SkyMasterson
Member
I can't wait to get this game.....for $10.
The reviews are giving me second thoughts.SkyMasterson said:I can't wait to get this game.....for $10.
Darknessbear said:My brother actually worked on the marketing of this game (not in a personal way, I wont be specific) and they actually knew from the very beginning that this game was going to be complete shit. So when they came to my bros company to work on (something) they literally said; "This game is not very good. But we want to trick people with our marketing to make it seem like it's Mass Effect but with Xmen characters." Was shocked how abrupt they were. At least they knew what they were workin with.
Darknessbear said:My brother actually worked on the marketing of this game (not in a personal way, I wont be specific) and they actually knew from the very beginning that this game was going to be complete shit. So when they came to my bros company to work on (something) they literally said; "This game is not very good. But we want to trick people with our marketing to make it seem like it's Mass Effect but with Xmen characters." Was shocked how abrupt they were. At least they knew what they were workin with.
bigdaddygamebot said:Who are "they"?
Meh I don't really care honestly there are tons of great games that come out of canada so one like this doesn't affect me one bit.Tallshortman said:I hope the Canadians are proud of themselves for funding this shit.
Metal Gear?! said:So will this game be the end of Silicon Knights?
UE3 confirmed?
The game *is* ass. There is no "probably" about it. That the game is so buggy that his copy didn't even load the textures is a lot simpler explanation than blaming piracy.Absoludacrous said:While the game is probably ass, I really wish people would stop quoting images from some dudes broken, probably pirated copy.
Scroll up. I didn't have any issues loading textures.Nairume said:The game *is* ass. There is no "probably" about it. That the game is so buggy that his copy didn't even load the textures is a lot simpler explanation than blaming piracy.
I am aware. My point is that the game is poorly made enough to where it is easier to assume that it wouldn't load textures for him even if you didn't have that problem.eek5 said:Scroll up. I didn't have any issues loading textures.
Tallshortman said:I hope the Canadians are proud of themselves for funding this shit.
Nairume said:I am aware. My point is that the game is poorly made enough to where it is easier to assume that it wouldn't load textures for him even if you didn't have that problem.
Nairume said:The game *is* ass. There is no "probably" about it. That the game is so buggy that his copy didn't even load the textures is a lot simpler explanation than blaming piracy.
Not to defend SK, but this was an Activision funded project, and certainly has nothing to do with any money they received from the Ontario gov't.Tallshortman said:I hope the Canadians are proud of themselves for funding this shit.
bigdaddygamebot said:Really? REALLY?
I hope the Americans are proud of themselves for funding what's going on in Guantanamo and the bailout of Chrysler and GM.
You need to get a fucking grip.
The best part is that you probably haven't even played the game.
Count of Monte Sawed-Off said:Dyack?
eek5 said:I don't get it. The game doesn't look good even with textures loaded, I'll give you that. It feels rushed, the dialogue and story aren't great but buggy? The only bugs I encountered were some environmental barrier issues and clipping into the ground on a ground stomp against a specific enemy that had a bubble shield. I didn't experience any texture pop-in in my entire gameplay. I don't know how the wii version is but I'd classify my 360 experience as a solidly average experience.
See? It's great they didn't release this game the week that Modern Warfare is released. Then we wouldn't have a chance to read brilliant posts like this one.Count of Monte Sawed-Off said:Dyack?
I'm assuming Activisions marketing department, maybe even Silicone. But even before it was announced I was hearing it was going to be crap.bigdaddygamebot said:Who are "they"?
Technically the Chinese probably funded that.bigdaddygamebot said:Really? REALLY?
I hope the Americans are proud of themselves for funding what's going on in Guantanamo and the bailout of Chrysler and GM.
Darknessbear said:I'm assuming Activisions marketing department, maybe even Silicone. But even before it was announced I was hearing it was going to be crap.
ShockingAlberto said:Technically the Chinese probably funded that.
I think you're missing the point. I think the game is average and a poor value at retail but a decent rental. What makes it average isn't that it was buggy though because my 1.5x playthroughs were completely solid outside of very minor things. Stuff like characters disappearing, textures not loading, textures popping in, enemies disappearing, game freezes, lost saves, quests that weren't able to be completed, broken dialogue, etc. didn't play any role in making the game average for me. There are some good games held back by bugs, this isn't one of them. I get that you guys don't like SK and have a hardon for hating this game for whatever reason but quoting screencaps from a compressed video that doesn't represent what the game actually looks like and claiming it is "so buggy" is just pathetic.codhand said:"A solidly average experience," but from Silicon Knights, who many regard highly even after Too Human, and Activision, the deepest-pocketed publisher of them all. Solidly average does not cut it; especially not this year.
eek5 said:Stuff like characters disappearing, textures not loading, textures popping in, enemies disappearing, game freezes, lost saves, quests that weren't able to be completed, broken dialogue, etc.
I think you misread that. I experienced none of those issues.bigdaddygamebot said:This is S.O.P. for Silcon Knights games.
I loved Too Human but there was definitely some hinky shit going on at times.
Their QA process is in dire need of an overhaul.
bigdaddygamebot said:You're forgetting the mad-on that the particularly enlightened of GAF have for anything remotely related to Silicon Knights.
eek5 said:I think you misread that. I experienced none of those issues.
codhand said:Well, apparently this game was made in the Fudge dept, instead of the Lemonade one.
Dyack and Co. did not come correct, plain and simple, Too Human was the not the fluke, Eternal Darkness was.
scitek said:Are you aware of GAF's history with Dennis Dyack? There's a particular dislike for the man here that he personally brought upon himself. Of any place on the net, this is not the place to go if you want to see any of Dyack's future projects given a fair shake.
Cromulent_Word said:Not to defend SK, but this was an Activision funded project, and certainly has nothing to do with any money they received from the Ontario gov't.
scitek said:I would honestly love to know the story behind this game's development.
SkyMasterson said:Well in a way, you can blame Canada, since their funding kept Silicon Knights running.
Tallshortman said:I hope the Canadians are proud of themselves for funding this shit.
Shiggy said:2004: SK wins contract with Microsoft Games Studios for Too Human
2005: SK wins contract with Sega for an open-world horror title called The Box (later called The Ritualist)
2006: Too Human should've been finished in December
2007: The Box should've been finished by now but gets an extended development period until November 2008
2008: THQ acquires all rights regarding The Ritualist in August, won't be finished that year at all; Too Human 1 gets released and fails commercially and critically - MGS cancels all DLC and sequels
2009: THQ gets into financial troubles, cancels The Ritualist. SK starts to work on a prototype that later becomes X-Men Destiny (at the end of 2009). In addition, some staff does outsourcing on THQ's Darksiders. That's not all, another prototype called Siren in the Maelstrom is done, but no publisher is interested. All costs of Siren are paid by Canadian organisations/taxpayers.
Emma Frost costume code
Apparently not a single person on the internet has gotten this code to work properly. I thought maybe someone from the dev team might have a clue what is going wrong and would like to give some insight.
I've heard of a few people having troubles but then succeeding trying again later. I think it's a roll-out issue with the servers, maybe? We'll reach out to Activision for some more clarity but for now just keep trying and it should work.
Ouch. That does not paint a pretty picture. I still love Too Human but have pretty much given up hope on any sequels.Shiggy said:2004: SK wins contract with Microsoft Games Studios for Too Human
2005: SK wins contract with Sega for an open-world horror title called The Box (later called The Ritualist)
2006: Too Human should've been finished in December
2007: The Box should've been finished by now but gets an extended development period until November 2008
2008: THQ acquires all rights regarding The Ritualist in August, won't be finished that year at all; Too Human 1 gets released and fails commercially and critically - MGS cancels all DLC and sequels
2009: THQ gets into financial troubles, cancels The Ritualist. SK starts to work on a prototype that later becomes X-Men Destiny (at the end of 2009). In addition, some staff does outsourcing on THQ's Darksiders. That's not all, another prototype called Siren in the Maelstrom is done, but no publisher is interested. All costs of Siren are paid by Canadian organisations/taxpayers.
bigdaddygamebot said:Oh ho...
I was here for all of that. It was a complete fiasco. Some people on GAF seem to think it's
GAF 1 : Dyack 0
Like they somehow played a role in every review score below 8/10 that Too Human got.
Dyack acted like a boob. Now? He doesn't seem to be, or atleast he's keeping his boobery off of podcasts and Playboy.
The boobery does not warrant the hate and spite.
Doodis said:I wonder how much of this game's suckiness was due to constrained timeline? Does anyone know how long this has been in development?
Seems like if it was such a heaping pile, they would have extended the development. Did I read somewhere that Activision loses the X-Men license if they didn't release the game this year or something to that effect?
Not that I'm defending Silicon Knights, but you'd think they'd really need to knock their next release out of the park after the tepid response to Too Human.
Doodis said:I wonder how much of this game's suckiness was due to constrained timeline? Does anyone know how long this has been in development?
Seems like if it was such a heaping pile, they would have extended the development. Did I read somewhere that Activision loses the X-Men license if they didn't release the game this year or something to that effect?
Not that I'm defending Silicon Knights, but you'd think they'd really need to knock their next release out of the park after the tepid response to Too Human.
Ouch. That does not paint a pretty picture. I still love Too Human but have pretty much given up hope on any sequels.
bigdaddygamebot said:This.
They're not THAT bad of a developer. Something went awry.
In before "rawr UNREAL engine! fuck you Epic!"