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World of Warcraft |OT9| People still play this? Isn't it from 2004

Strimei

Member
Ok, I was down when I saw that the non-mythic versions were just HD'd black temple gear sets but seeing them now, they're actually pretty good!
 

Mothman91

Member
*guild thinks 3rd illusion phase is happening*
*boss goes into berserk mode instead*
*25% hp left*......

Big dps check....for 20 ppl we are 5 healing this too.
 

Einchy

semen stains the mountaintops
WarriorTier20MythicRed.jpg


Not the biggest fan of the normal tier set but the Mythic one looks pretty cool.
 
Downed normal Guldan. Pretty cool fight.

Haven't defeated Botanist, Augur or Elisande yet. Augur is a real pub stomper. Or maybe people are just dumb. Same with Botanist, the last phase of the fight is trying to organise chaos.

Haven't faced Elisande yet.
 

v1perz53

Member
I mean, it's cool that they're revisiting these old tier 6 sets and making them modern. I just wish they went for something original instead.

I don't even mind honestly. It is pretty clear from a lot of what they've come up with recently that they struggle to come up with new sets + mythic versions of new sets. We have so many sets already that if it means the art department can focus on some amazing stuff for 7.2 and Argus, I'd rather have that than another tired tier set that looks like they had no motivation, but had to make something new and unique.

Of course, I don't raid, so that could be a big factor in my opinion (though I still plan to get every tier set for transmog through LFR, and every Mythic set solo 2 expansions later -.-)
 

Nokterian

Member
Y'all forget those old sets and now new with new added stuff i love it they made the best sets than,i love transmog my warlock in T4 or T5.
 

Nere

Member
I was thinking since Kil'jaeden will be the final boss in 7.2 and since he cannot be killed in Azeroth. What if on the final raid of Legion in Argus we fight Kil'jaeden and Archimonde together, like the old consort fights in ToT and Sunwell, and finally kill them??
 

Tacitus_

Member
I was thinking since Kil'jaeden will be the final boss in 7.2 and since he cannot be killed in Azeroth. What if on the final raid of Legion in Argus we fight Kil'jaeden and Archimonde together, like the old consort fights in ToT and Sunwell, and finally kill them??

You kill Archimonde in the Nether if you do the fight on mythic. He might be dead for good already.
 

v1perz53

Member
I was thinking since Kil'jaeden will be the final boss in 7.2 and since he cannot be killed in Azeroth. What if on the final raid of Legion in Argus we fight Kil'jaeden and Archimonde together, like the old consort fights in ToT and Sunwell, and finally kill them??

You kill Archimonde in the Nether if you do the fight on mythic. He might be dead for good already.

According to others here and on reddit, blizz has specifically said we killed Archi in the nether and he's dead for good, never coming back. I don't personally have the source for this, but I've heard it enough times now to believe at least someone has a source.

Random aside, but fuck I somehow dropped below a million gold this expansion. Didn't even think I was spending much, just been very lazy with making gold. Started out well over 2 million. Guess I should pay more attention?
 

lazygecko

Member
I think the differences between tier 6 and 20 really highlight the difference in art direction for armor textures and why I don't like the new style as much.
 

Lain

Member
They could have updated the old sets graphically and done actual new sets, but I guess this way plays better with the development team, plus I'm sure a lot of people would complain if their old sets were tampered with.
At least Paladin T6 looked awesome (to me), and the inspiration looks good too. Most other sets though... I thought T6 sucked visually for many classes and these inspirations do nothing to improve on that.
 

Lomax

Member
Honestly I haven't seen a tier set in years that I didn't think just looked like an overly glitzy mess or at all distinct to me. I always preferred tier 5 to tier 6 though for most classes. I wonder if they'll take away the warlock helm wings and give them to demon hunters instead.
 

erawsd

Member
I don't even mind honestly. It is pretty clear from a lot of what they've come up with recently that they struggle to come up with new sets + mythic versions of new sets. We have so many sets already that if it means the art department can focus on some amazing stuff for 7.2 and Argus, I'd rather have that than another tired tier set that looks like they had no motivation, but had to make something new and unique.

Of course, I don't raid, so that could be a big factor in my opinion (though I still plan to get every tier set for transmog through LFR, and every Mythic set solo 2 expansions later -.-)

I mostly agree with this. I'd probably be a bit more annoyed by these sets if we weren't also getting unique class mounts in the same patch.
 

Metroidvania

People called Romanes they go the house?
I think I'd mind less if the sets (for example, the Paladin set) were actually an 'inspired' variant, but aside from the color swaps and the more glow effects, on the whole they're pretty much an HD-esque copy.

I dunno - it's cool as a throwback and all, but Blizz is going to have to show a bit more during the dungeon to justify it from a 'here's your sweet new tier' - especially when BT is so easy to farm.

Fortunately, Tier 6 is pretty good looking for most classes (I'm sorry, DKs and maybe DHs), but it's pretty cop out-y
 

biaxident

Member
We're a similar guild in that we're generally strategically okay but do have to adjust our tactics a bit to accomodate poorer DPSers. That specific moment you describe is the place where we were having issues, but moving Heroism to that point alleviated them significantly - we got our first kill after moving it.

There's a few things worth bearing in mind:
For people who have significantly better single-target than AoE DPS, try to make sure they're attacking the *same* add. Reducing the numbers of adds will reduce the overall raid damage intake.
Frost Stacks: We started out going for 12, which is manageable, but risky when it gets hectic. After realising that point, cutting down to 9 was more effective. Do make sure, though, that you're not getting extra explosions. I think 4-6 may be talking heroic or Mythic.
One other arcane-related problem we had was managing the Annihilate that comes immediately before the orbs start falling and fogs start appearing - the tanks need to move, but in sync with one another and along a path that's clear of fog, and in a way that doesn't hit the melee with the attack. If you're losing tanks at the spot just before the adds arrive, might be worth planning around that moment of the fight, because it caused us problems.

All that said, have you pinned down exactly where and how things get out of control? That can be useful information to work with. Healer distraction? Just the sheer quantity of AoE damage? People not being ready for the first frost orbs because they're so focussed on the arcane adds?

Appreciate the feeback! Basically things get out of control during arcane phase. We generally stack at first, then dodge the first orb but am noticing players just taking 2-3 hits of the arcane orb. Tanks while moving the boss from orbs have died a few times. As a ranged its pretty easy to avoid all the orbs, then dodge all the detonations. Once the adds come up we pop hero and try and burn but then the frost marks start again and people tend to lose focus. Those arcane adds just live too long. We coordinate stuns and such but several dps tend to start dying here. My officers tell me they're seeing a bunch of people take several pulses of the orb aoe, then once the frost marks starts they start to die off since they were already lowish on health. Our group is pretty slow to learn mechanics, and I knew this going in. We got ahead of the curve but it took us way longer than it should have lol. But I just want to maintain the casual nature of the guild, but everyone just feels better progressing than wiping 14 times. Already got into a spat with 1 raider who used to raid mythic cause he was calling out everyone for being so bad at mechanics. Good news is that even though we wiped a bunch it was very entertaining and people had a good time, gotta have the right amount of humor while wiping.
 

Tarazet

Member
Oops, a bit late, hah.

New artifact traits are up on MMO-Champ.

The short story;
  • Two new gold traits for each spec.
  • One new regular trait for each spec.
  • Each current trait gets two more ranks. (Max cap from relics goes from six to eight)
  • There's still an infinite trait after everything else is filled again.

Hopefully I got that right.

Lashing Flames (Rank 1) (New) Your Flametongue damage increases the damage of your next Lava Lash by 0%. This effect stacks.

Interesting.

Sinister Seeds (Rank 1) (New) Seed of Corruption requires 50% less damage to explode.

DUDE!
 

Einchy

semen stains the mountaintops
Has anyone gotten a Nighthold Order Hall mission? Been a bit since I last got one, so I figured I'd get it this week but nothing so far.
 
So uh...whats the motivation for doing the Scarab event? Any toys or battle pets? Is the only thing you get the Alliance/Horde flag being flown above the gong in that zone no one ever went to before?
 

cdyhybrid

Member
So uh...whats the motivation for doing the Scarab event? Any toys or battle pets? Is the only thing you get the Alliance/Horde flag being flown above the gong in that zone no one ever went to before?
Micro holidays don't give anything collectible since they're short and easy to miss. Supposed to give good exp though.
 
So after how days or weeks at cap is it roughly supposed to take for the 'bad luck protection' to kick in? At this point I'd much rather have a WoD-style legendary ring quest than this rng chance that something cool, maybe, some day, next expansion, might drop.
 

Einchy

semen stains the mountaintops
So after how days or weeks at cap is it roughly supposed to take for the 'bad luck protection' to kick in? At this point I'd much rather have a WoD-style legendary ring quest than this rng chance that something cool, maybe, some day, next expansion, might drop.

Anything that you do that can give a legendary, and doesn't, helps towards the bad luck protection.
 
So, It's been decided for me that I'm going to be getting into this game but I know fuck all about WoW and how things work so I need some pointers on getting started. The person I'll be playing with is pretty serious about it so I might as well take some time now to get to know what's going on.
One thing in particular I want to know is how do expansions work? Do I need to buy all of them or just the most recent one?
Also how do I keep from getting addicted?
 

TheYanger

Member
So, It's been decided for me that I'm going to be getting into this game but I know fuck all about WoW and how things work so I need some pointers on getting started. The person I'll be playing with is pretty serious about it so I might as well take some time now to get to know what's going on.
One thing in particular I want to know is how do expansions work? Do I need to buy all of them or just the most recent one?
Also how do I keep from getting addicted?

The base game always includes everything except the most recent one, so unless you're set on making a demon hunter (which you would still not want to do until you knew the game a bit) there's no reason to get that.

So after how days or weeks at cap is it roughly supposed to take for the 'bad luck protection' to kick in? At this point I'd much rather have a WoD-style legendary ring quest than this rng chance that something cool, maybe, some day, next expansion, might drop.

As noted above, it's activities that have a chance to drop it, not just idling a character for months at character select.
Spamming mythics is the simplest way to bump your odds, running all of the raids once a week is a pretty good way too.

If you actually SPAM M+s you'll reasonably get one every few weeks.


EDIT: Also, not sure why anyone is bitching about those tier sets (in general anyway). They are definitely inspired by T6, they're super higher rez textures and higher poly model versions of some of the coolest sets they've ever had imo. I would rank T6 as the second best overall tier ever in fact, just behind T3 (which they already redid once in wrath).

Rogue, priest, warlock, warrior, shaman, druid, paladin are all like, top 2 or 3 sets for those classes, and even the mage and hunter ones are damn good. DH and mon k look nice, DK looks awful but that's ok we get to be arthas this tier.
 
So, It's been decided for me that I'm going to be getting into this game but I know fuck all about WoW and how things work so I need some pointers on getting started. The person I'll be playing with is pretty serious about it so I might as well take some time now to get to know what's going on.
One thing in particular I want to know is how do expansions work? Do I need to buy all of them or just the most recent one?
Also how do I keep from getting addicted?

Oh man Im at work but maybe Ill type something up later.

So if you get the base game, that includes all the expansions except the newest one. Base gane is $20. Ask your friend about doing refer a friend, when you play with him you get 3x experience and he gets a mount at the end.

Theres about 6 races on each side faction, 1 neutral. Classes are race dependent, Death Knights are race agnostic but you need atleast a level 60 toon to make one(toon is another name for character). Death Knights start at 55. Monks are also race agnostic. Pandarens are neutral until you hit level 10, then you choose a faction. Demon Hunters can only be Elves, conversely you need a level 100 toon before you can make one(they start at 97).

For your starting class a dps is probably best, as tanks and healers need more awareness later on in harder dungeons/raids.

Ask me anything.
 
Pretty sure DKs no longer require have a character level requirement before making one. And Demon Hunters only require a level 70 character on the current realm they're on.
 
Anything that you do that can give a legendary, and doesn't, helps towards the bad luck protection.

As noted above, it's activities that have a chance to drop it, not just idling a character for months at character select.
Spamming mythics is the simplest way to bump your odds, running all of the raids once a week is a pretty good way too.

If you actually SPAM M+s you'll reasonably get one every few weeks.

I'm not idling a character, this is my main, I've been playing every day. At this point I'm only logging into an alt to level it after doing WQ chores and what not on my main because I've hit that revered gap between Nightfallen rep quests.

I've been doing LFR and queueing for Heroic dungeons but as a straight dps that isn't in a guild trying to pug mythic content is problematic at best. Which is why I'm leveling a tank.
 

HowZatOZ

Banned
Acutally, DK/DH/Monk aside (since they didn't exist then), they are the tier 6. Mythic versions enhance, but they are made HD and given some tweaks and whatnot.
That's...That's pretty lazy to be honest. Are the finally hitting a roadblock with the engine for unique armour styles or is it the art?
 

TheYanger

Member
They have class trials for everyone now too right? Not sure how informative they would be for a truly new player, but it might give you an idea of how you kind of enjoy different classes too. It's going to take a bit of time to figure out what appeals to you and the terminology we'd use here to determine that is probably lost on an mmo newbie.

In general I would say something like:
-Casters won't necessarily need to spam buttons as much as melee
-casters generally are less mobile and you need to want to plan your movements around your casts and enjoy figuring out when to burst damage (this is all ymmv and depends on class of course but as a generalization I find it true).
-Casting is limited by your global cooldown (Brief period ~1-1.5 seconds long) and cast times, you'll ALWAYS be doing something, but the abilities themselves might have longer cast times where you're planning your next move rather than spamming a button.

-Melee classes (and hunters) are resource limited rather than cast times, virtually everything is instant cast.
-Melee classes are more mobile because of this, you can and should circ le and jump around while spamming buttons because it's more fun to do that than stand still.
-Resource limits mean you can be starved for resources and unable to do anything, but when you are able to do something you're almost always limited purely by the Global Cooldown (GCD) and your resources themselves, so they can be very spammy when you have said resources.
-Melee classes tend to be divided into classes that either have one resource type and cooldowns on their abilities (of like, 5-6 seconds usually), retribution paladins and most hunters are more like this, or classes that have multiple resource types and virtually no cooldowns on their abilities (where the resources inform what you should be pressing), rogues monks and death knights are more like this.

Even beyond this super basic outline (and I'm not good at every class, despite what I may come accross as on here), there are lots of minor differences even just between specializations for classes (specs). IE: Frost death knights are very fast and based around watching for random procs (buffs that can happen by chance that alter your rotation) and reacting quickly to those, while Unholy Death Knights are methodical and about planning your moves 10-30 seconds in advance so as not to waste resources inefficiently.

I'm just rambling at this point, but I'll distill this stuff down to this: Every class is VASTLY more complicated than you will initially think they are, and unfortunately most of them will play very differently at level, say 80+ than they will at level 10 or 20, which makes it very possible that you won't have any idea if you will like something or not at low levels. I will say you should generally have an idea early on if you're liking the basics of a class, IE rogues are 'stab things, use combo points to stab things harder, repeat' and that's an ok way to go about it. The game is going to baby the shit out of you early on and any group content you do at low (sub-100 honestly) levels is going to feel trivial because everyone you group with is going to just murder everything with no regard for the fact that you're new.

Yes that sounds offputting, it's honest though. Just trust that the game is in fact as hard as you want it to be eventually - high end wow is magnitudes harder than most games. Everyone has a level of difficulty they enjoy in the game and can be comfortable at, it just won't show it to you early on.

That's...That's pretty lazy to be honest. Are the finally hitting a roadblock with the engine for unique armour styles or is it the art?

No? They're NOT tier 6. The designs are tier 6 but absolutely nhone of the model or texture of those are the same. It would not be any more effort to make a 'new' set in terms of in-engine work. They mentioned this already at blizzcon as a way to update old sets that people love without actually fucking with the old sets themselves since people might not like that either.

These look great, fuck the haters. There are so many damn sets in wow, and it sucks that some fantastic designs are 10+ years old and look like garbage on new models, so I'm all for this.
 

Strimei

Member
That's...That's pretty lazy to be honest. Are the finally hitting a roadblock with the engine for unique armour styles or is it the art?

Its a bit of a cheat for Blizzard, admittedly, but I have to say that I really do like how good they look.

At the least, they'll have to have new tiers for Argus.
 
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