Wow The R520 Is Impressive !! (sorry If it has been posted)

Dylx

Member
Sorry If It HAs Been Poster..........I did a search and found nothing

ATI R520...Due out in May 05
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
90nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (SLI)
Launch: Q2 2005
Performance: Over 3x Radeon X800 XT !!! (for single R520)
 
Dylx said:
Performance: Over 3x Radeon X800 XT !!! (for single R520)

Yea with 3 times the price. I don't see the X800 cards dropping in price drastically and since this seems to be a huge improvment over the X800 XT cards (A Card which already retails for around $485.00USD+) I'm scared to even ask about the price for the new card...
 
Apparently ATI is throwing a Overclocking Convention in Dallas on Feburary 25 ...........Trying to set a World record in 3dmark 05

ATI will supply the CPU, Mobo, and a never before see Videocard probably the R520 :)

**** Left Out Stats for the R520
16x stochastic FSAA
FP32 blending, texturing
Programmable Primitive Processor/Tesselator


Thank The Rage 3d boards for the post i did not come up with it myself
 
So is this suppost to be the GPU of Xbox360 :lol (or whatever its called) or something more powerful..........because this is Damn powerful
 
I don't see the next Xbox using the entire card... I see it using more of just the single GPU chip with all the bells & whistles dropped off to save on costs.. unless MS is plannig to sell their next console for 1000$+ lol
 
256-bit 512MB 1.8GHz GDDR3 Memory

This is the big price hitter in the card. I expect MS to cut that down to 256MB and to add more customization to the instruction set of the card. Remember that MS is licensing, not buying from ATI. They will manufacture the chip themselves, AFAIK.
 
FIXED
Dylx said:
ATI R520...Due out in May 05
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
90nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (AMR)
Launch: Q2 2005
Performance: Over 3x Radeon X800 XT !!! (for single R520)

NEWB...
 
The Xbox 2 is using the R500 chip, not the R520. The R500 is built by a different team and is supposedly a generation beyond the R520 in features, though I don't know about raw speed.

Also, none of that R520 information is confirmed as far as I can tell. I really doubt any card in the R520 line would ever use HyperMemory, seeing as it is intended as a cost cutting measure in value parts.
 
Ne Nvidia Ps3 GPU details (New To Me!!!!)

And basically what it is, it’s on next generation of GPU. As you know we don’t talk about next generation products but it’s our next generation of GPU. And we’ve been working with them to produce a customized version that is customized specifically to connect that to the cell processor, so that they could work together. And the timing and everything is up to them to disclose, although we will have some products a little bit later this year, so this is not that far in the future on the development side.

http://www.xbitlabs.com/articles/editorial/display/ces2005.html
 
Arcticfox said:
The Xbox 2 is using the R500 chip, not the R520. The R500 is built by a different team and is supposedly a generation beyond the R520 in features, though I don't know about raw speed.

Also, none of that R520 information is confirmed as far as I can tell. I really doubt any card in the R520 line would ever use HyperMemory, seeing as it is intended as a cost cutting measure in value parts.


All current ATI GPUs from R300 and up feature HyperMemory. It is standard apparently.
 
marsomega said:
All current ATI GPUs from R300 and up feature HyperMemory. It is standard apparently.
As far as I know nearly every AGP card could use system memory if it wanted to, but it is way to slow. I guess technically HyperMemory will be a feature of the R520, but it will most definitely never be used and just seems out of place in that list.
 
Arcticfox said:
Since when? They announced it in late 2004. I don't know of any performance graphics card that uses system memory.



This is according to Eric Demers one of the senior architects for the R300. Also a quote from the article you linked to.

MARKHAM, ON – ATI Technologies (TSX:ATY, NASDAQ:ATYT) today announced HyperMemory, an innovative technology that reduces PC system costs by allowing its visual processors to use system memory for graphics processing.

If you read that link about what HyperMemory actually is, you can conjecture this yourself. The article only states that it takes advantage of the PCIE bandwidth however this is just regurgitating the obvious. All R300 GPUs and up can render to system memory and of course you will get this at a higher performance using PCIE because of the bandwidth.

ATI will be whoring out "HyperMemory" on the package to the product they will have competing against NVIDIA's 6200 "Turbo Cache". When you read the PR here and there about "Turbo Cache" then ATI's "HyperMemory" make sense from a marketing perspective.
 
marsomega said:
This is according to Eric Demers one of the senior architects for the R300. Also a quote from the article you linked to.

If you read that link about what HyperMemory actually is, you can conjecture this yourself. The article only states that it takes advantage of the PCIE bandwidth however this is just regurgitating the obvious. All R300 GPUs and up can render to system memory and of course you will get this at a higher performance using PCIE because of the bandwidth.
You people need to learn to not quote me before you see "Last edited..." under my post. Nothing good ever comes out of my mind on the first try :)

Anyways, where did the spec sheet come from originally? I have seen this post linked to several times, but it starts with the line:
"Not sure how accurate this info is but seems to be close"
 
Arcticfox said:
The Xbox 2 is using the R500 chip, not the R520. The R500 is built by a different team and is supposedly a generation beyond the R520 in features, though I don't know about raw speed.

Also, none of that R520 information is confirmed as far as I can tell.
I really doubt any card in the R520 line would ever use HyperMemory, seeing as it is intended as a cost cutting measure in value parts.


in bold = i agree and understand to be true from what ive read.


Xbox 2 is getting the R500, which is actually more advanced and different than the R520.
 
700Mhz seems impressive, though I haven't been keeping up too much with recent graphics cards..

As far as I understand, the R500 is a lot of this and a bit of their next-gen card after it.


Dylx said:
16x stochastic FSAA
FP32 blending, texturing
Programmable Primitive Processor/Tesselator

This was originally posted at B3D as a less than serious post, I think...
 
Arcticfox said:
The Xbox 2 is using the R500 chip, not the R520. The R500 is built by a different team and is supposedly a generation beyond the R520 in features, though I don't know about raw speed.

Also, none of that R520 information is confirmed as far as I can tell. I really doubt any card in the R520 line would ever use HyperMemory, seeing as it is intended as a cost cutting measure in value parts.

Uhh isnt hypermemory like the turbo cache? it uses your main memory to store information from the video card for access or something like that. Thats not really a cost saving technique alot of workstation cards like 3dlabs have had this feature for a while i believe.
 
What is stochastic FSAA?

Those specs are unbelievable for a video card. If my Radeon 9800 Pro had feelings it would be crying and dying right now :(
 
So when do you think we'll see this card in sufficient quanitity?

My guess in mid 2006.

ATI has become as bad as Nvidia with paper launches.
 
is this like a huge leap ahead from current cards? what i mean, is it a larger leap than usual for what we expect for each successive graphics card or was this sort of improvement expected for the next round of cards?
 
From these specs it sounds like it is a pretty big jump.

There are only a couple problems:

1) We don't know if the specs are accurate

2) If they are accurate, we don't know when this line of videocard will be out. Look at how ATI has handled the current X800 supply. A total joke. So what makes anyone think they can get out a new card in sufficient quantity?
 
Mrbob said:
2) If they are accurate, why don't know when this line of videocard will be out. Look at how ATI has handled the current X800 supply. A total joke. So what makes anyone think they can get out a new card in sufficient quantity?

Would be great if you could get X800 wouldn't it? It was launched almost a year ago wasn't it? Maybe in May 06 you'll be able to get the 520 :lol
 
Vark said:
The sampling routine is done in a random jitter pattern.

What he said - it's a rather frequently used method in professional 3d software. It gives a much more natural feel than non-stoch msaa..
 
If it's really 3x the performance of an X800XT, you're going to have to have like an AMD FX-55 to take advantage of it fully.
 
I am NOT going to buy one of these cards, I'm giving up PC gaming after this generation of games/hardware. It's just getting too expensive compared to consoles.
 
I am NOT going to buy one of these cards, I'm giving up PC gaming after this generation of games/hardware. It's just getting too expensive compared to consoles.

Getting a PC that can run the latest releases has been cheaper this year than any year I can remember. You hardly need the latest $500 video card to run games decently (or even well) today.
 
Hey, I'm still gaming on my (over) 2 year-old Radeon 9500 Pro, which I got for $200 right when it launched. It's the greatest value I've ever gotten out of a video card, or any piece of PC hardware, really.



However, I'm looking to upgrade my entire PC, and SOON. I've been almost two years now without new PC hardware. I need the latest and greatest. Insane, I know. But it's like a disease.
 
gofreak said:
700Mhz seems impressive, though I haven't been keeping up too much with recent graphics cards..

As far as I understand, the R500 is a lot of this and a bit of their next-gen card after it.

This was originally posted at B3D as a less than serious post, I think...


Not speaking to the R520 specifically, but here's some comparative data for a frame of reference:

From Tom's Hardware:
VGACharts.jpg
 
I think with the next generation of consoles, console gaming is going to take a major, major hit. How is the PC going to keep up with these new CPU's in the consoles? And with the advent of HDTV in gaming, I think I will ditch PC gaming entirely to be honest. The only reason I ever started PC gaming is because it was so far advanced over the consoles (Playstation era when the PC came out with the Voodoo video cards and just obliterated the consoles graphics).
 
shpankey said:
I think with the next generation of consoles, console gaming is going to take a major, major hit. How is the PC going to keep up with these new CPU's in the consoles? And with the advent of HDTV in gaming, I think I will ditch PC gaming entirely to be honest. The only reason I ever started PC gaming is because it was so far advanced over the consoles (Playstation era when the PC came out with the Voodoo video cards and just obliterated the consoles graphics).
ATI will pass through at least 2 generations before the PS3 is even released. I think it's a safe bet that PCs will once again be WAY ahead of their console counterparts by at the latest mid 2007.
 
GPU wise, very true. I think he's talking about CPU, and I tend to agree.

Intel and AMD are just releasing simple Dual core CPUs this year. Even if they manage to make processors as fast as Cell next year for PC, there won't be an operating system to use it.

Additionally, PS3 will be way ahead of PCs memory for some time.
 
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