..and the Steam Deck, Legion Go and ROG Ally? The handheld market is opening up bigger than it has ever been.It is weird how there basically aren't any handhelds anymore, unless you count the switch.
Ok but the psp and Vita had different games compared to console. With these new handhelds I’m sure Sony and Microsoft want the software in the same ecosystem between consoles and portable. So yea wolverine might run 60 fps on console and 30 fps on portable but what are the compromises for console in terms of visual aesthetics. There’s a big difference between GTA on psp and GTA on ps2. They were two different games designed for each hardware.Did they stagnate for Vita and PSP? Won’t happen unless (if true) these handhelds are an integrated part of another unit that only stands as a way to connect to a TV, IE the Switch with the dock.
Consoles will always be ahead of handhelds, as an example, PC with Steam Deck. And, yes I am referring to PC as a console in this context. Steam Deck is cool and convenient, but in no way does it degrade pr stagnate the graphics on PCs.
The only way this would come to fruition is if all the big 3 go fully handheld…never gonna happen.
Yes, if you thought Seres S stagnated graphics/tech/ambition, wait til MS drops a giant wet shit with a goddamn handheld being the lowest common denominator.
I don’t think it will be that way. I feel it’s going to be the same way it was with the older handhelds. Maybe a tiny amount of the same games with maybe worse performance on the handheld, but most will likely be exclusive to the each system. Or, there might be a sort of reverse remote play where you can stream your handheld to the console and tv. Then again, who knows really. LolOk but the psp and Vita had different games compared to console. With these new handhelds I’m sure Sony and Microsoft want the software in the same ecosystem between consoles and portable. So yea wolverine might run 60 fps on console and 30 fps on portable but what are the compromises for console in terms of visual aesthetics. There’s a big difference between GTA on psp and GTA on ps2. They were two different games designed for each hardware.
Ok but the psp and Vita had different games compared to console. With these new handhelds I’m sure Sony and Microsoft want the software in the same ecosystem between consoles and portable. So yea wolverine might run 60 fps on console and 30 fps on portable but what are the compromises for console in terms of visual aesthetics. There’s a big difference between GTA on psp and GTA on ps2. They were two different games designed for each hardware.
So mobile being the death of consoles is actually true.
We just worded it wrong. It's actually portable.
It's not an amd handheld like the steam deck, just snap out of this amd nightmare bs, Arm is coming to clean it's mess.
I don't think it's a precursor to lower graphic fidelity in future games. I think it's more options to play in a busy world/life. For example, the Playstation Portal is still sold out everywhere. That little handheld went from who needs or wants this thing to months of availability issues.
However, the dedicated handhelds have to have the ability to tweak settings to help developers optimize for several different systems (which they already kind of do for the PC market).
I like the option and prefer consoles. I've purchased almost every Sega/Sony/Nintendo handheld they created, but it was a supplement over a replacement. I don't game as much as I used to, so a small streaming device would be okay for me, but I no longer need or want a dedicated handheld. I do like the option to do so, however. And the x86-based handhelds are a nice way to get into PC gaming without having to build or buy a PC.Well, streaming potentially eliminates this conversation, but gamers are not as happy to stream as video or audio users. If gamers were content with gaming too intensive for their hardware just being kicked over to beefy cloud boxes and streamed to them, then A) everything's fine and we don't need to worry about our consoles ever having enough power ever again, but B) we'll practically never need a new console again since all we'll ever need is a strong internet connection. However, hardcore gamers have so far rejected streaming and light-duty gamers have not been motivated to sign up for streams, and no game has been so l33t that it demonstrates conclusively "the power of the cloud" in graphics performance, so we're not there.
The idea is that you wouldn't have a "dedicated handheld", or at least not one with a ghetto'ized library. You would buy whatever form factor fits you best (do you like set-top boxes or handheld devices?) and then all the games of that ecosystem would work on both platforms, and you as the consumer would just weather the differences in performance or whatever other compromises you might bet in a handheld. Like Stream Deck, one game for all hardware, be it a $3000 PC or a cheap handheld.
The OP's concern here is that games will have to be made "for the handheld" rather than just "made", and so anything that would have an issue on the portable would be cut or simplified for both versions of the platform so that there's not the complication of a "good" and "bad" version; they'd both be "fine" but they'd be the same. So you wouldn't get crazy graphical features or advanced physics or groundbreaking AI because the portable conceivably couldn't handle it (and the game maker wouldn't see streaming as a viable option for the portable.) They'd cut their vision back instead of cutting back one of the versions.
...Personally, though, I'm not that worried. Scaling and modularity can do a whole hell of a lot, in fact nothing's really stopped it so far. This has not been a great gen, IMO, but for other reasons than just "power".
If they do that -- and given their poor market position -- my hope is other third party devs would just ignore the platform and focus on PS6/PC.Yes, if you thought Series S stagnated graphics/tech/ambition, wait til MS drops a giant wet shit with a goddamn handheld being the lowest common denominator.