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WoW Expansion PLAYABLE at Blizzcon

Bregor said:
I don't care about new races or classes. What I want is Hero classes or for Blizz to raise the lvl limit, or just anything that will allow a player to advance their character at lvl 60 (other than equipment).
raising the level cap is something i don't ever want them to do. getting to 60 is a chore and the game finally begins at that point. raising it a few notches again will just lengthen the chore of leveling up.
 
Scrow said:
raising the level cap is something i don't ever want them to do. getting to 60 is a chore and the game finally begins at that point. raising it a few notches again will just lengthen the chore of leveling up.

Also the end game stuff isn't exactly designed for a higher level cap, and it'll be an EQ1 situation where they would have to set a max level for the end game mobs. Back in EQ1 when they started to raise the level cap, they had to set the max level on Vox and Nagafen to a certain level so the level 60s wouldn't just farm the dragons, and it wasn't super popular. (They got around that in EQII by making the game mobs scale up to level 200 where the EQII version of Lord Nagafen is a level 100 Epic x4 mob, which means no one will be killing him for a long long time).

DAoC never raised the level cap, and never will. A large portion of DAoC's playerbase came from EQ where they were angry at the level cap continually being raised as it meant they had to continue to level once they hit 50 just to keep up with everyone else. Instead, DAoC added Master Levels, which were just as unpopular as raising the level cap and they've since added "Classic Servers" where the Master Levels aren't active.

I personally have no problem with raising the level cap in a PVE game, but I don't agree with raising it in a heavy PVP game such as DAoC or WOW.
 
What the fuck Blizzard, what the fuck!!!

diablo.jpg


WHERE IS IT?
 
ManaByte said:
DAoC never raised the level cap, and never will. A large portion of DAoC's playerbase came from EQ where they were angry at the level cap continually being raised as it meant they had to continue to level once they hit 50 just to keep up with everyone else. Instead, DAoC added Master Levels, which were just as unpopular as raising the level cap and they've since added "Classic Servers" where the Master Levels aren't active.

I personally have no problem with raising the level cap in a PVE game, but I don't agree with raising it in a heavy PVP game such as DAoC or WOW.


Yeah serriously, they better not ever raise the cap in WoW =/...it just ruins a PvP based game if your constantly having to catch up to max level and then totaly redo your equipment.

Master Levels can suck on my fucking nuts ><...so can the cap raising shit too for that mater! ...and items you have to level too, i hate you artifacts !

stupid ToA =/
 
I used to play Asheron's Call, which was interesting in that for the game really didn't have a level cap. I mean it had one, but it was so high that no one hit it untill after the game was out for three years. It made the game a lot more addicting because you were always progressing, there was never an end to the game. But such a system makes it very difficult to balance PvP and end-game PvE content - since people will always end up out leveling the epic end game content, therefore making it not look so epic and end-gameish.

In the end, I think a level cap is definatley the way to go, but to avoid the staleness that comes to a game after one reaches the cap, I think it's important that a lot of non-level dependent content is added. Things like card games (think Triple Triad from FF8) or board games (chess, checkers, etc.), things that you can continue to enjoy long after you've hit the cap.
 
Scrow said:
raising the level cap is something i don't ever want them to do. getting to 60 is a chore and the game finally begins at that point. raising it a few notches again will just lengthen the chore of leveling up.

See I totally disagree about this- IMO many of the current problems with the game are due to the fact that it is all to easy to reach the lvl cap of 60, at which point character development ends except for getting better equipment.

One of the main reasons people play this type of game is to advance their characters. Before lvl 60 your character advances mainly through acquiring new skills / talents and secondarily through getting better equipment. Once you reach 60 new equipment is your only option. This changes the focus of the game to loot solely, and forces the players into large raiding parties or PVP grinding if they wish to continue to advance. The nature of the game changes completely at lvl 60, and not for the better IMO.

I'm not saying that raising the lvl cap is the best option. Hero classes could provide a way of further advancing your character. Or another system of further developing skills/stats at lvl 60 could be devised (I've heard that Everquest has such a system). Blizz has already said they are looking at such ideas already. I only hope they include something in the Expansion.
 
Scrow said:
raising the level cap is something i don't ever want them to do. getting to 60 is a chore and the game finally begins at that point. raising it a few notches again will just lengthen the chore of leveling up.

A chore? ROFL . Ah you first online rpg huh? . You should post that on FOH boards, among others. :lol
 
Personally, if the expansion did nothing else but give a solution for population imbalances I'd be happy.

Ah fuck it... here's a list of good ideas I think they should implement just to fix their fucked up game.

Population imbalance solution:
Allow any race to start in any start location/faction. This doesn't go against WC mythos.
But provide incentives for players to start in their native locations, and disincentives for players rolling none native faction races (not crippling but annoying; such as a rep increase been only 80% of normal).

Also, allow players to learn the languages of different races; including opposing faction races and what not. Wouldn't be particularly easy task, but still doable.

Similarly, allow players to convert, but not without a large deal of difficulty; say having to drop all current faction rep down to below neutral and having to work rep on the opposing faction from a neutral town such as gadgetzan or maybe a new refuge town built for such a purpose.


Also, with regards to BG; they could really fix things up and spruce it up a good amount...

Right now, the system has too much emphasis on grinding and not enough on just enjoying the actual PVPing (when it's good, it's really pretty damn good); things like population imbalances, skill imbalances etc, can be resolved with a cross server BG experience. People on the same server/faction are queued together and then matched against another group against any faction/server of an equal skill (which is judged based on how you do against other groups; your group performance is ranked for each game then your personal performance/skill level is made up of an average of all the ranks of the groups you've played with, with more recent matches given more weighting...
when it comes to matching the groups, they'd be done on the basis of taking the sum of the personal levels in the group and matching it against a similarly scored team).
At the very least, that would create less delays (especially when there can be alliance vs alliance or horde vs horde games) as well as providing more balanced games.

Ideally, they'd also create more maps for each game time, with different maps for a different size in groups (so you can have 5 man WSG runs going or 10per team AB runs or 20 per team).
 
madara said:
A chore? ROFL . Ah you first online rpg huh? . You should post that on FOH boards, among others. :lol
yeah it is my first mmorpg. so what? getting to lvl 60 is still a chore.
 
I still dont think pandarens will be a playable race, for the pure fact that both sides of the alliance would want them so bad :D. On the goblins im just saying what the official word from blizzard was, and this was a mere week or so ago. Most people think blood elves and Naga are going to be the next races.
 
Scrow said:
yeah it is my first mmorpg. so what? getting to lvl 60 is still a chore.

And how is the post-60 game less of a chore? Personally I quit at level 60 because that's when the game became a real chore, forced to play 4hours straight to finish an instance and ending up most of the time without even a item worth equipping.
 
firstly the dungeons are more challenging and fun, and it's also when a particular classes' strengths/specialities shine through in any high-end PvE content. secondly you can actually have an impact in PvP rather than standing on the sidelines watching the alliance raid xrs day after day.
 
I personally hate the end game instance-fest, not that I mind grouping... but I made the HUGE mistake of thinking priest would be a good(ie FUN) class... and it has totally soured me to the whole "uber dungeon thing", im rolling a hunter.... :lol
 
pish IMA PRIEST dude

I spend more time with my head in the dirt and ass in the air than an ostrich



I have nowhere to go but up!




*can I solo to 60*


:D
 
when i return to WoW i'm rolling a female tauren druid. having a priest, rogue, warrior and caster all rolled into one would make the pre-lvl60 grinding a lot more bearable. and yeah, I realise those morphed shapes are only a fraction capable as the original classes, but at least those different play styles are there to break things up a bit.
 
see i had the opposite - i got my tauren hunter to lvl 60 and then rolled a priest... much more interesting!
 
yeah wait till you get to the awesome end game mini game of green bar goes left and right (x1,000,000) and if it turns all red you unlock the hidden n00b spawn that spams g"pUssy j3w faggot cock1!" untill you hearth out and smash a keyboard over your knee
 
i couldn't get past lvl 20 with my undead priest. so boring to play solo. rogues and warriors are the most fun.

i can't wait to see what new classes they bring out. ones that don't have a mana bar tend to be the most fun.
 
Scrow said:
when i return to WoW i'm rolling a female tauren druid. having a priest, rogue, warrior and caster all rolled into one would make the pre-lvl60 grinding a lot more bearable. and yeah, I realise those morphed shapes are only a fraction capable as the original classes, but at least those different play styles are there to break things up a bit.

Exactly why i love my Druid ! i get bored really quickly :P but when i can solo like a Rogue, Warrior, or Priest/shitty mage i can play for much longer :D


...plus shapeshifting is just cool.
 
can you solo with a hunter? Yeah basically after the patch i specced Beast Mastery to max then went marksmanship for leveling purposes. The new trainning your best can get along with the new talents is nuts. I was ganking people 6 levels above me with my pet at 41. Basically you can chain mobs yellow to you with no downtime, just get some first aid and you never have to worry about getting food for regen. Later on i will probably spec MM to 31 and put the rest in BM but for leveling your pet should wear the pants in the relationship.
 
Great Wasabi Man said:
the blue portal in SW which in an EARLY interview they siad wasfor player housing (ugh)
The closed portal in SW is for a second Stockades. If you use the most recent version of the WoWmodelview, you can actually see the layout of the instance. Looks just as dull as the first.
 
I've heard that the two new races are Blood Elves for the Horde and a rock race related to the titans for the alliance. The horde get there mangina race and the alliance get a big ugly race. As for goblins, I'm pretty sure Blizzard has gone on record saying they will never be playable and they will remain a true neutral race.
 
epmode said:
The closed portal in SW is for a second Stockades. If you use the most recent version of the WoWmodelview, you can actually see the layout of the instance. Looks just as dull as the first.

There is more than one closed portal in SW.
 
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