Well, let's hope EatChildren can release a day 2 patch this time!
The LOD system is baked into the assets as the game uses the Umbra real time culling system.
Well, let's hope EatChildren can release a day 2 patch this time!
The LOD system is baked into the assets. As the game uses the Umbra real time culling system.
Distant foliage rendering is ridiculously expensive (see: GTAV) and requires a whole bunch of rendering and asset LOD tricks to do convincingly. Brute force HQ foliage over long distance would be nice, but performance would take so unbelievably hard. After TW2 my belief is that CDPR do their best to have dense, lush foliage that looks great, but also optimise the rendering and LOD transitions so the game still, you know, works. I don't think they've mastered it, and other games might do it better, but I can't imagine it's an easy task.
Also this:
CDPR's use of middleware probably restricts how much they can do in the scope of a normal development period. "Fixing" TW2's grass required me go into literally every single foliage asset individually and tweak the stats, since each asset has its own LOD variables.
In TW2 there were basically two variables that impacted foliage: one was an ini tweak, the other was the asset LOD. The former can be used to increase general rendering distance of foliage, but you needed the latter to change foliage quality over distance. The former is great, but you get the same LOD transitions without the latter, meaning foliage rendered far but still billboarded quickly. Looked better than default of course, but yeah. Without the latter you don't get the HQ foliage.
If/when CDPR release the editor for TW3 I'll edit the foliage LOD transitions again, if it's possible. And maybe this time try and optimise it.
Title for the release of Witcher III should be "In this thread we inspect grass and discuss it's technical merits".
Oh my god that water. So gorgeous.
Really? Swamps or lakes looks like pastgen jelly water with standard distortion shader :-/
Just cause 2 has zero pop in and a massive draw distance, it uses some very clever tricks and it makes the game look very consistent and awesome.
I'm sorry, I find the complaints about the grass to be pretty ridiculous when the best looking competing open world games have grass that looks like this:
Really? Swamps or lakes looks like pastgen jelly water with standard distortion shader :-/
Nah, but keep trying. Show us some better looking water in some other open world game.
Crysis
Speaking of jelly water...Watch Dogs
Crysis is not an open world game.
Crysis is not an open world game.
I think the water looks fine until you run around in it. Then it kinda does have that jelly quality to it.
I love how storms start to form. Very well done.
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Holy crap, that's absolutely gorgeous. Somebody put me in a 3 week coma please.
The original definitely was open world.
Debatable.
Watch Dogs had some very convincing water ripples/waves as you swim or drive your boat through it. Maybe it's the tesselation.
Watch Dogs had some very convincing water ripples/waves as you swim or drive your boat through it. Maybe it's the tesselation.
Now that's a fine new way to handle stormsI love how storms start to form. Very well done.
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fwiw, the witcher 3 was supposed to have similar water tessellation, though we've never seen it in action since last year
Debatable.
I'm pretty sure it does, at least on the ocean. In Joe's video the water deforms relative to the boat's bobbing, and they probably use tessellation to calculate that.
Looking forward to this game and would love to buy after I finish Bloodborne.
However, still not seen any ps4 footage, which is ok if not for the fact of the pop-in. If there is this amount of pop-in on ultra pc settings, then the ps4 is going be surely shite?
That Lazygamer hands on report is interesting. Anybody wondering how it looks on consoles should give it a watch.
They played the Xbox One version and even though it runs at 900p they said "it looks absolutely incredible".
Yep. That was definitely good to hear. I wonder how much they've improved the framerate though, as every hands-on so far has highlighted that as an issue. Given the shortage of time left, it's going to be down to the wire for CDPR to get it up to a solid 30.
Wouldn't the framerate be locked in already seeing how The Witcher 3 is already gold? I'm guessing they would have to patch it in if they had to fix it.
Yep. That was definitely good to hear. I wonder how much they've improved the framerate though, as every hands-on so far has highlighted that as an issue. Given the shortage of time left, it's going to be down to the wire for CDPR to get it up to a solid 30.
Wouldn't the framerate be locked in already seeing how The Witcher 3 is already gold? I'm guessing they would have to patch it in if they had to fix it.
Anyway, I do agree with him though. TW2 foliage is kinda better, with more lush and bigger trees, especially Flotsam forest. Or perhaps there'll be an area with lush forest just like that one in Witcher 3 later though.
EatChildren posted the Skyrim comparison the other day. This should give you an idea of how massive this game is.
Skyrim = 38 km2
Novegrad + No Man's Land = 72 km2.
Skellige Islands = 64 km2
Plus there is the open prologue area as well.
The Super2bit Interview isn't linked correctly.
Here is the interview.
https://www.youtube.com/watch?v=aDFM_GFpwVY
Can somebody do me a favor and let me know which one is the best to watch the least annoying youtuber?
I took a look at angry joe's footage and it made me not want to watch anything.
Can somebody do me a favor and let me know which one is the best to watch the least annoying youtuber?
I took a look at angry joe's footage and it made me not want to watch anything.
Can somebody do me a favor and let me know which one is the best to watch the least annoying youtuber?
I took a look at angry joe's footage and it made me not want to watch anything.
How 3 skill trees look (one skill tree is missing)
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Can somebody do me a favor and let me know which one is the best to watch the least annoying youtuber?
I took a look at angry joe's footage and it made me not want to watch anything.
Best water I have ever seen on any game ever.How can you see the water clear enough in that video to draw such hard conclusions?
In any case, Watch Dogs did have pretty nice water (although the screen space reflections were pretty glitchy), and I don't remember walking around in it to see how it reacted. Crysis 3, on the other hand, is not an open world game. It just has a series of fairly open maps, pretty similar to The Witcher 2 actually.
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Some really good use of shaders here. This water looks fantastic to me.
When does the normal embargo ends for reviews?
Oh wow.
You weren't kidding, TW2 foliage looks way better.
Everything else looks phenomenal in TW3, making the subpar foliage (relative to TW2) stick out even more.
Have you played The Witcher 2? It does have fantastic foliage. In fact, it still looks better in that regard than most current gen games I've played (especially after using EatChildren's awesome foliage mod).
I think the foliage in The Witcher 3 looks amazing and we've only really scratched the surface. There's going to be forest areas that look quite different from anything we've seen so far.