Would you want to see something "darker" and more adult-oriented from Rare? We haven't seen such games from them in that style since 2005.

Would you want to see a more adult-oriented game from Rare again?

  • Yes, I'd like to see something in that style again

    Votes: 27 50.9%
  • No, I'd prefer they continue making games in the same vein they've been making

    Votes: 6 11.3%
  • I don't really care which. As long as I see games from Rare PERIOD

    Votes: 12 22.6%
  • Banjo Threeie or bust

    Votes: 8 15.1%

  • Total voters
    53

daTRUballin

Member
It seems like whenever people think or talk about Rare, they're usually known to be a developer that specializes in all-ages titles that feature cartoony and colorful visuals and characters. There's always this odd stigma attached to them that they're a company that primarily makes (or at least used to make) Nintendo-esque platformers, and there's a very loud group of people that only seem to want them to make platformers, but they used to dabble in genres and styles of games that were more geared towards older players as well. Stuff like GoldenEye, Perfect Dark and Killer Instinct were huge back in the day and helped attract a different type of audience to Nintendo consoles. Even something like Conker's Bad Fur Day, despite having a cartoony visual style, was M-rated and geared towards an older audience with its raunchy humor and graphic violence.

It's a little weird that ever since being picked up by Microsoft and being exclusive to a platform that, up until recent years, has mostly attracted an older market, Rare has mostly stuck to family-friendly fare. Not that there's anything wrong with that at all, but the last time Rare released games geared towards an older crowd was way back in 2005. That year, they had Conker: Live & Reloaded for the OG Xbox and Perfect Dark Zero as a launch title for the Xbox 360. Since then, we've seen only family-friendly stuff from them. Viva Piñata games, Nuts & Bolts, Kinect Sports games, Sea of Thieves, and now we have Everwild coming up which looks like it's probably going to continue in that sort of vein.

Now, I know that some of you might say that the market is already crowded with those sorts of games and that we don't need more of them, and that's a fine opinion to have! I just think it would be really interesting to see some games from Rare more in the style or mood of Perfect Dark or Conker as we haven't seen anything like that from them for 20 years now. I'm not even necessarily talking about something that's super gritty, grey and brown, and full of movie-like cutscenes. Even something like Conker with colorful visuals but with darker themes or humor would be interesting to see. Doesn't even have to be Conker. Could be a new IP as well. Even something like Jet Force Gemini kind of fell into that vein too?

I know they've had some cancelled projects in the past that were more along the lines of what I'm talking about. I remember a game called Sundown that they were working on which was supposedly going to be set in a very dark and apocalyptic world similar to TLoU. There was also stuff that Conker director Chris Seavor was working on like Urchin and Ordinary Joe that were in that sort of mold, but none of these ideas ever came to pass.

I was just curious to see if there's any fellow Rare fans out there that would like to see something a bit different from Rare than their usual fare? Or are you just happy to see them release ANY games at all, whatever direction they pick, just because them releasing a game is such a.......ahem......rare event these days? Or would you prefer them to just keep making whimsical and colorful games that can be enjoyed by anybody and leave the "darker" and more serious stuff to other devs?
 
whatever the studio is today, it's not the one that made all those games, so it doesn't really matter.

Yeah, I feel like they simply let the torches be passed on. Double Helix took Killer Instinct, Dlala Studios took Battletoads, Retro Studios took Donkey Kong, and the Goldeneye/PD guys moved on to Timesplitters.
 
I dont really have any expectation of what they should make after how long its been. Just something good.
 
I remember when Rare was seen as the more premier studio than Naughty Dog and Insomniac. Crazy how much has changed.
Slightly off-topic, but it always kind of bugs me when I hear people say that Rare used to be Nintendo's Naughty Dog back in the 90s and early 00s. Considering that Rare's golden era predated ND's current golden age, what people really should be saying is that ND is Sony's Rareware lol

A lot of talent had left the studio so nintendo was fine with selling them off
This is a commonly spread myth. It wasn't a whole lot. Back in '97, a group of 4 people left to make Playstation games and their newly formed studio ended up closing before they even released a single game. After that, it was only really the Goldeneye/PD team that had several people leave. The old Rare was like 90% intact when MS bought them out.
 
Slightly off-topic, but it always kind of bugs me when I hear people say that Rare used to be Nintendo's Naughty Dog back in the 90s and early 00s. Considering that Rare's golden era predated ND's current golden age, what people really should be saying is that ND is Sony's Rareware lol

Naughty Dog has far exceeded anything Rare accomplished and even back in the day Naughty Dog games were more successful than Rare's at the time despite the head start (with the exception of Goldeneye which still barely outsold any individual Crash game), so maybe you need to calm down. The following generation it wasn't even close.


This is a commonly spread myth. It wasn't a whole lot. Back in '97, a group of 4 people left to make Playstation games and their newly formed studio ended up closing before they even released a single game. After that, it was only really the Goldeneye/PD team that had several people leave. The old Rare was like 90% intact when MS bought them out.

Saying only 4 people left before admitting that Free Radical left is beyond wild. Goldeneye was the best thing Rare had going for itself at the time. By the time Nintendo sold them their sales were already waning with Star Fox Adventure not selling like hot cakes. Banjo Tooie didn't clear 2 million.
 
Under Microsoft wings? I don't think Rare will be the same they were in the SNES and N64 days ever again. But, yeah, they should give it a try, anyway.

A better idea would be Rare selling their SNES/N64-era IPs back for Nintendo. They're strongly identified to Nintendo's ecosystem.

PS: I got banned from Famiboards because an angry fanboy mob backed by the mod hivemind got mad at me for suggesting this.
 
Last edited:
I can't say I have played every Rare game there is, but as a big fan of Sea of Thieves (I seriously think that is their most fascinating and fun game), I'm totally fine if they continue making games of this ilk.
 
Naughty Dog has far exceeded anything Rare accomplished and even back in the day Naughty Dog games were more successful than Rare's at the time despite the head start (with the exception of Goldeneye which still barely outsold any individual Crash game), so maybe you need to calm down. The following generation it wasn't even close.




Saying only 4 people left before admitting that Free Radical left is beyond wild. Goldeneye was the best thing Rare had going for itself at the time. By the time Nintendo sold them their sales were already waning with Star Fox Adventure not selling like hot cakes. Banjo Tooie didn't clear 2 million.
Maybe you're the one that needs to calm down? I'm not sure why you responded to me with such an aggressive attitude. You seem very triggered by what I said about ND lol.

I'm not sure that ND's games were more successful and if they were, that's probably due to having access to a far larger install base with the PS1. You're also forgetting Rare's SNES games. Donkey Kong Country sold 9 million copies (even more than Goldeneye) and was the 2nd best-selling game of the entire SNES library. Goldeneye sold 8 million copies. I don't know the exact number of copies that Crash games sold, so you can enlighten me if you want.

I'm not sure why you even brought up sales anyway. I was mostly referring to how influential and groundbreaking some of Rare's games were back in the day. I was under the impression that ND didn't reach their peak until the Uncharted games and TLoU which is why I said Rare's peak predates ND's peak. I wasn't even saying that Rare is or was better than ND, so I'm not sure why you responded like I did. That kind of thing is subjective anyway.
 
You guys seriously want every game to be dark gritty, don't we get enough of that from Sony and Microsoft?
 
Maybe you're the one that needs to calm down? I'm not sure why you responded to me with such an aggressive attitude. You seem very triggered by what I said about ND lol.

I baffled that reality would upset you.


I'm not sure that ND's games were more successful and if they were, that's probably due to having access to a far larger install base with the PS1. You're also forgetting Rare's SNES games. Donkey Kong Country sold 9 million copies (even more than Goldeneye) and was the 2nd best-selling game of the entire SNES library. Goldeneye sold 8 million copies. I don't know the exact number of copies that Crash games sold, so you can enlighten me if you want.

Donkey Kong wasn't created by Rare. As soon as they started working on lesser properties, their games started selling less and less... You can't use userbase as an excuse in this case. Plenty of N64 games sold more than PS1 games. And Rare not being a big selling point is a big reason why the Gamecube wasn't successful. Crash games pretty much all sold 7 million or more.

I'm not sure why you even brought up sales anyway. I was mostly referring to how influential and groundbreaking some of Rare's games were back in the day. I was under the impression that ND didn't reach their peak until the Uncharted games and TLoU which is why I said Rare's peak predates ND's peak. I wasn't even saying that Rare is or was better than ND, so I'm not sure why you responded like I did. That kind of thing is subjective anyway.

Your entire statement just didn't add up. Peak Rare isn't anywhere close to being equivalent to Naughty Dog today. Where they're most comparable is ND's PS1 production vs Rare's N64 production, but ND has always worked on original IP.
 
You guys seriously want every game to be dark gritty, don't we get enough of that from Sony and Microsoft?
I mostly posed my question in the context of Rare alone. The last time they released an M-rated game was 20 years ago. I just think it'd be interesting to see them release something in a different style than what we've been used to.

Your entire statement just didn't add up. Peak Rare isn't anywhere close to being equivalent to Naughty Dog today. Where they're most comparable is ND's PS1 production vs Rare's N64 production, but ND has always worked on original IP.
I guess we'll have to agree to disagree. Obviously Rare's peak was in a completely different era, but I think Rare was certainly as important to Nintendo as ND is to Sony today. Nintendo fans used to obsess over Rare and put them on a pedestal the same way Sony fans do the same for ND.

If Rare wasn't as big of a deal as you say, then the internet wouldn't have had as crazy of a reaction to MS buying them out as they did. And we're talking about an era before social media even existed.
 
I guess we'll have to agree to disagree. Obviously Rare's peak was in a completely different era, but I think Rare was certainly as important to Nintendo as ND is to Sony today. Nintendo fans used to obsess over Rare and put them on a pedestal the same way Sony fans do the same for ND.

If Rare wasn't as big of a deal as you say, then the internet wouldn't have had as crazy of a reaction to MS buying them out as they did. And we're talking about an era before social media even existed.

First social media doesn't give a flying fuck about Rare. What did exist was gaming forums.

I'm not saying it wasn't a big deal, but look at Sony buying Bungie... That was probably a bigger deal and no one cares.

People cared about Microsoft buying Rare because of its implications on console wars, not because Rare was at the peak of their game. Just like when Timsplitters came out, it wasn't immediately hailed a successful successor to Goldeneye. Perfect Dark was less successful than GoldenEye, and Timesplitters was less successful than Perfect Dark.

Naughty Dog, however, is considered a top 5 AAA development studio in the industry. They've had that distinction for more than 20 years. Rare was considered a top developer for a very short time.

Donkey Kong Country came out in 94 and GoldenEye came out in 1997... Even if we stretch that to 1999 when Donkey Kong 64 came out, that's not a lot of time...
 
First social media doesn't give a flying fuck about Rare. What did exist was gaming forums.

I'm not saying it wasn't a big deal, but look at Sony buying Bungie... That was probably a bigger deal and no one cares.

People cared about Microsoft buying Rare because of its implications on console wars, not because Rare was at the peak of their game. Just like when Timsplitters came out, it wasn't immediately hailed a successful successor to Goldeneye. Perfect Dark was less successful than GoldenEye, and Timesplitters was less successful than Perfect Dark.

Naughty Dog, however, is considered a top 5 AAA development studio in the industry. They've had that distinction for more than 20 years. Rare was considered a top developer for a very short time.

Donkey Kong Country came out in 94 and GoldenEye came out in 1997... Even if we stretch that to 1999 when Donkey Kong 64 came out, that's not a lot of time...
Usually people refer to Rare's golden age as that period between 1994 and 2002 when they were under Nintendo's wing. Again, it's not always about sales. Sure, their later Nintendo stuff like Conker or Banjo Tooie or Perfect Dark didn't sell as well as their earlier stuff, but those games are still considered a part of Rare's peak because the games themselves were some of the very best Rare had ever developed. They still continued their streak of quality up until the end of the N64 era IMO, so I'm not going to rule those games out. Besides, I think a big reason why those games didn't sell as well was because the N64 was a dying console at that point. Even Nintendo's own games weren't selling as well anymore. MM did less than OOT, for example.

Arguably, Rare was also a top tier developer back in the early to mid 80s when they were called Ultimate Play The Game and were releasing successful and groundbreaking titles for the ZX Spectrum. Way before DKC was a thing. Though that era mostly escapes me since that was waaaaay before my time and Ultimate was mostly known in the UK. They also went on to release over 40 games for the NES, many of them classics even if some of them are more obscure due to their age. So depending on who you talk to, their peak could be stretched all the way from 1982 all the way to 2002.
 
Last edited:
I remember when Rare was seen as the more premier studio than Naughty Dog and Insomniac. Crazy how much has changed.
Wait a minute......You even said yourself in your original post that Rare was seen as a more premier studio than ND, so I'm not sure why you started arguing the opposite lol
 
Naughty Dog has far exceeded anything Rare accomplished and even back in the day Naughty Dog games were more successful than Rare's at the time despite the head start (with the exception of Goldeneye which still barely outsold any individual Crash game), so maybe you need to calm down. The following generation it wasn't even close.




Saying only 4 people left before admitting that Free Radical left is beyond wild. Goldeneye was the best thing Rare had going for itself at the time. By the time Nintendo sold them their sales were already waning with Star Fox Adventure not selling like hot cakes. Banjo Tooie didn't clear 2 million.
GoldenEye 007 outsold anything from ND back in the PS/N64 era. Please, don't say uninformed things, do a better homework.

Rare games were very succesful on Nintendo's ecosystem and highly identified to the N64 brand.
 
Last edited:
Poll needs a vote to say current Rare is just a name and the studio you loved doesn't exist anymore.

It's been 20 years, let it go.
 
Last edited:
Your thread would make sense if the Rare now is the same as Rare back in N64 time.

Its like trying to argue if Atari can make a comeback in console market.
 
I wish they'd do something with Nuts & Bolts again. That game was a little bit ahead of it's time and could imagine it being a bigger success in today's gaming landscape.
 
I don't like a single Rare game, and I think they are one of the most overrated studios of all time BUT if they did something more mature you might get me to be interested.

whatever the studio is today, it's not the one that made all those games, so it doesn't really matter.
I think more people need to look at this comment and realize how true it is. This applies to a lot of studios with history.
 
How many people from back in the day still work there?
Off the top of my head, these are some of the people left from back then.......

Gregg Mayles
Louise O'Connor
Robin Beanland
Leigh Loveday
Huw Ward
Paul Machacek
Ryan Stevenson
Chris Marlow
Paul Cunningham? I'm not sure about him

I think there's a few more lesser known names that are still there. Even the ones that joined during the OG Xbox or early 360 era can be considered long-timers as it's been 20-25 years. I was just listing the people that worked there during the Nintendo years specifically.
 
I want darker and more adult stuff from the west in general, everything is pink unicorns, dancing and raibows these days... AND I WAS THE ONE COMPLAINING ABOUT EVERYTHING BEING GRAY AND REALISTIC GENS AGO
 
Rare from the late 90s and early 2000 doesn't exist anymore. Whatever they make, doesn't relate
 
Rare? Irrelevant. These guys haven't made a game I've wanted to play in over two decades. I think the last time was Star Fox Adventures. I don't know what the studio even is these days, other than one of MS' most mismanaged gaming acquisitions.
 
Usually people refer to Rare's golden age as that period between 1994 and 2002 when they were under Nintendo's wing. Again, it's not always about sales. Sure, their later Nintendo stuff like Conker or Banjo Tooie or Perfect Dark didn't sell as well as their earlier stuff, but those games are still considered a part of Rare's peak because the games themselves were some of the very best Rare had ever developed. They still continued their streak of quality up until the end of the N64 era IMO, so I'm not going to rule those games out. Besides, I think a big reason why those games didn't sell as well was because the N64 was a dying console at that point. Even Nintendo's own games weren't selling as well anymore. MM did less than OOT, for example.

Sales are the reason why Nintendo didn't buy them out and why they ended up selling to Microsoft. So, yeah, it kind of is all about sales. And history proves Nintendo right here on the decision not to invest in them.

Arguably, Rare was also a top tier developer back in the early to mid 80s when they were called Ultimate Play The Game and were releasing successful and groundbreaking titles for the ZX Spectrum. Way before DKC was a thing. Though that era mostly escapes me since that was waaaaay before my time and Ultimate was mostly known in the UK. They also went on to release over 40 games for the NES, many of them classics even if some of them are more obscure due to their age. So depending on who you talk to, their peak could be stretched all the way from 1982 all the way to 2002.

Rare was not a top developer until DKC and they were not a top developer after Goldeneye.
 
GoldenEye 007 outsold anything from ND back in the PS/N64 era. Please, don't say uninformed things, do a better homework.

Rare games were very succesful on Nintendo's ecosystem and highly identified to the N64 brand.

re-read what I said, your homework is reading comprehension.
 
Wait a minute......You even said yourself in your original post that Rare was seen as a more premier studio than ND, so I'm not sure why you started arguing the opposite lol

I think they were for that small period in time that I highlighted. Their track record pales in comparison with Naughty Dog which has put out hits consistently for over 20 years.
 
Naughty Dog has far exceeded anything Rare accomplished.


Season 4 No GIF by The Office
 
Sales are the reason why Nintendo didn't buy them out and why they ended up selling to Microsoft. So, yeah, it kind of is all about sales. And history proves Nintendo right here on the decision not to invest in them.
You don't know how things would've gone had Nintendo chosen to keep Rare.

Think of it this way.......Back in 1996 and early '97, Rare released a string of games that didn't do as well compared to DKC1 and 2 and the original KI.

They had Ken Griffey Jr's Winning Run which I can't imagine sold THAT well. After that, they had DKC3 and Killer Instinct Gold which both sold less than their predecessors. Then they had Blast Corps which was a complete bomb sales-wise. Their next 3 games after those were Goldeneye, Diddy Kong Racing and Banjo-Kazooie, all of which were multi-million sellers.

Should Nintendo have looked at how badly Blast Corps, Killer Instinct Gold, etc. performed and decided to get rid of Rare right there and then? If they had, they would've missed out on those 3 hugely successful games that I mentioned. Not to mention everything that came afterwards too.

My point is......We don't know how well they would've done under Nintendo's wing during the GameCube era. We can't base this alternate reality off of what they released on Xbox consoles because the way their Xbox games turned out could only be attributed to how well MS managed their output. Not to mention their games had higher sales potential on Nintendo platforms.
 
re-read what I said, your homework is reading comprehension.
You said Naughty Dog exceeded everything from Rare except GoldenEye. This is a strawmanned conclusion, may I remind you that Rare brought much more stuff to table than ND back in the PS/N64 days. If you make a sum of everything combined from Rare vs. ND back in that generation, Rare blow ND out of water. Rare was a way bigger studio than ND back then, they could release 2-3 games per year, while ND barely could handle 1 at that time.

And yes, outside of GoldenEye, their other efforts were pretty succesful, charting among the top selling N64 titles. They were crucial sales wise for Nintendo at that generation.

Sure ND got way bigger and more relevant to the gaming biz in the years to come, but bigger than Rare in the PS/N64 days? Not really.

Rare was not a top developer until DKC and they were not a top developer after Goldeneye.
This is your opinion
 
Last edited:
You don't know how things would've gone had Nintendo chosen to keep Rare.

Think of it this way.......Back in 1996 and early '97, Rare released a string of games that didn't do as well compared to DKC1 and 2 and the original KI.

They had Ken Griffey Jr's Winning Run which I can't imagine sold THAT well. After that, they had DKC3 and Killer Instinct Gold which both sold less than their predecessors. Then they had Blast Corps which was a complete bomb sales-wise. Their next 3 games after those were Goldeneye, Diddy Kong Racing and Banjo-Kazooie, all of which were multi-million sellers.

Should Nintendo have looked at how badly Blast Corps, Killer Instinct Gold, etc. performed and decided to get rid of Rare right there and then? If they had, they would've missed out on those 3 hugely successful games that I mentioned. Not to mention everything that came afterwards too.

My point is......We don't know how well they would've done under Nintendo's wing during the GameCube era. We can't base this alternate reality off of what they released on Xbox consoles because the way their Xbox games turned out could only be attributed to how well MS managed their output. Not to mention their games had higher sales potential on Nintendo platforms.

Nintendo wasn't trying to catch a falling knife.
 
I've never liked a single game I've ever played of theirs.

Yes, that includes Goldeneye. In 97 I would have been playing stuff like Quake 1/2 and Hexen.
What? Never liked any Banjo? Donkey Kong Country? Battletoads? Not judging, just intrigued... I can understand a person not liking Goldeneye being familiar with PCs fps. But I think theirs platforms were top notch.
 
What? Never liked any Banjo? Donkey Kong Country? Battletoads? Not judging, just intrigued... I can understand a person not liking Goldeneye being familiar with PCs fps. But I think theirs platforms were top notch.
Yeah. I'm not big into platformers to be honest. My first console was a PS1 when I was like 5. When I was a kid I was mainly playing JRPGs and stuff like MGS, SH, RE, Gran Turismo on the PS1 and then flight sims, FPS, and stuff like Zoo Tycoon on PC.

I never had a N64 and never actually had a Nintendo home console for myself until the Wii which might attribute to it. I had a Gameboy but really only ever played Pokémon and Zelda.
 
Top Bottom