Well, last night was a disaster.
So we had 4 deaths, and I think it would be excessive to have so many on night 1, so here is how I think it went down. Tonight died:
Retro - Cop
Magnum- Vig
Kalor - Hider
Splinter - JOAT.
If we assume town has a kill, scum had a kill and neutral had a kill and that the kills are written in the priority order, this is how could it happen:
Magnum first killed Retro. He was after all really suspicious last night, and he had to kill him before he was dead himself, so if the list is in order and we only had 3 kill commands last night this is how it happened.
Magnum was killed by scum or neutral, I want to say neutral should have better priority , but I won't know for sure.
Then, Kalor hide behind Magnum. I have to make a note on this because I find it VERY unlikely Kalor hide on retro or magnum, seen how both were targets last day. But if the order is correct I doubt they will put his role in front of splinter.
Finally splinter was killed, I want to think by scum. This is a player that is very dangerous, be it town or scum, specially when he is as active as he was on Day 1.
So from this... There is a few things I want to note.
First, that is the third cop we have AND two of them are dead. Squid's role is getting more and more suspicious to me, but honestly I am scared to lynch him because if he turns out to be town, then first I'll feel proud about Nin for following on my footsteps and second I'll feel angry at him for making me play it. Anyway, point is I think we should seriously consider lynching him if we don't have any other leads. (And here I am making more enemies)
Second... Kalor. I am 100% sure he targeted Scrafty. He had to. You are a hider and there is a claimed commuter you just have to go for it. The fact he died and there is not an obvious player to hide with to die with is very damning. I think Scrafty's claim was a lie. And its a shame too because I really like Scrafty and now I want her dead. I think scrafty has a role that can kill those that visit her.
Vote: Scrafty