JoJo's Bizarre Adventure (2012): Phantom Blood arc:
I've decided to catch up on the show over the next few days, and I reached episode nine in fairly short order. I've had no previous experience with the franchise before beginning the series, so I apologize if I criticize any aspect of the adaptation that is actually inherent in the source material.
There's no denying that this is a really entertaining story. There's a glut of delicious melodrama visually reinforced by a gaudy aesthetic and garish color palette, unambiguously evil villains that are deeply despicable on a level that most anime antagonists could never dream of reaching, a refreshing setting and almost exclusive presence of actually adult characters, and copious amounts of manliness, bravery, sacrifice, and virtue. The first three episodes were mostly excellent, I thought, and the show did a wonderful job of setting up a bitter revenge story that easily got me to feel personally invested in Jojo's quest. Even so, since those first episodes I don't find myself absolutely on fire while watching it in the same way that others seem to.
It's nothing to do with the narrative itself, but the way in which the story is adapted feels like it cuts so many corners that it actively interferes with my enjoyment. The pacing borders on too fast at times and most of the score is terrible bombastic synth and actively painful to listen to, but I hear that Iwasaki Taku is composing for the next arc, so I hope that this particular problem is over. Most importantly, though, there's really no excuse for a lack of good animation in an action show. Characters move stiffly and there's an absolute minimum of full-body animation and choreography. The whole production reeks of a low budget, but nowhere more than the absence of entertaining action. This is made even worse by the continual relaying of events that are happening on screen by characters spectating from the sidelines as the events are happening. It's annoying, it's redundant in a majority of cases when it's perfectly possible to intuit what's happening on screen, and it feels like further corner-cutting by the animators in that they can tell rather than show and, furthermore, don't even have to think about constructing scenes in a way that allows the viewer to infer for themselves.
This is a problem to some extent in countless action series, but the high frequency at which it happens in Jojo is very nearly at the level of a child's anime. It's understandable when it's a character's internal monologue on a battle strategy or whatnot, but there are many, many ways to, for instance, illustrate how a character's power works without straight infodumping. The dialogue in Jojo rarely feels naturalistic during battle scenes due to the characters blurting out these play-by-plays. Now, for all I know this could be a holdover from the manga, and in that medium it may be a necessary evil for a work with a lot of things going on and a limited number of panels in which to depict them, but animation imparts virtually unlimited freedom on how, well, anything can be depicted and so it's disappointing when direction/storyboarding/etc. of a scene that, if properly done, would require no additional explanatory dialogue at all are halfassed and real-time peanut gallery narration is employed to fill in the gaps.
It's still a fun and engaging watch, so don't let my longwinded criticism of this particular point make anyone think that I don't think that the show is still good on the whole. If anything, it's just made me want to read the manga, which I'll probably do after I've caught up in time for the finale of the next arc.