Bleh, good riddance. They took WAY too long to translate the game they picked.
Wyzdom said:F*********************************************CK
Another nail in this industry's coffin.
All the real ones are going down the drain, it was written in the sky someday it would be Working Designs.
I pray for the day this industry will have 2 sides (pretty much like movies).
There will be Hollywood (EA, Activision,Ubisoft,Konami etc) and there will be the "B scene"
where creativity and vision will prevail. I'm sure this industry is getting big enough for this to become possible. Maybe the Revolution will help. I truly hope.
In the meantime, i shed a tear for Working Design. I part of my passion for videogame is gone somehow. I had alot of respect for this developer/publisher
.
Razoric said:As much as I love Working Designs I do not see them closing as an "industry problem". WD had been really, really slow in getting games out in recent years and honestly they weren't bringing over the right games. They really needed another "Lunar" game under their belts. Their Saturn / PSOne run was nothing short of amazing though. I just wish they could've ported Dragon Force to PS2/PSP before they closed. :\
At least we have Atlus and Xseed to fill the void for quirky Japanese -> U.S. ports.
WULFER said:Shut up! You have no idea what quality is! Companies that care about their games is a rare find/quality these days.
Yes, not every American localization company head has the arrogance to think that he can take a game he loves and make it "better" by tweaking the actual game code as if he were the greatest game designer in the world.
WULFER said:Your right it's better not to have any games at all! My gosh I'm going to turn over a new leaf and hate all gaming companies because I'm sure we'll get more games that way!
Soul4ger said:I know licensing costs were probably really high for such a small company, but I can't help but wonder if they couldn't have made a killing on something like the GBA. If they wanted to do Goemon so bad, they could've done Goemon I & II. You've got several potentially awesome RPGs, a couple shooters, some action games, all things WD was always so high on. And I really would've liked to see what they did with GBA packaging..
stewy said:Well...Lunar is my favourite RPG hands down, and Dragon Force isn't far behind. I'll admit that I usually make sure to buy every Working Designs game, and on the Sega CD and Saturn, they were golden.
That said, the little goodbye post at the beginning here is typical Vic. It's always someone else's fault, and had nothing to do with decisions like fighting to release one of the worst PS2 launch games years after the fact. I feel sorry for the folks that worked at WD, as I always hate to hear of people losing a job, but I have to admit I have a hard time feeling that sorry for Vic.
Maybe it was his irrational behaviour. Maybe it was the time he threatened to pull ads because I used a freelancer he didn't like. Maybe it was the time he called for my termination when I didn't like Arc the Lad. Who knows?
Had that happened in the mid-90s, I'd be more upset, because back then WD was championing good games that no one wanted to bring here. Nowadays, there are so many more publishers that are doing it right, WD is pretty much irrelevent anyway.
Thanks for the memories, Vic. But this was inevitable.
They blame Sony. I guess they thought they could continue the same business practice with Sony..... Sony is not Sega.Sholmes said:I don't get it though. Atlus does the same thing but is able to stay afloat, how come WD bit the dust?
Hopefully MS will listen to him. WD had some of the best games.Soul4ger said:I have something snarky - Love how he tries to promote the Xbox 360 in his post like that, after Sony screwed him over. He had been fighting to get Goemon out here for years, and Sony wouldn't have it. And it happened with other games, too. And now that they've done WD in, he's trying to throw his lot in with Microsoft. God bless.
john tv said:Oh, and for the record, I think my favorite WD localization of all-time was Alundra. Spectacular game, great localization. A shame that series never grew much beyond the first installment.
which is funny, because when i said that in my gamespot review, the producer (or whoever) at activision FREAKED THE FUCK OUT on joe fielder (then EIC of gamespot).MassiveAttack said:It's connection to Alundra was non-existent in everything but name.
SCEA for most of what transpired is probably exaggerating a bit.
ferricide said:the sad thing is the localizations kept getting better. i did find some of the jokey ones bad (albert odyssey's is the pits) but growlanser was really, really good.
Wyzdom said:F*********************************************CK
Another nail in this industry's coffin.
All the real ones are going down the drain, it was written in the sky someday it would be Working Designs.
I pray for the day this industry will have 2 sides (pretty much like movies).
There will be Hollywood (EA, Activision,Ubisoft,Konami etc) and there will be the "B scene"
where creativity and vision will prevail. I'm sure this industry is getting big enough for this to become possible. Maybe the Revolution will help. I truly hope.
In the meantime, i shed a tear for Working Design. I part of my passion for videogame is gone somehow. I had alot of respect for this developer/publisher
.