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Will PS6/Xbox next finally offer true next-gen graphics?

Will PS6/Xbox next finally offer true next-gen graphics?

  • Yes

  • No


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Klik

Member
With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.


So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..


PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.
 
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PS5 to PS6 is going to be like going from a 3060 to a 5070, right? It's bump in specs. Next gen really doesn't mean what it used to.
 
I think so but honestly it's more down to the upscalers. Up until DLSS 4.5 and transformer models along side FSR 4.1 and PSSR2 they weren't really up to it. But now we see better than native results in many cases I think the biggest difference will be IQ.
 
We got credible leaks already, max what u can expect from ps6 is roughly at the lvl of rtx 5080 best case scenario, likely it wont be as strong tho.
Rtx 5060 with FG 2x/4x is running Arc Raiders at 160-200fps+ high settings. There's a lot of power that still can be used to get higher fidelity..and thats with only rtx 5060
 
There is no longer any such thing for consoles. At best you are going to get last gen high end PC graphics. We'll never see another "next gen" console like back in the day because they're basically mid range PCs now.
 
We have no more limits to what graphics can offer. The only limit is the production the content. The question is, how much detail would actually benefit the game, and what level of detail is just a waste of processing power. In the end games are not films, gameplay is what is important.

For example, RE9 surprised people when they realize the majority of the motorbike segment was playable. This makes gamers happy much more than just another cut-scene. Also, during that racing segment there are many parts that normally would be a quick-time event, but they are much more generous in timing and basically you would only fail if you left the game running while on a bathroom break. Tech makes the player more involved in the "playing" aspect over the "watching" aspect. All the while make it look good.
 
PS5 hasn't even gotten its own version of RDR2 and MGSV. I have no hope that there will be many exclusives for PS6 or versions of PS5 games.
 
the biggest changes is gonna come from more ray/pathtracing and AI. that means more memory and with the way things are going i don't expect next gen consoles will be much more powerful than what we have right now. maybe they will but they'll cost an absolute fortune.

i'd say a PS6 needs 48GB minimum if it wants to keep up with PC. 64GB maybe. do you know how much 64GB of RAM cost these days? you can buy two PS5s or a PS5 Pro and maybe 1 game for the same cost a 64GB RAM. that's before you even factor in costs of the processor/gpu/storage etc.

if Sony/Microsoft want to keep a similar price point to what we have now then i doubt we'll get more than 32GB RAM and trust me that is nothing these days. my PC can easily use a combination of 45GB of RAM and VRAM and i don't even play at 4K.
 
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5080 is very strong card add next-gen features and we have next-gen graphics even with 5070 i would say.
As a 5080 peon myself, checked crimson desert results in 4k, and 5090 is over 60% stronger in both min and avg fps when compared to 5080, obviously vs consoles(even pr0) or avg gaming pc gpu 5080 is strong, but compared against true top dog its pure weaksauce midrange card :messenger_loudly_crying: :messenger_loudly_crying: :messenger_loudly_crying:

For contrast 4090 that debuted 2nd half of 2022 is already over 15% stronger, which means vs holidays 2027 it will likely be 20%+ stronger too, over 5yo old gpu at that time btw.
For comparision holidays 2020 ps5 is currently about as strong as 2070s/1080ti(obviously pascard card doesnt have rt capabilities and extremly limited ai upscaling features.
The difference is, by ps5 launch 1080ti wasnt over 5yo card, it was only 3,5yo instead.


TLDR: Cant be definitive since we dont know official specs/price yet but from very credible leaks its looking like ps5 to ps6 will be smallest jump yet, even considering very slow hardware advancements in pc space too.
 
imagination GIF
 
Voted no because there's no objective measure of next gen. It's just vibes for people... And marketing
One can definitely think to that, but generations of games are made from the leap in how the game look and feel

Early PS360 games were basically better looking PS2 games, but Gears of War was basically THE turning point of that generation. PS4 arrived with pretty much all launches better looking than PS3, so that also was a difference. PS5 is just a PS4.2, with lots of games being cross gen and not making much difference between them

At least Microsoft was honest with their hardware, basically saying that was a better version of XOne. On other hand, Sony said "we believe in generations" and was just a marketing move to piss on Xbox
 
Well i mean, 8 years old RDR 2 still looks better than 95% of new AAA games

That's because it had a development budget of over $500 million and took 8+ years to make.


Just throwing better technology at developers isn't going to magically make budgets and development times disappear.

You can't compare something like RDR 2 to your average AAA game. The only real fair comparison would be to GTA VI when that comes out.
 
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We still have a ways to go but I'd like to see this type of fidelity by next-gen end



Hell, we still don't have this type of fidelity yet

 
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Graphics are more limited by budget, resources, time, and a bit of diminishing returns.

There's a lot of reasons why next gen will be an incremental jump, rather than a huge one.
 
I mean I think it will be like this gen in the sense that early/crossgen games will run at max and then as the generation goes on and demands increase something will get dialed back down (resolution).
 
We still have a ways to go but I'd like to see this type of fidelity by next-gen end



Hell, we still don't have this type of fidelity yet


It turns out whole endsequence with fast movement at the end of first UE5 playstation demo wasnt real time, it was cgi bullshot, makes sense coz in same demo early on when its actually real time they gotta use tight space sequence even durning character just slowly walking ;)
 
Next gen will be 80% current gen remasters at 120fps with raytracing and 20% new games with 60fps and path tracing and gameplay enriched with various AI systems.
 
PS5 to PS6 is going to be like going from a 3060 to a 5070, right? It's bump in specs. Next gen really doesn't mean what it used to.
Can't agree with that. Not for most people anyway. Remember that the base PS5/XSX/XSS have poor upscaling and RT capabilities. So the jump won't be like a 3070 to a 5070. It would be bigger.
 
Can't agree with that. Not for most people anyway. Remember that the base PS5/XSX/XSS have poor upscaling and RT capabilities. So the jump won't be like a 3070 to a 5070. It would be bigger.

Fair. ML upscaling will be a meaningful upgrade for those on base consoles this gen.
 
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We'll get a handful of games that show the promise of the generation (like Demons Souls remake, Hellblade 2, Matrix demo) and then we'll end up running PS4 games at 4K 120fps for the most part.
 
There will be more of a graphical difference between PS5 and PS6 than between PS4 and PS5, although the jump in TFLOPS may not be that big, the jump in AI, ray tracing, etc... will be.
 
In term of pure look, we've past a point, since PS4 where diminishing return really began to be a thing. Sure now you can have nice features like hyper realistic hair just like in RE9 and Pragmata but we won't see insane leaps such as 5th to 6th gen in term of 3D modeling.

But I guess we can get closer and closer to have open worlds with everything modeled, no ugly billboards, no ugly low rez texture waiting for a bigger one to be loaded.

One thing I'm sure is that artstyle will be more and more important.
 
If you dont feel (i said FEEL, not SEE, which means more than one sense) the next gen effect today is some games... you will never feel this jump in any generation, sorry :-(
 
No. Not because they won't be good, but because this bar will always move like it always has.

I look forward to the same thread about the PS7.

Graphics are also great now imo. Make better games.
 
I'm honestly surprised that, given today's graphics quality, there are still people frustrated with the visuals and who only enjoy this hobby while dreaming of buying "the machine of tomorrow." I'm more than satisfied with the current generation and think it can hold up for several more years.

Watching the demos of DLSS 5 and the quantum computing that the next-gen consoles are supposed to feature, I think the magic of video games is being lost in favor of a hyper-realism that I believe could end up turning people off.
 
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My expectations are what PC is doing these days, they will catch up.

Xbox Series X - RTX5080
PS6 - RTX5070ti
Xbox Series S - RTX5060ti.

This should be next gen performance targets I think.
 
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