With Wii-Cafe, is it time for Mario and classic Nintendo franchise to evolve?

CoffeeJanitor said:
DOOOMED-1.png

And how do you feel about that?
 
Faddy said:
People put stock in Sales-Age because they realise they are only one person. You can base your opinion of whether a game is good solely on your opinion but then you can't account for the fact that your opinion is in the minority. Sales can be affected by publishers having massive advertising budgets but ultimately they are determined by reviews and word of mouth. Some great games slip through the cracks but in reality quality and sales are heavily correlated.
.

I was with you until the very last sentence. I don't for a second believe that high quality ( and what I'm assuming you mean ) high sales are correlated, unless you mean randomly and/or inversely ( obvioulsy not 100% ).

Too much in this industry is based on marketing and marketing alone, take a shit game and "convince" the majority that it's the best thing since sliced bread and you can rest assured it'll sell those millions. Which also subsequently leads to the opinion of the majority not mattering at all when it comes to quality.

Tell me tomorrow that Pirates of the Carribean 15 broke a billion in the box office and I wouldn't doubt you nor would I for a second think it's a good movie.
 
Corky said:
I'm baffled. Are you people gamers or shareholders of nintendo ltd?

why is the "sale-age" card always brought up? Which sane gamer puts soo much weight on the fact that a games "sold" well rather than was good?

'Yes yes yes, I know good visuals and a game being good doesn't go hand in hand all the time but wtf are these mario kart vs X comparisons? Again do you like Mario kart more than GT5/dirt/forza because it sold more or because you find it more fun? More often than not it seems it's the former that gives satisfaction to some people here.

I enjoyed Mario Kart. Not my favorite game, but not bad for a racing game. Dirt was good. GT5 doesn't interest me, and that series never has. I hated playing it on the PS2, so... figured out I wasn't much of a simulation racer.
 
Corky said:
Heh, glad you feel targeted even though my post wasn't aimed at anyone particular since there's a sea of people that have that mentality.
Again, no one here has this mentality. The one person who brought sales into the discussion used it to argue against the Nintendo games. It may be difficult for you to understand, but it is possible to keep subjective opinions (personal preferences) and objective fact (sales data) apart and only discuss one thing or or the other.
 
this particular discussion is especially humorous when publishers are publicly pissing themselves in fear when discussing trying to compete with nintendo's software.
 
beelzebozo said:
this particular discussion is especially humorous when publishers are publicly pissing themselves in fear when discussing trying to compete with nintendo's software.

And they really shouldn't. So long as they create an audience on the system alongside Nintendo, then there's no reason everyone shouldn't be able to sell software and get along fine.
 
Vinci said:
I enjoyed Mario Kart. Not my favorite game, but not bad for a racing game. Dirt was good. GT5 doesn't interest me, and that series never has. I hated playing it on the PS2, so... figured out I wasn't much of a simulation racer.

But did you enjoy one over the other because of its sales data? Or because , you know, your opinion is that game x>y. That's what I'm trying to get across, maybe my first point might be taken as sales are totally irrelevant ( obviously they aren't ) but they are totally irrelevant to the quality of the franchise. Random example, you think all the money made from MW1 went to make MW2 better? If anything it went to make the game sell more. Which again doesn't matter squat to explain if a game is good or not.


Jokeropia said:
Again, no one here has this mentality. The one person who brought sales into the discussion used it to argue against the Nintendo games. It may be difficult for you to understand, but it is possible to keep subjective opinions (personal preferences) and objective fact (sales data) apart and only discuss one thing or or the other.


Again with the selfdefence, I read that dudes post and I disagree with him to 100%, and again I never pointed that finger at you. I made a blanket statement saying there are many people with those views, those were not aimed at you nor anyone in particular here. But I guess it's difficult for you to understand.
 
Corky said:
But did you enjoy one over the other because of its sales data?

Considering I bought and played it mostly before I even knew about its sales data, I'm going to have to say it had nothing to do with it. I enjoyed playing it with my best friend, my wife, and my kids. It was just goofy fun. But since I'm not a big racing fan, I tend to grow tired of even good racers within a month or so... and that's what happened there. And frankly, I never gave a damn how much Gran Turismo sold - I hated that game.

That's what I'm trying to get across, maybe my first point might be taken as sales are totally irrelevant ( obviously they aren't ) but they are totally irrelevant to the quality of the franchise.

No kidding. For what it's worth, Modern Warfare games can sell till the end of time, it still doesn't make me like them. The fact that SpaceChem likely hasn't sold amazing numbers hasn't stopped me from thinking it kicks most games' asses these days.

Random example, you think all the money made from MW1 went to make MW2 better? If anything it went to make the game sell more. Which again doesn't matter squat to explain if a game is good or not.

I couldn't care less. Honestly. What Activision does with the money stemming from its cash cow isn't my concern since I don't care about the series. Obviously it doesn't seem to bother many of its players - it keeps selling iteration after iteration.
 
Corky said:
I made a blanket statement saying there are many people with those views, those were not aimed at you nor anyone in particular here.
Well that's the problem, because I don't think it applies to a single post in this thread.
 
Vinci said:
Considering I bought and played it mostly before I even knew about its sales data, I'm going to have to say it had nothing to do with it. I enjoyed playing it with my best friend, my wife, and my kids. It was just goofy fun. But since I'm not a big racing fan, I tend to grow tired of even good racers within a month or so... and that's what happened there. And frankly, I never gave a damn how much Gran Turismo sold - I hated that game.

Well said.

No kidding. For what it's worth, Modern Warfare games can sell till the end of time, it still doesn't make me like them. The fact that SpaceChem likely hasn't sold amazing numbers hasn't stopped me from thinking it kicks most games' asses these days.

Yes I agree. Just as anykind of nintendo 1st party title might 200 million and believe or not ( yeah put down those graphs/sales data ) some people don't like them either. Just generally speaking.

I couldn't care less. Honestly. What Activision does with the money stemming from its cash cow isn't my concern since I don't care about the series. Obviously it doesn't seem to bother many of its players - it keeps selling iteration after iteration.

Again, I agree.
 
Back the fuck up:

Kaijima said:
All Nintendo needs is a couple of major new IPs to compliment their classic IPs massively upgraded for contemporary hardware. This is not mysterious, IMHO. The roadmap for the future is pretty clear and simple.

Nintendo, themselves, have already remarked on much of their actual Wii U output being based around new IPs. I think they get the point.

I clearly missed this and now I'm seventeen different kinds of excite. Nintendo going new IP crazy can only mean good things going forward. Not that I doubt you though, but is there a source for this?
 
I'd like to suggest something: Sales Agers, or people like me who casually follow data but don't get too wrapped up into it, enjoy tracking sales numbers and trends. It's a hobby. But I highly doubt any of them has based his or her own personal tastes on what sells and that's it. Yes, people are glad when a game they enjoy does well - that's natural. I wish SpaceChem would sell more (FFS, people, at least demo it!). If it were to, I'd likely get another game like it.

I don't care about sales first and games second. I don't care if there's another Modern Warfare or COD game, nor do I lie awake at night and wonder if there'll be another Gran Turismo or Metal Gear Solid. Angry Birds doesn't strike my fancy either.

So yeah, I think this myth about 'sales first, games second' when it comes to Sales Agers is just that... a myth. Just as I think Wii users unfairly judged HD fans as graphics morons who didn't care about gameplay. That was massively unfair, as many HD games have great gameplay.

Corky said:
Just as anykind of nintendo 1st party title might 200 million and believe or not ( yeah put down those graphs/sales data ) some people don't like them either. Just generally speaking.

Of course. And you know? I don't have an issue with you if you hate Mario Galaxy. I'm surprised by it since it seems to be liked by so many people on here, but I don't think you're a moron for it, or that you hate fun. What people derive from gameplay experiences varies, and I'm sick of being told that I'm doing it wrong for liking Nintendo or Minecraft or any other random game or company that I appreciate for this or that.
 
AzureJericho said:
I clearly missed this and now I'm seventeen different kinds of excite. Nintendo going new IP crazy can only mean good things going forward. Not that I doubt you though, but is there a source for this?
Pretty sure that's made up, or maybe they were talking about 3rd party support. Sorry, chief.
 
Vinci said:
I'd like to suggest something: Sales Agers, or people like me who casually follow data but don't get too wrapped up into it, enjoy tracking sales numbers and trends. It's a hobby. But I highly doubt any of them has based his or her own personal tastes on what sells and that's it. Yes, people are glad when a game they enjoy does well - that's natural. I wish SpaceChem would sell more (FFS, people, at least demo it!). If it were to, I'd likely get another game like it.

I don't care about sales first and games second. I don't care if there's another Modern Warfare or COD game, nor do I lie awake at night and wonder if there'll be another Gran Turismo or Metal Gear Solid. Angry Birds doesn't strike my fancy either.

So yeah, I think this myth about 'sales first, games second' when it comes to Sales Agers is just that... a myth. Just as I think Wii users unfairly judged HD fans as graphics morons who didn't care about gameplay. That was massively unfair, as many HD games have great gameplay.

Stop being so reasonable! :P

Edit: Awww... Well, it's not like I don't expect new things from Nintendo, but an acknowledgement and thoughts being exchanged on the matter would have been a pretty awesome step forward. We already had a pseudo confirmation that Nintendo is over-relying on their stable of franchises in that one Iwata interview where he revealed the list of things he thought weren't going optimally at Nintendo a while back, so it's only a matter of time until they get daring again.
 
Corky said:
Heh, glad you feel targeted even though my post wasn't aimed at anyone particular since there's a sea of people that have that mentality.

Jokeropia is incredibly defensive about Nintendo products.
 
Ebenezer said:
Was Forza on the Nintendo system to take sales form Mario Kart? It still won't be, but there will be triple A third party titles, and most importantly at least until 720/PS4 come out, they will be the best versions of those third party titles.

Mario Kart won't just be competing against racers, it'll be competing against Call of Duty. A real Call of Duty, not the Wii abomination. A 1080p 60fps dual screen Call of Duty. And Assassins Creed. And other 3rd party stuff of a quality in comparison to their competitors that a Nintendo console hasn't had since the SNES. Since 1995. 15+ years.

If you guys want to live in 1995 and prior and think Nintendo will be just peachy and everything will be fine and they don't have to update or change philosophy or anything than go ahead, but it's not 1995 anymore.

And again because you guys seem to just be skipping past every time I mention it. I'm not saying Nintendo games will suddenly bomb. But with titles other than Nintendos own that are worthy of purchase now on Nintendos console they won't have your wallet all to themselves and that is going to lead to lower sales than they have had for their 1st party software. No more 20+ millions. Those days are over.
Doesn't this entire idea greatly conflict with the DS, where Nintendo was still king of the hill but there were plenty of other options?
 
ShockingAlberto said:
Doesn't this entire idea greatly conflict with the DS, where Nintendo was still king of the hill but there were plenty of other options?

The thing about tat post that goes way against the grain is the idea that people will just up and lose interest in a Nintendo game because there are more options. That is so wrong it can't even be challenged. People want what they want, whose to say that they won't buy both this great pool of games and then some Nintendo developed/published titles on top of that? The quality doesn't go down because there's a greater quantity to pick from.
 
People cite Sales-Age because it MIGHT* mean, in the case of Mario Kart, that A TON of people actually like the game.

I think it's kind of egregious to look at even a small fraction of MKWii's sales (which would still be quite a number) and reason them as being misguided purchases. Can even a couple million people really regret buying the game?

Maybe the contradiction comes from Nintendo being known for making critically highly-rated games. But the contradiction is debunked when people realize that aside from being critically-sound games, Nintendo makes really fun games.

*what people think of MKWii is up to them of course, I just can't believe so many people would keep buying a game just to end up not enjoying it
 
To further fly in the face of the sales-dictate-tastes theory: I would happily trade the next Mario Kart for another Fire Emblem. Good lord that series is good.

EDIT: Hell, just give me half a Fire Emblem.
 
MisterHero said:
People cite Sales-Age because it MIGHT* mean, in the case of Mario Kart, that A TON of people actually like the game.

I think it's kind of egregious to look at even a small fraction of MKWii's sales (which would still be quite a number) and reason them as being misguided purchases. Can even a couple million people really regret buying the game?

Maybe the contradiction comes from Nintendo being known for making critically highly-rated games. But the contradiction is debunked when people realize that aside from being critically-sound games, Nintendo makes really fun games.

I think some people's issues, not the general public's mind you, is that Nintendo is very stale with some of their franchises. I don't know MKWii very well, but how much different is it from the other's in its franchise? What did it do to broaden the franchise? Was it simply just a case of changing the controls and including the wheel?
 
Vinci said:
To further fly in the face of the sales-dictate-tastes theory: I would happily trade the next Mario Kart for another Fire Emblem. Good lord that series is good.

EDIT: Hell, just give me half a Fire Emblem.

If Mario Kart goes further down the path of Wii than DS/N64 then I'd trade it for a new Star Fox, Sin & Punishment or StarTropics. :P
 
TheBranca18 said:
I think some people's issues, not the general public's mind you, is that Nintendo is very stale with some of their franchises. I don't know MKWii very well, but how much different is it from the other's in its franchise? What did it do to broaden the franchise? Was it simply just a case of changing the controls and including the wheel?
Did you play the game? While the direction the series has taken was not really to my liking, it certainly wasn't stale. It still has a lot of series standby stuff but it added a ton of stuff, too. Track design was wackier and items were more powerful. They added bikes, tricks, and other stuff.

Again, not my favorite game but it's absolutely awesome for when people are over.
 
TheBranca18 said:
I think some people's issues, not the general public's mind you, is that Nintendo is very stale with some of their franchises. I don't know MKWii very well, but how much different is it from the other's in its franchise? What did it do to broaden the franchise? Was it simply just a case of changing the controls and including the wheel?

Honestly? Yeah. That, and it's not intimidating. It doesn't use a bunch of buttons or have that competitive gamer vibe to it in commercials (though that's there in online matches sometimes, of course). The fact that it looks fun just helps.

EDIT: As for stale... I personally cannot imagine anything more stale than the core gamer market - at least as it's displayed in stores. Yes, you factor in DD and things open up nicely, but the mainstream consumer never sees that stuff. All they see is guns, race cars, and violence more often than not. It's just ridiculously homogenized in look and content to a large degree. That said, so is the Wii's store display, but that's due pretty heavily to what occurred this generation on both sides of the casual/core divide.
 
TheBranca18 said:
I think some people's issues, not the general public's mind you, is that Nintendo is very stale with some of their franchises. I don't know MKWii very well, but how much different is it from the other's in its franchise? What did it do to broaden the franchise? Was it simply just a case of changing the controls and including the wheel?
Interface is a very big deal. Arcade games used to be proof of this.

It sold more than the earlier DS release, which means even if was similar to the DS game, people who played the Wii version might not have played the DS game.

Both were different from Double Dash but some people complained it was too different.

Internet, even as questionable as Nintendo's, added usage to the games.
 
AzureJericho said:
If Mario Kart goes further down the path of Wii than DS/N64 then I'd trade it for a new Star Fox, Sin & Punishment or StarTropics. :P

I really liked the gameplay of the Wii version, I think it's the best in the series to be honest.
 
Gravijah said:
I really liked the gameplay of the Wii version, I think it's the best in the series to be honest.

I tend to view the Mario Kart series as each title improving upon the previous one.

SMK<MK64<MKSC<MKDD<MKDS<MKW

How some people consider the original game the best is baffling.
 
AbsoluteZero said:
I tend to view the Mario Kart series as each title improving upon the previous one.

SMK<MK64<MKSC<MKDD<MKDS<MKW

How some people consider the original game the best is baffling.
I can't even play SMK anymore.

I somehow suck at it now.. :(
 
Vinci said:
Define 'demo.'

Ubisoft did.

I just couldn't remember. I just recall when Miyamotos Zelda demo didn't work perhaps he was less eager to show any more this year.

In response to the topic, I don't know about having to change completely, but using some new tech and game mechanics would be nice. No, it's doesn't have to have fucking guns or blood or sex.

or better yet, some new IPs would be nice.
 
Jaded Alyx said:
Yeh well we get items they can't.

No, I just can't seem to friggin' steer properly anymore. WTF.

Yeah, it seems that the back-end of the karts swing out way more than what I remember.

I have the same problem with Super Circuit, so maybe its a mode 7 thing.
 
Gravijah said:
I really liked the gameplay of the Wii version, I think it's the best in the series to be honest.

OK, I guess I should be honest. MKWii is fun and has some great things going for it. I'm just bitter because I miss the long raceways and collision physics of MK64. It felt rewarding going through those long races and items actually had a potent hit behind them without feeling cheap or annoying like the winged blue shell & lightning.

There's also the idea that item payouts felt so much more even compared to "don't even think about getting a good defensive item if you're first or any good offense if you're 2nd or 3rd." Then there's the whole Bikes/Karts divisions which while not bad at a base level, when playing with experienced MKWii players, you're SOL if you aren't godlike with a bike. :lol
 
CoffeeJanitor said:
I couldn't even beat the fucking practice tutorial stage, Hardest game on the cube.


I think i never played GX to win something, because it would've been impossible, but only to stare in awe at the tracks and listen to the magnificent soundtrack

and what about story mode? lulz. I think I reached the level with the black bull dude and that was it
 
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