World of Warcraft unveils Single Button Mode

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World of Warcraft Is Getting a One-Button Option That Will Automatically Cast the Ideal Next Spell — but at a Cost


Blizzard is preparing to add a new feature to World of Warcraft that might sound strange at first: an option to have the game tell you what spell you should optimally cast next in combat, with an additional option to simply let the game cast the ideal next spell for you.

Today, in a lengthy video interview between game director Ion Hazzikostas, Team Liquid raid leader Maximum, and content creator Dratnos, it was announced that the upcoming World of Warcraft patch 11.1.7 a new feature will be added called Rotation Assist. Rotation Assist, when turned on, will highlight in combat the recommended next ability for your character to use based on class, specialization, and the combat situation.

Additionally, the feature will come with an optional "one button" option that will allow a player to simply press one button to automatically cast whichever spell the game is recommending cast next. However, there's a penalty for using the one-button option - it will add an additional small amount of time to the global cooldown, meaning players using the single button option will overall cast spells slower and deal less damage than someone playing manually.

In the video, Hazzikostas explains that the new feature is based on the popular add-on Hekili, which similarly recommends optional next spells to cast but does not provide a one-button rotation. As Hazzikostas explains:

"Add-ons are amazing. The things that the community has done over the last 20 years to allow people to experience different aesthetics, different functionality, have information available at their fingertips like that is a huge part of WoW's success. And we don't question or want to undermine that for a moment. At the same time, ideally…if you ask people you know, 'hey, how can I get better? I'm really struggling at this.' The first answer shouldn't be, 'Well download this add-on, this add-on, this add-on. Otherwise you're doing it wrong.' Because that's starting to get into that mandatory place, whether we like it or not."

Hazzikostas goes on to explain that long-term, Blizzard is thinking more deeply about the role of add-ons in World of Warcraft and how for players wanting to participate in competitive content, many of them have essentially become mandatory. The team, he says, wants to move away from that philosophy, and is thinking down the line about improvements that can be made to World of Warcraft's class design, boss encounter design, and UI that will ensure the functions players feel are necessary from add-ons are built-in natively.



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Incredible.
 
Talking about this kinda stuff takes me back lol, MMOs feel so antiquated now.

Anyway, people being unprepared for endgame is a problem of the grind having become too quick and easy, and add-ons don't help bad players become better. In the old days of any MMO, you learned your class because you spent months/years grouping with other players getting to max level.

The easy button might help the types of players who rush to endgame pull their weight more, but it's ultimately a bandaid for the symptom and not a fix for the cause.
 
I can already see the global chat right now.

MageDaddy69: LF raid. Frost Mage. My button is /cast Ice Lance + complain in Discord.

BigBearTanks: Tank here. Bound all defensive CDs and taunts to mousewheel. Scroll to survive.

BoomboomChikin: Looking for group. My 1 button summons 3 treants, casts convoke, and orders DoorDash.

MacrosByMatt: SELLING fully optimized 1-button macros. Comes with free emote spam and occasional /scream.

Idleyes: I fucking quit.

WowClassicAndy: Back in MY day we had 37 buttons and a dream. Y'all soft now.

ElvUIEnjoyer: My entire UI is now a single big red button in the middle of the screen labeled "WIN." Still clickin' it wrong.

Koreacookie: Idle can i has your stuff?
 
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Still one of my favorite games ever even without having played it in ages. Really wish they had a F2P option similar to what FFIV has. Everytime I start thinking about firing it up again that sub fee nopes me out. But goddamn I miss it.
 
I dont understand crap about world of Warcraft, but reading the subreddit reacrions to this is funny as hell
 
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They should release WOW on consoles but sell the physical edition with a keyboard and just charge a little more because of including said keyboard if they can't make all the spells work on a controller. WOW on consoles would rejuvenate it and give it a huge audience that they could tap into to breathe life into the game.
 
Game peaked during the wrath of the lich king expansion. Legitimately was the best MMO on the market by miles at that point.
The only other MMO I really played and was really invested in was Ultima Online. It still has a special place in my heart but also, the Ultima series has as a whole.
 
The only other MMO I really played and was really invested in was Ultima Online. It still has a special place in my heart but also, the Ultima series has as a whole.

I was obsessed with WOW growing up and never branched out into other MMO's cause i literally spent all my time on it lol. My mom and dad bought me a dell pc as a kid in middle school when WOW was huge and i gamed with my brother who played on his laptop and we're in the same guild. We'd literally do capture the flag all day some days and just body people by working together 'he was a shaman and i was a DK lol'. It was some of the most fun i ever had gaming.
 
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Game peaked during the wrath of the lich king expansion. Legitimately was the best MMO on the market by miles at that point.
Classic pre-TBC is still best (and going strong I think), I wish I had the time and the spare money for it. One of the best goddam video games I've ever played
 
See i never got to experience pre-TBC because when i got into it TBC was already out and wrath of the lich king was coming in about a year when i had started. My favorite thing about the early days of WOW was the simplicity and ease of use to understand everything that was going on. You didn't have a million different systems or gear pieces you needed to understand because everything was simplistic in a good way. It was a very user friendly MMO at that time. I've checked in on WOW every now and again and it just looks like it's got a ton of bloat now that feels almost overwhelming if you wanna get back into it.
 
See i never got to experience pre-TBC because when i got into it TBC was already out and wrath of the lich king was coming in about a year when i had started. My favorite thing about the early days of WOW was the simplicity and ease of use to understand everything that was going on. You didn't have a million different systems or gear pieces you needed to understand because everything was simplistic in a good way. It was a very user friendly MMO at that time. I've checked in on WOW every now and again and it just looks like it's got a ton of bloat now that feels almost overwhelming if you wanna get back into it.
There are official classic pre-TBC servers if you want to play the absolute delicious creamy vanilla version. Nothing has ever come close to the sense of accomplishment I've got from that game, FUCK I might have to get subscrption now xn,fdg
 
There are official classic pre-TBC servers if you want to play the absolute delicious creamy vanilla version. Nothing has ever come close to the sense of accomplishment I've got from that game, FUCK I might have to get subscrption now xn,fdg

Ya i wanna get back into it but i know that once i do i'll no life it again loll. It'll be one of those games that will suck up alot of my time and my backlog of games will just collect dust. I still to this day have the temptation to get back into it and i probably will eventually and do a classic server for fun.
 
Might as well watch a long gameplay video then. Not even a single button; you just watch.
 
World of Chorecraft more like!

Will not resubscribe until they automate it so that you constantly jump while you are running.
 
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I remember when people who would click on the spell icons instead of using hotkeys were ridiculed.

Being a "clicker" was a bad thing.

Yeah.
 
Folding Ideas has a pretty neat video on the WoW in relation to paratext, with a section on add-ons and game design. WoW is particularly interesting in this aspect, because the add-ons have become so powerful and ubiquitous that the developers are essentially forced to consider them when designing new content and updating the game. Their examples are mostly in relation to end-game content and boss encounters, but I feel like it could easily apply here as well.

The game has been broken down and optimised so extensively, that players can create their own tools that functionally automates your rotation for you. It makes sense for Blizzard to take ownership of such a feature and integrate it themselves, even though it simultaneously feels completely ridiculous and in tension with the idea of playing a videogame. Personally, this brings WoW even further away from what I value in videogames, although I hardly have a stake in it, not having played it for many many years.
 
This is pathetic and also everyone using one button mode will be bullied and kicked out of groups and put on ignore by a large portion of the playerbase. And dont think people wont know. It's extremely easy for any combat addon, even a simple dps meter will be able to easily tell you that that guys attacks are never coming out faster than the duration of the longer one button mode gcd. Those addons wouldnt even need to be updated for it. You could already tell in their current states, only thing is you would have to check manually. They probably get updated though to add that information.
 
The one button thing is new, but I used to use a rotation assist addon back in the day (fucking ages ago). The critical thing was to customize the rotation recommendation depending on the specific stats of your character and to know when to ignore the recommendations depending on the situation you were in. It was only really useful on alts you didn't know well, as eventually you would learn the rotation well enough to basically be muscle memory. That being said, I did keep a variant of it active on my Affliction Warlock as tracking 5 dots and knowing when to snapshot your dots for maximum damage was critical and tricky.

In my opinion they should keep the rotation advisor but drop the one button thing entirely. Or at least disable it in actual high level raiding content.
 
They should release a small controller with a red button.

With each game you will need to pay 50 dollars for it to work. But if you press that button you will instantly 100% the game and finish it, straight to ending credits ✌️😂✌️
 
Isn't this already in a mod that is also kind if popular? Read about people arguing over it, and the gist of it was that many people were tired of fake skill barriers via badly designed skill sets/rotations.
 
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Folding Ideas has a pretty neat video on the WoW in relation to paratext, with a section on add-ons and game design. WoW is particularly interesting in this aspect, because the add-ons have become so powerful and ubiquitous that the developers are essentially forced to consider them when designing new content and updating the game. Their examples are mostly in relation to end-game content and boss encounters, but I feel like it could easily apply here as well.

The game has been broken down and optimised so extensively, that players can create their own tools that functionally automates your rotation for you. It makes sense for Blizzard to take ownership of such a feature and integrate it themselves, even though it simultaneously feels completely ridiculous and in tension with the idea of playing a videogame. Personally, this brings WoW even further away from what I value in videogames, although I hardly have a stake in it, not having played it for many many years.
In retrospect, FFXIV strictly banning add-ons and making it a TOS violation (risking account suspension) for admitting you use any add-on was probably the best decision they ever made for that game
 
I get the console jokes, but this is merely a step 1 out of 100 they need to take to make the console port that some people want. Honestly, they kind of skipped over console and probably thought about mobile with an idea like this.

Both ports could benefit the game by having their own servers.
 
Makes sense since all their profits come from bot farming. This will make their lives easier. Remember, Blizzard is all about money, no longer about what (old) players want. This is the reason why I abandoned retail and SWTOR, because i could just take a wank, eat a pussy, stab my eyes and still be able to play both games. 0 difficulty, pretty much what online modern games have become, hoping to attract the stupidest generation of children ever.
 
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In retrospect, FFXIV strictly banning add-ons and making it a TOS violation (risking account suspension) for admitting you use any add-on was probably the best decision they ever made for that game
Not really. As you said, it's only a ban if you admit to usage. But the reality of the situation is that cheating via add-ons is RAMPANT in XIV right now and Square Enix has done virtually nothing about it. The past 5 races for world first have been compromised by cheaters, and we're now at the point where SE doesn't even announce who cleared first or when.
 
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Ahh the days of making complex macros to automate stuff sounds over

Had one for my hunter to one click acquire a target, send my pet to attack, kill target, return pet all to just level a new pet and let it run over night
 
So they're adding HeroRotation to the game? Less reliance on external mods is a good thing in theory, but the fact that these mods are required for maximum efficiency is the real problem. I guess it makes more sense to do this instead of putting in the work to address the games core issues.

I played a few months of Dragonflight and dropped out after farming Raszageth for a few weeks. The raids IMO are way overdesigned. I had to install a bunch of mods to understand what was going on.
 
So the 1-button rotation meme that started in 2004 - 2005 is reality now? Thank fuck I quit this game long ago.

So instead of making the game easier to understand for (complete) newcomers, they just add this so you can "learn" how to play?
Do they also tell you about the mandatory addons otherwise it's near unplayable, especially if you feel like comparing role results?

Can't watch the video now cause of work.
 
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