Witcher 3 gameplay from YouTubers from CDPR event

How does the riposte/parry work in the witcher games, exactly? I've played a bit of TW2, but never was able to do it even though I had unlocked it.

In TW2 you attack while blocking when the riposte icon pops up. In TW3 it seems to work more like other games where you just hit the block button at the perfect time.
 
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Älg;162569458 said:
According to Gopher his FPS dropped to what felt like 25 FPS with Hairworks on. Are all videos confirmed to run on a single 980? If so then that's very interesting.

The devs have already said the version played did not have their latest build of hairworks. They intend to optimize it further.
 
Heh. It really do work on AMD. That's great!
http://www.youtube.com/watch?v=6Ka1GuEhCFo

Mhmm, and it would have tanked a Nvidia GPU almost as hard.

I probably sounded like I was under-playing it. When I said a "handful of FPS", I meant per creature. For example when my friend and I were testing (I had Nvidia, him AMD), I would drop about ~15FPS per Hairworks creature on-screen, whereas he would drop about 15-20.

TressFX had exactly the same issue when it first launched, where it was running better on AMD GPU's. However after some patches and driver updates it was better. I haven't tested FC4's hairworks since the day the hairworks patch dropped, so a similar situation could have happened as TressFX.
 
Hairworks/TressFX also tank performance harder as the camera gets closer to whatever is utilising the effect, I assume as it scales up the sampling complexity at close range for better detail.

It shits me, really.

EDIT: I adore the tech, but I really am torn as to whether or not I'll use it for stylistic reasons. Especially how Hairworks hair will respond to lighting versus self shadowing and ambient occlusions on the standard hair. And stylistically, though the tech is gorgeous, it makes no sense for so many wild beasts (or even Geralt) to have gorgeously pristine flowing hair. It should look somewhat greasy, dirty, frayed and rugged. And so far I think that natural effect is ironically captured better with Hairworks turned off.
 
Hairworks/TressFX also tank performance harder as the camera gets closer to whatever is utilising the effect, I assume as it scales up the sampling complexity at close range for better detail.

It shits me, really.

EDIT: I adore the tech, but I really am torn as to whether or not I'll use it for stylistic reasons. Especially how Hairworks hair will respond to lighting versus self shadowing and ambient occlusions on the standard hair. And stylistically, though the tech is gorgeous, it makes no sense for so many wild beasts (or even Geralt) to have gorgeously pristine flowing hair. It should look somewhat greasy, dirty, frayed and rugged. And so far I think that natural effect is ironically captured better with Hairworks turned off.

Yeah, that's what I was getting at partially earlier. TressFX got a lot of love, but also complaints when Tomb Raider 2013 launched because even covered in mud and jumping through wind, her hair maintained an even-lengthed clean look dubbed "Pantene hair" on GAF.

The creatures look fine with it to me since they're sort of mystical and fantasy anyway, so more realistic in general is better even if the style is probably not ideal for CDPR. But Geralts hair with Hairworks suddenly becomes a layer-free, even cut length, brushed and shiny look.
 
Gotta admit, from a compositional perspective I definitely preferred the look of the original scene over how it is now, along with the King of the Wild Hunt's armour.

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BUT WHAT CAN YOU DO EXCEPT COMPLAIN ON THE INTERNET
 
So glad this is almost here. Have loved the series since the beginning and cannot wait to see where it goes from here.

May is off to a really shitty start with a death in the family and it will be great to have this to disappear into for awhile.
 
The Gopher Q&A on twitch has turned into a tipping frenzy. It's flustered Gopher and seriously slowed down the Q&A portion of the stream. But he's made over 150 in a few minutes.
 
Hairworks/TressFX also tank performance harder as the camera gets closer to whatever is utilising the effect, I assume as it scales up the sampling complexity at close range for better detail.

It shits me, really.

EDIT: I adore the tech, but I really am torn as to whether or not I'll use it for stylistic reasons. Especially how Hairworks hair will respond to lighting versus self shadowing and ambient occlusions on the standard hair. And stylistically, though the tech is gorgeous, it makes no sense for so many wild beasts (or even Geralt) to have gorgeously pristine flowing hair. It should look somewhat greasy, dirty, frayed and rugged. And so far I think that natural effect is ironically captured better with Hairworks turned off.

Wait, wait... so you can't have super realistic hair that gets muddy and bloody with hairworks, so instead, you would rather have the same old fake, polygony, stiff hair, that ALSO doesn't respond to the environment at all, because, reasons?

Also the hit may indeed be with MSAA. I wonder if FXAA or whatever post processing AA they use won't hit the frame rate so hard with hairworks on.
 
The Gopher Q&A on twitch has turned into a tipping frenzy. It's flustered Gopher and seriously slowed down the Q&A portion of the stream. But he's made over 150 in a few minutes.
And that doesn't even count the dueling subscriber frenzy that broke out to compete with the tippers for a while.
 
So has the full layout of the controls come out any place? I mean, most of it is apparent through watching the videos, but there are things I wonder about like traps, the difference between rolling and dodging, etc.
 
Wait, wait... so you can't have super realistic hair that gets muddy and bloody with hairworks so instead, you would rather have the sam eold fake us, polygony, stiff hair, that ALSO doesn't respond to the environment at all, because, reasons?

One is stylistically suited to the game, but lower fidelity. The other is high fidelity hair that looks unsuited to the rough activity and environments you put the character through. It's easy to see how either could bear more distraction over the other for some people.

The standard hair has a tangled look and some animation, so it isn't some big eye sore to many of us. Hairworks has great separation and motion, but will never look suited to the character and setting roughness.
 
So glad this is almost here. Have loved the series since the beginning and cannot wait to see where it goes from here.

May is off to a really shitty start with a death in the family and it will be great to have this to disappear into for awhile.

My condolences, friend. I hope you find comfort in whatever way you can.
 
Yeah, that's what I was getting at partially earlier. TressFX got a lot of love, but also complaints when Tomb Raider 2013 launched because even covered in mud and jumping through wind, her hair maintained an even-lengthed clean look dubbed "Pantene hair" on GAF.

The creatures look fine with it to me since they're sort of mystical and fantasy anyway, so more realistic in general is better even if the style is probably not ideal for CDPR. But Geralts hair with Hairworks suddenly becomes a layer-free, even cut length, brushed and shiny look.

But that's the thing, sometimes people act a bit crazy on extremes. It's like that weird section of PC GAF that says: well, my 970 can't max the game at 4K 60 FPs, so I might as well play on my PS4!

I mean, what? You cna't play the game at 4K max, 60 FPS, so instead, let's play it at 1080p medium settings and 30 FPS? The crappy, standard hair on TombRaider, ALSO didn't get dirty or bloody, or anything like that. It just plain looked worse.
 
Wait, wait... so you can't have super realistic hair that gets muddy and bloody with hairworks so instead, you would rather have the sam eold fake us, polygony, stiff hair, because, reasons?

You misunderstand. The challenge in hair is obviously trying to make it move and look believable. If the hair tech and art is shit (irrespective of what tech it's using), there's not much to save it. But I don't think the hair tech in Witcher 3 even without Hairworks is bad. I think it looks fantastic.

Matted/natural looking hair can be accomplished in Hairworks/TressFX for sure, but it frustrates me when they don't, and the tech simply relies on complex calculations to render more "realistic" strands of hair with physical interaction but the end result is something excessively clean, silky, and oddly unnatural for the setting. The tech is improved, but the implementation isn't always satisfying to me, the Hairworks/TressFX rendering leading to hair that looks too floaty, too clean, and too unnatural despite technically being more impressive.

Which was really the only point I was getting at; Hairworks is impressive tech but I'm not sure I'll use it for stylistic reasons (especially if the performance cost is huge) when the standard hair in Wild Hunt still looks bloody good. I'll tinker when I finally get to play it.
 
One is stylistically suited to the game, but lower fidelity. The other is high fidelity hair that looks unsuited to the rough activity and environments you put the character through. It's easy to see how either could bear more distraction over the other for some people.

The standard hair has a tangled look and some animation, so it isn't some big eye sore to many of us. Hairworks has great separation and motion, but will never look suited to the character and setting roughness.

My argument is that the defualt hair is alo NOT necessarily styllistically suited ot the game. Neither can be at times. But one looks significantly better than the other.
 
Hairworks/TressFX also tank performance harder as the camera gets closer to whatever is utilising the effect, I assume as it scales up the sampling complexity at close range for better detail.

It shits me, really.

EDIT: I adore the tech, but I really am torn as to whether or not I'll use it for stylistic reasons. Especially how Hairworks hair will respond to lighting versus self shadowing and ambient occlusions on the standard hair. And stylistically, though the tech is gorgeous, it makes no sense for so many wild beasts (or even Geralt) to have gorgeously pristine flowing hair. It should look somewhat greasy, dirty, frayed and rugged. And so far I think that natural effect is ironically captured better with Hairworks turned off.

Hairworks hair, unlike tress fx, does not use a different shading model from the rest of the game (or rather, the game dev decides how it fins in the engine).

Artistically, it should shadow, and sellf shadow, and accept ambient occlusion like every other game object. Shading wise, it probably also has a special hair shader.
 
But that's the thing, people are crazy. It's like the weird section fo PC GAf that says: well, my 970 can't amx the game at 4K 60 FPs, so I might as well play on my PS4!

I mean, what? The crappy, standard hair on TombRaider, ALSO didn't get dirty or bloody, or anything like that. It just plain looked worse.

But Geralt's standard hair has elements of uneven and tangled hair applied in the design. This is not yet possible with Hairworks, so it has to be shiny, and apparently for some reason sit at even length on Geralt. With Lara, it was dull clumpy ponytail, where the dull looked right, or shiny separated ponytail. In that case, the only oddity was some shine and floaty-ness (somewhat remedied on PS4 with more weight and a darker look). For me, I'd rather have TressFX and Hairworks than not, but I said as soon as I watched it that on Geralt in this case it is a bit distracting.
 
You misunderstand. The challenge in hair is obviously trying to make it move and look believable. If the hair tech and art is shit (irrespective of what tech it's using), there's not much to save it. But I don't think the hair tech in Witcher 3 even without Hairworks is bad. I think it looks fantastic.

Matted/natural looking hair can be accomplished in Hairworks/TressFX for sure, but it frustrates me when they don't, and the tech simply relies on complex calculations to render more "realistic" strands of hair with physical interaction but the end result is something excessively clean, silky, and oddly unnatural for the setting. The tech is improved, but the implementation isn't always satisfying to me, the Hairworks/TressFX rendering leading to hair that looks too floaty, too clean, and too unnatural despite technically being more impressive.

Which was really the only point I was getting at; Hairworks is impressive tech but I'm not sure I'll use it for stylistic reasons (especially if the performance cost is huge) when the standard hair in Wild Hunt still looks bloody good. I'll tinker when I finally get to play it.

Performance, IMHO, is a valid reason for not turning it on. And sure, it would be awesome if they actually took stuff like the environment into consideration when modifyinf the properties fo the hair simulation. No argurments there.

I guess, it's a preference thing. For me, the hair just looks better, period. I hate polygon hair. I was hoping this gen would see that horror disappear.

Baby steps, I guess.
 
yo,

a lot of people are making a lot of assumptions in here

wait for the game to come out for christ sake (or read technical documentation which tells you that hairworks isnt some one trick pony)
 
Hairworks hair, unlike tress fx, does not use a different shading model from the rest of the game (or rather, the game dev decides how it fins in the engine).

Artistically, it should shadow, and sellf shadow, and accept ambient occlusion like every other game object. Shading wise, it probably also has a special hair shader.

This is good to hear.

Performance, IMHO, is a valid reason for not turning it on. And sure, it would be awesome if they actually took stuff like the environment into consideration when modifyinf the properties fo the hair simulation. No argurments there.

I guess, it's a preference thing. For me, the hair just looks better, period. I hate polygon hair. I was hoping this gen would see that horror disappear.

Baby steps, I guess.

Yeah, not much to be said. For me it's an inbetween: we're at a stage where we can render decent-to-great looking hair using traditional measures, but we also have new stuff to play with too.

Wth, did i miss a discussion on women? :O

You have to pick between Triss or Yennefer.

The answer is Triss.
 
So maybe I'm just now having the revelation that a lot of you think the term downgrade means "I have spotted and confirmed a technical degradation of the graphics"? I'd call the scene being discussed above a downgrade and it would have little to do with whether I could confirm graphical reductions. It just plain looks less like the CGI-cinema look of the VGX trailer, like several scenes.

I preferred that look, I think the look is downgraded, but if you think of that term as meaning I've confirmed a change in the tech, I'm sure that's been part of the heat and miscommunication between some people who have pointed out things they consider downgraded.

Though frankly, I find it hard to imagine there aren't technical reasons for W3 losing the CGI cinema look of the classic gifs.

Downgrade your life, as in get an ugly haircut, not get high blood pressure.
 
Dat pan handle and hand clipping. Pre-order cancelled.

I was actually waiting for someone to pick up on that, lol. But thankfully it is in a joking way this time.

Seriously, stuff like that is so easy to overlook for me that I barely even give it a second glance. Especially when it is in a game so ambitious and grand.
 
I don't even know why I'm looking at all this shit. The game ain't gonna look like this on my 760. That's why I'm waiting for console footage.

For good reason:
his mother is a sorceress. The books mention he could have become a sorcerer

Probably also why he's into Sorceresses.
 
Have you ever had sex with a woman where you are so close to an orgasm but you stay at the verge for good 10-15 minutes? I'm talking about the kind of sex where you are getting cramps in all kinds of muscles you didn't know you had before, the kind of sex where you are glad the lights are off because you know your the expression on your face would be an instant turn off to your girlfriend, when you feel that you must look like you are reverting to a neanderthal stage.

That's my hype level right now.
 
So maybe I'm just now having the revelation that a lot of you think the term downgrade means "I have spotted and confirmed a technical degradation of the graphics"?

Every time I've used "downgrade" in relation to a game I've been referring to technical aspects, not changes that could be purely aesthetic. EG: Dark Souls II was downgraded, irrefutably. Its lighting/shadow engine was gutted, probably because it ran like a turd on last generation hardware.
 
Have you ever had sex with a woman where you are so close to an orgasm but you stay at the verge for good 10-15 minutes? I'm talking about the kind of sex where you are getting cramps in all kinds of muscles you didn't know you had before, the kind of sex where you are glad the lights are off because you know your the expression on your face would be an instant turn off to your girlfriend, when you feel that you must look like you are reverting to a neanderthal stage.

That's my hype level right now.

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It's just a game, man. Go ahead and finish the deed.
 
No, thats the new design for the King. They didnt offer specific reason, it was just "we think the new design fits the character better."

And they are right, the original design was ridiculously over the top considering the nature of WIld Hunt.
 
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