Witcher 3: Official Gameplay Trailer

So I saw that this trailer uses footage from the sword of detiny trailer (which had Hairworks and ultra settings on).

This scene shows off what Hairworks will look like on Geralt (individual strands):


And this scene shows off what the Bokeh on Ultra will most likely look like (notice the shape):


Otherwise High, what this trailer is basically made up of / console quality, seems to have a normal Gaussian DOF and bog-standard physicalized hair fins:


And if Ultra does not have these obvious settings (those individual hairstrands or the bokeh), then we can definitely say the game has be "downgraded."
I wonder if that throne room scene will look like that for all versions.
 
This trailer made me to take plunge at PC version while running my old comp;
i5 750 @ 3,8 GHz
8GB RAM
GTX760 2GB

I hope some decent/acceptable performance, but even if I'm dead in water at least I will copy ready for when I upgrade while supporting CDPR at day 1 :)
 
This is a weird post. That DA:I gif doesn't really do your argument any favours, and how is AC: Unity even in the same ballpark of open-world as Witcher 3?

I try not to get involved in visual discussions but I couldn't help myself.

EDIT: Opinions, of course.

Lol. That's not a DA:I gif.
1428678565-w3-forest.gif

That's.... The Witcher 3.
 
He means this gif

j8pssmdphjswlwq6zmea.gif


By the way visual consistency is not one of the main strong points of Unity, it looks ridiculously good in some places and less so in others.
 
This trailer made me to take plunge at PC version while running my old comp;
i5 750 @ 3,8 GHz
8GB RAM
GTX760 2GB

I hope some decent/acceptable performance, but even if I'm dead in water at least I will copy ready for when I upgrade while supporting CDPR at day 1 :)

gtx 900 series cards coming with free copies of Witcher 3 btw, my friend just bought a 980 last weekend and got a code for the game too
 
DAI can look pretty good, but overall I think TW3 looks better mainly because shit just looks more alive.

Not that I really care about which looks better, I just hope it's actually fun to play compared to DAI. Just got bored of that game.
 
This is a weird post. That DA:I gif doesn't really do your argument any favours, and how is AC: Unity even in the same ballpark of open-world as Witcher 3?

I try not to get involved in visual discussions but I couldn't help myself.

EDIT: Opinions, of course.
I'm reserving final judgment for release and of course would be delighted to see a new graphical champion in open world, but from the stylized nature of the art to the technical bounds, W3 doesn't look like it is out to fulfill some of those wishes.

We don't know what kind of open or how complex W3 systems actually are. We know it's regions are divided more like Inquisition, as partially traversable smaller maps, than Unity or Skyrim, with a large almost fully traversable single large map.

Point of the DAI gif is that it has static lighting like Unity (which compromises a transition day/night cycle for more consistent and complex polish on the lighting and how it looks on surfaces), and a heavily active foliage presence. So different lighting, similar environment. We won't know until release for sure, but it seems obvious that lighting on the leaves of W3 is much flatter than Inquisition in light, shortening the gap in visual advancement that W3 has in some scenes due to the lighting. Some will say it is better overall for having dynamic light, but that doesn't mean it actually looks better in any brief moment or image.

And Unity is a massive, detailed space. Square footage for the player to explore is massive when accounting for the hundreds of interiors with multiple floors, rooftops, outer structures on buildings, ground space, secondary maps, etc. So while Unity is not the traditional RPG, it has a very dense with POI space, and very large map. It's not disqualified as open world just because it is a city.

He means this gif

http://i.kinja-img.com/gawker-media/image/upload/t_original/j8pssmdphjswlwq6zmea.gif[/ig]

By the way visual consistency is not one of the main strong points of Unity, it looks ridiculously good in some places and less so in others.[/QUOTE]
And so far, the highs of Unity are notably higher than the highs of W3.

[quote="jim2point0, post: 159766159"]Oh....

That looks even worse. Please tell me people don't think DAI looks better than what we've seen for TW3...[/QUOTE]

I'd hope not since DAI is cross gen.
 
yeah DAI was gorgeous but in a picture esque, artistic way... you'd frame the camera a certain way, or get a certain vista purposely placed in the background, and it was like a Larry Elmore or Keith Parkinson painting... beautiful, very classic fantasy in a sort of diorama or painting/cover art sort of way

i wouldn't even compare it on a technical level just because Witcher is newer, far fewer limitations and higher technical ceiling, et cetera et cetera


anyhow, one impression i walked away from the trailer with on my first view just now was, oddly enough considering how brief it was, that I miss vampire plots showing up in RPGs haha

and for some reason it made me incredibly nostalgic for the 'Vampire chapter' or the SNES RPG version of Shadowrun lol


totally out of left park... maybe I should go play some Vampire TM Bloodlines... damn you, sign... i swear this is the last time you cross me
 
We don't know what kind of open or how complex W3 systems actually are. We know it's regions are divided more like Inquisition, as partially traversable smaller maps, than Unity or Skyrim, with a large almost fully traversable single large map.

Just to clarify, it's not at all like Inquisition. The game is divided into two maps which are seperated by a body of water. One of those maps in itself is larger than Skyrim. Then there are also smaller maps such as the prologue and Kaer Morhen which are there mainly for story purposes.
 
I'm reserving final judgment for release and of course would be delighted to see a new graphical champion in open world, but from the stylized nature of the art to the technical bounds, W3 doesn't look like it is out to fulfill some of those wishes.

We don't know what kind of open or how complex W3 systems actually are. We know it's regions are divided more like Inquisition, as partially traversable smaller maps, than Unity or Skyrim, with a large almost fully traversable single large map.

Point of the DAI gif is that it has static lighting like Unity (which compromises a transition day/night cycle for more consistent and complex polish on the lighting and how it looks on surfaces), and a heavily active foliage presence. So different lighting, similar environment. We won't know until release for sure, but it seems obvious that lighting on the leaves of W3 is much flatter than Inquisition in light, shortening the gap in visual advancement that W3 has in some scenes due to the lighting. Some will say it is better overall for having dynamic light, but that doesn't mean it actually looks better in any brief moment or image.

And Unity is a massive, detailed space. Square footage for the player to explore is massive when accounting for the hundreds of interiors with multiple floors, rooftops, outer structures on buildings, ground space, secondary maps, etc. So while Unity is not the traditional RPG, it has a very dense with POI space, and very large map. It's not disqualified as open world just because it is a city.

And so far, the highs of Unity are notably higher than the highs of W3.

Of course we'll know for sure on release, but from what I can gather the main Novigrad/No-man's-land area is immense, and seems far more detailed (with story/quests as well as visual detail) than any of DA:I's 'zones'.

As for Unity you make a good point I suppose. Although when I played it on PS4 it was borderline unplayable, but I guess that's not quite the discussion we're having.

As in, that DAI GIF looks worse than anything I've seen from TW3.

I've played 100+ hours of DAI. It looks.... alright. But definitely not a contender for "best looking open world game."

Let me clarify, if you think DA:I looks even worse than W3, what does W3 look worse than? Are you comparing it to Unity too?
 
Just beat my TW2 replay to prepare myself for TW3.

Let me start by giving a massive shoutout the best improvement TW3 has over TW2: the lack of the sharpening filter.

Geralt's face looks a billion times better, and I love it.
 
Let me clarify, if you think DA:I looks even worse than W3, what does W3 look worse than? Are you comparing it to Unity too?

I never said TW3 looks worse than anything. Some shit got all confusing in here, apparently.

I think Unity has better lighting. But that goes without saying. I think Unity has better lighting than anything I've seen so far. And PBR is always a plus.
 
Anyone know about this "screenshot"? I am desperately hoping for wide open spaces like this, but every game seems to fail and go for "density," killing this kind of epic atmosphere?

witcher3_en_screenshot_the_witcher_3_wild_hunt_screenshot_27_1920x1080_1425653249.jpg
 
Anyone know about this "screenshot"? I am desperately hoping for wide open spaces like this, but every game seems to fail and go for "density," killing this kind of epic atmosphere?

witcher3_en_screenshot_the_witcher_3_wild_hunt_screenshot_27_1920x1080_1425653249.jpg
Isn't that the endgame area from the first game?
 
DAMN! I want to play this on PC, but my comp is too weak to handle it at a good resolution/framerate/settings.

Should I upgrade now or wait for those new AMD cards to drop? They are supposedly coming soon, but not before this game hits.
 
I never said TW3 looks worse than anything. Some shit got all confusing in here, apparently.

I think Unity has better lighting. But that goes without saying. I think Unity has better lighting than anything I've seen so far. And PBR is always a plus.

Hmm. I guess I got confused cause you called the DA:I gif 'even worse' than the W3 gif, implying that the W3 gif looks bad in some way. So you were just saying the W3 gif looked bad? Got it, nothing to see here.
 
Just beat my TW2 replay to prepare myself for TW3.

Let me start by giving a massive shoutout the best improvement TW3 has over TW2: the lack of the sharpening filter.

Geralt's face looks a billion times better, and I love it.


If you played it on pc you could have removed it through ini settings, thats the first thing I did. ;)

Agreed it looks much better though.
 
Yup. However, facial animation and subtle gestures during conversations still have a long way to go

Expansive RPGs like these are probably never gonna be at the same level of facial animation as pre-scripted cut scenes because they have way too much dialogue to animate piece-by-piece. It all has to go into an automatic system.
 
So I saw that this trailer uses footage from the sword of detiny trailer (which had Hairworks and ultra settings on).

And this scene shows off what the Bokeh on Ultra will most likely look like (notice the shape):

vlcsnap-2015-04-12-01xvuc5.png


Otherwise High, what this trailer is basically made up of / console quality, seems to have a normal Gaussian DOF and bog-standard physicalized hair fins:

vlcsnap-2015-04-12-0116u0f.png


And if Ultra does not have these obvious settings (those individual hairstrands or the bokeh), then we can definitely say the game has be "downgraded."

Bokeh on Ultra look horrendous if that's the case. I'd choose the second image every time.
 
Maybe No Man's Sky could use a trailer like these since so many people are still confused about what it is.

With all the footage that exists now someone could probably cut one together.
Yes, I wish more games had a trailer like this so you know what you're buying. With some exceptions like Bloodborne, Bloodborne doesn't need a trailer like this.
 
If you played it on pc you could have removed it through ini settings, thats the first thing I did. ;)

Agreed it looks much better though.

I did that but then the entire game was much blurier then I feel it was intended to be. And I couldn't find a SweetFX preset (nor settings) that really hit a good middle ground so I ended up leaving it enabled. It didn't bother me so much in gameplay as it did it cutscenes and dialogue trees where the faces were far too sharpened.

It's nice to see Geralt's face without a billion pores on it.
 
Have there been any reports on how this game actually plays? I'm mean in comparison to The Witcher 2 or other games. How the controls actually feel? Controller and keyboard/mouse? How responsive they are? How combat feels while playing? Input lag? Feedback from attacks to you or from you? Camera movement? Etc?

I ask because while I'm enjoying the look of Witcher 3 and what it's offering I decided to reinstall Witcher 2 to see how that played again. I did this especially because I did not like Witcher 2. I had no issues with Witcher 1. That played completely differently though. Witcher 2 and 3 from videos follow the same style of gameplay. In W2 I got to the first major city/town area and decided enough was enough for me and uninstalled it. I didn't touch the game again until today almost 2 years later. That is how much the controls were bothering me and not at all clicking with me. Thankfully I got it in a sale for under $10. Between that playthrough and the little messing around I did after re-installing today my playtime is 10 hours. I think that's enough time to determine if you like how something plays. I'm talking about control wise specifically because that my was issue. Something about that game did not work for me. How the game played from when when I pushed buttons on the controller or keys on my keyboard for walking to combat, etc. Not the story, inventory system, potion system, etc. The actual interaction with the game. I've read other people having similar issues with the game.

This was going to be a determining factor in me finalizing my purchase on a new graphics card. Which I'm kinda iffy about in general because I'm not totally sure I need one at the moment. What I have now is allowing me to play Dragon Age: Inquisition with most settings in a mix of high and medium combinations with a frame rate that I fine acceptable at 1440x900. W3 is what makes the deal (a GTX 960 which would replace a GTX 560) hard to pass up (a card with the game) but if I'm looking at a repeat of Witcher 2 control wise that changes things and might as well not even be getting the game with the purchase.
 
I think I read that the third game plays better with a controller, similar to how Witcher 2 plays. I thought M&KB were fine in that though. I can't recall who it was that said it but I suspect it was IGN.
 
I've had the PC collector's edition pre-ordered for almost a year now, but it only occurred to me now to ask, do we know if it will contain a digital copy of the game? I don't have a optical drive in my system and while they're really cheap, I don't really intend to get one either.

Have we heard whether it will come with a Steam or GOG key or something?
 
Inquisition's fault is the art, not the tech, which is glorious. I actually like how Frostbite 3 handles foliage more than RED Engine 3, but one is true open world and the other is not. Still. A little bit stronger AO on grass I think would work wonders for TW3. Or an equivalent shader to give the illusion of depth shading on the more obvious foliage bilboarding.
 
I've had the PC collector's edition pre-ordered for almost a year now, but it only occurred to me now to ask, do we know if it will contain a digital copy of the game? I don't have a optical drive in my system and while they're really cheap, I don't really intend to get one either.

Have we heard whether it will come with a Steam or GOG key or something?
A physical copy included with a GOG key might cost you double the normal asking price...
 
So I saw that this trailer uses footage from the sword of detiny trailer (which had Hairworks and ultra settings on).

This scene shows off what Hairworks will look like on Geralt (individual strands):


And this scene shows off what the Bokeh on Ultra will most likely look like (notice the shape):


Otherwise High, what this trailer is basically made up of / console quality, seems to have a normal Gaussian DOF and bog-standard physicalized hair fins:


And if Ultra does not have these obvious settings (those individual hairstrands or the bokeh), then we can definitely say the game has be "downgraded."

The Bokey dof (if it is that) is hideous, just wow at how ugly it is.
 
I've had the PC collector's edition pre-ordered for almost a year now, but it only occurred to me now to ask, do we know if it will contain a digital copy of the game? I don't have a optical drive in my system and while they're really cheap, I don't really intend to get one either.

Have we heard whether it will come with a Steam or GOG key or something?

I pre-ordered the standard PC edition. It's only going to come with DVDs. No digital edition for me, not for Steam or GOG.

If there's no mention of an extra digital key in the collector's edition contents, it might be the same deal.
 
Amazing trailer, but I didn't care much for copying the smooth-talking female infomercial style of the GTA V trailers.
It does seem to work, though. Lookit this thread size and all the other games that copy it. Seems the best way to convey what your open world game is about so far to me.
 
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