sp0rsk said:i didnt try pvp what is it like.
On a PVP server everyone runs around killing anyone, there is no safety at any time, no consensus. Its a much more dangerous environment to play in.
Schafer said:On a PVP server everyone runs around killing anyone, there is no safety at any time, no consensus. Its a much more dangerous environment to play in.
firex said:edit: and that's mainly why I'm playing on a regular server in retail. You can pvp all you want, but you can also level up in peace.
Zaptruder said:So what exactly does the honor system do?
Rorschach said:I dunno....in the general server, I got to pvp against the Horde without having to "ask permission" and they didn't have to ask me for permission to stab me in the back. >< Am I missing something?
Thanks for saying I'm lying (when I've played both types of servers enough to know the differences), understating the amount of ganking that goes on (which the honor system will do hardly anything to stop) and saying that I didn't "have to" defend or attack any towns. You never have to defend any towns on the pvp server, either, so I'm not sure what point you're making.Son of Godzilla said:Bah, don't buy into his lies. He just said that the two were exactly the same cept that anything different is "Ganking".
This isn't even close to correct. Sure there's griefing, but there hasn't been any form of pvp penalty implemented, nor is said griefing isolated to PvP servers. Hell, as mentioned, the only difference between PvP servers and non PvP is auto-flagging on entrance to contested/enemy zones.
And no, you have had NO cases of "having" to defend/attack. None. You simply didn't have to. And truthfully, griefing is ALOT more common on PvE, where enemies can simply wait until you are engaged with others to attack you. Hell, mages can charge a full pyroblast and you can't do anything but take it on the chin if you want to kill em. You don't want to be killed? Congrats, you don't have to be. You remember that huge ass Chance to Daze blizzard added to mobs? That was added because every class has ways of getting out of harms way.
PvE is just boring to me. I'm not going through the exact same quests again for the stupideth time, with absolutely no difference. PvP forces you to adapt to the situation.
What the honor system is SUPPOSED to do is offer a set of rewards that increase as you get more honor (which also gives you better ranks), while if you get a lot of dishonorable kills you become KOS to your own faction (which includes guards) and can't use any of your own faction's NPCs. The flaw with this is there are some high level neutral towns, so if you became really dishonorable you could just go to a goblin town and use the mail system to send your alts gold to buy stuff from the auction house, so there's no real penalty at all.Zaptruder said:So what exactly does the honor system do?
If they made it so that honor only applies to attackers and lower level defenders (so if a low lvl attacks a high lvl, the high lvl can defend himself/herself without penalty), and made it so it gave players penalty, that would be good.
Maybe a decent temporary penalty that would wear off within 10-60 minutes after an initial negative attack, and a lasting penalty/honor system that would be less easy to change for good or bad.
If you have high honor you can even get access to some rarer equips from NPCs or simply have items that require X amount of honor... while having negative honor means that some of your stats and abilities deteriorate, as well as having guards and NPCs attack you if it gets too bad.
firex said:Thanks for saying I'm lying (when I've played both types of servers enough to know the differences)
There's not a real big difference between the two to be honest. Except that as you get to higher levels on pvp servers you have to watch your back all the time, while on regular servers you can pvp whenever and wherever you want to.
understating the amount of ganking that goes on (which the honor system will do hardly anything to stop)
and saying that I didn't "have to" defend or attack any towns. You never have to defend any towns on the pvp server, either, so I'm not sure what point you're making.
Maybe it's better to just boil it down like this: regular server = all pvp is done with consent. pvp server = any zone for level 20ish chars and up is open game for the other faction to kill you. I never, ever, ever found any fair fights on the pvp server - it was ganking and zerging, or being ganked and zerged. There's also literally no real point to pvp in general. The honor system is supposed to add rewards, but you can't affect any towns at all by pvping... kill off the entire town? They'll all just respawn again in 5 minutes. The most you can really do is piss off the people who have quests in that town. The closest thing to a significant pvp accomplishment would be raiding a capital city on the enemy faction and killing their leader NPC (who will still respawn just like any other NPC), and there's still tons of people you can get to do raids like that on a regular server since it's something different. The only adjusting done between a pvp server and a normal server is adjusting your camera every few minutes to look for any potential enemy players. Regular servers aren't the EQ type where there's absolutely no pvp involved. You just don't get forced into pvp at all if you don't want to.
I'm all for that and can just wait for battlegrounds for pvp in WOW that will have real consequences.
MrAngryFace said:Man, you guys make this game sound like fun ;P