http://sports.ign.com/articles/574/574740p1.html
JT: Our system is a bit different in that we utilize 2 buttons each with 2 different grapple types. Each has an initial lock-up between wrestlers, which is then followed by the player's choice of performing a grapple, or Irish Whip, or strike from the lock-up or switching front to back. We felt that that gave the player a lot of options once locked-up.
JT: The idea behind the Pro Reversal was to give the victim of a grapple an additional chance at reversing other than at the start of an attack. We wanted the flow of a grapple and the Pro Reversal to be very fluid so each Pro Reversal is specific to the grapple that it comes from. They all occur at different times depending on the grapple and are unique to the grapple that triggers them. There are a ton of them and they really add variety to the experience. The motion capture process really helped us see what made sense and what would really be done when reversing grapples.
JT: There are 45 playable wrestlers -- all of the must haves like Triple H, Rey Mysterio, John Cena and some others we'll reveal very soon. The Rock actually exists as a legend, but this is old-school Rock circa 1997 with the chops and pre-tattoo -- the Rock at his prime.
Of course we also have included Andre the Giant. The cool thing about him and actually all of our wrestlers is that they are modeled to scale. So Andre is every bit of his full height; it's really cool to see him up against someone like Rey Mysterio. In the end, it was important for us to nail the likenesses of the wrestlers not only in facial features but also in physical size and exact body detail. We're not just gluing heads on bodies, a lot of work goes into capturing each Superstars likeness.
JT: We include the most popular modes of play but we're most excited about the online modes. Whereas previous wrestling titles were limited with their online presentation we're a bit more robust. Fans will be blown away when they see what online options WrestleMania 21 will offer.
JT: We feature the ability to create a championship belt, build its prestige and bring it online. You can then put your title up for contention and then potentially lose it to another player online. If that happens the only way to get it back is to win it back. This can be painful because before bringing your belt online you have to build its prestige on your local Xbox and you get to personalize it through the Create-a-Belt feature. The painful part is that someone can take it all away from you, but that's what wrestling is all about... put up or shut up
JT: I enjoyed the old WWF No Mercy game on N64. We hope to capture some of that fun-factor.


