No one is getting the E3 2013 build, and that water looks like jelly.
And the foliage!
TERRIBLE
water looks fucking awesome dude come on
No one is getting the E3 2013 build, and that water looks like jelly.
No one is getting the E3 2013 build, and that water looks like jelly.
Got bored, decided to whip up a "the basics" recap infograph of the setting, factions, and Geralt's journey for those who are entering Wild Hunt as their first Witcher game.
Hope nobody minds me posting here.
Literally dripping atmosphere
Why are you even here? If you're not interested in the game, then go troll somwhere else.
No one is getting the E3 2013 build, and that water looks like jelly.
Forgot how damn ugly Geralt was in the first Witcher. Great infographic.
W1 Geralt in W3 style returns.
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More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.Interesting!I'm curious are the Witcher games popular in Russia?
It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk (which you can't truly appreciate by playing the game with english VO), clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.I would love an RPG that is based on Russian folklore and especially if it was made by Russian devs.I think the Witcher games are the closest we got to that so far (but still have a lot of western fantasy archetypes).
W1 Geralt in W3 style returns.
![]()
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.
It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk, clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.
I know it's been talked about.... but I just started watching Melonie Mac.
Say what you will about the combat, but personally, this looks fun as hell.
https://youtu.be/RLD8kwLMZ00?t=374
What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.
W1 Geralt in W3 style returns.
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I don't think its necessarily health, I think its a level difference. That dude has a big red skull which suggests hes way higher level than she is.
But he's got long hair in that movie shot. The screen seems to be cut short. Still it's good reference, thanks.That's how he looked like in Polish movie
I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.
I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.
Got bored, decided to whip up a "the basics" recap infograph of the setting, factions, and Geralt's journey for those who are entering Wild Hunt as their first Witcher game.
Hope nobody minds me posting here.
I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.
Not just the easiest way to do it, literally the only way any RPG has ever done it lol
What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.
It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk (which you can't truly appreciate by playing the game with english VO), clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.
Damn, russian version will even include very strong russian language which is believe it or not is much more diverse than english. That alone is just unbelievable cuz in 99% of russian localizations strong language is not even present and we don't speak it freely simply because it is considered as very bad manners in relation to others
P.S. I strongly recommend to everyone here to play the game with russian VO and english subtitles.
I know it's been talked about.... but I just started watching Melonie Mac.
Say what you will about the combat, but personally, this looks fun as hell.
https://youtu.be/RLD8kwLMZ00?t=374
What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.
It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk (which you can't truly appreciate by playing the game with english VO), clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.
Damn, russian version will even include very strong russian language which is believe it or not is much more diverse than english. That alone is just unbelievable cuz in 99% of russian localizations strong language is not even present and we don't speak it freely simply because it is considered as very bad manners in relation to others
P.S. I strongly recommend to everyone here to play the game with russian VO and english subtitles.
No offense, but did you even read the paragraph you're referring to? It states the same thing I did, with the exception of using "stutter" for what is commonly known as "microstutter".
Screen tearing = Drawn frame being out of sync with output of the monitor. The picture is "split" across the screen, showing normally 2-3 different frames at the same time.
"GPUs render frames at varying rates. As the GPU seeks to synchronize with the monitor, persistent tearing occurs."
Microstutter, referred as "stutter" for understandability = Inconsistent drawtime of the frames, causing the image to feel sluggish even if the framerate is high and stable.
"Stuttering since the GPU might render frames at rates other than once every 1/60 sec."
Stutter, as normally referred in terms of PC performance = Complete stop of the video, likely caused by an issue in memory usage.
For stutter, see AngryJoes video @ around 39:54, and it stutters a lot in that particular area. I can't be bothered to watch the whole video again, but I remember them actually mentioning it while saying it's fixed in the latest build.
https://www.youtube.com/watch?v=lJpWBMH9EtQ
Please explain how my 144hz screen has anything to do with stutter, which ironically I never encounter no matter the framerate of the game. There is literally no difference in playing 60fps in 60hz or 144hz, except for a slight screen tearing.
It simply just refreshes the same frame 2 or 3 times, instead of once, but the time your eyes see the frame is not changed in any way.
And the foliage!
TERRIBLE
water looks fucking awesome dude come on
Why are you even here? If you're not interested in the game, then go troll somwhere else.
You also say The Order 1886 doesn't look that great. So pardon us while we laugh at your opinion, then feel bad afterwards when we realize you're just blind.
Got bored, decided to whip up a "the basics" recap infograph of the setting, factions, and Geralt's journey for those who are entering Wild Hunt as their first Witcher game.
Hope nobody minds me posting here.
Doh, melee combat in video games is never realistic. Most people wouldn't like dying in one or two hits.
Death March for me
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Death March for me
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Death March for me
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Why are you even here? If you're not interested in the game, then go troll somwhere else.
It doesn't ¯\_(ツ_/¯
The way the water ripples and how it doesn't extend far enough