Witcher 3: Official Gameplay Trailer

It does seem to work, though. Lookit this thread size and all the other games that copy it. Seems the best way to convey what your open world game is about so far to me.
It does, it's just a bit too close for my liking. Throughout the whole trailer, I was thinking of GTA V more than The Witcher 3.

I just associate this style of trailer so much with Rockstar (and apparently Ubisoft does this too now, apparently), it's jarring.
 
It does, it's just a bit too close for my liking. Throughout the whole trailer, I was thinking of GTA V more than The Witcher 3.

I just associate this style of trailer so much with Rockstar (and apparently Ubisoft does this too now, apparently), it's jarring.

I pointed this out earlier, but EA does it too.

I'm not a fan of it myself. I don't think it fits this style of game at all.
 
I know what you mean. None of these trailers can really get away from the influence.
It is genius marketing, though, who wouldn't want their game mildly associated with one of the most successful games of all time?

Just because it's good marketing doesn't mean I have to like it, though. Just have to get over it. :)

It's just the style I take issue with, the actual gameplay content of the trailer was mind-blowing.
 
It is genius marketing, though, who wouldn't want their game mildly associated with one of the most successful games of all time?

Just because it's good marketing doesn't mean I have to like it, though. Just have to get over it. :)

It's just the style I take issue with, the actual gameplay content of the trailer was mind-blowing.
Yep, I'm right there with you on everything said.
 
Inquisition's fault is the art, not the tech, which is glorious. I actually like how Frostbite 3 handles foliage more than RED Engine 3, but one is true open world and the other is not. Still. A little bit stronger AO on grass I think would work wonders for TW3. Or an equivalent shader to give the illusion of depth shading on the more obvious foliage bilboarding.

You also have to consider Inquisition still had to deal with last-gen consoles. Battlefield 4 (and even 3 to be honest) may have been built for current-gen, then ported to last gen, but that's not the feeling I got looking at Inquisition. I could be wrong.

Anyway, point is, other than Bloodborne Witcher 3 is going to be the first RPG specifically built for current-gen.
 
Maybe the video but that looks poor, if that's the PCversion the console versions must look like shit.

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This is a weird post. That DA:I gif doesn't really do your argument any favours, and how is AC: Unity even in the same ballpark of open-world as Witcher 3?

I try not to get involved in visual discussions but I couldn't help myself.

EDIT: Opinions, of course.

The fact he thinks that Dragon Age Inquisition gif is something special makes me scratch my head. I own DAI and it really is quite a nice looking game, it's not that it is bad looking by any means, but even The Witcher 2's forests around Flotsam look better than that forest gif from DAI (or any of the forests in the game), and the forest environments shown in The Witcher 3 are on a different level altogether.
 
Everything else looks great but the language seems a bit contemporary for its time period?

It follows the same style/prose as the books. The simple fact is that even if incorrect for the "time period", The Witcher wouldn't be The Witcher if it was in some "older" style, like say, Shakespearean.
It works fine for Dragon's Dogma, but it wouldn't work for The Witcher.
 
Amazing trailer that provided a lot of hype on top of insight into what you actually do in the game. Might have just sold me, to be honest. Never played any of the games...
 
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Also I don't think the Witcher 3's foliage looks as good as Frostbite's.
It looks like it moves really well in the footage though it has some shortcomings and inconsistencies. It seems more flatly lit in general, like you see the billboard nature of them in W3. Not sure if it's the dynamic lighting vs the static we've seen in Frostbite, but indeed W3 has less impressive light however it was accomplished.
 
Everything else looks great but the language seems a bit contemporary for its time period?

Well the only real way to fix that would be to play the game in Polish.

But when talking about fantasy settings, doing what they're doing is pretty much the best way to make it relatable. You can't really have characters speak English (or any other language) as it was spoken in the real 13th century because no one would understand it today (plus, pronunciation back then sounded more like Amreican/Irish anyway). Unless you go that far and subtitle a game/movie, there's really no right answer.

Shakespearean is a solution but very few people do it and it's probably hard as shit to pull it off. Final Fantasy XII (and other Matsuno games translated by Alexander O. Smith) is probably the best example in video games.
 
Well the only real way to fix that would be to play the game in Polish.

Not really. This is simply the language of the Witcher. Books are similar and that's what makes them easy to read or (for the lack of a better word) "realistic" because the world is very similar to ours even if it's fantasy.

EDIT: I played the first one in polish (native speaker here). It was fantastic and superior to every other dub (Witcher 1+2). The second one was already written in english and so both languages are on par but I felt like the polish one suffered because you had to adjust to english lip movements (and animations?). The third one is an international game and so english should be the main language. It's a shame for me because I already know it won't come close to the language of Witcher 1. It just has the feeling of polish culture written all over it when you here the NPCs talk. Something you can't translate 1:1 because of the amount of words etc.
 
I love the background song in the trailer that starts at 3:30, so atmospheric...hopefully CDP will release it. The OST to this game is going to be something exceptional.
 
It looks like it moves really well in the footage though it has some shortcomings and inconsistencies. It seems more flatly lit in general, like you see the billboard nature of them in W3. Not sure if it's the dynamic lighting vs the static we've seen in Frostbite, but indeed W3 has less impressive light however it was accomplished.

That's simply not true. There's absolutely nothing 'flat' about this lighting. Quite the opposite actually. The lighting and the way it interacts with the materials is fantastic. There are plenty of shadows, depth and contrast in these scenes as well.

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It's just my opinion mann. I've seen enough of BB to know that it's combat would feel lethargic to what I've played on TW2. Forget my inferior opinion since I haven't played BB and base my opinion on in-depth observation. How about those who have played BB and TW2. Any thoughts on the combat? It is you who I (we) want to hear from. People seem afraid to speak up on these two titles. They don't want to pit them against each other.

Lol the games are nothing alike dude
 
I think I read that the third game plays better with a controller, similar to how Witcher 2 plays. I thought M&KB were fine in that though. I can't recall who it was that said it but I suspect it was IGN.

Normally I'm okay with keyboard and mouse. Something about how Witcher 2 plays didn't work for me. I went back and forth between that and the xbox 360 controller. I never got to a point where I wasn't frustrated. Forget about comfortable. This is actually unique for me. I've never had a game where the controls were the thing that stopped me from enjoying let alone playing what I could see was a well done game in other aspects.

I just wish I knew things would be different in Witcher 3.
 
Everything else looks great but the language seems a bit contemporary for its time period?


the books also sound/read like that...so yeah...the expressions are modern. can be off-putting sometimes.

then again, same thing with basically any fantasy game out there. majority of audience are teens/kids, you don't wanna go all-out anglo-saxon on them.
 
Looks nice and the narrator says the right things, but I still remain skeptical. Generally when developers move to open worlds like that their games become a mile wide and an inch deep. It will be interesting to see if CDPR can buck that, but I am not holding my breath.
 
Watched the video again and actually paid attention to what it's saying. To the uninitiated the video's greatest aspects are the footage it shows and describing the setting. Otherwise it just sounds like "we're describing an RPG." Other than that some might come off thinking it's like Monster Hunter, which it isn't. I remember one person on GAF immediately compared Witcher 3 to Monster Hunter after seeing the E3 footage, when the similarities between them are superficial at best.

I actually think it might be better to describe the witchers as sort of like the SPARTAN 2's from Halo, lore-wise.

Also, does anyone else think the NPCs in these videos seem to behave and move more like they did in Witcher 1 rather than Witcher 2? Maybe it's because most of Witcher 2's environments aren't as populated as Witcher 1's, or as big. Man, I think I am going to reinstall both previous games, possibly even delaying starting up Witcher 3 when it's release date comes.
 
Normally I'm okay with keyboard and mouse. Something about how Witcher 2 plays didn't work for me. I went back and forth between that and the xbox 360 controller. I never got to a point where I wasn't frustrated. Forget about comfortable. This is actually unique for me. I've never had a game where the controls were the thing that stopped me from enjoying let alone playing what I could see was a well done game in other aspects.

I just wish I knew things would be different in Witcher 3.

In regards to KB/M, I don't think things will be different at all. Alarm bells have been going off in my head pretty hard when they've stated numerous times, even Gamestar who played a most recent build only a few weeks ago, that the KB/M controls are still being worked on and are currently about on-par with TW2.
I'll be lucky, because I thought TW2 controlled just fine with M/KB (And vastly superior to Gamepad, which I couldn't stand). Although it definitely had much room for improvement, which I was hoping they would focus on, but it appears clearly not. It's shaping up to be about on-par control wise as TW2.

However it appears Gamepad support has been vastly improved. So if you don't mind playing with a Gamepad, then you'll probably get a pretty clean experience there and most likely greatly improved over TW2.
 
I'm gonna try to get finished with Skyrim before playing this game. I have a feeling I'll have less of a desire to play Skyrim after Witcher 3.
 
the books also sound/read like that...so yeah...the expressions are modern. can be off-putting sometimes.

then again, same thing with basically any fantasy game out there. majority of audience are teens/kids, you don't wanna go all-out anglo-saxon on them.

I don't think this is a question of audience, most people playing this will be adults.
Kids these days play Minecrafts and the like
Stay true to source material is a good thing, not to mention that normal modern english is less distracting.
 
For everyone speaking german, Gamestar analysed the trailer with the guy who played Witcher 3 for two days.
Not through yet but it has some interesting bits.

Most interesting thing he said is that you can definitely feel that they played a lot of dark souls (talking about the combat system ~ around 23rd minute).
IGN did a similar "rewind" breakdown but the gamestar guys seem to dig deeper.
My German is a bit rusty (haven't continuously spoken it for a decade) but around the 12 minute mark they discuss that depending on the events unfolding, there are 4-6 additional large areas.

Earlier in the video they addressed the towns/cities "support areas" as that's something the devs paid attention to, which makes sense to me. The people living in the urban areas need more than housing which is typically the only thing shown in games. A infrastructure is in place, clothing, food, sewers, vineyards, fields being harvested, fishing boats, etc etc.
The environments are detailed, the goal was to make the world feel alive and detailed as much as possible. For example, NPC's have a lot of clothing variety, wear jewelry etc etc...
 
In regards to KB/M, I don't think things will be different at all. Alarm bells have been going off in my head pretty hard when they've stated numerous times, even Gamestar who played a most recent build only a few weeks ago, that the KB/M controls are still being worked on and are currently about on-par with TW2.
I'll be lucky, because I thought TW2 controlled just fine with M/KB (And vastly superior to Gamepad, which I couldn't stand). Although it definitely had much room for improvement, which I was hoping they would focus on, but it appears clearly not. It's shaping up to be about on-par control wise as TW2.

However it appears Gamepad support has been vastly improved. So if you don't mind playing with a Gamepad, then you'll probably get a pretty clean experience there and most likely greatly improved over TW2.

Its hard to say since I dont think the gamestar guy really identified any specific issue with KB/M, just that it "feels like TW2" and that "controller feels superior"... which can be totally colored by a preference of one vs the other. Similar to how you say KB/M is vastly superior in W2, while many folks will highly reccomend a controller. Likewise, I've recently learned that a lot of PC players love Arkham combat with a KB/M, while it feels clunky as shit to me and its the very reason I started using controllers on my PC.

I do agree that the way they havent shown them at all is cause for concern.
 
Its hard to say since I dont think the gamestar guy really identified any specific issue with KB/M, just that it "feels like TW2" and that "controller feels superior"... which can be totally colored by a preference of one vs the other. Similar to how you say KB/M is vastly superior in W2, while many folks will highly reccomend a controller. Likewise, I've recently learned that a lot of PC players love Arkham combat with a KB/M, while it feels clunky as shit to me and its the very reason I started using controllers on my PC.

I do agree that the way they havent shown them at all is cause for concern.

Yea that's another thing. It's very possible that the Gamestar journo has a preference in general for Gamepads and therefore didn't think much of KB/M.
Naturally it's a preference based thing, and I for one won't touch a gamepad unless I'm absolutely forced too. I'm in that category of people who will still play an Arkham game with KB/M because I think it feels better.
However it's more just that I was hoping they'd take the opportunity to improve the controls even further, and it's difficult to not feel worried when all the journalists are going on about how improved the Gamepad is, yet they've appeared very shy about KB/M.

Guess we can't know for sure until we try, they have tried to be reassuring somewhat and state they are working hard to fine-tune KB/M controls right up to release. I just hope it is so, I'd love nothing more then for my fears to turn out pointless.
 
Yea that's another thing. It's very possible that the Gamestar journo has a preference in general for Gamepads and therefore didn't think much of KB/M.
Naturally it's a preference based thing, and I for one won't touch a gamepad unless I'm absolutely forced too. I'm in that category of people who will still play an Arkham game with KB/M because I think it feels better.
However it's more just that I was hoping they'd take the opportunity to improve the controls even further, and it's difficult to not feel worried when all the journalists are going on about how improved the Gamepad is, yet they've appeared very shy about KB/M.

Guess we can't know for sure until we try, they have tried to be reassuring somewhat and state they are working hard to fine-tune KB/M controls right up to release. I just hope it is so, I'd love nothing more then for my fears to turn out pointless.

The Gamestar guy also says in the trailer analysis that KB/M is not bad he just liked gamepad more. He said he used his mouse in the menus (the game instantly changes input method as soon as you use gamepad or KB/M) and the gamepad for gameplay. I played my first playthrough of W2 with KB/M and the second with a 360 controller, imo it's really just a preference thing.
 
I still need to play Witcher 2. I bought it on 360 two years ago and never played it! I think I'll go through it once I am done with Bloodborne.
 
The Gamestar guy also says in the trailer analysis that KB/M is not bad he just liked gamepad more.

Oh cheers, I couldn't watch that one since it was all in German. Well that's slightly uplifting.

Also now you mention it I do recall the part where they mention the Menu's definitely felt better with a Mouse.
Hope dies last I guess, hopefully they know the PC audience is counting on them and will pull out a decent job with the controls. Thanks for making me feel a little better :)
 
Did a search on difficult level the game will offer and come up with an awesome feature the Dark difficulty will offer - Permadeath, damn i don`t know what difficulty to take.
What interests me is how the enemies and monsters will be on Hard and beyond if their stats are not scaling.

http://www.vg247.com/2015/02/05/dark-difficulty-and-permadeath-how-hard-is-the-witcher-3/

We've had conflicting reports on whether Dark Difficulty still has permadeath or not.

The differences between Normal and Hard: Enemy HP remains the same but they will deal more damage. Enemies are more defensive. You'll encounter more of them in groups (instead of 2 bandits, you'll fight 4 or 5), and Geralt's health won't regenerate while meditating, you can only regen by using food/potions.
 
We've had conflicting reports on whether Dark Difficulty still has permadeath or not.

The differences between Normal and Hard: Enemy HP remains the same but they will deal more damage. Enemies are more defensive. You'll encounter more of them in groups (instead of 2 bandits, you'll fight 4 or 5), and Geralt's health won't regenerate while meditating, you can only regen by using food/potions.

Thanks for the info, wounder what the difference will be between Hard & Dark.
 
I hope they manage to get the PS4 version running at a solid 30fps. I was very impressed with how well the 360 version of TW2 ran, so I have faith in these guys.
 
gtx 900 series cards coming with free copies of Witcher 3 btw, my friend just bought a 980 last weekend and got a code for the game too

I'm not that concerned with my 760 as I'm ok with "lower than Ultra settings". I'm more concerned about my i5 750 choking to death with this game :D Even then it's kinda non issue as I can't afford PC upgrades at this time so either it works and is playable or doesn't.
 
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