EN Mythic breakdown:
Nythendra - Only fight with good-pacing imo. Mind control mechanic is fresh and puts alot of personal responsibility on players, with some rng of course (double infest LUL see ya parse). It's basically Heroic +1 or 2 fresh mechanics that all synergize with her mechanics. Great fight 6/10
Renferal - Snorefest. Added mechanics are either avoided by simply sidestepping, and the twisting wind or w/e the roc does on platform 2 is tank cds soloable. Joke fight, never even should see the third platform. 3/10
Ursoc - Butcher if butcher was slower and easier. Not even a real dps check since your raiders only have to do about 310k dps to beat the timer. Added 'mechanic' is simply cleave off this other bear LUL. 4/10
Dragons - Kinda hectic at first glance. It's heroic with all the dragons, so nothing anyone hasn't seen before. Certain classes perform better than others on this, (destrolock, hunter, mage) while others get punished for the large amounts of moving. Again, it just seems like heroic+, which shouldn't be a thing. 4/10
Ilgynoth - More frustrating than difficult, as most control dps fights are. This one is especially obnoxious because of the speed of the ichors, but otherwise the fight is pretty meh. Death blossom is pretty rng too. Dull fight where padding or not, it doesn't matter as long as you don't get too many stacks of ichor explosions. 2/10
Cenarius - Only 'fun' fight in EN. High-pace, healing intensive, and there's a lot of different strats involved in dealing with brambles as well as thorns. Brambles is the only thing that keeps this fight from being a 'good' encounter, as Blizzard's decision to make an untrackable mechanic really isn't as intuitive or challenging as most would make it out to be. 6/10
Xavius- It's heroic. Room is boring, boss is boring, fight is 8 minutes of do your rotation. Horrible disappointment for the last boss of the instance. 2/10
Emerald Nightmare pales in comparison to Highmaul imo. Outside of Bladefist being a pushover, the other mythic encounters in Highmaul were all much more mechanically unique as well as better paced.
Trial of Valor looks dope though hopefully Helya doesn't die in 2 hours.
Nythendra - Only fight with good-pacing imo. Mind control mechanic is fresh and puts alot of personal responsibility on players, with some rng of course (double infest LUL see ya parse). It's basically Heroic +1 or 2 fresh mechanics that all synergize with her mechanics. Great fight 6/10
Renferal - Snorefest. Added mechanics are either avoided by simply sidestepping, and the twisting wind or w/e the roc does on platform 2 is tank cds soloable. Joke fight, never even should see the third platform. 3/10
Ursoc - Butcher if butcher was slower and easier. Not even a real dps check since your raiders only have to do about 310k dps to beat the timer. Added 'mechanic' is simply cleave off this other bear LUL. 4/10
Dragons - Kinda hectic at first glance. It's heroic with all the dragons, so nothing anyone hasn't seen before. Certain classes perform better than others on this, (destrolock, hunter, mage) while others get punished for the large amounts of moving. Again, it just seems like heroic+, which shouldn't be a thing. 4/10
Ilgynoth - More frustrating than difficult, as most control dps fights are. This one is especially obnoxious because of the speed of the ichors, but otherwise the fight is pretty meh. Death blossom is pretty rng too. Dull fight where padding or not, it doesn't matter as long as you don't get too many stacks of ichor explosions. 2/10
Cenarius - Only 'fun' fight in EN. High-pace, healing intensive, and there's a lot of different strats involved in dealing with brambles as well as thorns. Brambles is the only thing that keeps this fight from being a 'good' encounter, as Blizzard's decision to make an untrackable mechanic really isn't as intuitive or challenging as most would make it out to be. 6/10
Xavius- It's heroic. Room is boring, boss is boring, fight is 8 minutes of do your rotation. Horrible disappointment for the last boss of the instance. 2/10
Emerald Nightmare pales in comparison to Highmaul imo. Outside of Bladefist being a pushover, the other mythic encounters in Highmaul were all much more mechanically unique as well as better paced.
Trial of Valor looks dope though hopefully Helya doesn't die in 2 hours.