UltraMarioMan said:Depressing. I guess this means no Lunar 3 ever...![]()
Lunar is a property of GameArts, not Working Designs...
UltraMarioMan said:Depressing. I guess this means no Lunar 3 ever...![]()
UltraMarioMan said:Depressing. I guess this means no Lunar 3 ever...![]()
Link316 said:WD's just a publisher, there are lots of other publishers now that can bring over Lunar, that's part of the reason WD lost their niche
eXxy said:Yeah, Working Designs had nothing to do with the DS game. Lunar's safe...if it ever happens.
Because Vic put all of his eggs in the PS2 basket. Seriously now, how hard is it to branch out to other platforms that also have a wealth of product not being localized for the U.S. market. Either he burned some serious bridges or he was just too stubborn (or holds grudges) to allow WD to explore other platform opportunities.Sholmes said:I don't get it though. Atlus does the same thing but is able to stay afloat, how come WD bit the dust?
What other platforms had content that was appropriate for Working Designs? Xbox has no Japanese RPGs, and the handful of RPGs on the Cube were from big-name companies with a US publishing branch.Mr_Furious said:Because Vic put all of his eggs in the PS2 basket. Seriously now, how hard is it to branch out to other platforms that also have a wealth of product not being localized for the U.S. market.
Appropriate for WD? If they decided to only do JRPGs then I should edit my original post to "exploring other platforms AND genres". Other posters have already named some games that are still sitting in the land of the rising sun.border said:What other platforms had content that was appropriate for Working Designs? Xbox has no Japanese RPGs, and the handful of RPGs on the Cube were from big-name companies with a US publishing branch.
Most of the people here have it right anyhow -- WD was simply muscled out of the market by larger interests.
Well their business was translation of text-heavy games that most publishers would ignore because of the localization work involved. If they had tried to go after action titles with minimal translation, they would have been bidding against an even larger pool of publishers and would still have been muscled out of business by companies with huge bank accounts.Mr_Furious said:Appropriate for WD? If they decided to only do JRPGs then I should edit my original post to "exploring other platforms AND genres". Other posters have already named some games that are still sitting in the land of the rising sun.
Xbox had Shin Megami Tensei: Nine. Yes, it's Atlus, but Atlus has let other companies localize and publish its games when its American branch chose not to. Like Growlanser Generations.border said:What other platforms had content that was appropriate for Working Designs? Xbox has no Japanese RPGs, and the handful of RPGs on the Cube were from big-name companies with a US publishing branch.
Heian-kyo said:Oh darn, now we won't get to listen to Vic moan and bitch about SCEA rejecting his shit ass titles because he's trying to sell them for 5x what they're worth. =/
Should've been smart and picked some better titles Vic. Oh, and learn how to fucking manage a company. I don't care how good you think your localizations are, taking 3+ years to do 'em you should be lucky you only have to close your doors, not file for bankruptcy.
SKOPE said:It's only one game, but SMT: Nine could have kept Working Designs in business long enough to find an acceptable PS2 project.
Reno said:I heard about this from John last night and it totally bites, but it's not like their presence will hurt niche games... we still have Atlus, and they've been really smart about their product choices too.
border said:Seems a little like sour grapes. They haven't published a well-received game in half a decade (and haven't published anything on time either), but for whatever reason they blame Sony for their demise. Getting approval on a piece-of-shit like Goemon wouldn't have saved the company. It would've sold a few thousand copies, staving off Chapter 11 for a few extra months. I dunno why they chose to fight SCEA on that game for literally years....or why they thought it was worth a shot in the first place.
not feasible. vic is anti-SMT because of its demonic overtones. check usenet if you don't believe me. =)SKOPE said:Xbox had Shin Megami Tensei: Nine. Yes, it's Atlus, but Atlus has let other companies localize and publish its games when its American branch chose not to. Like Growlanser Generations.
It's only one game, but SMT: Nine could have kept Working Designs in business long enough to find an acceptable PS2 project.
DavidDayton said:I still find it mind-numbingly insane they didn't their hands at GBA ports. Yes, it's a bigger financial risk, but look at the potential sales...
JackFrost2012 said:By that logic, they should have quit the game industry and just spent it all on lottery tickets.![]()
Greenpanda said:Our games go to chapter 11, eh?
(I can't believe that hadn't already been posted; I searched the whole thread twice :\ .)
Yeah, I remember Working Designs telling the fans it wouldn't pick up Persona 2: Innocent Sin, in part, because it felt the game was "too dark."ferricide said:not feasible. vic is anti-SMT because of its demonic overtones. check usenet if you don't believe me. =)
weird scenarios that would result in the continued existence of WD are amusing but so incredibly moot. any "what if" scenario includes things that would not have happened -- vic making a decision based on business instead of personal feeling. it's what made the company cool, but it's also what quite obviously led to its downfall.
this is their fault.
Tain said:WD took forever with everything, and they released nothing but niche games.
This isn't Sony's fault.
Well it's quite obvious their business model failed yet other small publishers still remain in business so...border said:Well their business was translation of text-heavy games that most publishers would ignore because of the localization work involved. If they had tried to go after action titles with minimal translation, they would have been bidding against an even larger pool of publishers and would still have been muscled out of business by companies with huge bank accounts.
Even ignoring the genre-factor, was there really that much on the Cube and Xbox that they could have brought over? And would any of it done well, considering the abysmal sales of smalltime 3rd party stuff on Cube and Xbox owners' apathy towards kooky Japanese stuff?
Hero said:Beggars can't be choosers. Sorry, but this PS2-only thing really came around to bite them in the ass.
Look at how well Tales of Symphonia sold on Gamecube. Why? Because the market there was starving for an RPG. I don't recall exactly, but didn't Ikaruga sell pretty decent on the Gamecube for Infrogames? Mr Driller: Drill Land, Doshin the Giant, Castle Shikigami, a couple of Gundam games, Nintendo Puzzle Collection, etc. There were plenty of GCN things that they could've brought over, and I'm sure there was a ton of stuff for GBA and some things worthy for Xbox as well.
Tellaerin said:How much non-PS2 stuff do Atlus, Mastiff, etc. release? To hear some of the people in this thread, you'd think the problem was that it's not possible for a company to get by on localizing PS2 titles alone, which I really wouldn't imagine to be the case.
Shouta said:Atlus does tons of GBA games and has done a few GC games here and there as well as DS games.
I went back through vic's posting history and here's some of his quotes (all from the Lunar DS thread :lol).
About GC and Xbox:
http://www.ga-forum.com/showpost.php?p=1129946&postcount=131
About WD publishing shooters:
http://www.ga-forum.com/showpost.php?p=1129971&postcount=133
About WD publishing on GBA:
http://www.ga-forum.com/showpost.php?p=1130221&postcount=144
Hero said:It's sad that he said that he would only release games that he is interested in. No wonder the company is out of business.
Hero said:And I like how he talks about the time for GBA/DS cartridges being too long compared to disc based media when they release a HANDFUL of games per GENERATION.
the funny thing is that i made this joke so long ago i'd forgotten it by now. like i said, this was inevitable. the writing has been on the wall since before growlanser came out. sad but true...Greenpanda said:Our games go to chapter 11, eh?
nicely stated, IMOAzrael said:Vic has always been very kind to me. Before I came to the GA forums and was a regular poster at the WD forums years ago, Vic set up private boards and a chat room that only a few of us had access to. He would show up at the chat room from time to time and even gave out stuff like advance copies of Arc the Lad Collection for free. That level of fan access from the head of a video game company is unique, and I don't think we'll ever see anything like it again.
But I don't believe this is truly "the end of an era." In the mid-90s if it wasn't WD, it meant broken Engrish, shitty packaging and voice "talent" supplied by the office interns. But around the end of the last generation we started to see dramatic improvment with games like Vagrant Story and Valkyrie Profile, and good localizations are pretty common these days. I don't think it would be that way today if Working Designs hadn't raised the bar, and it's sad to see that after pushing the industry forward they've been swept aside like this. But their dream still lives on.
He's wrong on lead times for DS at least though, data is written post production like CD-ROMs. Unless Nintendo institutes artificial lead times and minimum orders (which is doubtful as it'd negate the advantages of their new technology), Vic simply hadn't done his homework. Too bad... I woulda like Goemon DS.Shouta said:Uh, he's talking about the lead time for creating catridges and how it would be too inefficient for them if they guessed wrong on their production. For a company of WD's size, it underproducing and overproducing cartridges is just for their company. Create too few and you have problems meeting demand, create too many and you risk not selling them all and then being stuck in a hard place with all the extra carts and money wasted. It's easier for a large company with more money to do this because they can stand for a small loss but a company of WD's size just can't.
as I recently found out, what you say isn't true for DS. DS media is programmed after manufacturing. AFAIK there are no minimum batch orders and no crazy lead times (from how I understand it). 3DM ROMs are essentially PROMs.Shouta said:Uh, he's talking about the lead time for creating catridges and how it would be too inefficient for them if they guessed wrong on their production. For a company of WD's size, it underproducing and overproducing cartridges is just for their company. Create too few and you have problems meeting demand, create too many and you risk not selling them all and then being stuck in a hard place with all the extra carts and money wasted. It's easier for a large company with more money to do this because they can stand for a small loss but a company of WD's size just can't.
borghe said:I honestly hope this isn't the end for Vic. I started on Cosmic Fantasy 2 for the TurboCD, moved to Lunar on the SegaCD, and never looked back since. But I DO hope he has learned some things here that will make him better when he (inevitably) comes back. First, supporting one system is stupid. My buddy has like half a dozen import-only XBox games and FAQs through them just because they are nice looking and have fun mechanics. Also speed is VERY important. Not as important as quality, but I think WD didn't place enough emphasis on it. and beside harping on speed, again I'll harp on systems. If SCEA is slapping you in the face ever time you approach them, try hitting up XBox, or GBA, or DS, or PSP, or even Gamecube (though not so much). To focus on PS2, especially in light of SCEA being utter bitches when it comes to approving localizations, just seems poorly planned.
As mentioned earlier, Tales of Symphonia and Ikaruga did pretty well for themselves. Less competition can drive sales in some cases, WD certianly could've tried to take advantage of that.Sholmes said:I imagine they stuck with Sony because their fanbase was there. Their games would likely bomb six ways to Sunday on the Xbox or Gamecube.
Maybe Altus or XSEED will bring it over....jarrod said:He's wrong on lead times for DS at least though, data is written post production like CD-ROMs. Unless Nintendo institutes artificial lead times and minimum orders (which is doubtful as it'd negate the advantages of their new technology), Vic simply hadn't done his homework. Too bad... I woulda like Goemon DS.![]()
jarrod said:He's wrong on lead times for DS at least though, data is written post production like CD-ROMs. Unless Nintendo institutes artificial lead times and minimum orders (which is doubtful as it'd negate the advantages of their new technology), Vic simply hadn't done his homework. Too bad... I woulda like Goemon DS.![]()
as I recently found out, what you say isn't true for DS. DS media is programmed after manufacturing. AFAIK there are no minimum batch orders and no crazy lead times (from how I understand it). 3DM ROMs are essentially PROMs.