This is bad enough on its own, but then compare it to Gamespots coverage.. Eesh.
They completely redesigned the armour of those enemies.The lighting isn't better or worse in either version. They've made changes to the scene that result in different placement and distance of the light sources (the flames). We see specular highlights in places in the new version that aren't in the old version, and vice versa.
It also looks like they redesigned the armor somewhat, but it's hard to tell for sure because a lot of it is in shadow in both versions.![]()
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In the newer version the burning house in the background is further away, whereas in the older version there is a smaller fire that is closer behind him. The entire scene is much darker in the older version, while the newer version has fire all around and is therefor generally better lit. In the newer version it seems the strongest light source is coming from the front and right of him, which naturally throws the left sides of each leg into shadow. His victim is being affected by the light in the same way (not as easily seen in that shot, but in some of the previous I posted). All of the lighting looks consistent.
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I love the enemy animations in the first GIF, the way he drops to one knee before being beheaded is awesome.
God lord.... that HUD is really terrible.
Yeah yeah, we can hide stuff if we want. But I still think they made horrible usage of screen real estate with hat HUD. I don't usually mind HUDs so long as they are minimal, but this is gross. You almost HAVE to hide it.
Seems like they could easily clean it up a bit. The bottom left corner could just be a row of icons with numbers indicating quantity. The health bar could be smaller. In fact, the entire upper left corner could be made smaller and condensed.
Luckily the entire right side is pretty pointless (aside from maybe the minimap) so that can be hidden without any worries.
God lord.... that HUD is really terrible.
God lord.... that HUD is really terrible.
Yeah yeah, we can hide stuff if we want. But I still think they made horrible usage of screen real estate with hat HUD. I don't usually mind HUDs so long as they are minimal, but this is gross. You almost HAVE to hide it.
Seems like they could easily clean it up a bit. The bottom left corner could just be a row of icons with numbers indicating quantity. The health bar could be smaller. In fact, the entire upper left corner could be made smaller and condensed.
Luckily the entire right side is pretty pointless (aside from maybe the minimap) so that can be hidden without any worries.
Wow, where's this gif from? The animation and lighting on Geralt here looks fantastic.
I understand that The Witcher 2 gave CDProjekt a reputation for being GPU punishers but people seem to have driven themselves crazy expecting the same from The Witcher 3.
In terms of detail, atmosphere, art, setting I'm sure it's going to be in a league of its own, but at no point has any media I've seen of The Witcher 3 made me think it's a benchmark graphically. And - as someone who likes the first game the most still - I'm fine with that.
It's really put an unfair expectation on the game and I think people who have hyped themselves up on that aspect will be disappointed despite its achievements as an RPG being (hopefully) far more important.
Not only can you hide it, but there's also a scaling option, meaning you can adjust the size of the hud. There's really no reason to complain.
In terms of detail, atmosphere, art, setting I'm sure it's going to be in a league of its own, but at no point has any media I've seen of The Witcher 3 made me think it's a benchmark graphically. And - as someone who likes the first game the most still - I'm fine with that.
Have they mentioned anything about giving people mod tools for this game?
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I love the enemy animations in the first GIF, the way he drops to one knee before being beheaded is awesome.
I understand that The Witcher 2 gave CDProjekt a reputation for being GPU punishers but people seem to have driven themselves crazy expecting the same from The Witcher 3.
I understand that The Witcher 2 gave CDProjekt a reputation for being GPU punishers but people seem to have driven themselves crazy expecting the same from The Witcher 3.
In terms of detail, atmosphere, art, setting I'm sure it's going to be in a league of its own, but at no point has any media I've seen of The Witcher 3 made me think it's a benchmark graphically. And - as someone who likes the first game the most still - I'm fine with that.
It's really put an unfair expectation on the game and I think people who have hyped themselves up on that aspect will be disappointed despite its achievements as an RPG being (hopefully) far more important.
Still no PS4 or console footage for that matter?
Nothing?
Still no PS4 or console footage for that matter?
Nothing?
When console footage surfaces, ETA is this week, it will get its own thread for visibility. Don't worry :b
When console footage surfaces, ETA is this week, it will get its own thread for visibility. Don't worry :b
Thank you![]()
Damn, the first GIF is making combat look really good.
It's impossible to be a benchmark graphically when your game is one of the biggest open world games developed, with basically no loading times when traveling, as well as enterable, fully detailed interiors. Hopefully when people remember that, they won't be dissapointed.
God lord.... that HUD is really terrible.
Yeah yeah, we can hide stuff if we want. But I still think they made horrible usage of screen real estate with hat HUD. I don't usually mind HUDs so long as they are minimal, but this is gross. You almost HAVE to hide it.
Seems like they could easily clean it up a bit. The bottom left corner could just be a row of icons with numbers indicating quantity. The health bar could be smaller. In fact, the entire upper left corner could be made smaller and condensed.
Luckily the entire right side is pretty pointless (aside from maybe the minimap) so that can be hidden without any worries.
Well said as usual.It's an unfair reputation, mind you. Crytek gained that reputation because Crysis and Crysis 3 are tremendously demanding games if you want to max them out, both using for the time cutting edge rendering technology that more or less no other game was doing. Crysis 2 is the only outlier and even that was patched to more or less do the same. Each of the three Crysis games are technical benchmarks for their time.
With The Witcher 2 CDPR had their own engine that was pushing a lot of geometry for games of that era and fantastic texture resolution, and that combined with the buzz around Ubersampling gave them a false reputation of being almost Crytek level of crazy hardware pushing wizards. The Witcher 2 also had a fucking assy shadow rendering engine (dithered to shit), tons of pop-in and LOD asset culling, and other quirks. It's still an insanely gorgeous game because the final image comes together nicely, and CDPR's artists are among the best in the industry (armour detail is outstanding), but yeah. RedEngine was doing some very lovely stuff for the time (bokeh dof) and the game had some amazing graphics (like character models, textures, and lighting), but was far from some insane technical landmark.
For some reason there's been the expectation that Wild Hunt would be like a Crytek game; whimsical PC hardware pandering technical godsend. But I feel that's never been on the cards. As good as TW2 looked, it still had grass LOD pop-in about two metres in front of your character, aggressive foliage billboarding, pop-in on characters and objects, and dithered shadows. All things considered, Wild Hunt looks about par for course: stuff that could be improved and more technically demanding that some other games on the market are doing (see: GTAV PC and it's abundance of tessellation and POM), but nonetheless fucking gorgeous thanks to a very strong art direction and team of talented programmers and artists who know how to make the final image come together.
It's pretty crazy when you add all that up. And like Rockstar, they took their time to try and hit those marks in order to deliver a bar raising experience. At least that is what I am seeing.
Yeah and they're trying to do it without anywhere near the resources of Rockstar. I can't fathom what this game would be with an army of 1000+devs and $265m to spend.
Having finished The Witcher 2 again, CDPR are masters are faces. Everyone looks so distinct. Glad to see TW3 continuing that.
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Having finished The Witcher 2 again, CDPR are masters are faces. Everyone looks so distinct. Glad to see TW3 continuing that.
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Having finished The Witcher 2 again, CDPR are masters are faces. Everyone looks so distinct. Glad to see TW3 continuing that.
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Tools should be released "soon" after Witcher 3 is out. What ever that means.
Yeah, I don't understand complaints about how the combat looks--and these are all very early looks, too.
"Witcher 3 Wild Hunt - Developer Interview Derp Style" by ImAnderZEL; https://www.youtube.com/watch?v=LLpiMzjvJ8E
I find the characters very inconsistent. They range from excellent like in that shot to downright terrible (the quest NPC from the Precious Cargo video). Comes with the territory of games this big but is one of those issues that seems more pronounced given the high quality of everything else.
I find the characters very inconsistent. They range from excellent like in that shot to downright terrible (the quest NPC from the Precious Cargo video). Comes with the territory of games this big but is one of those issues that seems more pronounced given the high quality of everything else.
Is it just me or has Yennefer's face changed since that trailer? Or is it just the angle?