Oni Link 666
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What's with EA? They got just about every sports game coming to PSP but, motherfuckers act like they forgot about SSX.
keeblerdrow said:No*
*today is emphatic opposite day
TekunoRobby said:To be more specific what would you prefer?
A port of SSX3 or a new entry similar to EA's work with NFSU:Rivals.
Fafalada said:And no, NFS was never great, it was just a cheap ripoff of TestDrive (the TestDrive when it was good, not TestDrive later).
You have the right idea, good sir!vireland said:I'm totally over Burnout, but I'd LOVE to have an SSX Tricky (not a fan of SSX3's short courses) on PSP with 4 player WiFi. That would completely rule.
drohne said:not for $50. i like the ssx games, though.
Spectral Glider said:Um, the very first Need for Speed, for the 3DO, was made by the guys who did the original Test Drive I and II for Accolade back in the late 80s, Don Mattrick and Brad Gour. They started Distinctive Software in 1982, sold it to EA in 91 where it eventually became EA Canada. Mattrick is still at EA now, as some higher up in the company.
I've mentioned this basic theme as something I find interesting about PSP. Many people complained of the button deficiency, and many developers let it become a problem due to GameCube ports being afterthoughts. It will be interesting to see if PSP versions will be even more problematic, or whether they'll bother to find better ways to work around these issues.StrikerObi said:I keep thinking this would be cool too, but then I think if it would play with only two shoulder buttons. The game is built around 4 shoulder buttons, and it's totally crippled on the GameCube thanks to that. Imagine how much worse it would be if you could only use two triggers instead of three or four.