Anton Sugar
Member
I find the characters very inconsistent. They range from excellent like in that shot to downright terrible (the quest NPC from the Precious Cargo video).
What is "downright terrible" about this?

I find the characters very inconsistent. They range from excellent like in that shot to downright terrible (the quest NPC from the Precious Cargo video).
Unique faces look great, but there are plenty of duplicate models in Witcher 2. Well not quite, they mixed around various body parts, hair and clothing.Having finished The Witcher 2 again, CDPR are masters are faces. Everyone looks so distinct.
It's an unfair reputation, mind you. Crytek gained that reputation because Crysis and Crysis 3 are tremendously demanding games if you want to max them out, both using for the time cutting edge rendering technology that more or less no other game was doing. Crysis 2 is the only outlier and even that was patched to more or less do the same. Each of the three Crysis games are technical benchmarks for their time.
With The Witcher 2 CDPR had their own engine that was pushing a lot of geometry for games of that era and fantastic texture resolution, and that combined with the buzz around Ubersampling gave them a false reputation of being almost Crytek level of crazy hardware pushing wizards. The Witcher 2 also had a fucking assy shadow rendering engine (dithered to shit), tons of pop-in and LOD asset culling, and other quirks. It's still an insanely gorgeous game because the final image comes together nicely, and CDPR's artists are among the best in the industry (armour detail is outstanding), but yeah. RedEngine was doing some very lovely stuff for the time (bokeh dof) and the game had some amazing graphics (like character models, textures, and lighting), but was far from some insane technical landmark.
For some reason there's been the expectation that Wild Hunt would be like a Crytek game; whimsical PC hardware pandering technical godsend. But I feel that's never been on the cards. As good as TW2 looked, it still had grass LOD pop-in about two metres in front of your character, aggressive foliage billboarding, pop-in on characters and objects, and dithered shadows. All things considered, Wild Hunt looks about par for course: stuff that could be improved and more technically demanding that some other games on the market are doing (see: GTAV PC and it's abundance of tessellation and POM), but nonetheless fucking gorgeous thanks to a very strong art direction and team of talented programmers and artists who know how to make the final image come together.
Unique faces look great, but there are plenty of duplicate models in Witcher 2. Well not quite, they mixed around various body parts, hair and clothing.
Still a lot better than in Witcher 1, where often even major NPCs weren't unique (ethernal fire "priest", lewarden "merchant" etc.)
Example (same face in-game):
I think even that is quite good looking model and realistic, almost like there is different kind humans around :b Also it's understandable that they would put more time and effort into key characters than into secondary characters.
I think even that is quite good looking model and realistic, almost like there is different kind humans around :b Also it's understandable that they would put more time and effort into key characters than into secondary characters.
The major difference is....Not best for comparison, but below should be latest-ish
version of her.
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The major difference is....
Top: good lighting
Bottom: flat lighting
EDIT: Her hair is less detailed \ less curly now as well.
Is it just me or has Yennefer's face changed since that trailer? Or is it just the angle?
The major difference is....
Top: good lighting
Bottom: bad lighting
EDIT: Her hair is less detailed \ less curly now as well.
People on the Witcher forums were losing their minds over the old Yennifer hair.
The major difference is....
Top: good lighting
Bottom: bad lighting
EDIT: Her hair is less detailed \ less curly now as well.
Major difference isThe major difference is....
Top: good lighting
Bottom: bad lighting
EDIT: Her hair is less detailed \ less curly now as well.
I find the characters very inconsistent. They range from excellent like in that shot to downright terrible (the quest NPC from the Precious Cargo video). Comes with the territory of games this big but is one of those issues that seems more pronounced given the high quality of everything else.
People on the Witcher forums were losing their minds over the old Yennifer hair. Also, Geralts too.
EDIT: Her hair is less detailed \ less curly now as well.
Unique faces look great, but there are plenty of duplicate models in Witcher 2. Well not quite, they mixed around various body parts, hair and clothing.
Still a lot better than in Witcher 1, where often even major NPCs weren't unique (ethernal fire "priest", lewarden "merchant" etc.)
Example (same face in-game):
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(same story with ruffian/thug/dwarfes etc.)
In any case, there is a massive increase in character quality with each Witcher game.
I doubt it.Do we know if these screenshots have that Nvidia hair FX turned on? Gopher mentioned it in one of his vids and said it wasn't turned on for the footage he recorded, but he saw it and it looks fantastic. Said it mostly affects wildlife/monsters, but it did appear to improve the quality of Geralt's hair, from what he could tell.
The problem is that the performance hit is significant.
They are the same faces, they even have the same hair model. But the makeup and the amount of freckles is different, yes.I don't think that those are the "same" faces
I've seen several sidequest NPCs in videos that looks almost exactly like him. Something about the model seems "off" compared to the other ones, kinda dead looking. It's a minor, minor complaint and a poor choice of words on my part.Inconsistent? He said they looked distinct. And your terrible example, whats so terrible about it? Ive seen people with similar faces in real life. He is not a looker, nor has a cinematic face, but thats becuase he doesnt have too. He looks like a tear yed liar, and thats exactly what he is in the quest.
The major difference is....
Top: good lighting
Bottom: bad lighting
I've seen several sidequest NPCs in videos that looks almost exactly like him. Something about the model seems "off" compared to the other ones, kinda dead looking. It's a minor, minor complaint.
They are the same faces, they even have the same hair model. But the makeup and the amount of freckles is different, yes.
They look different because the lighting, camera angle and perspective compression is different.
I've seen several sidequest NPCs in videos that looks almost exactly like him. Something about the model seems "off" compared to the other ones, kinda dead looking. It's a minor, minor complaint.
EDIT: Except for the Wild Hunt, dammit.
The one thing I count on CDPR for is amazing clothes. Seriously, they keep nailing that shit.
Hell, clothes in this game have only gotten better with each screenshot. Seriously, go look at some of the first trailers for the games and you can clearly see that they've greatly improved the textures and designs for the clothes. No downgrade there.
EDIT: Except for the Wild Hunt, dammit.
Not best for comparison, but below should be latest-ish version of her.
Hmmm would like to see image comparisons. I got the exact opposite impression. They felt like entirely distinct models. I have issues with the facial animation (which are understandably basic), but that's besides the point.
It may have just been the facial structure and animation that seemed familiar. I can't remember the video I saw with another, similar NPC. I think it was in the last round of previews. I edited my original post. Didn't mean to piss anyone off. I was posting in bed before fully awake and I didn't phrase it well at all LOLI can show you all characters we have seen in all trailers, gameplay videos, etc. and you wouldn't see any other character which looks like him.. similar maybe, but not a clone, not a brother, no just hair changed or clothers, basically everything changed..
Don't believe me? The devs said so themselves back in 2010:I agree with Misho and disagree with you, they look like they have different mouth shapes etc.
That one below is pretty spoilerish isn't it? I'm out.
That one below is pretty spoilerish isn't it? I'm out.
It may have just been the facial structure and animation that seemed familiar. I can't remember the video I saw with another, similar NPC. I think it was in the last round of previews. I edited my original post. Didn't mean to piss anyone off.
I was simply trying to point out that the side NPCs didn't seem all that distinct to me and think it was more an issue with eyes/animation that bothered me. It's a very minor complaint and one that's more than completely understandable given the scope. I was still half asleep when I posted and didn't get my point across at all.I've no doubt that there is some level of model reuse in the game--given the scope, it seems a little crazy not to.
However, I still don't think that makes the model terrible in any way. The model itself is great, but may feel "generic" simply because the game made it so through reuse.
Have we seen latest iteration on King of the Wild Hunt [I hope I got that right as Witcher lore nub]? I know they have shows us some "Wild Hunt foot soldiers".
That one below is pretty spoilerish isn't it? I'm out.
The Witcher 3: Wild Hunt is the final Witcher game with Geralt of Rivia at center stage, and CDProjekt Red Senior Writer Jakub Szamałek told IGN, “we felt that we owed Geralt a proper goodbye, and decided to part ways with a boom.”
Geralt “has reached the end of his journey,” but this doesn't mean it’s the end of The Witcher universe in video games. “The Witcher universe is a very big place with a lot of NPCs, a lot of characters, a lot of places we haven’t shown yet,” Szamałek said. “So, we might return to it at some point…but we think that this is a good place to let Geralt enjoy his retirement and try something new."
As for the add-ons and expansions coming to The Witcher 3 following its release, Szamałek explained that "they’re within the story of the Witcher: Wild Hunt," running within the time frame, rather than after the ending.
I think this is what they are suppose to look like:
Havent seen them in any recent footage since Elder Blood and the glitched snow shader:
IGN First released article titled "ENDING THE WITCHER 3 WITH A BANG - IGN FIRST" today.
http://www.ign.com/articles/2015/04/29/ending-the-witcher-3-with-a-bang-ign-first
Yeah, no doubt. The characters models have improved so much, there is way more detail and animation -- Geralts necklace is glued to his chest in the old stuff. In all those early gifs people post Geralt is always looking away from the camera.. itd be less impresive if this was staring back at us:
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That's...interesting. How will these be handled? I mean, theoretically, people will have completed the main game by the time the DLC rolls around.
That's...interesting. How will these be handled? I mean, theoretically, people will have completed the main game by the time the DLC rolls around.
Anyoen else think the story of the Witcher kind of sucks?
I love the witcher in general, love the realistic (wlel, in some fashion), gritty, medieval world. I actually liked the combat (for the most part), and I love the great RPG elements.
But, that story... I mean it's like something out of daytime soap opera, isn't it? People having amnesia left and right, women drama...
Am I alone in thinking this?
I've seen several sidequest NPCs in videos that looks almost exactly like him. Something about the model seems "off" compared to the other ones, kinda dead looking. It's a minor, minor complaint and a poor choice of words on my part.
Anyoen else think the story of the Witcher kind of sucks?
I love the witcher in general, love the realistic (wlel, in some fashion), gritty, medieval world. I actually liked the combat (for the most part), and I love the great RPG elements.
But, that story... I mean it's like something out of daytime soap opera, isn't it? People having amnesia left and right, women drama...
Am I alone in thinking this?