OldAsUrSock
Banned
And where is the downgrade? It looks better than before.
Not the textures.
And where is the downgrade? It looks better than before.
Sharpening does the work, the assets are the same.Not the textures.
Not the textures.
And where is the downgrade? It looks better than before.
It's strange because it seems to look worse to many people, including a large number on GAF who are posting color altered images that are more often than not similar to the old colors rather than the new ones.
The vanilla palette in combination with lighting that people frequently call "flatter" than previously, reminds people of dated visuals like Morrowind moreso than more modern graphical successes.
Downgrades are a big deal to people who care about being misled, especially if they care about graphics (who doesn't).The thing that really disturbs me about all this stuff is the way that it gets consolidated as fact by less tech-minded gamers who have no idea what has happened behind the scenes but get sucked in by a couple of idiots on YouTube making a big deal about a 'downgrade'.
Finally got to Novigrad!
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It looks better now, I don't see your point.
Are there any boats in the game that look like that second one? Or is the first one the universal boat model in the final version?
I think the main difference between old footage and new footage (or the game) is than old footage doesn't have dynamic TOD. Instead, they added local light points to simulate a real global illumination the same way some old games did before (or crysis for add visual punch in cinematics where local light points subtly lit faces or important things of the scene). That difference is really big. In ACUnity, that global illumination info is stored into the textures and that's the reason why texture data is so big in the game and TOD is not dynamic. When The Witcher 3 shifted to a real dynamic TOD lighting system, those hand placed light points to simulate GI in those few parts showed in trailers had to be eliminated. I think CDPR thought that at some point during development they could incorporate light probes same way that FarCry 3 and 4 did, but when they realized that point will not come they started the slow PR spin about how the new lighting system is better for most but worse for a few.
Another thing changed is they added hand selected colorgrading for every scene in trailers. That artistic choice is really difficult to implement in a dynamic TOD open world. More so, the fullscreen bloom effect is really good for a trailer but people could complain if that effect is enabled for hours. You can see in trailers how white hair of Geralt has a lot of bloom (or armor shoulders).
Last but not less important, every trailer and gameplay footage before release as LODs and mipmaps disabled. This means that every asset is full quality no matter the distance. That is the main reason why sharpen filter affects so much to every pixel. There are texture aliasing in every inch of videos and screenshots, and grass is too sharpen too for that reason, the 2D assets with grass texture are more detailed in the distance than pixel density can show. Enabling mipmaps is a must to avoid texture aliasing and alleviate video memory but thin elements as grass textures have the risk to end being a plain texture loosing the gaps because the soft filtering that create the different mips.
Gorgeous shots. Excuse me, sir, but what is your sweetFX config ?
Holy shit, oh man.
Holy shit, oh man.
This is a joke comparison right? Different weather and time of day etc etc?
Or is that original shot complete fiction or CG trailer work? Because it looks insanely amazing.
There are two things which would spruce up this game quite a bit: better water and grass.If there is one downgrade that really bothers me, it's the ocean simulation. It actually feels boring now and detracts from the experience. The tessellation tech is still there, but almost everything that made it impressive or exciting is gone. I tried sailing yesterday (even tried using console commands to enable storm) and it was still so... tame. Really lost all incentive to sail![]()
There are two things which would spruce up this game quite a bit: better water and grass.
There are two things which would spruce up this game quite a bit: better water and grass.
What is different and better about the lighting and post processing?
I have to say the water is this game is terrible.
Give me a water mod plz.![]()
I have to say, I'm so glad this thread exists if only to keep the negativity and entitlement from spilling out.
Get. Over. Yourselves.
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I fail to see how the old one looks better.
I tried what I could, with the E3VFX mod, to replicate the look (with the sharpness all the way up, as well).
That's a different area, this is the one:
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It's not bad now. Better with 1.04 too on PC at 1440p anyway. But yeah, same old story, lighting and vegetation.
You do realize this is exactly why games of this nature go through the trouble of the bullshot/downgrade cycle, right?I almost have the feeling, the downgrade was good for the game or let's say, the best what could happen for this game. Because without this impressive reveal- and target trailers this game wouldn't have received this huge awareness over the years, respectively couldn't have achieved its final budget.
That's why I can live with this downgrade, especially as a console gamer. This game is so huge, so impressive, this amazing atmosphere and graphics, especially this love of detail and every single sidequest or random event is much better than standard mainquests of "comparable" RPGs.
I admit, I was also a bit upset about CDPR about their communication and marketing tricks, but after hours of spending with this game I just can praise CDPR and wish them to sell millions of it. And honestly speaking, I'm pretty much OK with the same "downgrade" procedure for (hopefully) The Witcher 4, when the outcome is again such a gem.
You don't actually think the old lighting looks better do you? They hadn't even implemented PBR into the game when that screenshot was taken.
I tried what I could, with the E3VFX mod, to replicate the look (with the sharpness all the way up, as well).
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I must say, some of you guys post some of the most crisp screenshots! Perhaps it's the advantage of capturing at higher than 1080p? When I say crisp, I don't just mean anti-aliasing, but the overall clarity is fantastic. Blows away the Print Screen and FRAPS shots that I capture.
Listen I love the game, but try as you might, the downgrade is real. I understand the appeal of defending them but lets drop it alright. It happened, they admitted it, lets accept it.
I am currently sailing on the ocean and not once has the the waves replicated that early trailer.
It is a decent looking game. But unless you have ini file modded and added a bunch of fixes, the game doesnt touch the early footage.
Didn`t have much to play the game yet. But this bothers me much more than all the downgrades. Even that water downgrade yeah.
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And that is after 5 mins of...exploring. There is no visual indication in the environment that you are going to dead end, until the message. Talking about the first area.
Didn`t have much to play the game yet. But this bothers me much more than all the downgrades. Even that water downgrade yeah.
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And that is after 5 mins of...exploring. There is no visual indication in the environment that you are going to dead end, until the message. Talking about the first area.
Tutorial area. The next area is massive.
Also how else should they handle it? There's always going to be a limit to the environment in these games.
Mountains and oceans... don`t know. Something with the environment.
Didn`t have much time to play the game yet. But this bothers me much more than all the downgrades. Even that water downgrade yeah.
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And that is after 5 mins of...exploring. There is no visual indication in the environment that you are going to dead end, until the message. Talking about the first area.
Not really true, especially not for White Orchard. The first area is indeed small and even all of Witcher isn't that big compared to the really big game maps around. However it's big and better filled than all of those, just not what I would call the "largest".how dare they put invisible walls in one of the largest game maps ever created.