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Wizards of the Coasts Announces One DND

Finally. Now everyone can play D&D. This exclusive, elite club will not serve just the rich, powerful and privileged any longer.

Next we need to break down the elitism surrounding furries. Everyone can imagine they are a sexually deviant humanoid animal, regardless of race, sex or ability.
 

LordCBH

Member
Fuck that shit. House rules are there for good reason.

My one big gripe with 5e is how disgustingly easy they've made it. Combat basically starts, then is over in a round if you follow the challenge ratings. Absolute horseshit. 9 out of 10 times I double or trible monster HP, and you can bet monsters can crit. My players need to feel that they can die. That's when the exciting combat happens.

This obsession with making combat fast and easy is making it dull. What's the point of making and painting terrain and doing all this prep work with miniatures and all, if you hardly get to use them?

I love combat. But I definitely agree. The intended way they want combat done is silly. Sure not every combat needs to be a deadly encounter that can merc your players quick, but the tension and the fear that any combat MIGHT be leads to really interesting decisions and story opportunities from players.

Plus, sometimes a Crit or a massive bone crunching hit from an enemy just feels thematically appropriate, as if fate itself was watching the story and said “hang on, let’s add some more tension.”

Last session I played in an enemy got a Crit on me while I was serving as a distraction and got me down to one health. Given the rest of the encounter and where the story was, I was actually really happy with that outcome because of the tension it put on the rest of the table. It went from “we got time” to “oh fuck” and it felt great. Combat NEEDS that ever present potential of “oh fuck” or else it just feels so monotonous.
 

LordCBH

Member
Finally. Now everyone can play D&D. This exclusive, elite club will not serve just the rich, powerful and privileged any longer.

Next we need to break down the elitism surrounding furries. Everyone can imagine they are a sexually deviant humanoid animal, regardless of race, sex or ability.
Yugd5cF.jpg
 

DKehoe

Gold Member
Fuck that shit. House rules are there for good reason.

My one big gripe with 5e is how disgustingly easy they've made it. Combat basically starts, then is over in a round if you follow the challenge ratings. Absolute horseshit. 9 out of 10 times I double or trible monster HP, and you can bet monsters can crit. My players need to feel that they can die. That's when the exciting combat happens.

This obsession with making combat fast and easy is making it dull. What's the point of making and painting terrain and doing all this prep work with miniatures and all, if you hardly get to use them?
Oh yeh I imagine a lot of people will just house rule that monster crits are a thing. I was just curious what their logic behind it was.
 

jason10mm

Gold Member
Can't imagine a fictional hero who can walk because your in a wheel chair in real life?

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Now is your time... because dragons are OK, the ability for your legs to work is not in the world of fantasy.

Joking aside I don't think people realise how much of a change this is to gameplay... I mean won't they need to roll initiative every time they have to take the stairs? What about a steep hill?
I don't really care about the combat wheelchair other than A. It better not act as a free magic item for the character with mobility bonuses and B. In a world of magical healing why would any paralyzed character NOT spend their level 1 loot on a Scroll of cure serious wounds? Role playing a disability is fine but it begs the question, why go into the Dungeon like that in the first place?

Kinda like a trans character in DnD. In that world you can LITERALLY change your sex, completely. There is no need for a trans category because you can fully convert back and forth, AT WILL (with the right magical assistance, of course).
 

NecrosaroIII

Ultimate DQ Fan
Has there been any mention of why monsters can no longer crit? Seems strange. Feels fair for that to go both ways.

From what they said, it's too punishing for low level characters and takes too much control away from the DM. It sounds like they're going to utilize Recharge mechanics more in order to compensate.
 
Honestly cringy shit aside I'm not unhappy with most of these proposed rule changes. As a DM I like the shift towards enemies with limited bad-ass things they can do vs fudging dice rolls when I fuck up the balance of the encounter, and seeing the TPK on the horizon when the dice inevitably wants to fuck the Cleric. As a player I like ability scores being divorced from race (my table has done this for years), and the emphasis being placed on building your backstory. I also like everybody getting a low level feat on character creation, I can already see a Wizard starting with the Divine Magic Initiate perk to get some basic healing, negating the forced 1 level dip into Artificer for Healing Word.

I also don't hate the idea of consolidating magic into arcane, divine, and primal. It lets casters and half-casters have a specific flavor of spells that people don't have to memorize. It's much easier to remember 3 spell lists than more than half a dozen.
 
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Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
https://comicbook.com/gaming/news/dungeons-dragons-vistani-drow-race-issues/
https://comicbook.com/gaming/news/dungeons-dragons-drow-changes-lolth/

Following 2020 WOTC made it so Drow and Orcs are no longer "evil races" in the game because saying that one race can be evil in a FANTASY SETTING is racist.
So what about devil's and demons? I cannot see devils and demons not being a purely evil race, lawful in their respect of devils and chaotic and respect of demons.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
"Growing up I loved fantasy but I never saw myself as a hero, because I didn't think it was possible for someone who looked like me, who acted like me, who was like me, to be that hero."

That's why it's Fantasy and Roleplay you dumb bitch.
I'm about to ugliest mother fucker there is. I'm not even exaggerating. If you saw me you would laugh at me and call me ugly and I grew up on D&D loved it I love playing alternate characters and never had any issues.

On that note I've played with many women, many campaigns with two women, black people, an asian guy with a mohawk and other people so it was always diverse.
 

StreetsofBeige

Gold Member
"Growing up I loved fantasy but I never saw myself as a hero, because I didn't think it was possible for someone who looked like me, who acted like me, who was like me, to be that hero."

That's why it's Fantasy and Roleplay you dumb bitch.
Some people in life must have such low self esteem, board games and video games are their escape. They must take it so seriously to heart.

Every kid dreams of being the hero hitting a grand slam or game winning TD, but 99% of people in life turn out to be normal people with normal jobs. If someone has issues daydreaming about fun shit they got mental issues. Just because everyone knows only 1% of people will be worshipped like gods in real life (celebs) doesn't mean life sucks and you cant just sit there on the couch thinking about being successful or the hero.

I'm in my 40s and still think about what if I was an NHL player scoring the winning goal. Obviously, I knew from a kid I wont be a pro player, but you can still have fun in life thinking about things. You dont need a board game with templates and dice rolls to determine thoughts.

When these people play D&D and they die from being swarmed by kobolds, do they get depressed?
 
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Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
I also don't hate the idea of consolidating magic into arcane, divine, and primal. It lets casters and half-casters have a specific flavor of spells that people don't have to memorize. It's much easier to remember 3 spell lists than more than half a dozen.
Arcane equals mages.

Divine equals priests.

Primal equals druids and rangers maybe.

So they're consolidating all that or am I missing something here? Because they shouldn't. There's a reason they're separate.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Some people in life must have such low self esteem, board games and video games are their escape. They must take it so seriously to heart.

Every kid dreams of being the hero hitting a grand slam or game winning TD, but 99% of people in life turn out to be normal people with normal jobs. If someone has issues daydreaming about fun shit they got mental issues. Just because everyone knows only 1% of people will be worshipped like gods in real life (celebs) doesn't mean life sucks and you cant just sit there on the couch thinking about being successful or the hero.

I'm in my 40s and still think about what if I was an NHL player scoring the winning goal. Obviously, I knew from a kid I wont be a pro player, but you can still have fun in life thinking about things. You dont need a board game with templates and dice rolls to determine thoughts.

When these people play D&D and they die from being swarmed by kobolds, do they get depressed?
I never saw myself as a hero either. If I were to make a character today and tabletop, it'd probably look like Chris Pratt. I don't try to invest my real life self into the game and I think that defeats the purpose to a small degree.
 

StreetsofBeige

Gold Member
I never saw myself as a hero either. If I were to make a character today and tabletop, it'd probably look like Chris Pratt. I don't try to invest my real life self into the game and I think that defeats the purpose to a small degree.
When it comes to my gaming in RPG settings, it's been everything from dabbling like a young idiot in D&D back in 1983 to playing video games hack and slashing in Diablo or using mods in Skyrim to block, slash and run with unlimited stamina.

Who the fuck cares.

I just play to have fun, pick a character for sake of coolness or attributes (I always take Argonian in ES games due to their natural bonuses and swim ability to make exploring easier), but I just play to romp around, loot, and at some point finish the game and never play it again. And some games I dont even bother finishing, so technically the hero didnt win. Who cares. It's off to the next game.

I remember the first time playing D&D, I made a Dwarf fighter. My brother filled out the template for me. Back then the game box came with character creation paper. I dont know if they still do that. I just took that character because I wanted to fight and Dwarves had a big axe. I'm not sitting here daydreaming about life in grade school and how a Dwarf is going to make me a better person in life. We all dropped playing it, since we preferred video and computer games or Risk. It was too much work reading through the guidebooks and having someone being DM anyway. Seemed more like a chore.

I wonder for people who take gaming seriously for self esteem if they purposely play them at easier difficulties so it makes them feel more powerful. Or they purposely play on hard, so if they win it makes them feel even more powerful.
 
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Arcane equals mages.

Divine equals priests.

Primal equals druids and rangers maybe.

So they're consolidating all that or am I missing something here? Because they shouldn't. There's a reason they're separate.
Ehh, I expect a bunch of spells that were primarily for one class, such as Eldritch Blast, to simply be worked in as a class feature. I'm completely of the opinion that there's no point in giving the player the illusion of choice if the other choice is to cripple your character.

Sure, you can make a Warlock that doesn't take EB, but you're going to be a pretty shitty Warlock 2 turns into the encounter at low levels.
 

NecrosaroIII

Ultimate DQ Fan
Ehh, I expect a bunch of spells that were primarily for one class, such as Eldritch Blast, to simply be worked in as a class feature. I'm completely of the opinion that there's no point in giving the player the illusion of choice if the other choice is to cripple your character.

Sure, you can make a Warlock that doesn't take EB, but you're going to be a pretty shitty Warlock 2 turns into the encounter at low levels.
My friend plays a level 8 warlock and he still spams eldtrich blast every turn
 

StreetsofBeige

Gold Member
Just curious for you DND experts.

What's the rules now for humans and leveling? Way back when I played the ancient rules in the 80s, Humans started out shit but they were the only ones who could get Strength 18/00 and if you played the game long enough they had the highest leveling up maximums.

Are humans still like this? Or they gimped them?
 
Just curious for you DND experts.

What's the rules now for humans and leveling? Way back when I played the ancient rules in the 80s, Humans started out shit but they were the only ones who could get Strength 18/00 and if you played the game long enough they had the highest leveling up maximums.

Are humans still like this? Or they gimped them?
Under the new playtest rules humans get an additional feat at character creation, a free skill proficiency, and you get a free point of inspiration (advantage on a D20 roll) after a long rest. Your background now determines as much about your character as your race does, which makes sense.

Looking at RAW a human taking Lucky in addition to virtually any other feat more than makes up for shenanigans the other races get. It's damn near broken.
 
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