PS6 Portable - what would you like to see?

It sounds like it won't even be powerful enough to play PS5 games at 30 fps.

This thing is going to flop. Devs will revolt eventually.

If you watch the videos it clearly states PS6 games will run better than PS5 BC on handheld. This is only something they are doing to prepare for PS5 BC on the handheld, not PS4 BC or PS6 games.

Very small chance of Devs revolting because they add new sku's all the time like Series S, Switch 2, Steamdeck and now probably Steam Machine. But I see why some people keep saying this and wishing it to happen
 
Commitment, but I expect none given Sony's track record.

PSVITA - sent out to die, supported only by indie devs.
PSVR - same as the above
PSVR2 - same as the above

Unless they figured out a way to milk GaaS whales or to spread their woke message with it, it will be another device that they will release and forget it exists.


Yeah none of those had a shared library with the console. This handheld doesnt need studios making new games, doesnt have proprietary memory and has a normal 4 shoulder button controller unlike vita and psp.

Its like what steamdeck is to a steammachine/Steam account etc.
Its only gonna add to their console sales as a handheld, not be a separate ecosystem, its gonna be a PS6.

But Im sure it will have its negative sales news, but it will probably outsell Steamdeck and Steammachine in about a year and only add to PS6 console sales overall in markets that want handhelds
 
OLED Screen with VRR

Battery life of 4 plus hours

Hall effect sticks or whatever the best is.

Good all round system.

Still have my day one vita and psp so I'm hoping this joins the ranks of my psp and vita.

I hope they put the power socket in the right place lol. Ill take a 1080p screen to save on battery.
The specs from the rumours seem pretty good
 
Yeah none of those had a shared library with the console. This handheld doesnt need studios making new games, doesnt have proprietary memory and has a normal 4 shoulder button controller unlike vita and psp.

Its like what steamdeck is to a steammachine/Steam account etc.
Its only gonna add to their console sales as a handheld, not be a separate ecosystem, its gonna be a PS6.

But Im sure it will have its negative sales news, but it will probably outsell Steamdeck and Steammachine in about a year and only add to PS6 console sales overall in markets that want handhelds
It still needs devs to spend time and resources optimising a portable version and not all games will have a portable version, Sony can't mandate that, so very few will ever go through the trouble.
 
Will Sony mandate all PS6 games be able to run on this? If so it's a bigger blunder than the Series S for the technical ceiling height.

So my biggest want is Sony allowing people to make PS6 console games that cannot run on the handheld. Has that ship already sank?
 
It still needs devs to spend time and resources optimising a portable version and not all games will have a portable version, Sony can't mandate that, so very few will ever go through the trouble.
Sony wouldn't tell devs that next gen hardware CPUs will have 8 Threads, so adjust accordingly, if they were not planning to mandate Canis support.
 
Will Sony mandate all PS6 games be able to run on this? If so it's a bigger blunder than the Series S for the technical ceiling height.

So my biggest want is Sony allowing people to make PS6 console games that cannot run on the handheld. Has that ship already sank?
Canis is theoretically, especially when docked, more powerful than a Series S.

16 RDNA5 CU on Canis vs 20 RDNA2 CU on Series S. Canis will have 24 GB LPDDR5X ram vs 10 gb gddr6 on Series S. Canis has 192 bit bus, so it can go with slower but greater amounts of DDR Ram. More than good enough for 1080/60.

On the other hand, the delta between Canis and Orion is much bigger than the delta between Series S and X as the Series S had the same CPU as X.

Sony will need to mandate support regardless, if they want it to succeed as handheld or a PSTV style cheap entry point Canis console.
 
Forget it if it's a bulky Switch/Steam Deck kind of design.

A console of the size of the original PSP is what truly would turn my head. Otherwise I'm happy to keep to the switch 2/deck combo.
 
It still needs devs to spend time and resources optimising a portable version and not all games will have a portable version, Sony can't mandate that, so very few will ever go through the trouble.
For most cases, every game with a Xbox Series S version should run on it. Developers will support the current Xbox consoles for, at least, 2 years into next generation.
 
Last edited:
Probably just me, but i want glassless 3D display.

And a big team to Remaster as many games in 3d as possible (3rd&1st party) starting on release day with all the ps3 games that had support for it (motorstorm and uncharted e.g.)

And sony should release exclusive 3D games on it of course.

With PS5 and PS6 games being playable, it would have a massive library.
 
Last edited:
Canis is theoretically, especially when docked, more powerful than a Series S.

16 RDNA5 CU on Canis vs 20 RDNA2 CU on Series S. Canis will have 24 GB LPDDR5X ram vs 10 gb gddr6 on Series S. Canis has 192 bit bus, so it can go with slower but greater amounts of DDR Ram. More than good enough for 1080/60.

On the other hand, the delta between Canis and Orion is much bigger than the delta between Series S and X as the Series S had the same CPU as X.

Sony will need to mandate support regardless, if they want it to succeed as handheld or a PSTV style cheap entry point Canis console.
I would certainly hope so. But like you pointed out, it's the delta between the handheld and the TV box that is the concern.
 
Free cloud saves that can transfer from my PS5 to my handheld PS6. This is what I love about Steam. I can play on a PC and shutdown only to instantly pick up where I left off on my Steam Deck.
 
Then I'm out, I want something that can fit in a pocket.
Did you really think a handheld more powerful than a Series S or the Xbox Ally X would fit into the size of a PS VITA? Not even Nintendo could do that with their ARM64 chip and Switch Lite.

Only thing that fits into your pocket is a phone, with Remote Play. Maybe check out the AyaNeo gaming phone.
For most cases, every game with a Xbox Series S version should run on it. Developers will support the current Xbox consoles for, at least, 2 years into next generation.
More like 7 years at least, cross gen is never going away.
I would certainly hope so. But like you pointed out, it's the delta between the handheld and the TV box that is the concern.
I think if there's one company that can force dev support, it's Sony, due to their global brand leverage. But even that has limits.

I think each major company can mandate two SKUs for devs at most. A third SKU will piss off so many devs and make them either reconsider or do bad rushed work.

So from the looks of it, MS will NOT be mandating handheld support. They are simply using scalable Xbox PC SKUs with three tags, Playable on Handheld, Mostly Compatible, and Handheld Optimized. They won't be using fixed spec hardware for handheld either, just scalable hardware that iterates and improves every year or 18 months.

So MS will either have mandatory support for a S tier SKU, basically Magnus X and Magnus S, but not mandatory support for Handhelds. Or they may just do one single Magnus SKU but have devs do three presets, 1080, 1440, 4k. That way they could refresh hardware every AMD gen that fits into those three presets.

But Sony will be doing the two SKU fixed spec strategy so definitely mandated support.
Free cloud saves that can transfer from my PS5 to my handheld PS6. This is what I love about Steam. I can play on a PC and shutdown only to instantly pick up where I left off on my Steam Deck.
Only Xbox and Steam/Epic offer free Cloud Saves. Don't think Sony will get rid of the paywall over cloud saves. Gets even more interesting if MS gets rid of online paywall with Magnus. So Sony would be charging for both online multiplayer and Cloud saves.
 
Cross-gen with PS5, maybe. Xbox Series will stop being viable way, WAY quicker.
Not for 98% of the games. And the way Xbox ecosystem works, Series Consoles will be streaming whatever Magnus exclusive games well into 2040. Hell, even Xbox One consoles will be streaming Magnus games.
 
Yes for 98% of the games. The Resident Evil 4 remake and Street Fighter VI didn't even release on Xbox One in 2023.

Not relevant to what we're talking about.
The Series S is far superior to Xbox One consoles, so different situation at play. Especially when you have Nintendo Switch 2 and Canis still in the mix.

It kinda IS relevant because streaming the few Magnus gen exclusive games keeps the Series S consoles ACTIVE, and high enough active userbase means devs of most indies, AA, and some AAA games more willing to do native builds for Series users.
 
I don't know why it would be better. The issue is that the portable is slower than a Base PS5 enough that Sony felt like they have to mandate extra support for it.
Because PS6 games would actually be designed to take advantage of the architecture and new tech that brings regarding AI upscaling. So Canis would be better for PS6 games than PS5 games even though less powerful than a PS5. Because it's only targeting 1080/60 and has tech that PS5 lacks.
 
- Big NPU (80 TOP) to support super powered NPC AIs for more immersive worlds and background simulations
- 20GB ram so that SLM can be loaded into the NPCs
- LPDDR6 , 192 bit bus for 340GB/s
- dock + cooling infra to allow docked mode to be 2x increase in clocks and performance
- 20 CUs + RDNA 6 so that effective tflops = 6-7TF handheld form
- OLED screen
- Back buttons
 
Last edited:
The Series S is far superior to Xbox One consoles, so different situation at play. Especially when you have Nintendo Switch 2 and Canis still in the mix.
It obviously isn't in relation to their respective successors, though? Also, again, it's more about being economically viable than being possible specs-wise. Just ask yourself why so many indie, AA and cross-gen AAA games were skipping the Wii U when it was a powerful enough system to target.
It kinda IS relevant because streaming the few Magnus gen exclusive games keeps the Series S consoles ACTIVE, and high enough active userbase means devs of most indies, AA, and some AAA games more willing to do native builds for Series users.
Wishful thinking, start accepting the fact that this is not going to be the case.
 
I only want a few things:

  • Unlike joycons, put in actual good ergonomics.
  • TMR sticks to prevent any stick drift
  • Backwards compatibility with PS4-PS5 games.
  • Emulation for PS1-PS3 games (PSP & Vita lower priority), and increase the pace please.
  • Local streaming from your bigger console
  • Also would like if cloud saves weren't a sub cost.
Graphics are stagnating as hardware costs rise, so just scale the games down to work on it.
 
Great, another generation of "1080p only?" comments incoming.
I think as long as they have hardware that can provide 1080/120, 1440/120, and 4k/120 either natively or using FSR with multi frame gen, it's fine by me.

Anything over that is overkill, nice to have but not critical. All these techniques will be refined so much, that it wouldn't be much different to native.

I just want to see Magnus and Orion based Cloud streaming badly, once Sony expands their Cloud. We are so close to the promised land, proper complete ecosystems.
 
It still needs devs to spend time and resources optimising a portable version and not all games will have a portable version, Sony can't mandate that, so very few will ever go through the trouble.
They can mandate that all PS5 games [released after a specific date] must be available for the PSP as well.
 
Last edited:
Canis is theoretically, especially when docked, more powerful than a Series S.

16 RDNA5 CU on Canis vs 20 RDNA2 CU on Series S. Canis will have 24 GB LPDDR5X ram vs 10 gb gddr6 on Series S. Canis has 192 bit bus, so it can go with slower but greater amounts of DDR Ram. More than good enough for 1080/60.

On the other hand, the delta between Canis and Orion is much bigger than the delta between Series S and X as the Series S had the same CPU as X.

Sony will need to mandate support regardless, if they want it to succeed as handheld or a PSTV style cheap entry point Canis console.
One glaring omission here is power. As in, even docked this thing will be starved for power to even get a whiff of that kind of performance.
This thing lines up more with an Xbox Ally X than anything. 16cu RDNA 3.5, 24GB LPDDR5X RAM, but has a 256 bit bus. And uh, 30-35 watts of juice.

Series S still stomps that thing out despite 2x RAM and 2x the tflops...just by virtue of not being a handheld, lol.

Maybe RDNA5 will have a bunch of extra secret sauce, but unless Sony is fine with a < hour battery life on this thing, expectations need to be severely tempered here.
 
Top Bottom