Lol so if devs don't consider it a downgrade it's not one?
Might help if you read the post I was replying to.
Lol so if devs don't consider it a downgrade it's not one?
Not really VGX, but still an interesting shot
???
Context? Looks fine to me.
Heh, compared to this the in-door locations in The Witcher 3 are positively last-gen.
Shit, you don't need to compare them to anything, they just suck. The wilderness is truly TW3's only area where the visuals shine.
While I don't disagree that Unity has amazing image quality, I'm surprised how short some memories are on how that ran at launch and still runs. The game was gorgeous, but will be remember as the most unoptimized game I can remember in recent history. I don't believe anyone on Neogaf forgot, but using Unity as a representation of an open world game must be a joke (pretty ironic too). If the Witcher 3 maintained the original IQ shown, but ran at sub 30FPS, would you be singing the same tune? My guess is the internet would be furious that they had delayed it so many times only to have it run so poorly. It's definitely a catch-22..
Are you saying graphics requiring processing power equates to an unoptimized game?Because because according to Gamegpu Unity gets 37 avg with a 780 while The Witcher gets 33 or 38 depending on if gameworks is enabled
So unity looks better and runs at an equivalent frame rate to the Witcher and yet its Unity that is "the most unoptimized game.... in recent history"
It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.
In-door lighting actually looked decent on the E3 2014 trailer(Sword of Destiny), shame that it looks way worse on the actual game.
What I miss is the particle effects, seems that they have been considerable reduced.
Tthe smoke effect, Igni sign, etc.
Does the "explosions" look as impressive in the game? (I haven't had time to play the game yet)
https://www.youtube.com/watch?v=HtVdAasjOgU#t=1m53s
From that trailer? Yes, it looks the same. There is even particles that bounce on the ground from your protection shield when a character hits it and it explodes.
Ok, cool. Thought maybe that since they reduced (or what seems to) some smoke (burning buildings, chimneys), igni sign "intensity", blood decals, water effects (can be quantified as particle effects?) they maybe explosions also had been effected (felt it was across the board).
Haven't really seen any footage of particle effects of the actual game after release.
Unity wasn't unplayable (maybe you missed the Digital Foundry analysis pointing out that W3 dips on both consoles and to 25fps frequently and as low as 20fps on PS4, hardly making CDPR competitive with Unity for the launch stability awards by my impressions). Unity was far from fluid and that upset people, but dozens and dozens on GAF didn't mind it and enjoyed finishing it that first week, as you can go read in the OT. Steer the conversation further from graphics when vanilla W3 is looking disappointing, please.It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.
The only thing Unity has over W3 is the interior lighting/art direction and the foliage. I'd rather have dynamic environment lighting, so-so foliage that is practically everywhere along with W3's scenery and the much much more detailed characters/NPCs.
You have a very selective memory. Unity averaged about 25 fps on the PS4 and frequently hit sub 20 fps at launch. I'd call that unplayable. Witcher 3 isn't even in the same league as Unity when it comes to being unplayable on consoles.Unity wasn't unplayable (maybe you missed the Digital Foundry analysis pointing out that W3 dips on both consoles and to 25fps frequently and as low as 20fps on PS4, hardly making CDPR competitive with Unity for the launch stability awards by my impressions). Unity was far from fluid and that upset people, but dozens and dozens on GAF didn't mind it and enjoyed finishing it that first week, as you can go read in the OT. Steer the conversation further from graphics when vanilla W3 is looking disappointing, please.
These two parts are a nightmare on console W3. Unity and Inquisition were able to maintain good foliage LOD and all of the good lighting indoors AND outdoors on consoles.
I much prefer Unity's lighting choice for the indoor and outdoor scenes that you seem to have missed (and it seems a number here are not so resistant to admitting its superior graphical appearance).
In-door lighting actually looked decent on the E3 2014 trailer(Sword of Destiny), shame that it looks way worse on the actual game.
Please show me where Gearbox openly during production told community members about changes made to the art direction for Borderlands? To my understanding it wasn't til we saw new footage less than 5 months from release they officially made an announcement about it.
Kingdom Hearts 3 switched engines recently after seeing a in-game trailer last year or so.
Shit happens. Could they have gone about it better I agree 100%. But also a game of that magnitude that's got a big publisher behind it it's not un common to have no talk about issues of development until game has come out.
IE titanfall The Final hours.
The game is a mix between decent to great looking, but hasn't blown me away the way W2 did graphically. There's this odd colourful cartoony'ness about the art direction and many of the assets, that I'm just not completely agreeing with. Honestly it reminds me very much of Dragon Age Inquisition in terms of colour palette and look. Given how dark, crass and mature the Witcher world is, I'm just not sure it fits. Much preferred the grittier look of the original trailers.
Sweetfx colour changes to make it look a bit more like a section of the VGX "in-game footage":
![]()
It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.
AC: U does have a dynamic weather system (clouds, rain, etc.) on top of its 4 time presets, and no, it don't feel like it's static at all.The outdoors lighting was just basic static environment lighting with GI light probes. I am more impressed with dynamic changes from cloud cover, rain, weather, and TOD.
While Unity does have good foliage, and practically the BEST indoor lighting (I'll give it that) and architecture. To me that's not enough to overlook all the other flaws it has (i.e. last-gen looking NPCs, terrible LOD popin of NPCs, no dynamic reflections, inferior water, no tessellation (still waiting on that patch), subpar skin shading (too waxy), and lack of FX ).
AC Unity looks better in screen shots than in motion. Pop and distant detail is sub-average.
Not really VGX, but still an interesting shot
AC: U does have a dynamic weather system (clouds, rain, etc.) on top of its 4 time presets, and no, it don't feel like it's static at all.
Neither LOD nor NPC pop-in is an issue here. Ironically, I've had enemies popping right in front of Geralt in TW3.
WTF are you talking about the videos are organized by newest to oldest go down and the VGX trailer is there at the Bottom, next to the very first 53 second teaser?
That link I gave you in previous post is from their youtube page.
And on The witcher 3 website they are there too? VGX isn't on there, and nor is the teaser trailer that show nothing for gameplay. But the VGX trailer is on the official Wither 3 youtube page. And a larger trailer with the same VGX footage is on the Witcher 3 website, you have to hit next couple times as it goes newest to oldest.
Seriously stop making fucking shit up. You obviously didn't read a damn word I said about NDA's. Which is why they couldn't talk about anything in terms of production issues. Same went for Titanfall Geoff Keighly did his own investigating and interviewed them after the game came out. Their publisher is WB pretty sure when it comes to things about production issues which they had earlier on they don't want anyone to know about it until the game is out, so people can decide for themselves. And is also something that comes down the line, especially for shareholders at WB.
I bet CD RED wanted to comment to all the posters on CD RED forums but couldn't because of NDA, and WB looking over their shoulders.
Yes some companies are more shady than others how they go about it, and CD RED could have been more upfront during early interviews, then again some things depending on NDA's you can't talk about. They have been talking about the production of the game for years, on how things change. I gave you examples from Hellraid to even Borderlands.
Look at Stig amuson's game that got cancelled, someone leaked it info on the project getting canned, and then Sony had to make an announcement about it.
Which was much later than CD RED who came out literally a day after launch to talk about it in depth.
I never said you lied about having technical issues, just know there are a lot of people on here with similar setups that don't share your sentiment that's all I was saying.
Everyone on the official thread for this game has nothing but praise for the game and have not complained about Horse AI, and the likes in a game that's super huge and well made.
First you are right about the videos. I went to the website through my notebook and I didnt see the navigation bars on the media section so I couldnt find any of the old videos in there. My mistake
When you are talking about NDAs who has the NDA with whom? If you referring to the publishers, CDPR use different publishers for the game around the world for example WB is for USA and Bandai Namco for EU, so CDPR haven't signed an NDA with them. The publishers did not finance the development of the game - or own the IP.
CDPR is the financing and the developing company of Witcher 3, its the owner of the IP, and they can say whatever they want about their game, whenever they want...
And they chose to lie to their entire customer base about the game
In this thread we are talking about performance and not about the game/story/locations etc, so I write about my technical experiences with the game.
Check the official PC tech support forums and the issues people have on the game on their PCs there are hundreds of threads (not even a week after the release day) asking for help for bugs:
http://forums.cdprojektred.com/forums/180-PC
And especially read this discussion on Witcher 3 and Kepler gpus
http://forums.cdprojektred.com/threads/38733-The-Witcher-3-Kepler-GPU
And then read another discussion about the issues with Kepler gpus on the official nvidia forums:
https://forums.geforce.com/default/...l-as-performance-in-the-witcher-3-wild-hunt-/
The problems I have are real, all my friends with Kepler gpus experience the same issues and almost all of the gameplay related problems that i talked about are present on the PS4 version as well (except random freezes or crashes)
And I dont care if other people praise Witcher 3, I am really happy for them if they have a bug free gameplay experience, because that doesnt solve the technical problems I am experiencing with the game
Really in what kind of PC setup you are playing the game?
Saw this polish forum thread that might be a bit interesting.
A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.
No more pastel colors, looks so much better.
![]()
![]()
![]()
![]()
Google Translated source and more images
Saw this polish forum thread that might be a bit interesting.
A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.
No more pastel colors, looks so much better.
![]()
![]()
![]()
![]()
Google Translated source and more images
Saw this polish forum thread that might be a bit interesting.
A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.
No more pastel colors, looks so much better.
![]()
![]()
![]()
![]()
Google Translated source and more images
Saw this polish forum thread that might be a bit interesting.
A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.
No more pastel colors, looks so much better.
![]()
![]()
![]()
![]()
Google Translated source and more images
Saw this polish forum thread that might be a bit interesting.
A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.
No more pastel colors, looks so much better.
![]()
![]()
![]()
![]()
Google Translated source and more images
AC: U does have a dynamic weather system (clouds, rain, etc.) on top of its 4 time presets, and no, it don't feel like it's static at all.
Disagreed. AC:U looks better in motion than screenshots. Here's a two-minute video while walking in AC:U's Paris.
https://www.youtube.com/watch?v=q5FuW-gV9TA
Neither LOD nor NPC pop-in is an issue here. Ironically, I've had enemies popping right in front of Geralt in TW3.
Saw this polish forum thread that might be a bit interesting.
A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.
No more pastel colors, looks so much better.
![]()
![]()
![]()
![]()
Google Translated source and more images
So since they have all these different publishing houses for different region distribution, you don't think there shareholders who are helping them promote the game for each region part of those publishing houses?
Because I can tell you cd red could not afford xb360 version of the Witcher 2 without WB's help.
EA probably wouldn't let Respawn talk about certain details of development since some of it's issues were from coming out of a bad court case.
I agreed on CD RED could have handled the situation differently, but they chose to wait until the game was out in peoples hands. They even had an early embargo, reviews were out a week before the game hit stores.
Because they wanted people to judge the game on it's own merits before sitting down and making a final statement about development difficulties.
To your question about your PC issues, i never said they didnt exist as I mentioned alot of people on CD RED forums, nvidia, and steam have similar issues. But again a lot of those issues have been dealt with since the patch.
And ones still having issues, could be specific to their cards(OC or non), HDD setup, OS, or third party software.
My rig:
i5 2500k OC'd to 4.2ghz
8gb of 1333 ram 7-7-7-21 timings
MSI OC 2GB 770GTX
1tb WD black edition.
and I have a mixture of high, ultra and medium, with Vsync turned off in game but running in adaptive mode in control panel.
Fraps says im getting avg 45, with 50fps high.
No problems at all, and only had to tweak my 360 controller calibration in menu.
Beautiful. And lol at the people posting Unity screenshots. I'd rather take an even worse looking Witcher 3 over that game, which despite the pretty visual, is a shite game.
Actually I loaded up Unity last night to compare and those screenshots are definitely using a sharpening filter and color saturation because the game doesn't look anywhere near that good. The textures are pretty low res and all the NPCs lack high res textures. W3 looks better for sure.
Its amazing how much a change in color tone can change the feel of the game. Those screens seem so desolate and dispaired.
I love the game, and I LOVE color in games, so much stuff last console gen was gray and brown all over the place. The color does make the game feel "lighter" and more like a fantasy game though.
I have never understood how having oversaturated or very unnaturally bright colors makes something look "more fantasy". How does this even make sense, unless you equate fantasy to very specific games? That too makes very little sense unless you need it to seem unrealistic as possible for it to be considered fantasy.