Witcher 3 gameplay from YouTubers from CDPR event

is Geralt sort of like Master Chief in the way that he is recognized as the greatest of the Witchers like Chief is the greatest of the Spartans?
Not really imo. Lots of people are scared of him or dislike him because Witchers are considered "non-human".

Also, while you don't really get much insight into everyday human life in the Halo games, I always got the sense that the entire galaxy knows who Master Chief is. Not quite the case with Geralt. Most of the time people see you as just another dude trying to make it in a fucked up medieval world. Which is a good thing I think for the type of world and atmosphere CDProjekt is going for.
 
About the Wild Hunt they are
Elves/Fae in most of the better fiction currently available, mega wraiths would have been pretty lame.

so is The Witcher to Poland as Starcraft is to South Korea?

Comparison makes no sense, especially since LoL took Korea over. But to answer you, nope I don't think it's even close.
 
so is The Witcher to Poland as Starcraft is to South Korea?

don't really understand what you are trying to compare. popularity?

witcher games originated from polish fiction which had a cult following in eastern europe. starcraft has nothing to do with SK outside of being a popular game there.
 
Anyone plan on using the full HUD?

I hate enemy health bars and don't get the point if you aren't on some painful difficulty where you need to know God is with you in finishing this fight. I hate a game that shows you the controller button map like Assassin's Creed all the time, so that's shutting right off because I'm not going to be forgetting what buttons to push on a Dualshock 4 in a 100 hour game.

Also hate damage popup numbers (as if I'm counting in addition to watching health bars?) and text that tries to tell you every move in a fight. I hate when a quest description stays on the HUD at all times like I wouldn't just check my notes if I really were concerned that I had forgotten what mission is next in the story and wouldn't be playing the quest anyway, like yes game, I am going there regardless of if I have the objective down verbatim since the map is already circling where the event is next in gold and I've got menus by the pound to tell me about what's happening.

And even after hearing their explanation that weather widget thing is wild lmao.

I'll basically try shut everything about the W3 HUD off except health and map and pray for an opacity slider to dilute the dozens of color shades they decided to put in there.
 
is Geralt sort of like Master Chief in the way that he is recognized as the greatest of the Witchers like Chief is the greatest of the Spartans?

The witchers are definitely comparable to the SPARTAN 2's when it comes to their creation and training. They're grabbed up in childhood, trained, and mutated. I'm in the middle of the books right now and it seems Geralt is probably the most famous of the Witchers, but only within circles of educated people. Random peasants know what witchers are but don't know Geralt. Most King's, nobles, and sorcerers have heard of him though.

As for his actual abilities, he was unusually receptive to mutations during his training, and received additional mutations (which is why his hair is white). Of all the witches of his generation who received those additional mutations, Geralt the only one who survived. So yes, among the witchers he is somewhat special, but it's implied a bit more subtly than the Chief's legendary in-universe status.

so is The Witcher to Poland as Starcraft is to South Korea?

Nah, more like Lord of the Rings. People have called the author of the original books "The Tolkien of Eastern Europe."

Legit question: as someone who is very much "gameplay first", has had no prior experience with the Witcher games and sees nothing terribly exciting in what has been shown thus far... To those well and truly aboard, what is all the hype about? Is it the world? The lore? The scope? Are the RPG elements really well done? I am genuinely curious.

All I know is that I've read numerous impressions of TW2 and nearly all of them are caveated with, "the gameplay isn't that great, though".

Basically, CDProjekt RED is just really good at writing quests and world building.

TW1 got a reputation as an RPG with balls by doing the same general thing BioWare does with choice and consequence, but actually following through with the consequences in both major and unexpected ways. Those choices also don't fall into clear paragon & renegade, instead painting everyone as a shade of grey. The game teaches you not to unconditionally trust anybody, and things in it are rarely as they initially seem. The characters and dialogue are also above average.

TW2 followed this up, but it was also one of basically three games in 2011 with graphics optimized around then-modern PCs instead of 2006 consoles, so it had fucking amazing graphics for the time. Add to that some really great art direction and well-liked characters.

You have to admit though that this is partly because the games have really thick existing lore to pull from. For an American example, imagine a Game of Thrones game made by Obsidian or Black Isle or something.
 
Anyone plan on using the full HUD?

I hate enemy health bars and don't get the point if you aren't on some painful difficulty where you need to know God is with you in finishing this fight. I hate a game that shows you the controller button map like Assassin's Creed all the time, so that's shutting right off because I'm not going to be forgetting what buttons to push on a Dualshock 4 in a 100 hour game.

Also hate damage popup numbers (as if I'm counting in addition to watching health bars?) and text that tries to tell you every move in a fight. I hate when a quest description stays on the HUD at all times like I wouldn't just check my notes if I really were concerned that I had forgotten what mission is next in the story and wouldn't be playing the quest anyway, like yes game, I am going there regardless of if I have the objective down verbatim since the map is already circling where the event is next in gold and I've got menus by the pound to tell me about what's happening.

And even after hearing their explanation that weather widget thing is wild lmao.

I'll basically try shut everything about the W3 HUD off except health and map and pray for an opacity slider to dilute the dozens of color shades they decided to put in there.

I'm just gonna configure it so it fades when I'm out of combat. Eventually hope for a mod that makes the health bar smaller since people did UI revamps for The Witcher 2 I expect them to do the same for 3.
 
I'm just gonna configure it so it fades when I'm out of combat. Eventually hope for a mod that makes the health bar smaller since people did UI revamps for The Witcher 2 I expect them to do the same for 3.
Well that's a must too. No way do I want to see my health while I'm trying to look at vistas or walking through a town peacefully. That HUD will be small and transparent if I get a say in it, so help me god.
 
What do people think of leaving subtitles enabled so that the names of the people you are near pops up above their heads?

I'm not the biggest fan of this an last time I played W2 i turned it off and made sure to listen to everything. It kind of takes you out of the world a bit... i mean, you shouldn't know everyone's name before you talk to them should you? I imagine this is something that most people will turn off.

I absolutely seriously and completely can't wait to just find beautiful places in the game to take some amazing screenshots and I'm hoping of seeing what the dev's have done with all the different places. There's so much content in this thread but I haven't really looked too keenly at everything and just absorbed a little by little rather than soak it all in like when I'm playing. <blah blah means nothing statement.

I seem to need a dose of it every day to keep my hype from boiling over and we're nearly below 2 weeks left... sheesh, it feels like these have been the slowest weeks of my entire life. I literally care about nothing else, can't play other games to pass the time or even do other things that I usually like doing. All i want to do is play Wild Hunt and the day can't come soon enough! Then I think to myself it's just a damn game I shouldn't let it affect me so much, but the sequel to my favorite game of all time... I can't help myself I need it NOW NOW NOW.

To pass some time I was thinking of doing something that could be added to the OT when it comes out but I really don't know what or how to do what I'm thinking of and I don't want to overlap what is already being done by Snuggles (Snuggles is doing the OT right?).

You have to admit though that this is partly because the games have really thick existing lore to pull from. For an American example, imagine a Game of Thrones game made by Obsidian or Black Isle or something.

I've been hoping for a long time now to get a really good Game of Thrones game with choices which is based during Robert's Rebellion or perhaps another time in history and you can choose to be part of any particular house in the Seven Kingdoms and the things that you do affects the outcome of the world to perhaps make it different to the way it is as we know it now. For Eg; play as a Targ and win the battle for the blackwater or whatever. I'm sure the game would be bonkers popular if they did it well.
 
Legit question: as someone who is very much "gameplay first", has had no prior experience with the Witcher games and sees nothing terribly exciting in what has been shown thus far... To those well and truly aboard, what is all the hype about? Is it the world? The lore? The scope? Are the RPG elements really well done? I am genuinely curious.

All I know is that I've read numerous impressions of TW2 and nearly all of them are caveated with, "the gameplay isn't that great, though".

It's all of it. I would tell you that both games had their flaws, there also has to be some accounting for taste, it won't immerse everyone equally but the lore is bestseller books strong, the Witcher world is huge and detailed, lots of attention is paid to bringing the environment to life. It was done in the prequels but not to this extent. They worked hard to add the infrastructure that would logically accompany the urban environments they created. Helps with immersion to have appear like a city or a village that "functions" without player input rather than being just laid out on the map. Harvesting and fishing to "feed" the NPC's, stores and markets to clothe them, jobs and shelters for them as well.

The impression I'm walking away with from previews is that the quest hubs are placed into cities that were built first rather than placing quest hubs first and then (hastily) building a city around it.
 
I understand where he's coming from, but I don't feel the same way. It would be nice if they could get Hairworks hair to look a little more dirty and messy, but I still greatly prefer the look, the dynamic movement and the reduced clipping of TressFX/Hairworks type hair.

Now, it's true that the Witcher 3 does have some pretty nice custom dynamic hair implemented by the developers even when not using Hairworks, but I still think Hairworks looks a lot better. Geralt's hair in particular looks pretty nice with just the base custom method, but I think the monsters' hair looks much better with Hairworks. I've noticed a pretty big difference on the wolves, griffins, horse, etc.
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But whether I use it or not will come down to its worth vs performance cost.

Yikes. Didn't catch these compared before. Standard hair on the griffon looked unimpressive to me, so I was glad to see how Hairworks was handled. Wolves have an even bigger difference.
 
There's been lots of talk about the size of the Witcher world map and It's been constantly compared to Skyrim, GTA V and other popular open world games. There's also been at least one comparison picture with GTA V that has a ridiculously wrong scale.

The Witcher's map is split into three separate open world locations and to make things even more complicate, each location maps are in different scale, so comparing them as a whole is quite difficult.

By comparing different buildings, landmarks and travel distances in several videos, I've resized the three area maps to be approximately in same scale and composed them to a single world map with uniform scale. I've then used this composed map to compare it to GTA V's map. As you can see, the Witchers world isn't as big as some may thing. It'll still feel huge, as you don't have fast sports cars, helicopters and airplanes to travel around it.


SCALED WITCHER WILD HUNT MAP: (click view image to see full resolution)

COMPARED TO GTA V: (click view image to see full resolution)
 
so.. i want to watch a video but im not sure where to start. I tried the AJ video and cringed at whatever was being said by him. Where else should I watch? An english video i prefer. dont care about spoilers.
 
He's indeed gaining health (due to potion, I presume), but he also lost a bit of health after the impact.

Nope, look closer. It's just the looping of the gif making it looks like that.

so.. i want to watch a video but im not sure where to start. I tried the AJ video and cringed at whatever was being said by him. Where else should I watch? An english video i prefer. dont care about spoilers.

Watch Gophers Videos, ImAnderZEL is good too

Gopher - video 01, ~13min; https://www.youtube.com/watch?v=94R0Ji39E68

Gopher - video 02, ~17min; https://www.youtube.com/watch?v=No4kOH_X7cM

Gopher - video 03, ~15min; https://www.youtube.com/watch?v=du13xlfi6ps
 
I've been replaying both Witcher games in Polish with English subtitles and I must say i'm enjoying it to a point I'm still undecided if i'll play Witcher 3 in English or Polish. I'm actually learning some words and basic phrases in polish :D
 
I've just realized it lol.
It's the gif loop indeed. I was so focused on the health bar.

Yeah, it's kind of hard to see when you first look at it. I almost thought it was decreasing too after you pointed it out, but then I watched carefully and noticed where the loop was starting relative to the life bar.
 
I've been replaying both Witcher games in Polish with English subtitles and I must say i'm enjoying it to a point I'm still undecided if i'll play Witcher 3 in English or Polish. I'm actually learning some words and basic phrases in polish :D
I'm sure you learned whoreson right away lol
 
There's also been at least one comparison picture with GTA V that has a ridiculously wrong scale.
you can see, the Witchers world isn't as big as some may thing

Your scale is "ridiculously wrong" as well. The Witcher maps should be much bigger in comparison, roughly equal to the GTA V map.
GTA V ~ 120 km², Novigrad+Skellige =136.25 km²
 
Your scale is "ridiculously wrong" as well. The Witcher maps should be much bigger in comparison, roughly equal to the GTA V map.
GTA V ~ 120 km², Novigrad+Skellige =136.25 km²
That's not really a way to compare true map size. Each game has its own geographic scale, so a mile in one is not mile in another. For example, to get an idea of true size you might compare walking a game mile with the main character. If the game says you moved a mile on their map in 500 steps for one game, but the other game scale didn't hit a mile until 700 steps, then miles weigh more in the second game. Plus there's things like building scale and verticality.

So while on pure numbers W3 may have a larger area, but on actual relative traversal it gets trickier and W3 may or may not be bigger than other games that supposedly cover a smaller number of miles.

My guess it that his scale was based on actual traversal footage and other relative scaling, not just numbers.

There's a good chance, for example, that W3 is bigger than or close to Burnout Paradise, despite Burnout Paradise technically being a "200 square mile" map.

I don't know how correct skitso's scale is, but it is nonetheless possible that the numbers don't automatically put W3 ahead.
 
There's been lots of talk about the size of the Witcher world map and It's been constantly compared to Skyrim, GTA V and other popular open world games. There's also been at least one comparison picture with GTA V that has a ridiculously wrong scale.

The Witcher's map is split into three separate open world locations and to make things even more complicate, each location maps are in different scale, so comparing them as a whole is quite difficult.

By comparing different buildings, landmarks and travel distances in several videos, I've resized the three area maps to be approximately in same scale and composed them to a single world map with uniform scale. I've then used this composed map to compare it to GTA V's map. As you can see, the Witchers world isn't as big as some may thing. It'll still feel huge, as you don't have fast sports cars, helicopters and airplanes to travel around it.


SCALED WITCHER WILD HUNT MAP: (click view image to see full resolution)


COMPARED TO GTA V: (click view image to see full resolution)

I played the game. It's not split into 3 different world's. You're scale is totally off. First of all, the world map you posted isn't panned out fully.
 
Legit question: as someone who is very much "gameplay first", has had no prior experience with the Witcher games and sees nothing terribly exciting in what has been shown thus far... To those well and truly aboard, what is all the hype about? Is it the world? The lore? The scope? Are the RPG elements really well done? I am genuinely curious.

All I know is that I've read numerous impressions of TW2 and nearly all of them are caveated with, "the gameplay isn't that great, though".

The Witcher 2 generally received positive reactions in reviews with regard to its gameplay. There were a few criticisms by some to be sure, but generally the gameplay was well received. There are lots of us that really enjoyed the gameplay. Maybe we aren't as loud with our opinions, depending on where you go, I don't know. Personally, though, I would never play through such a long game if the gameplay was bad. I doubt most people would.
 
I've been replaying both Witcher games in Polish with English subtitles and I must say i'm enjoying it to a point I'm still undecided if i'll play Witcher 3 in English or Polish. I'm actually learning some words and basic phrases in polish :D

Yeah, I'm probably going to play it with Polish voices too. I played 2 that way, I couldn't get over Triss and Dandelion's American accents. They seemed so out of place compared to the way everyone else was speaking.

I might even play it with the Japanese voices, because it makes it feel like Berserk. https://www.youtube.com/watch?v=rtod26BYQm8
 
There's been lots of talk about the size of the Witcher world map and It's been constantly compared to Skyrim, GTA V and other popular open world games. There's also been at least one comparison picture with GTA V that has a ridiculously wrong scale.

The Witcher's map is split into three separate open world locations and to make things even more complicate, each location maps are in different scale, so comparing them as a whole is quite difficult.

By comparing different buildings, landmarks and travel distances in several videos, I've resized the three area maps to be approximately in same scale and composed them to a single world map with uniform scale. I've then used this composed map to compare it to GTA V's map. As you can see, the Witchers world isn't as big as some may thing. It'll still feel huge, as you don't have fast sports cars, helicopters and airplanes to travel around it.


SCALED WITCHER WILD HUNT MAP: (click view image to see full resolution)


COMPARED TO GTA V: (click view image to see full resolution)

Are you sure about your scale? The W3 map looks a bit small now compared to GTAV.
 
Your scale is "ridiculously wrong" as well. The Witcher maps should be much bigger in comparison, roughly equal to the GTA V map.
GTA V ~ 120 km², Novigrad+Skellige =136.25 km²

Pfft, km²'s are just marketing and PR. You just can't measure and compare two different games like that. It's just a number. What I've done. is I compared similar looking buildings and traversal times in these two games to have a sense of scale. I'm not saying it's 100% accurate, but it gives you the ball park what to expect. I can see some people here expecting WAY too much.

I played the game. It's not split into 3 different world's. You're scale is totally off. First of all, the world map you posted isn't panned out fully.

What?

Are you sure about your scale? The W3 map looks a bit small now compared to GTAV.

It seems small, but almost as big as GTA V is huge when you travel so much slower. It's all about the illusion of the area.
 
Pfft, km²'s are just marketing and PR. You just can't measure and compare two different games like that. It's just a number. What I've done. is I compared similar looking buildings and traversal times in these two games to have a sense of scale. I'm not saying it's 100% accurate, but it gives you the ball park what to expect. I can see some people here expecting WAY too much.

Damn, where did you get W3 so early?
 
There's been lots of talk about the size of the Witcher world map and It's been constantly compared to Skyrim, GTA V and other popular open world games. There's also been at least one comparison picture with GTA V that has a ridiculously wrong scale.

The Witcher's map is split into three separate open world locations and to make things even more complicate, each location maps are in different scale, so comparing them as a whole is quite difficult.

By comparing different buildings, landmarks and travel distances in several videos, I've resized the three area maps to be approximately in same scale and composed them to a single world map with uniform scale. I've then used this composed map to compare it to GTA V's map. As you can see, the Witchers world isn't as big as some may thing. It'll still feel huge, as you don't have fast sports cars, helicopters and airplanes to travel around it.


SCALED WITCHER WILD HUNT MAP: (click view image to see full resolution)


COMPARED TO GTA V: (click view image to see full resolution)

This looks about right to me as well. I have done my own estimates and it wasn't far from this. I have said before, the world is nowhere near as large as a lot of people think it is.
 
Pfft, km²'s are just marketing and PR. You just can't measure and compare two different games like that. It's just a number. What I've done. is I compared similar looking buildings and traversal times in these two games to have a sense of scale. I'm not saying it's 100% accurate, but it gives you the ball park what to expect. I can see some people here expecting WAY too much.



What?



It seems small, but almost as big as GTA V is huge when you travel so much slower. It's all about the illusion of the area.

Yeah the main map isn't panned out fully. The full map shows the skellige islands as well as the other islands. That map you showed is just one part of a bigger map. At the preview, they had the entire map plasterred on the wall. However your compare size might be accurate or somewhat close to it.
 
Yeah the main map isn't panned out fully. The full map shows the skellige islands as well as the other islands. That map you showed is just one part of a bigger map. At the preview, they had the entire map plasterred on the wall. However your compare size might be accurate or somewhat close to it.

If you look my map carefully, you'll see I've scaled the Skellige islands and pasted them to the east of the main land. There's also the tutorial are above it, so my map should cover most of the playable terrain.
 
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