Lead times are (generally for game platforms) the result of data being written during maufacturing for mask ROMs. By allowing data to be written post production (field programmability), manufacturing isn't dependant on specific orders and thus speeds up the whole cycle while eliminating inventory management, minimum order rquirements and heavy set-up costs. It's the exact same model as CD/DVD use.Shouta said:Wait, what? What does data writing have to do with lead times? I'd imagine that even with Nintendo's technology, that the lead time would be longer than CD or DVD format games by the sheer fact that the DS format isn't as wide spread and that you might have to be in line to get your orders filled.
I just expalined it. From a financial perspective for the 3rd party publisher, DS media has more in common with PS2 than GBA.Shouta said:Vic's concerns aren't just about lead times but also about money for it as well. So I really don't know how the DS's format being different totally would make his statement untrue.
Has Vic?Shouta said:Besides, since when have you done manufacturing orders to Nintendo and then to Sony? =P
jarrod said:Lead times are (generally for game platforms) the result of data being written during maufacturing for mask ROMs. By allowing data to be written post production (field programmability), manufacturing isn't dependant on specific orders and thus speeds up the whole cycle while eliminating inventory management, minimum order rquirements and heavy set-up costs. It's the exact same model as CD/DVD use.
And 3DM is now used in a variety of products, from content publishing (DS games, Juice Box videos, etc) to blank media (SD format) to embedded solutions (cellphones). SanDisk just bought Matrix Semiconductor actually... I doubt lead times are any more significant that a custom optical format like UMD or GOD. Likely less given the format is being backed by a wide array of companies (who include Nintendo, Microsoft and even Sony fwiw) rather than just Sony or Nintendo/Matsushitsa.
jarrod said:I just expalined it. From a financial perspective for the 3rd party publisher, DS media has more in common with PS2 than GBA.
jarrod said:Has Vic?![]()
Well, when you have SanDisk now running production for multiple applications and various industries... I sort of doubt there's much of a supply problem with 3DM.Shouta said:Ooh, interesting. Even so, wouldn't you still need to put in orders and have to wait for it to be filled out? Wouldn't limited production facilities and many product orders create a lead time?
More or less. I don't have any insider knowlegde.Shouta said:Also, you're assuming that the lead times are the same as disc-based media based on the technology right?
Well, I did leave an opening earlier for Nintendo bungling their own technology. It's unlikely, but stranger things have happened.Shouta said:Err, you didn't say anything about how order payments are handled just how it's produced =p. Even then, though it ties back into the production model.
I'm not too sure about that. He's generally given the DS the cold shoulder.Shouta said:Good point however Vic's in a position to inquire about making orders which means he can get estimates about how long it would take even if he hasn't produced anything. I'm assuming the thought of DS production crossed his mind and he inquired about it which is why he said those things.
This isn't Sony's fault.
borghe said:What he said. Sony has been an absolute dick on smaller company projects (WD, SNK, etc) but yet lets licensed game after licensed game after licensed game through by Activision and EA. It has nothing to do with game quality or value. it is about sony trying to maximize their profits from licensing. At least LotR: The Briss guarantees sony probably 70-100K copies.
Yes, God forbid they attempt to maximize profits while doing BUSINESS.
obviously SCEA rejections weren't the only thing that lead to this. they were obviously approved on games that they took forever to release.stewy said:Come on. Sony roadblocks might have had a bit to do with it
As a result, there are a whole lot of awful, unplayable, low-budget Japanese PS2 games in which the developers clearly put no effort into.
Shrek Super Party and Mike Tyson Heavyweight Boxing agree with you.SKOPE said:Don't turn this into a grass is greener on the other side debate.
It isn't.
SCEI will approve just about anything for release in Japan as long as there isn't any nudity.
As a result, there are a whole lot of awful, unplayable, low-budget Japanese PS2 games in which the developers clearly put no effort into.
I honestly believe this is one of the reasons why the Japanese video game market collapsed in 2001.
SCEA goes too far in the opposite direction, but the fact remains that the North American gaming market is healthy while the Japanese market continues to shrink.
SKOPE said:SCEI will approve just about anything for release in Japan as long as there isn't any nudity.
Difference being, North America's unplayable PS2 games are more likely to have animation.Gaijin To Ronin said:Yes, because NA market doesn´t have "awful, unplayable and low budget" games... Both markets are full of shitty games, that is a poor excuse.
This is complete horseshit. While there are times when SCEA gets on their "high horse" when they release a huge title (they expected one of our racing games to be just as good as GT4, even though our budget was a fraction of theirs, and our development cycle years shorter), they generally don't get in the way of low-budget/non-AAA titles. Especially now, when PS2 market penetration is so high, it's good for them to release cheap $500k budget games to sell at places like Wal-Mart, Costco, supermarkets, etc. The PS1 had all those "Simple" games, too... and the SNES had crap like Super Widget and Crash Test Dummies. Let's not try to pretend that bad software is more of an issue now than it's been in the past.SKOPE said:SCEA goes too far in the opposite direction, but the fact remains that the North American gaming market is healthy while the Japanese market continues to shrink.
ghibli99 said:The PS1 had all those "Simple" games, too... and the SNES had crap like Super Widget and Crash Test Dummies. Let's not try to pretend that bad software is more of an issue now than it's been in the past.
Difference being, North America's unplayable PS2 games are more likely to have animation.
How do I tell MS that I want them to support WD? We should all tell MS xbox studios that we care.The Experiment said:Vic sounds like an elitist prick...and it bit him in the ass.
Still, a developer that specializes in bringing Japanese games over closes down isn't a good thing.
Blaster1X said:How do I tell MS that I want them to support WD? We should all tell MS xbox studios that we care.
Tony HoTT said:Dude WD is gone. :lol
jarrod said:Well, when you have SanDisk now running production for multiple applications and various industries... I sort of doubt there's much of a supply problem with 3DM.
Using this same logic, should we assume there's even longer lead times for single purpose/platform optical formats like UMD?
jarrod said:More or less. I don't have any insider knowlegde.
jarrod said:I'm not too sure about that. He's generally given the DS the cold shoulder.
I didn't mean to imply low budget games were the only reason why the Japanese video game market collapsed--indeed, I wrote one of the reasons--but I do believe it was a major factor.ghibli99 said:I remember there was an article a few years ago about the diminishing market in Japan. I think one of the main points is they said most of the gamers that grew up in the golden age of Space Invaders, Pac-Man, and the NES, are now in their 30's or 40's, with families, mortgages, and other expenses/interests. It seems like most kids/teens in Japan would rather talk on their cellphones, IM, browse, and play cellphone games than sit at home with their consoles. I'm in my 30's, and while I'll love games until the day I die, I've certainly stopped buying them with the regularity that I did in the 8-bit, 16-bit, and 32-bit eras.
I agree..Shouta said:Just because he's not hot on the DS doesn't mean the thought hasn't crossed his mind. He did mention something abotu that Goemon DS game awhile back.
With the deluxe packaging on Lunar 1&2, WD wasn't fighting for equal shelf space. They wanted to stand out from the crowd. And with 220,000 and 170,000 sales, they did. Those numbers may seem low when you compare them to the million-selling Final Fantasy games, but they beat probably 90% of the RPGs on the PSone, and I remember Vic once saying they were the biggest success in the history of WD. Standing apart from the crowd worked for them, and IIRC, SCEA didn't even want to let them do that at the time.ferricide said:http://my.1up.com/do/blogEntry?bId=6219927&publicUserId=5400083
"lunar: the silver star sold really, really well. (TRSTs from 12/2002 put it at 222,716, which seems low, honestly.) but this was also WD's first foray into what was doubtless part of the company's downfall: hefty LE-style packaging that wasn't actually limited. here's a shining example of WD being run counter to any actual business acumen: its games suddenly commanded a premium price and were oddly sized and bulky, making them hard for retailers to stock prominently (if at all.) all for tchochkes that most people probably didn't actually want, which drove up the price of the games $20 or more beyond competing titles. (interestingly, growlanser generations was the only WD game to be released in both LE and non-LE editions. for the first two months, the only sales data i have, the regular edition outsold the LE over 2:1.)"
ruby_onix said:With the deluxe packaging on Lunar 1&2, WD wasn't fighting for equal shelf space. They wanted to stand out from the crowd. And with 220,000 and 170,000 sales, they did. Those numbers may seem low when you compare them to the million-selling Final Fantasy games, but they beat probably 90% of the RPGs on the PSone, and I remember Vic once saying they were the biggest success in the history of WD. Standing apart from the crowd worked for them, and IIRC, SCEA didn't even want to let them do that at the time.
Arc the Lad Collection was overpriced, and it obviously hurt the game's sales. But it was three games, and there was no way WD was going to sell it for $50. So we had a choice. Do we want to pay a premium for a plain old 3-game bundle that doesn't do much to stand out? Or do we want to pay a premium for a deluxe box set? Vic figured the choice was obvious, so he made it for us. In hindsight, a lower price could only have helped, but by how much? Skipping the extras wouldn't have done anything about the core issue, which was putting three of WD's eggs in one SCEA-imposed basket.
The "LE" and "standard" versions of Growlanser were said to be a test, to see how people really felt about the deluxe packaging. But the LE version was produced in smaller numbers, and both versions eventually sold out (the LE one did first), so I guess one can only ask Vic what conclusions he came away from the test with.
IIRC, Vic once said that the reason Growlanser Generations was Growlanser 2+3 instead of Growlanser 1+2+3 is because Growlanser 1 is a PSone game, and SCEA flat-out refused to allow them to release a PSone game in a PS2 box.Hero said:One has to wonder why they just wouldn't put Lunar 1 + 2 on a PS2 disc and call it day since both of those games are way out of print. Easy money!
Hero said:One has to wonder why they just wouldn't put Lunar 1 + 2 on a PS2 disc and call it day since both of those games are way out of print. Easy money!
But what about other custom fomats? Don't PS2/Xbox DVDs need to be pressed Sony/MS or their partners? Can a 3rd party publisher contract anyone to do it with their custom platform encryptions?Shouta said:Yeah, I'd assume there's longer lead times for something like UMD compared to CD/DVD pressing.
I'm all for that.Shouta said:We should find some insiders.![]()
Only when I'd press him nonstop here on the forum, even then he'd never express interest in actually having WD publish it. All I've ever heard Vic say about Goemon DS of his own volition was that it was the single reason he was still keeping his DS.... then he'd talk about buying PSPs for his kids. :/Shouta said:Just because he's not hot on the DS doesn't mean the thought hasn't crossed his mind. He did mention something abotu that Goemon DS game awhile back.
ruby_onix said:IIRC, Vic once said that the reason Growlanser Generations was Growlanser 2+3 instead of Growlanser 1+2+3 is because Growlanser 1 is a PSone game, and SCEA flat-out refused to allow them to release a PSone game in a PS2 box.
(Not that adding another game to Growlanser Generations would've been the best idea, but WD was considering it.)
At one point WD was going to release the superior PC version of Lunar 1, but they never got around to it, so they just made another reprinting of Lunar 1 for the PSX with new disc art.
It's cool... in the context of your message, that's what I was getting out of it, and it wasn't clicking with me, since a wealth of bad games have been around since the beginning.SKOPE said:I didn't mean to imply low budget games were the only reason why the Japanese video game market collapsed--indeed, I wrote one of the reasons--but I do believe it was a major factor.
Aging fanbases, constant sequels and knockoffs, used game sales, collectible card games, and the rise of mobile phones played their parts as well.
With the addition of the Simple 2000 series, I honestly do think that Japan has far more worse games on the PS2 platform than America.
Well, since D3 Publisher recently opened a US arm (link), I'm afraid we might see garbage from the Simple series ooze outside the confines of Japan as well... I mean, their first announced US title was a Cabbage Patch Kids game. :lolSho Nuff said:With the addition of the Simple 2000 series, I honestly do think that Japan has far more worse games on the PS2 platform than America.
ferricide said:ok, there's some illogic and misinformation going on here.
(a) how would putting growlanser 1 in GG have helped anything? it would have been THREE games for the price of one instead of two. this is why they went out of business!
ferricide said:the point is not what WD did that was COOL and AWESOME and FAN ORIENTED! sure, we loved them for that shit, but in the context of why they went out of business, it's their huge, glaring mistakes -- and all of thsee things would have just contributed to a faster downfall.
GS: Is there anything you would have done differently, any different direction you wish you had taken the company in?
VI: We're a pretty monogamous bunch, and given the Xbox's poor Japanese sales and GameCube's relatively poor sales in the US, there wasn't a practical or attractive alternative.
GS: With the company's focus on role-playing games and 2D-friendly approach to graphics, why was the decision never made to publish for systems like the Game Boy Advance or Nintendo DS?
VI: GBA was too crowded a market, and DS came into the picture too late. The software for the DS is only now really starting to come on strong. It does have Goemon, too! That game alone made me rebuy a DS so I could play it. Now I'm glad I did because there's a bunch of great stuff.
GS: As Working Designs showed that there was an American audience for many of its games, others began to take note and jump in the game. Currently, Mastiff, Atlus, NIS America, Agetec, Hot-B America all seem to specialize in somewhat niche, localized fare. Did the niche outgrow Working Designs? What kept the company from competing with these new players?
VI: Me, really. We were tied up, and I was obsessed with getting the three Gs approved. It made no sense to me that they were denied because they were so right for our market, and were exactly the kind of game we did that our fans liked. Until that was cleared, nothing else could be licensed. My hands were tied to get any more product by our majority shareholders. If I had cut and run, we could have been doing our usual two games a year in that time. Think of it, we could have done six games in the three years I wasted! But there's no guarantee any of those would have been approved either, since they would have been games that emphasized story and gameplay over graphics.
GS: Any thoughts on the next generation of platforms?
VI: I want to know more about the Revolution. I also want everyone to write Microsoft and demand their JRPGs!
borghe said:well, he said it right there. he fucked up on growlanser. it sucks that it took closing the company for him to realize this.
hopefully he can learn, get a cash infusion, and come back some day soon with their two games a year like he said.. especially now that he is on the DS train.
ruby_onix said:IIRC, Vic once said that the reason Growlanser Generations was Growlanser 2+3 instead of Growlanser 1+2+3 is because Growlanser 1 is a PSone game, and SCEA flat-out refused to allow them to release a PSone game in a PS2 box.
(Not that adding another game to Growlanser Generations would've been the best idea, but WD was considering it.)
At one point WD was going to release the superior PC version of Lunar 1, but they never got around to it, so they just made another reprinting of Lunar 1 for the PSX with new disc art.