I had the same feeling when playing the first half of Chapter 1, but from then on, the game gradually became more engaging, taking me from one surprise to another. Trust me, you will face some of the most interestingly designed bosses in recent years: some bosses can counter the player if you spam a skill too many times, or change their behavior and dialogue depending on the transformations or skills you use. Even the master of boss design, Fromsoftware, has never done this before.
This is a game with extremely high artistic quality, with many elements meticulously crafted, on par with Sony's top games. And to me, Wukong is better than GOW Ragnarok, only slightly inferior to GOW 2018