Will the PS5 Pro have good support?

Woody337

Member
With the price of the Pro being what it is, will the dev community actually put the time into taking advantage of the hardware given how small the market will be for it?
 
With the price of the Pro being what it is, will the dev community actually put the time into taking advantage of the hardware given how small the market will be for it?
I believe Sony is forcing support for the Pro on any new games coming out and have been for a month or two. (hence the leaks)
 
Last edited:
it'll be decent. the main thing will just be smoother frame rates, and for certain enthusiasts, that's enough. the trickier thing is enhanced raytracing support as this probably needs the most special code to support. i'm guessing first party games will use it with impressive results and only a few 3rd party games will show a big difference.
 
Yes every game submitted for the PSN will need to support it. I mean, if devs supported the, what, 2 million Xbox One Xs sold, they will support the 10 million+ PS5 Pros
 
Anticipation Popcorn GIF
 
Depends on the developer.

How is Sony's costumer support with broken consoles, Joystick drift repair?

How did Sony handle the PS Vita when it underperformed?

How's Sony's mentality when they have no competition?
 
With the price of the Pro being what it is, will the dev community actually put the time into taking advantage of the hardware given how small the market will be for it?
I don't think so. How many developers made a PS5 games from a PS4? most 3rd parties never ported their games. I have no hope for it. Sony should of force all developers to port their games.
 
No. But that's the neat part: it doesn't need it. Just changing FSR for PSSR makes night and day difference. Every once of extra work on the port is just a welcome plus, but not necessary to make up for your purchase.
 
Last edited:
It will.be a mixture, the inherent benefits like PSSR will be in every game.

Games will need good implementations of RT and you can probably count on one hand the number of those. So you will probably get the inherent hardware benefit.
 
It'll be interesting to see, given how many games limp out needing multiple fixes and patches, I would think that it's likely harder to support more specs than it was last gen. You can count on Sony wanting to prove the hardware as worthwhile.

I think the hardware sales could dictate developer response to some degree, but probably not as much as available dev time.
 
50 games confirmed at launch is pretty decent. And then you have all the older titles that will benefit just by running on more pwoerful hardware. Sounds great to me.
 
Guess only from Sony games.

Other developers Will decide by case

Just hope that Boost stuff works well on not supported games.
 
I don't see developers having to do much at all to take advantage of the hardware. This isn't the PSVR2 or anything. Few tweaks to the settings here and there should suffice.
 
Well it cant be worse than their customer service support which simply doesn't exist.
 
Sony is notorious for releasing stuff and leaving it to struggle & die with barely any support. Can't see this been any different to everything else they have made.
 
3rd party, it will scale with what is done on the PC, especially now with AI DLSS-like tech.

First party, it will shine like it did with PS4Pro.
 
3rd party, it will scale with what is done on the PC, especially now with AI DLSS-like tech.

First party, it will shine like it did with PS4Pro.
I think long term 3rd party support/effort may depend on its success. But I reckon the Pro will surprise some and actually do rather well, regardless of its price.
 
Sony is notorious for releasing stuff and leaving it to struggle & die with barely any support. Can't see this been any different to everything else they have made.
This isn't a new platform that needs 1st party support. As long as the dev tools are easy to use, even the bare minimum from third parties (replacing FSR2 with PSSR) will yield great results on its own.
 
Last edited:
No. But that's the neat part: it doesn't need it. Just changing FSR for PSSR makes night and day difference. Every once of extra work on the port is just a welcome plus, but not necessary to make up for your purchase.
So you are fine to pay 900€ just to enjoy a better upscaling postprocess algorithm?
 
I think long term 3rd party support/effort may depend on its success. But I reckon the Pro will surprise some and actually do rather well, regardless of its price.
They have to support it either way, and they will. The tech will make it easier for them to push features they're already including on the PC side of things.
 
Imma say yes, probably, for new "PS5" labeled games.

If every game is required to use the Pro somewhat, then at the very least we should see changes to the upper limits of dynamic resolution which is a small and easy change.

Comparing this to PSVR2, PSVR2 would cost a tremendous amount to support. However, minimal support for the pro is both required and also very cheap to implement. It would also provide a higher end console platform to show off games. XSS isn't even in the same stratosphere(it is much more difficult) as XSS would require downscaling the game somewhat, while PS5 pro just requires resolution bump or something to be "better". If using current development tools, trading out FSR for PSSR would be even easier I would guess.

This and the PSVR2 are totally different situations. Even if this did flop as hard, it's still super cheap to "support" since the hardware itself does the heavy lifting, and the resolution target is super easy to change. To not even acknowledge the new hardware exists at all would be less "cost savings" and more "passive aggressive."

Now if you are asking if we will see a bunch of games with like extra cars, extra NPCs, ect, lol probably no, not at all, but your basic image improvement will be across most new PS5 games I'd suspect. No way to know for sure but I was also very happy with PS4 Pro support.

Edit: Also, with your PSVR2 you probably played it for a week and then it collected dust. PS5 Pros that are sold will be being used and expected to see support. VR is always gonna be a dust collector once the gimmick wears off, so it is had to justify creating exclusive games for platform few bought and those that did buy, don't play. PS5 pro doesn't requires exclusive software, just a small change to a text file in some cases, and it will be being used by the Playstation whales, so I do see it being supported.
 
Last edited:
All the PS4 pro did was increase resolution. This will increase resolution and allow quality modes to got to 60. What kind of support are you talking about exactly?
 
Yes it's mandated.

The question is how far devs go with their ps5 pro patches.

Pssr is looking way better then fsr. Even if devs don't want to put huge effort, just replacing fsr with pssr and calling it a day would still be decent.
 
Last edited:
Yes it's mandated.

The question is how far devs go with their ps5 pro patches.

Pssr is looking way better then fsr. Even if devs don't want to put huge effort, just replacing fsr with pssr and calling it a day would still be decent.
I know what you mean, but what will encourage them to switch to pssr if fsr is already there?
 
I know what you mean, but what will encourage them to switch to pssr if fsr is already there?
I suppose it depends on how much effort it is to implement pssr. If it's not much effort why even bother with fsr at all?
 
Last edited:
Yes it's mandated.

it was also mandated on the PS4 Pro, but there have been games on that that ran at the same or almost the same settings as the base model.

the issue really is that you can't mandate proper support unless you give specific requirements like 60fps modes, 4k modes, forced to use PSSR etc.

without hard set requirements a dev can just change the internal resolution from 1080p to 1082p and call it a day... technically that's an upgrade.

but devs would be a bit stupid to not use PSSR, simply for marketing reasons alone.
 
Last edited:
Depends on sales I suppose. But also, game engines are more easily scaleable these days and—for third party games anyway—PC versions accounting for a ton of configurations are already in play. That should make it easier for devs to make PS5 and PS5 Pro modes for games I'd think.
 
I'm almost certain most games will be upgrades but they just won't be anything worth the price of admission imo
 
Top Bottom