Men_in_Boxes
Banned
Nope. Add the numbers up both ways. Daily players vs daily players or monthly players vs monthly players. Multiplayer wins out at the same rate ~94:6 in both brackets.Wait, did you just compare monthly players with daily players? No wonder it always sound you're making up numbers out of thin air.
What big MP+SP games are coming out over the next year and a half?Mixed breed MP+SP is the future.
Just name a smattering of big upcoming multiplayer games that have a SP component. Again, I like to be proven wrong. I'll cede this point if you can adequately defend your position.You deny that position because a very small selection of MP exclusive games happened to gain tons of success, but you keep refusing to look at the whole picture and pulling out numbers out of nowhere, usually to claim shit like Pax Dei is the future.
David Jaffe is on record saying MP is harder to make because you can't script human behavior. Don't ask me to find the video. Just assume I'm speaking in good faith.Quite the opposite. SP games are harder to make (though that depends on a ton of factors), but much much easier to sell as you don't need to rely on an active player base.
99% of GAAS are multiplayer.And a correction. Big publishers aren't investing more in multiplayer, they're investing more in GAAS. And not any GAAS, specific breeds of it as GAAS can come in many forms. Usually single player titles with some PvE and PvP components.
Also, name the big upcoming games that feature both SP + MP.