stores for all the people who will smash their Subscreen because for some reason they can't get it to sync with iCloud.
 
Oh awesome. Tonnes of bucks for the controller, then add in shipping from who knows where and then wait weeks for it to arrive :)

They really need them in stores for all the people who will smash their Subscreen because for some reason they can't get it to sync with iCloud.

Those people shouldn't be allowed near electronics.
Just saying.
:P
 
Yeah, I definitely agree with you here. Although Live does offer a better service due to it being paid for, I think that model is ultimately destined to fail. Which is another thing I'll predict right now about the 720, they'll announce free online play and "subscription features" as well as full Windows 8 integration. Which I really think will make it a 100% better service.

But I think just on the PSN comparison Nintendo has a lot of work to do simply matching that. That isn't something you can throw together pre-launch without issues. But it'll be fun being a part of the rise of NiN, Nintendo's first great online service, hopefully. The tablet could make the online component and features truly great and intuitive on Wii U.

Live is actually a pleasure to sign in to. I'll just boot up my 360 sometimes without even really deciding what I intend to do. Not so with my PS3 and its butt-ugly and cumbersome interface. Then there's the fact that all of my friends are on Xbox Live. I suspect some loyalty to online networks will affect next-gen console sales, but I'm by no means saying there will be 100% carryover.
 
Oh awesome. Tonnes of bucks for the controller, then add in shipping from who knows where and then wait weeks for it to arrive :)

They really need them in stores for all the people who will smash their Subscreen because for some reason they can't get it to sync with iCloud.

Agreed! They need to be offering Upad's in stores (Wal Mart, Target, Best Buy, etc)

Live is actually a pleasure to sign in to. I'll just boot up my 360 sometimes without even really deciding what I intend to do. Not so with my PS3 and its butt-ugly and cumbersome interface. Then there's the fact that all of my friends are on Xbox Live. I suspect some loyalty to online networks will affect next-gen console sales, but I'm by no means saying there will be 100% carryover.

Absolutely! I've always loved signing into Live vs. the PS3. Strangely though most of my Souls' friends are on PS3, all my other are on Live and Steam.
 
So this is a few pages old, but I wanted to comment.

The best strategy for Nintendo would be to invest in both companies. This may be financing game development of some of their key franchises, which would either ensure one of two things, 1)entire game exclusivity or 2) timed exclusives. This would be beneficial to Nintendo and the companies, while building great relationships which can only get better in the future.

I think Nintendo helped THQ design the original uDraw. And, of course, Sega has Mario & Sonic. . . If that's not the closest thing to handing over a blank check, I don't what is.

I don't know why Nintendo would put dollars on the line for those sinking ships, though. As good as Saints Row is, it's not worth it. :-!
 
I think Nintendo helped THQ design the original uDraw. And, of course, Sega has Mario & Sonic. . . If that's not the closest thing to handing over a blank check, I don't what is.

I don't know why Nintendo would put dollars on the line for those sinking ships, though. As good as Saints Row is, it's not worth it. :-!

Indeed.
No need for Nintendo to help companies that are bleeding out.
Rather, they should let them fold, then pick up their people and IPs.
 
Indeed.
No need for Nintendo to help companies that are bleeding out.
Rather, they should let them fold, then pick up their people and IPs.

Damn you, the point I wanted to make ♥
Buying companies does nothing and even Nintendo has some degree of trouble in retaining original devs there. What they have to do is woo "homeless" devs (and they do!) and pick up ips here and there.
Of course this post mainly exists to tell Nintendo to somehow get the ability to make a Rogue Squadron for Wii-U, and that they should've picked up Shinji Mikami. Pay that man gee, such a genius!
(Get Mikami back to Platinum, pack in Suda and it's basically the best studio ever. Do that, let them make a Nintendo game, take my money, all of it)
 
According to the latest issue of Nintendo Power, there are no plans for a Wii U verison of Epic Mickey 2.

Warren Spector of Junction Point stated when asked about the Wii U version of the game:

“We’ve certainly thought about it. It’s a really interesting piece of hardware. Unfortunately, we were already too far into development by the time it was announced. So there’s just no way we could get it out by the time Wii U launches. I mean, who knows what’s going to happen in the future? But for right now, there are no plans. There is all sorts of fun stuff we could do with that controller, though.”

http://theparanoidgamer.com/epic-mickey-2-no-plans-for-wii-u-version/
 
According to the latest issue of Nintendo Power, there are no plans for a Wii U verison of Epic Mickey 2.

Warren Spector of Junction Point stated when asked about the Wii U version of the game:

“We’ve certainly thought about it. It’s a really interesting piece of hardware. Unfortunately, we were already too far into development by the time it was announced. So there’s just no way we could get it out by the time Wii U launches. I mean, who knows what’s going to happen in the future? But for right now, there are no plans. There is all sorts of fun stuff we could do with that controller, though.”

http://theparanoidgamer.com/epic-mickey-2-no-plans-for-wii-u-version/
I guess they were only doing some tests and prototyping on Wii U, then. Too bad.
 
According to the latest issue of Nintendo Power, there are no plans for a Wii U verison of Epic Mickey 2.

Warren Spector of Junction Point stated when asked about the Wii U version of the game:

“We’ve certainly thought about it. It’s a really interesting piece of hardware. Unfortunately, we were already too far into development by the time it was announced. So there’s just no way we could get it out by the time Wii U launches. I mean, who knows what’s going to happen in the future? But for right now, there are no plans. There is all sorts of fun stuff we could do with that controller, though.”

http://theparanoidgamer.com/epic-mickey-2-no-plans-for-wii-u-version/

Already posted:

Time to redeem myself for the DMC thread I made that was old :p
Confirmed: No Wii U version of Epic Mickey 2
Im surprised. I thought there would be a Wii U version. supererogatory is usually never wrong, right?

http://www.neogaf.com/forum/showpost.php?p=36795326&postcount=18080
 
Haha, not at all. Honestly I almost think it's a good thing that the links get posted a few times because hardly anybody can keep up with all the posts that go on!

I even get an email of this thread daily LOL
 
I guess they were only doing some tests and prototyping on Wii U, then. Too bad.

I wouldn't count out a late "definitive edition" port for Wii U. Especially it doesn't resonate with PS360 audience and/or there is no one left buying games on Wii. I don't have good vibes for the commercial health of DEM2.
 
I wouldn't count out a late "definitive edition" port for Wii U. Especially it doesn't resonate with PS360 audience and/or there is no one left buying games on Wii. I don't have good vibes for the commercial health of DEM2.

After how de Blob 2 sold less on all platforms combined, compared to the Wii version of the original... yeah. Don't see it doing too hot.
 
That seems to be the pattern with games currently in development, the whole "in too deep" to make a Wii-U version thing. Which leads me to believe what we all already knew, that Ubisoft was probably given a devkit a long ass time ago.
 
So Epic Mickey 2 is on Wii and other current gen systems.

I'm looking forward to the 3DS version the most myself I've watched and played through a good portion of the first one on Wii. It was quite charming and the 2d platforming sections were fun but way too short. If the game did more of that and less fetch quest bs, it could turn into something special.
 
That seems to be the pattern with games currently in development, the whole "in too deep" to make a Wii-U version thing. Which leads me to believe what we all already knew, that Ubisoft was probably given a devkit a long ass time ago.

Ubisoft, EA and THQ seem to be the ones to get them first (after first parties, of course).
So they'll make up a bulk of the launch.
 
Ubisoft, EA and THQ seem to be the ones to get them first (after first parties, of course).
So they'll make up a bulk of the launch.

The fact that it is the launch window is the key here. Wii U only needs about a dozen or so varied titles of a high quality at first. People only buy so many games at a time, and certain launch titles are going to be must-haves for large groups of people. When we start getting into next year and it's the critical time where momentum must be kept, then additional 3rd party support will become a necessity. It would even be good to get some late/upgraded ports of fall/winter "hidden gems" which will inevitably get overshadowed by the holiday onslaught of "AAA" titles.
 
According to the latest issue of Nintendo Power, there are no plans for a Wii U verison of Epic Mickey 2.

Warren Spector of Junction Point stated when asked about the Wii U version of the game:

“We’ve certainly thought about it. It’s a really interesting piece of hardware. Unfortunately, we were already too far into development by the time it was announced. So there’s just no way we could get it out by the time Wii U launches. I mean, who knows what’s going to happen in the future? But for right now, there are no plans. There is all sorts of fun stuff we could do with that controller, though.”

http://theparanoidgamer.com/epic-mickey-2-no-plans-for-wii-u-version/

What a bummer. I really hated this part:

"Wii U is kind of a special case," said the Epic Mickey creator. "The way the player interacts with the device is very different than any other device out there. So if I were to make a game for the Wii U, it would have to be a unique game."

Even then, the Epic Mickey 2 engine is still compatible with the Wii U, says Spector. The issue isn't with the game's engine, but rather what seems to be Spector's desire to create a unique title centered on the Wii U's capabilities. That's good to know, because the last thing we need is a wacky Wii U port of what could be a great game on other consoles. If Spector wants to tinker around with the upcoming Nintendo console's hardware to deliver an intriguing and unique game, that's a much better idea than a port.
 
What a bummer. I really hated this part:

"Wii U is kind of a special case," said the Epic Mickey creator. "The way the player interacts with the device is very different than any other device out there. So if I were to make a game for the Wii U, it would have to be a unique game."

Even then, the Epic Mickey 2 engine is still compatible with the Wii U, says Spector. The issue isn't with the game's engine, but rather what seems to be Spector's desire to create a unique title centered on the Wii U's capabilities. That's good to know, because the last thing we need is a wacky Wii U port of what could be a great game on other consoles. If Spector wants to tinker around with the upcoming Nintendo console's hardware to deliver an intriguing and unique game, that's a much better idea than a port.

He pulled a Kojima, the sob.
 
What a bummer. I really hated this part:

"Wii U is kind of a special case," said the Epic Mickey creator. "The way the player interacts with the device is very different than any other device out there. So if I were to make a game for the Wii U, it would have to be a unique game."

Even then, the Epic Mickey 2 engine is still compatible with the Wii U, says Spector. The issue isn't with the game's engine, but rather what seems to be Spector's desire to create a unique title centered on the Wii U's capabilities. That's good to know, because the last thing we need is a wacky Wii U port of what could be a great game on other consoles. If Spector wants to tinker around with the upcoming Nintendo console's hardware to deliver an intriguing and unique game, that's a much better idea than a port.

Epic Mickey 3: Two Screens, One Brush
 
Epic Mickey 2 was too far in development to make a Wii u version when the system was announced??

Vigil had DS2 up and running on Wii U in a matter of weeks....

I blame the fact that there is no Epic Mickey 2 on Wii U on the craptastic E3 show last year. If Wii U was a hit, higher execs would have FORCED a Wii U version.
 
Didn't we have somebody playing at pasting random dev names into Koji's original quote a week or so back?

I don't see the quote in that link. I'm on a teensy phone, so I might have missed it, but are y'all sure you're not being taken here?

(okay, beaten at calling the dude out; still better to have more people trying to fix that signal to noise ratio!)
 
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