WWE Wrestlemania 21 Xbox interview and screens

DMczaf

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http://sports.ign.com/articles/574/574740p1.html

JT: Our system is a bit different in that we utilize 2 buttons each with 2 different grapple types. Each has an initial lock-up between wrestlers, which is then followed by the player's choice of performing a grapple, or Irish Whip, or strike from the lock-up or switching front to back. We felt that that gave the player a lot of options once locked-up.

JT: The idea behind the Pro Reversal was to give the victim of a grapple an additional chance at reversing other than at the start of an attack. We wanted the flow of a grapple and the Pro Reversal to be very fluid so each Pro Reversal is specific to the grapple that it comes from. They all occur at different times depending on the grapple and are unique to the grapple that triggers them. There are a ton of them and they really add variety to the experience. The motion capture process really helped us see what made sense and what would really be done when reversing grapples.

JT: There are 45 playable wrestlers -- all of the must haves like Triple H, Rey Mysterio, John Cena and some others we'll reveal very soon. The Rock actually exists as a legend, but this is old-school Rock circa 1997 with the chops and pre-tattoo -- the Rock at his prime.

Of course we also have included Andre the Giant. The cool thing about him and actually all of our wrestlers is that they are modeled to scale. So Andre is every bit of his full height; it's really cool to see him up against someone like Rey Mysterio. In the end, it was important for us to nail the likenesses of the wrestlers not only in facial features but also in physical size and exact body detail. We're not just gluing heads on bodies, a lot of work goes into capturing each Superstars likeness.

JT: We include the most popular modes of play but we're most excited about the online modes. Whereas previous wrestling titles were limited with their online presentation we're a bit more robust. Fans will be blown away when they see what online options WrestleMania 21 will offer.

JT: We feature the ability to create a championship belt, build its prestige and bring it online. You can then put your title up for contention and then potentially lose it to another player online. If that happens the only way to get it back is to win it back. This can be painful because before bringing your belt online you have to build its prestige on your local Xbox and you get to personalize it through the Create-a-Belt feature. The painful part is that someone can take it all away from you, but that's what wrestling is all about... put up or shut up

JT: I enjoyed the old WWF No Mercy game on N64. We hope to capture some of that fun-factor.

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Every wrestling game looks exactly the same to me now.

What's important is the animation. These days, I could care less how good the Taker's tattoos look.

How is it that an N64 game moves better than an XBOX game???
 
So to recap...appears that online is a priority, and everything else is the same bullshit we hear for EVERY wrestling title. The stuff like scale is laughable. You can't have Rey and Andre against each other perfectly in scale unless you make it so Rey physically cannot grapple Andre/Big Show. And they won't do that, so it's idiotic.
 
Awesome.. so there are going to be 30 billion online belts.. and no one will ever wager them because they dont want to lose their belt.

actually, those charachter models look pretty damn impressive, and if Tao Fangs animation is any indication it should look pretty decent.
 
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The peepalation is pleased.

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Batista looks fucking awesome. Cant see Sheltons face, so I dont know if they got the goofy ass ears right or not.

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This game looks sick. Too bad Spike turned evil on them and has that wicked goat now. I really like the look of this game, hopefully they just rip off of no mercy completely for the gameplay :p
 
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MY GAWD.. SHES A JEZZABELL.

Also, looks like the "smaller" PPV's will be in the game as well.. you can cleary make out some no mercy signage in some of the shots.
 
I'm skeptical since it's from the same people that made TAO FENG, but perhaps anything is better than the previous Xbox WWE games.
 
nightez said:
Is NO Mercy still regarded as the best Wrestling game?

Depends on who you ask and whether you're limiting your choices to American games. Personally, I think Virtual Pro Wrestling 2, King of Colosseum 2, and Fire Pro Wrestling Z are all superior. It's probably the best American wrestling game though despite the slowdown that all but ruins any match with more than two wrestlers on screen.
 
Game looks good, but gameplay needs to deliver.
Online should then be a hit IF the gameplay does it's job.
 
I don't buy any American wrestling games anymore. Uhh, Rumble Roses doesn't count.

I wouldn't mind finding an English copy of Fire Pro 2 for GBA.
 
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