sti4thewin
Member

done with this thread
watched gamersyde videos. looks as expected. anytime grass is being hit by sunlight it looks like it doesnt belong in the environment as there is no occlusion applied to it. reminds me of the grass in bf4 if you dont use hbao. whatever they are doing for AA pretty much looks like fxaa
It is post processing AA after all… It seems to work well only at high resolutions, just like FXAA. Lower resolution seems to ruin the foliage, especially those pine leaves.
you say that as if post process AA cant offer amazing IQ. ryse, FC4 ps4, evolve txaa are all near free post process AA implementations that make this look like the garbage it is.
Hmmm good point. I've just never been a fan of any post process AA when gaming below 4K.
you say that as if post process AA cant offer amazing IQ. ryse, FC4 ps4, evolve txaa are all near free post process AA implementations that make this look like the garbage it is.
Edit : and whatever the order is doing.
I think FC4 HRAA is rather horrible. Every frame hast massive ghosting in it.
But on the whole I agree, this TAA could be better given what SMAAt1x in ryse has shown us. (BTW, they only just added the final form of SMAAt1x to the CryEngine EaaS build, that means evolve didn't launch witht he latest version, hence why it was so much worse than the ryse version).
The order does 4XMSAA and there were talks of adding temporal AA on top of it. It probably made it to the final build as a lot of the shimmering seen in the earlier footage was almost entirely gone.
Indoor looks pretty sad in this game. These are taken at daytime if you couldn't tell.
Just for fun, here's what AC:U's indoor looks like.
I think FC4 HRAA is rather horrible. Every frame hast massive ghosting in it.
But on the whole I agree, this TAA could be better given what SMAAt1x in ryse has shown us. (BTW, they only just added the final form of SMAAt1x to the CryEngine EaaS build, that means evolve didn't launch witht he latest version, hence why it was so much worse than the ryse version).
I expect UE4 style AA to be the industry standard within a year or two.People are all forgetting the temporal AA in UE4. That implementation seems sooooo good and it doesn't have a heavy load. I've only experienced it in UT4 and the tech demos so I don't know what are the conditional limitations in regard to its use.
People have to stop comparing these two. One does not have TOD and uses completely prebaked lighting.
At least compare to other Open world games with TOD.
In a world with re-shade, ENB doesn't really matter anymore.
Like clockwork. I was starting to miss that GIF.
watched gamersyde videos. looks as expected. anytime grass is being hit by sunlight it looks like it doesnt belong in the environment as there is no occlusion applied to it.
They really need a better vegetation shader. There's way too much back-view illumination on the leaves and grass and there's something seriously weird with how the gloss maps behave. You can clearly see specular highlights in shaded areas when environmental probes are supplying lighting information, but when you stand in direct sunlight you don't get any of that subtlety.
Forgetting the "downgrades" for a moment, the worst thing about the game is the frame rate on the ps4, the cut scenes are choppy and at certain points in the game in bigger battles the game turns into a slideshow with almost single fps.
Absolutely shocking that games nowadays are released in this condition. There's no way the consoles could have coped with having all the effects from the initial reveal, it's struggling with the frame rate as it is.
This game belongs on PCs that can do it justice...
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PS4 version:
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its a generational difference
I love how this thread has slowed down now that the game is actually out.
I love how this thread has slowed down now that the game is actually out.
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PS4 version:
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Do people just love hyperbole, or does everyone quickly forget what a previous console generation's graphics looked like in comparison to this one's?
Do people just love hyperbole, or does everyone quickly forget what a previous console generation's graphics looked like in comparison to this one's?
I love how this thread has slowed down now that the game is actually out.
Managed to improve foliage quality a little more by increasing resolution to 1620p. Still getting 70-80 fps. CDPR needs to add in an ultra+ preset so that it isn't this painful to setup. Crazy that so much untapped potential is just sitting there. Even if they didn't make severe cutbacks to the engine (they probably did on some aspects), they sure made severe cutbacks to the marketing after SoD.
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PS4 version:
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I don't think he is meaning that the final version looks like an Xbox 360 game or something...
People have to stop comparing these two. One does not have TOD and uses completely prebaked lighting.
At least compare to other Open world games with TOD.
Daytime
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Nighttime
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Yep this game is downgraded. I mean, just look at the ugly 2D foliage in the final version :\
^^ Damn, I haven't played ACU in a while and forgot how amazing the interiors looked. They look a generation ahead of the Witcher's interiors. The Witcher still looks amazing though, but a lot of it's interiors (at least from the first few hours) are a sore spot.
The worst thing about the game is the frame rate on the ps4, the cut scenes are choppy and at certain points in the game in bigger battles the game turns into a slideshow with almost single fps.
Absolutely shocking that games nowadays are released in this condition.
Yup, it's definitely downgraded. It's still a pretty good looking game though. I wish the developers hadn't lied about it. Are they still bullshitting around?
They were saying "no downgrade" and removed videos this very week (the last 5~7 days) I'm not sure if there was anything new from them today or yesterday since the game got out. but since no site want to even cover the downgrade story (unlike how many sites and big youtube channels completely trashed and destroyed Ubi soft after Watch Dogs) I guess CDPR will think it's a-ok to do this sort bullshit again.
and it's sad that CDPR got a free pass from the gaming media on this because Witcher 3 downgrade is worse then Watch Dog downgrade.
Yup. But CDPR is getting a easy free pass.^^ Damn, I haven't played ACU in a while and forgot how amazing the interiors looked. They look a generation ahead of the Witcher's interiors. The Witcher still looks amazing though, but a lot of it's interiors (at least from the first few hours) are a sore spot.
Whats a bit more troubling in my opinion is how poorly optimized the game is for PC given its visual fidelity. I'd argue maxed out GTA:V not only looks better but has more going on in its environments. GTA:V runs on considerably lower hardware than W3.
Does that surprise anyone though? I mean Rockstar has a much larger budget for their games. Not only that, but they spent ages on the PC port in order to perfect it. And perfect it they did. I just don't think CDPR has the same resources.
Hairworks aside, the perf impact of the meager visual improvement over the ps4 version is pretty much a disaster
Doesn't it have horrible frame rates on PS4?
I maxed out everything (playing in 2560x1080) and tweaked the ini-file and I'm getting 30-50fps with my 970 SLI setup.Managed to improve foliage quality a little more by increasing resolution to 1620p. Still getting 70-80 fps. CDPR needs to add in an ultra+ preset so that it isn't this painful to setup. Crazy that so much untapped potential is just sitting there. Even if they didn't make severe cutbacks to the engine (they probably did on some aspects), they sure made severe cutbacks to the marketing after SoD.
I maxed out everything (playing in 2560x1080) and tweaked the ini-file and I'm getting 30-50fps with my 970 SLI setup.
How do you get this framerate?
Not horrible like ac unity. On the nvidia side, every gpu thats not maxwell 2 is just awful. Have you seen the benchmarks? Even a 970 only gets 45 fps at 1080p ultra without any of the gameworks features. Thats laughable tbh
FOX Engine is impressive as the team makes all of the right compromises to create a beautiful game while still allowing for 60fps on consoles AND offering scalability options for the PC. It's a beautifully made engine.Fox Engine destroys this game in lighting, and it's real time 60 FPS. Plus the PBR actually looks correct.