Yay, today's the 15th anniversary of the original Wing Commander game shipping. Time's gone so fast, yet a lot has happened in that span.
The full tribute's at http://www.wcnews.com It's written for Wing Commander fans, so Freespace fans, Tie Fighter lovers, and everyone who has a different favorite game ever doesn't need to jump on it. Although the last completely new game was made way back in 1998, the site's on track to get more than three times as many regular visitors this year than in 2000. There's all kinds of big mods in development, people are writing fan fiction and groups are role playing still. The last Wing Commander game of any sort, a GBA version of Prophecy, just came out in 2003. So if you ever loved a Wing Commander game, and there's a lot of you out there, today's a big anniversary for you. If you never played a Wing Commander game, there's a little primer at http://www.wcnews.com/background to fill you in.
In the Distant Future, Mankind is Locked in a Deadly War...
Exactly fifteen years ago today, Origin Systems, Inc. made history when they shipped the original Wing Commander. On September 26, 1990, after ten months of development, the world's first interactive movie shipped to software stores and changed the world. At 5:00 PM CST on that day, during the release party outside Origin's old Wild Basin office, Richard Garriott announced that the game's creator, Chris Roberts, had been hired as Director of New Technologies.
In the fifteen years since that day, the Wing Commander saga set the high bar for quality in computer and video gaming. If your favorite video game today goes out of its way to make you feel like a participant instead of an observer, it is because of what Wing Commander did to gaming. If your computer plays sounds on a Soundblaster, reads games from a CD-ROM drive or makes use of 3d accelerated graphics, it is because Wing Commander pushed the envelope and made these things the standard.
The importance of the original Wing Commander can not ever be understated. For the industry it was a new way to make computer games, one that continues fully unabated today. For the fans - us fans - it was the most exciting adventure we ever experienced. Never before did a computer game offer such emotion and such interaction. We have a lifetime of war stories from that simple computer game: we struggled to save the Ralari, we were thrilled to fly the new Rapiers and any wingnut worth his salt will chew your ear off about the time he lost both his guns and both his VDUs and still made it home in that Hornet, given the opportunity.
The full tribute's at http://www.wcnews.com It's written for Wing Commander fans, so Freespace fans, Tie Fighter lovers, and everyone who has a different favorite game ever doesn't need to jump on it. Although the last completely new game was made way back in 1998, the site's on track to get more than three times as many regular visitors this year than in 2000. There's all kinds of big mods in development, people are writing fan fiction and groups are role playing still. The last Wing Commander game of any sort, a GBA version of Prophecy, just came out in 2003. So if you ever loved a Wing Commander game, and there's a lot of you out there, today's a big anniversary for you. If you never played a Wing Commander game, there's a little primer at http://www.wcnews.com/background to fill you in.