NeoIkaruGAF
Gold Member
Hmm, pacing always lulls a bit around the time you get the hookshot, imo. The Dark World suddenly opens up significantly after being heavily gated to guide you towards the first two dungeons, but then it takes a while to understand what to do next. The third and fourth Dark World dungeons were always pretty dull for me, being so close geographically and pretty gimmicky, especially the third. And then the final three may take a while to figure out. You basically have to stumble upon #5 and #7, while #6 requires the only mandatory use of the flute in the entire game.Perfectly paced
It kinda feels like a really modern (for its time) game until Dark World dungeon #2, guiding you subtly but steadily in the right direction. Then it’s back to its Zelda 1 roots, going around quite blindly until you crash into the next dungeon.
Your memory is playing tricks on you.One a sidenote: is my mind playing tricks on me or did one of the dungeons require you to take the boss key from another dungeon? I recall that's how I had to finish one of the dungeons...
ALTTP is the Zelda game that introduces keys specific to the dungeon they’re found in. I think you can use small keys in any dungeon, but the way the game is made discourages this. Boss keys can definitely only be used in their respective dungeons.
The problem I have with ALBW is that it’s too easy to buy all the items, opening up the game too quickly. Then for an ALTTP veteran it’s just a matter of going where you already know the dungeons are. ALBW is a remake after all, no matter how much some people like to insist it’s a sequel or whatever.I tried out Link Between Worlds earlier today... doesn't hold a candle to LTTP. It's ugly. Too minimalistic (in terms of 3D) to even have a good art design. Really disappointing, never played that one before but was very let down.