Witcher 3 gameplay from YouTubers from CDPR event

Got bored, decided to whip up a "the basics" recap infograph of the setting, factions, and Geralt's journey for those who are entering Wild Hunt as their first Witcher game.

Hope nobody minds me posting here.

Forgot how damn ugly Geralt was in the first Witcher. Great infographic.
 
X0rRewc.gif
Literally dripping atmosphere
 
Forgot how damn ugly Geralt was in the first Witcher. Great infographic.

I wonder how his appearance was described in the books. Can't remember if there's really a description at all right now.

Cause he was pretty goddamn ugly in the first game, especially compared to handsome bearded TW3 Geralt
 
God this looks good, both graphically and in the gameplay-department (almost like the Conan game I always wanted).

Hope the 980 Ti rumors for May are true.
 
People find him ugly, but I dont believe it explicitly says Geralt is ugly. Their hatred might blind them. He IS however a mutant, and the eyes are meant to be really unsettling, which W1 definitely communicates.

However in the other corner, his touch tingles. It's very useful to women. So he is not really charming the ladies with just his looks. He's also infertile, so it's risk free for any fertile woman.

All in all, it's pretty up for grabs.
 
W1 Geralt in W3 style returns.

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it looks like a very non-geralt haircut to me. A single whisp of hair going to the front channels more Fei than Geralt.
 
Interesting!I'm curious are the Witcher games popular in Russia?
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.

I would love an RPG that is based on Russian folklore and especially if it was made by Russian devs.I think the Witcher games are the closest we got to that so far (but still have a lot of western fantasy archetypes).
It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk (which you can't truly appreciate by playing the game with english VO), clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.

Damn, russian version will even include very strong russian language which is believe it or not is much more diverse than english. That alone is just unbelievable cuz in 99% of russian localizations strong language is not even present and we don't speak it freely simply because it is considered as very bad manners in relation to others :)

P.S. I strongly recommend to everyone here to play the game with russian VO and english subtitles.
 
I know it's been talked about.... but I just started watching Melonie Mac.

Say what you will about the combat, but personally, this looks fun as hell.

https://youtu.be/RLD8kwLMZ00?t=374

What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.
 
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.


It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk, clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.

They sound Northern English to me. Both in terms of their accents and the way they talk.

Unless you're talking about the non-English version? If so, my bad. :P
 
I know it's been talked about.... but I just started watching Melonie Mac.

Say what you will about the combat, but personally, this looks fun as hell.

https://youtu.be/RLD8kwLMZ00?t=374

What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.

I don't think its necessarily health, I think its a level difference. That dude has a big red skull which suggests hes way higher level than she is.
 
I don't think its necessarily health, I think its a level difference. That dude has a big red skull which suggests hes way higher level than she is.

I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.
 
I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.

That is a general problem which concerns almost all games though, you shoot someone and it takes a lot of bullets until he's down or in another case you slice someone up a couple of times and he is still fine and has no visible scratches.
 
I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.

Not just the easiest way to do it, literally the only way any RPG has ever done it lol
 
Got bored, decided to whip up a "the basics" recap infograph of the setting, factions, and Geralt's journey for those who are entering Wild Hunt as their first Witcher game.

Hope nobody minds me posting here.

this is exactly what I needed, thanks

played W1 for about 15 hours and thats it

never really played 2 except to see how it runs on my laptop
 
I know, but still. Maybe it would be better if higher level enemies were more resistent to your magic, or deflected attacks more often. Or dodged. Or something to make the level difference work. Tanking a ton of hits is probably the easiest way to do it I guess.

I'm right there with you on this. Really bugs me that that's how most games do it... I mean SHOW me something that says they're more skilled than I currently am. Damage sinks just seem lazy to me.
 
What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.

Apparently it isn't. Health does not scale on difficulty settings, but rather the enemy aggressiveness and moveset.
 
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.


It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk (which you can't truly appreciate by playing the game with english VO), clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.

Damn, russian version will even include very strong russian language which is believe it or not is much more diverse than english. That alone is just unbelievable cuz in 99% of russian localizations strong language is not even present and we don't speak it freely simply because it is considered as very bad manners in relation to others :)

P.S. I strongly recommend to everyone here to play the game with russian VO and english subtitles.

Oh trust me i'm really tempted to do it!Especially since English is not my first language...Russian are cool! :)
 
I know it's been talked about.... but I just started watching Melonie Mac.

Say what you will about the combat, but personally, this looks fun as hell.

https://youtu.be/RLD8kwLMZ00?t=374

What takes me out of the game though is the fact that you're slicing a HUMAN with a SWORD and it takes that many hits to bring down. I don't think health should be a way to control difficulty.

Doh, melee combat in video games is never realistic. Most people wouldn't like dying in one or two hits.
 
More than any other modern big budget RPG (which you can count by fingers in one hand cuz, well, there's not a lot of them these days) for sure.


It is as close as it can get to russian folklore, well, it's not technically a russian folklore of course (the original books was written by polish author Andrzej Sapkowski), but thematically, in terms of atmosphere, some of the monsters which is present in russian folklore, villages, townsfolk, their manner to talk (which you can't truly appreciate by playing the game with english VO), clothes they wear and all that... it is very and very close to it, that I can tell you for a fact.

Damn, russian version will even include very strong russian language which is believe it or not is much more diverse than english. That alone is just unbelievable cuz in 99% of russian localizations strong language is not even present and we don't speak it freely simply because it is considered as very bad manners in relation to others :)

P.S. I strongly recommend to everyone here to play the game with russian VO and english subtitles.

Is there fooatge from the event with russian VO?
 
No offense, but did you even read the paragraph you're referring to? It states the same thing I did, with the exception of using "stutter" for what is commonly known as "microstutter".

Screen tearing = Drawn frame being out of sync with output of the monitor. The picture is "split" across the screen, showing normally 2-3 different frames at the same time.
"GPUs render frames at varying rates. As the GPU seeks to synchronize with the monitor, persistent tearing occurs."

Microstutter, referred as "stutter" for understandability = Inconsistent drawtime of the frames, causing the image to feel sluggish even if the framerate is high and stable.
"Stuttering since the GPU might render frames at rates other than once every 1/60 sec."

Stutter, as normally referred in terms of PC performance = Complete stop of the video, likely caused by an issue in memory usage.

For stutter, see AngryJoes video @ around 39:54, and it stutters a lot in that particular area. I can't be bothered to watch the whole video again, but I remember them actually mentioning it while saying it's fixed in the latest build.
https://www.youtube.com/watch?v=lJpWBMH9EtQ

Please explain how my 144hz screen has anything to do with stutter, which ironically I never encounter no matter the framerate of the game. There is literally no difference in playing 60fps in 60hz or 144hz, except for a slight screen tearing.
It simply just refreshes the same frame 2 or 3 times, instead of once, but the time your eyes see the frame is not changed in any way.

Then what the hell use is gsync? I guess I didn't need to buy a gsync monitor, I could have just bought one of those magic standard monitors that you have that somehow don't stutter when games are running at variable framerates below the refresh rate.

Seriously, though, you're simply mistaken. Your ideas about what constitues microstutter and stutter isn't accurate. I could post a bunch of links explaining this, but I don't have time. If I were you I'd go read up on the subject.
 
And the foliage!

TERRIBLE

water looks fucking awesome dude come on

It doesn't ¯\_(ツ)_/¯
The way the water ripples and how it doesn't extend far enough

Why are you even here? If you're not interested in the game, then go troll somwhere else.

Please direct me to the post where I stated I wasn't interested. It's not like I completed W2 multiple times... oh wait

You also say The Order 1886 doesn't look that great. So pardon us while we laugh at your opinion, then feel bad afterwards when we realize you're just blind.

Go back and read my post again.
Then apologize for being an ass.
 
Got bored, decided to whip up a "the basics" recap infograph of the setting, factions, and Geralt's journey for those who are entering Wild Hunt as their first Witcher game.

Hope nobody minds me posting here.

Awesome job. That's going to be very useful to a lot of people.
 
Doh, melee combat in video games is never realistic. Most people wouldn't like dying in one or two hits.

Probably why I'm usually not a huge fan of melee combat in a lot of games. Makes more sense if you're using a blunt weapon, but in Witcher, Shadow of Mordor, Fable.... etc, it feels like you're hitting enemies with a stick instead of a sword.

Just nitpicking though. I've all but pre-ordered this game.

One complaint I have about the foliage, and I really hope someone mods this the first chance they get, are these bushes. They stick out like a sore thumb in every scene they're in. They're so much brighter than all the other foliage.


I noticed the same thing in one of the official shots.


Seems like something a talented modder could improve.
 
Death March for me

MguasNV.jpg

Nice way to present it, instead of "easy", "normal", "hard", it's "just the story" (easy), "story and sword" (normal) etc.

They seem to have fixed Witcher 2 problem with abundance of low level mutagens. As you had barely half a dozen slots to use mutagens, most mutagens you took were unused. Now it seems they also can be used in potions called "mutagen concoctions".
 
Gopher videos are so good, he goes really in depth with the analysis, can't wait for third part about quests and Gwent!

Character progression seems cool, streamlined but with added depth for those who want it.

DOn't know which difficulty i'll be playing, usually roll normal because i'm a wuss, but this series is so focused on Batman-like preparations, i'd like to experience it at its fullest.
 
Why are you even here? If you're not interested in the game, then go troll somwhere else.

Dude, just admit it. The water looks terrible and so does the foliage. The hair looks like straw and character models are atrocious and move like robots. The voice acting, too, is abysmal. Oh, the combat also sucks, they should make it like Souls games for it not to suck. The game also has MAJOR framerate issues. It's time to admit nobody is getting the game they were promised.
 
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