As a highly competitive sPvP player from GW1 and now - GW2, I completely understand most of your frustration around the gamemodes. Be it HotJoin, where everyone are just mindlessly running around or solo/team queue with poorly team setups. Same goes for the fact that we've being playing only Conquest on the same 4-5 maps for the past 2 years. It sure gets boring.
Some find WvW to be only a zergfest leaded by a guy with blue icon over his head. Others don't like the mediocre living story updates. ect ect
But I'm yet to see someone pointing out, that unlike ANY other MMO(for the western market) in the past 5-7 years, GW2 is still going strong after 2 years since the pre-purchase phase. And the game was just now released in China and really successful at that.
Star Wars The Old Republic, TERA, RIFT, The Sacred World(it is B2P now) as recent examples, all failed with their sub based model, bleeded out on players and within a year or so adopted some sort of a F2P model (and in the case of SWTOR - a really bad F2P model).
Judging from my experience in the beta, the reactions here on GAF and the subreddit, it's a safe bet to "predict" the newly released Elder Scrolls Online is just following the same beaten path to failure.
Playing through Wildstar open beta now, and I can't really see how it would be any different.
Guild Wars 2 isn't the perfect game, and will never be. It have its design flows, annoyances and bullshits. But it have a strong and healthy community, which is essential for a MMO and Anet is providing great support, a support that is nowhere to be seen for GW2's competitors.
P.S. In terms of the huge hype train that GW2 had before it's release, the next "big thing" on the MMORPG market will be EverQuest Next.
Some find WvW to be only a zergfest leaded by a guy with blue icon over his head. Others don't like the mediocre living story updates. ect ect
But I'm yet to see someone pointing out, that unlike ANY other MMO(for the western market) in the past 5-7 years, GW2 is still going strong after 2 years since the pre-purchase phase. And the game was just now released in China and really successful at that.
Star Wars The Old Republic, TERA, RIFT, The Sacred World(it is B2P now) as recent examples, all failed with their sub based model, bleeded out on players and within a year or so adopted some sort of a F2P model (and in the case of SWTOR - a really bad F2P model).
Judging from my experience in the beta, the reactions here on GAF and the subreddit, it's a safe bet to "predict" the newly released Elder Scrolls Online is just following the same beaten path to failure.
Playing through Wildstar open beta now, and I can't really see how it would be any different.
Guild Wars 2 isn't the perfect game, and will never be. It have its design flows, annoyances and bullshits. But it have a strong and healthy community, which is essential for a MMO and Anet is providing great support, a support that is nowhere to be seen for GW2's competitors.
P.S. In terms of the huge hype train that GW2 had before it's release, the next "big thing" on the MMORPG market will be EverQuest Next.