World of Warcraft ScreenShot Thread.

the game is setup VERY similar to Diablo.. questing is everything, fighting is realtime and not turnbased.. your talent system is tree based and causes for quite a bit of variety..

but really the biggest aspect is that you just fly through the early levels.. I mean I am almost level 19 right now and wonder where the time has gone. I am getting quests faster than I can finish them and the main time sink so far has just been being a relative noob and not knowing where things are (new far away lands) or knowing how to consolidate some quests (like the two razorback quests you get in XR at around level 12-15).

I am packed right now at 20 quests (you can only have 20 quests at one time) and am busting my ass trying to lower that backlog down.. but it seems everytime you finish off a backlogged quest the quest giver always has another one to give you..

or of course you could play completely grunting in the wilderness or spending your time in PvP......
 
One thing I don't really care for thus far are the professions. They are optional, I know, but they feel like an artificial way to extend game play time. I got blacksmithing & First Aid as professions, but the idea of collecting doodads to make stuff isn't that appealing at all... Maybe it's just because I am low level.
 
you don't have to look out for anything for first aid, just kill humanoid/undead mobs (which are all over the place) and collect the cloth they drop. if you got blacksmithing you should pick up mining too. I personally like the professions but that's only because they're a lot easier and more fun than any other MMORPG I've played.
 
You can only have 2 professions, right? If so I might just drop Blacksmithing... I'm really not digging the idea of hunting for crap on the map.

I'll have to find another one that is suitable for a fighter to go along w/ First Aid.

Edit: looking at thottbot.com, it looks like I can either be a blacksmith / miner or a skinner / leather crafter.... :lol

I also see that First Aid is listed as a secondary skill... how many of those can you have?
 
you can take all of the secondary professions (cook, first aid, fishing) but only two main professions (all the rest).

professions are FAR from just typical add-ons to the game.. most professions are a real way to give your character stuff that they otherwise couldn't have access to.. engineering gives some big bonuses.. herbalism is a great way for a non-spellcaster to basically become a buff machine. etc.

you pick one that suits the kind of character you want to play. they are a way to become even more self sufficient in a game that already in a sense heavily promotes it.
 
Ahhh, I see... so I probably should take something like herbalism or alchemy to supplement the Warrior that I am playing because that will make up for his deficiencies?
 
Unison said:
Ahhh, I see... so I probably should take something like herbalism or alchemy to supplement the Warrior that I am playing because that will make up for his deficiencies?

If you have blacksmithing, take mining. Its absolutely necessary that one goes with the other or you are screwed.
 
Well, the pictures and impressions in this thread were enough to finally convince me to give it a whirl. I picked it up at Best Buy during my lunch break.

I, too, am more-or-less a MMORPG virgin. I tried EQ a few years ago but only really played it for like a month.

Looking forward to playing after work today!
 
http://www.worldofwarcraft.com/info/professions/

Read up on professions there. You can have only 2 Primary but as many secondary as you want.

My Night Elf hunter has:

Primary:
Leatherworking
Skinning

Secondary:
First Aid
Cooking
Fishing


And about professions... of all the MMORPGs I 've played these trade skills are, by far, the least tedious I've seen and are actually FUN! Everything about this game is fun.
 
WoWScrnShot_111504_134321.jpg

WoWScrnShot_111504_135140.jpg
WoWScrnShot_111504_234334.jpg
WoWScrnShot_111504_010812.jpg
 
for others who are curious as to what unison is talking about, there are 4 types of items in WoW:

Normal - these are... well.. normal. can be traded and sold as normal

Quest - These are different. I don't think they can be traded and can't be sold.

BoP/Bind on Pickup - These are like your typical NO DROP items in EQ. Once you get them you can't do anything but equip or sell them.

BoE/Bind on Equip - These are a new type AFAIK. Basically you can pickup and inspect and auction/sell/trade the item. However the first time you use it you can only sell it to a merchant after that.

Normal/Quest/BoP are all pretty typical MMORPG item types and exist in almsot every games. BoE is interesting. I really don't understand what it is supposed to accomplish, and to me it's kind of annoying. It requires you to pay REALLY close attention to what your current equipment is capable of and whether you should REALLY upgrade or save it for sale at the Auction House.
 
Unison said:
1-7.jpg


Who thinks this looks better than WoW... Now, really... :lol

Come on, be fair now. You're comparing the worst screenshot to the best.

Here's a low-res version of a much better screenshot

screen09.jpg
 
Fair enough, I suppose, though FFXI still looks barren to me.

I wasn't deliberately trying to find a bad screenshot. That was the first one that Google gave me.
 
WoWScrnShot_113004_0.jpg



This was actually taken on Monday during a very lengthy quest. Now I'm level 23 with a nifty looking purple tunic.
 
A gator, that's cool. What type of stats does that one lean towards? I play in a trio that's basicly as tankless as it gets, so I picked a Bear.
 
Alex is on point, FFXI's character models at the higher setting totally whomp on WoW's in terms of look and WoW's enviroments look better on the whole (both scale and color scheme/design). Still though, both games are fantastic looking on high-end PC setups.
 
A gator, that's cool. What type of stats does that one lean towards? I play in a trio that's basicly as tankless as it gets, so I picked a Bear.

I'm not sure to be honest with you. It hits in the mid-20's and tanks just fine. I have given him the hp bonus and 30% speed increase as well. He tanked all the way to Van'Cleef. We had to use the Warlock's Voidwalker at that point, however. :lol
 
Unison said:
I am doomed to never see daylight in this game (except maybe on weekends) given my work schedule.

The game time is the same as real time? That means I will never see daylight in the game either :(
 
HP bonus and speed increase? Where does that come from? And as far as I'm aware, the Bear is the total tank centric one. I think it had around 950 def at lvl 19. I've been trying out other pets lately, but I keep going back to bear. Good tank, eats anything, and can learn all four abilities.

Eventually, I'm going to have to spend my talent points as well, jesus, I'm lvl 21 and I still havent put one point into anything.

While I'm bugging you Hippie, what Bow/Gun did you use around Lv20ish? I'm still using the Muzzle Loader I snagged off the Iron Forge AH.
 
Pimpbaa said:
The game time is the same as real time? That means I will never see daylight in the game either :(

You can alleviate it a little by playing on a server in another time zone, I suppose...
 
While I'm bugging you Hippie, what Bow/Gun did you use around Lv20ish? I'm still using the Muzzle Loader I snagged off the Iron Forge AH.


I took up engineering so I make my own weapons. Currently using a silver-plated shotgun. There's a pretty good quest gun in Loch Modan at the Inn to the far East. Easy to get as well.

The speed and hp bonus came from my talent points. I spent countless hours in beta decided how I wanted my character specced. Now I just have to decide in what order to spend my points.
 
Wow, everyone on the WoW boards is whining that the Warrior class is horrible... Maybe I should re-roll a character before I get too invested in it.

Is anyone playing a Warrior above lvl. 15 & happy with it???
 
Shouta said:
Alex is on point, FFXI's character models at the higher setting totally whomp on WoW's in terms of look and WoW's enviroments look better on the whole (both scale and color scheme/design). Still though, both games are fantastic looking on high-end PC setups.
wrong wrong wrong wrong wrong....

FFXI might be (but might not be) technically more competent than WoW's, but in artistic design they don't even come close.

FFXI looks like typical JPN 3D renderings.. nice ones, but typical nonetheless....

WoW looks like.. well, Warcraft.. highly stylized (some might almost say to a too extreme degree). You look at FFXI and it could be one of any different 3D japanese RPGs. You look at WoW and the only thing you can think of is Warcraft.
 
MrAngryFace said:
Unison: I thought it was balanced now.

No, not if the forums are to be believed. I've only quested on my own, but it sounds like as the game progresses warriors basically are a class that you have to use careful strategy to play as (i.e. lots of taunts), and even then you'll need lots of support help to clear enemies.

That's not what I was expecting a warrior to be in this game, I must say. If I am going to need help to take out enemies, I might as well be a Shaman and experiment a bit with my abilities.
 
Well from what ive heard hardcore Speccing is alive and well in the World of Warcraft, which means you should just get REALLY good at one high damage thing.
 
wrong wrong wrong wrong wrong....

FFXI might be (but might not be) technically more competent than WoW's, but in artistic design they don't even come close.

FFXI looks like typical JPN 3D renderings.. nice ones, but typical nonetheless....

WoW looks like.. well, Warcraft.. highly stylized (some might almost say to a too extreme degree). You look at FFXI and it could be one of any different 3D japanese RPGs. You look at WoW and the only thing you can think of is Warcraft.

Someone's really defensive.

Distinctiveness and style has nothing to do with if it looks better or not. Akira Toriyama's style is distinctive and it's regarded as shit (on this forum). =b
 
borghe said:
WoW looks like.. well, Warcraft.. highly stylized (some might almost say to a too extreme degree). You look at FFXI and it could be one of any different 3D japanese RPGs. You look at WoW and the only thing you can think of is Warcraft.

Look at the following screenshots. It's actually almost the complete opposite. WoW gives off the eastern RPG vibe and Final Fantasy XI gives off a western RPG vibe (especially use of colours and environments).

Warcraft
ss0011.jpg


Final Fantasy XI
screen09.jpg


Japanese RPG
bat02.jpg


Western RPG
KOTOR_113578a.jpg
 
Shouta said:
Someone's really defensive.

Distinctiveness and style has nothing to do with if it looks better or not. Akira Toriyama's style is distinctive and it's regarded as shit (on this forum). =b
I'm sorry for not explaining my thought process more clearly.

FFXI = generic japanese RPG style
WoW = Warcraft fully realized in three dimensions

now I'm not dumb, obviously it is a preference between the two and SOLELY subjective and based on opinion. But most people seem to like/love how Warcraft (the series) looks and thus love how WoW looks. On the other hand, most people seem to not like the generic anime-inspired 3D designs used in console RPGs for the past 8 years and thus think FFXI looks, while technically competent, hardly inspired.

FFXI may have fewer straight lines and pointed vertices in the game, but that alone hardly makes it a better looking game.
 
I never saw screens of FF11 or FFonline whatever it is. HOLY CRAP the character models are amazing. That little kid fighting that bunny looking thing? And then those characters and the red clothes girl? now that is art. The characters in WOW look like garbage in comparison. After DaoC the onlineRPG genre has left a sour taste in my mouth. gross. What a terrible horrid game that was. You do nothing in that game except the same old boring battles over and over with nothing out of the ordinary ever happening. I wonder how games like FF11 and WOW compare.

But damn am I amazed at the art in FF11. Completely amazing.
 
Tabris said:
Look at the following screenshots. It's actually almost the complete opposite. WoW gives off the eastern RPG vibe and Final Fantasy XI gives off a western RPG vibe (especially use of colours and environments).

Warcraft
ss0011.jpg


Final Fantasy XI
screen09.jpg


Japanese RPG
bat02.jpg


Western RPG
KOTOR_113578a.jpg
the Warcraft series has always used a considerable color pallette. I honestly think this is a lot of what led to the series success (especially when compared to its competition, the pirmarily fdrab-militarily colored C&C). Now this could have certainly been inspired by anime, but at this point (10 years later) it is definitely just called the Warcraft style.

FFXI on the other hand.. well, yes, they do have limited color pallettes, but aside from that, the models and environments could have been ripped from just about any 32/128-bit console RPG.

You might be right about some influences in the original styles of the respective series, but for the most part the art in Warcraft is very Western (i.e. very consistent with what Blizzard has been doing with the series for the past 10 years) and the art in FFXI is very Eastern (i.e. very consistent with what Square andother Japanese RPG devs have been doing for the past 8 years).

Just my thoughts of course.
 
Here's the only close-up shot I have on the web right now if you want to compare:

screen01.jpg


Back up your words borghe. Take a screenshot from FFXI and then a 32/128 bit RPG and do a comparison. They really don't look anything alike. FFXI is a great combination of both eastern and western art styles. Best of both worlds in a lot of ways.

Art style is definitely a poor choice to attack FFXI on.
 
The problem is that you're equating generic and uniqueness with if it looks good or not. They're not mutually related. Just because it uses a "generic" style doesn't make the game any less good-looking. From a visual standpoint, FFXI characters looks better than WoW's characters. Sure, it's not stylistically unique but it still looks damn good nonetheless.

Tab: If you've got a good video card/comp setup, get Fraps and take a big 1024x768 picture like the ones Kaidohmaru (can't remember his GAF name) took of his MNK.
 
Where do I get fraps? and does it interfere with performance of the game?

Also, I'm very interested in WoW. So I have 3 questions (3rd one is mainly directed to Shouta), I would ask them in the WoW thread but it moves slowly.

1) How long can you solo the game for?

2) What's the best class/race to solo with?

3) Do you think this game would be good as something to fill the time when seeking for a party, waiting for linkshell events or crafting in FFXI? or should it be a FFXI or WoW kind of scenario?
 
I still think I put it best. :p

I'm not sure why people would even debate the modeling though. The ammount of little details, pattern, stitching and texture work on the nicer armor in FFXI was sick. In FFXI I had wrinkles and dimples in the fabric of my clothing. In WoW it looks like it was sprayed out of a can.

Of course, WoW still crushes FFXI in enviroments, totally vivid stuff. So much bigger, so much more explorable, and I dig the color pallete more. The Griffin rides are also a much bigger treat than the blandass Airship trips in FFXI.

And varitey of both subjects by far as well, IMO. Not to say FFXI didnt have a lot of pretty architecture at times.
 
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582958_20041012_screen002.jpg


197345_20040323_screen009.jpg


and as far as the stylized vs. generic argument goes, I disagree that that has no bearing on the actual quality of the graphics. when you stylize graphcis they end up either falling into the categories garish or outstanding. When you don't stylize them and just use safe designs it is hard for them to break out of anything beyond "ok". It is impossible for art to truly stand out on technical merits when on artistic merits it is so vanilla.

Again though I will just say that in my opinion along with most other's opinions (go read the reviews for yourselves), the art in WoW can't be touched by anything currently out there. Now you might find the art ugly, and that is definitely the risk when you stylize it to such an extreme degree, but it is seeming that that opinion is definitely in the minority.

Besdies, this is a WoW thread. Do you really expect to find a lot of people to support you in your opinion in here? :) :P
 
How does the characters in SO3, Shin Megami, Suikoden 3 and FFXI look anything alike?

Maybe SO3 and Suikoden 3 look...kinda...similar at best.

But Shin Megami and Final Fantasy XI? you're way off.

Looks like this is just blind bias
 
1) I figure you can solo most of the game. While it will take you longer to get certain things done (like instance dungeons) because it'll require a higher level for you to do it, it's still feasible. Groups are the best way to tackle tougher missions at lower levels.

2) Any race/class combo can solo. Food + Potions + high regeneration rate makes the game very soloable. Crowd control is another issue though.

3) Assuming there's a fairly set time for FFXI events and shit and you have like 2-3 hours, you can do both at the same time. WoW is causal compared to almost all the MMOs out there so you can play it on the side. I'd still recommend 2-3 hours to do stuff but you can get stuff done in an hour or a little less (like a quest or two).


Ewwww Subligars! Bad borghe!
 
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