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X360 Need for Speed Most Wanted screens

DMczaf

Member
http://www.eagames.com/official/nfs/mostwanted/us/editorial.jsp?src=community_day

Open World: The open world exists just like in NFS Underground 2 and is about 1.5 to 2 times larger in fact. There are also several improvements. No more night time only and being stuck in the city. You are from dawn to dusk with dynamic lighting and shadows in the city and surrounding countryside. There is the city blocks, industrial zones, downtown skyscrapers, highways and country roads in the woods. This is a true open world, you can go around and thru most anything you want, parks, golf courses, gas stations, hiking trails, grassy knolls and more. There is also a semi destructible environment, breaking phone poles, even if a bit too easily, fire hydrants, fences, gas pumps, complete with explosive results, and even support structures for things like boats and roofs and billboards. Some of this is very important in cop evasion as you'll see later. While you might not think this destruction is very realistic, it is very fun and usefull, so I'm content with it.

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:lol
 
Looks good. You can tell it ported from PS2. Obviously this wont look as good as a ground up next gen game. :)
 
I honestly am very impressed how this game looks, especially for first gen title out of the box. And everyone knows I hate EA. IMO, this game is as impressive as PGR3, just in different ways (PGR3 is not attampting an open ended city).

Those who are making XBox1 in HD comments seriously have a wacked out expectations of next gen console titles for launch or taken Sony pre-rendered BS at E3 too much to heart.
 
fiddlestick said:
98% of all 360 games = xbox 1 games in HD..

atleast it looks like it :/

yeah, pretty much. its not very surprising though

at least Ghost Recon looks decent
 
Core system does not equal EA Trax!

Core system = connect mp3 player so I don't have to listen to EA Trax!

I'm curious as to how the custom soundtracks feature now works on Xbox 360, does it automatically shut off the music in the game when you start playing your own music or do you have to manually shut off the music in the game's options? Now that the custom soundtrack feature is built into the OS and supported in every game it's going to be very different than the original Xbox.
 
---- said:
Core system does not equal EA Trax!

Core system = connect mp3 player so I don't have to listen to EA Trax!

I'm curious as to how the custom soundtracks feature now works on Xbox 360, does it automatically shut off the music in the game when you start playing your own music or do you have to manually shut off the music in the game's options?

It is automatic. You can see it in action at the end of the GC Kameo demonstration.
 
Shogmaster said:
Those who are making XBox1 in HD comments seriously have a wacked out expectations of next gen console titles for launch or taken Sony pre-rendered BS at E3 too much to heart.

Seeing Sony's PS3 demos isn't even needed to be unimpressed by this. I've seen PGR3 which is much more impressive than this game is. Alot of the same people who aren't impressed by this are impressed by PGR3, so as much as you and others try to make this a Sony vs. MS thing, its not. It's that this game isn't impressive to them.
 
People should really put into propective on what the NFS series had achieve on current gen tech and then see how next gen stands...so far it looks pretty much expected. Not every is PD or Bizzare, I don't expect them to be next gen either.

Now Tony Hawk next gen I can clearly say it's current gen game in HD without it being hyperbole.
 
SolidSnakex said:
Seeing Sony's PS3 demos isn't even needed to be unimpressed by this. I've seen PGR3 which is much more impressive than this game is. Alot of the same people who aren't impressed by this are impressed by PGR3, so as much as you and others try to make this a Sony vs. MS thing, its not. It's that this game isn't impressive to them.


I LOVE my PGR3, but I'm smart enough to realise that loading a pre-determined track level into RAM is easier than a free roaming city into RAM.

NFS:MW for X360 is just as impressive feat for what it accomplishes.
 
Wario64 said:
yeah, pretty much. its not very surprising though

Go sit in the corner, think about that sentence again, and then report back to us why you weren't surprised that the next generation of a console didn't feature graphics that looked better, beyond scaled resolution? I mean, this generation we went from shitty 320x240 to a 480i/p standard, and somehow nearly every game looks drastically better?

I dare say that it would only have been natural to be expecting jaw-dropping visuals. Since Microsoft thought it so necessary to jump-start this next generation, you'd think they'd have some impressive visuals to justify it.

Of course, the truth is graphics are just reaching a bit of a plateau, because of the cost of creating really killer content in increasingly larger games. Nintendo and Will Wright are probably the only people who see the tsunami coming, may Spore save us all.
 
Shogmaster said:
I honestly am very impressed how this game looks, especially for first gen title out of the box. And everyone knows I hate EA. IMO, this game is as impressive as PGR3, just in different ways (PGR3 is not attampting an open ended city).

Those who are making XBox1 in HD comments seriously have a wacked out expectations of next gen console titles for launch or taken Sony pre-rendered BS at E3 too much to heart.

did your medication run out again? This looks like shit. Yes, next-gen shit and not doable on current gen stuff, but thats no excuse.

Even an xbox port (city 1.5 time larger? lol) should have relatively highres decals. You can see the pixels from a long way off (I'd forgive it blockiness on extreme closeups)

The rims in that first shot look good. Thats about it. And frankly, with PGR3 and RR6 around, EA have only got the brand to help them out.

oh. :/
 
Shogmaster said:
I LOVE my PGR3, but I'm smart enough to realise that loading a pre-determined track level into RAM is easier than a free roaming city into RAM.

NFS:MW for X360 is just as impressive feat for what it accomplishes.

Doesn't look any better than NFSU2 on my PC which is also a free roaming city.
 
Juice said:
Go sit in the corner, think about that sentence again, and then report back to us why you weren't surprised that the next generation of a console didn't feature graphics that looked better, beyond scaled resolution? I mean, this generation we went from shitty 320x240 to a 480i/p standard, and somehow nearly every game looks drastically better?

I dare say that it would only have been natural to be expecting jaw-dropping visuals. Since Microsoft thought it so necessary to jump-start this next generation, you'd think they'd have some impressive visuals to justify it.

Of course, the truth is graphics are just reaching a bit of a plateau, because of the cost of creating really killer content in increasingly larger games. Nintendo and Will Wright are probably the only people who see the tsunami coming, may Spore save us all.

Yeah, were getting quite spoiled and devs are going to sweat longer and harder just to feed this.
 
Juice said:
Of course, the truth is graphics are just reaching a bit of a plateau, because of the cost of creating really killer content in increasingly larger games. Nintendo and Will Wright are probably the only people who see the tsunami coming, may Spore save us all.

No. The truth in graphics is that devs are being lazy and many are porting across from current gen console or PC. They aren't willing to put in the money for a ground up development until there is more chance they'll recoup some of that money.

= wait for PS3 (devs that is, not me). Whether or not you like the PS3, or think it will win next gen or not, many devs and publishers will wait for there to be two consoles on the market before gearing up properly. Plus they've been dropped in the deep end with X360, working on slow, inaccurate hardware until very close to release date.

The 2nd wave of stuff should be much better.
 
I agree. This looks like there wasn't a whole lot of time spent modelling, and they hid it with too much filtering.
 
Looks nice to me. It's like people are looking for the silliest things to bitch about. Please show me all those current gen games that look better.
 
mrklaw said:
No. The truth in graphics is that devs are being lazy and many are porting across from current gen console or PC. They aren't willing to put in the money for a ground up development until there is more chance they'll recoup some of that money.

= wait for PS3 (devs that is, not me). Whether or not you like the PS3, or think it will win next gen or not, many devs and publishers will wait for there to be two consoles on the market before gearing up properly. Plus they've been dropped in the deep end with X360, working on slow, inaccurate hardware until very close to release date.

The 2nd wave of stuff should be much better.

You can't really just blame this all on devs being lazy. The problem is that as the technology for great graphics has increased, it's become more and more of an artistic problem than a programming one.

Call me an ass, but I'd consider programmers as "game developers" far before I'd call a 3D modelling artist one. The problem is that the ratio of work there is to do from programmers to artists (ever since Myst fucking came out and ruined everything for the algorithmically minded game designer, heh) has been more growing geometicrally in favor of needing more and more artists. At this rate, the amount of content to put out an increasingly impressive title like GTA will be so great, that absolutely massive cooperation (read: mergers) will be necessary to handle the extra workload.

The devs aren't lazy, they're just not enough. They need more artists than even exist to generate all of this content.

What you say is true, that devs are waiting for the PS3 launch to really take the next generation seriously, but it's because of how much of a financial commitment R&D is becoming. Gaming is the only segment of the software industry where development is rapidly getting more expensive and not staying relatively cheap. Margins are going to be so ass-backwards by the end of this generation that we're bound to see a huge decline in the industry.

Unless of course, people actually get with the program and build a kickass library based on the algorithmic generation of fancy-ass 3D graphics. Like I said, I hope Spore saves us all.
 
>>>Now Tony Hawk next gen I can clearly say it's current gen game in HD without it being hyperbole.<<<

The current gen Tony Hawk games are in HD already, lol (THPS4, THUG, THUG 2, 720p on Xbox)
 
Considering this is first gen. stuff,and that its from EA,the laziest company in the world,it looks allright. Its no PGR3 though.:)
 
TAJ said:
>>>Now Tony Hawk next gen I can clearly say it's current gen game in HD without it being hyperbole.<<<

The current gen Tony Hawk games are in HD already. (THPS4, THUG, THUG 2, 720p on Xbox)

Well damn, I can't even give it the HD excuse. They didn't even try!
 
Juice, I'm not picking on developers. Yes, any decision to wait for PS3 is a financial one, usually made by publishers not developers.

But I would argue that art and design will very quickly become more important than programming next gen.

Shaders and modelling should be put in the hands of the artists. It will be their creations that come out of the screen. Of course you need some kick ass programmers to tap the power of the machines to get those polygons on screen, but its not about low polygon modelling, or trying to get a texture in a 16x16 grid with only 4bit colour.
 
dorio said:
Looks nice to me. It's like people are looking for the silliest things to bitch about. Please show me all those current gen games that look better.

It's not so much that current stuff is on par, its that this isn't what people were expecting from next gen. What PGR3 is doing is clearly next gen. This I don't think is clearly next gen.
 
I wouldn't say it has bad graphics, but it all looks a bit generic and boring. I like the tree shadow and road in the last shot.

I'm sick of looking at realistic cars in realistic cities - they are all starting to look the same.
 
mrklaw said:
Juice, I'm not picking on developers. Yes, any decision to wait for PS3 is a financial one, usually made by publishers not developers.

But I would argue that art and design will very quickly become more important than programming next gen.

Shaders and modelling should be put in the hands of the artists. It will be their creations that come out of the screen. Of course you need some kick ass programmers to tap the power of the machines to get those polygons on screen, but its not about low polygon modelling, or trying to get a texture in a 16x16 grid with only 4bit colour.

Then it seems we agree. If a publisher is demanding that a game follow the typical path things are going down (tons of content with the same rehashed gameplay we've had the last 10 years in most genres), then by all means I also think the artists should be the ones at the helm. Any institutional problems with these projects where programmers are standing in the way of the content's progress just makes these quagmires even more humorous and sad.

I just wish the publishers had the foresight to realize that if things are this bad this generation, then there is absolutely no long-term future in content-based gaming applications. As the content will just be impossible to design en masse unless people start sharing it or generating it via algorithms.
 
mrklaw said:
did your medication run out again? This looks like shit. Yes, next-gen shit and not doable on current gen stuff, but thats no excuse.

Even an xbox port (city 1.5 time larger? lol) should have relatively highres decals. You can see the pixels from a long way off (I'd forgive it blockiness on extreme closeups)

The rims in that first shot look good. Thats about it. And frankly, with PGR3 and RR6 around, EA have only got the brand to help them out.

oh. :/

Stop comparing this game to PGR3. You can't drive the entire city in PGR3 without pausing for loading.

And stop confusing your esthetic preference as a universal one.

Infact, just STOP.
 
Shogmaster said:
Stop comparing this game to PGR3. You can't drive the entire city in PGR3 without pausing for loading.
Where did you hear about this? For all I know, there could be a free roaming mode in PGR3. Considering you can create your own tracks and no limitations have been announced, you certainly could see a track going all the way through all streets of the part of the city that has been modeled.
 
Blimblim said:
Where did you hear about this? For all I know, there could be a free roaming mode in PGR3. Considering you can create your own tracks and no limitations have been announced, you certainly could see a track going all the way through all streets of the part of the city that has been modeled.

Oh come on dude. That's just wishful thinking. Just because Bizzare didn't announce you can't race with 50 other cars doesn't mean that's gonna happen as well, is it?

PGR3 is a continuation of the gaming model of PGR1 and 2, just much much better looking.
 
Shogmaster said:
Oh come on dude. That's just wishful thinking. Just because Bizzare didn't announce you can't race with 50 other cars doesn't mean that's gonna happen as well, is it?

PGR3 is a continuation of the gaming model of PGR1 and 2, just much much better looking.
So? Then explain to me how they intend to have the track editor working if we can't have it let us go from one side of the map to the other?
If they let us create any track we want, I don't see why we could not have a free roaming mode (limited to the streets of course) as a bonus. IIRC you could unlock free roaming in MSR.
 
Blimblim said:
So? Then explain to me how they intend to have the track editor working if we can't have it let us go from one side of the map to the other?
If they let us create any track we want, I don't see why we could not have a free roaming mode (limited to the streets of course) as a bonus. IIRC you could unlock free roaming in MSR.

I'd imagine the track editor will limit the length of the track "points" linked to a pre-determined number. That will limit the amount of the background data that has to be loaded.
 
Shogmaster said:
Oh come on dude. That's just wishful thinking. Just because Bizzare didn't announce you can't race with 50 other cars doesn't mean that's gonna happen as well, is it?

PGR3 is a continuation of the gaming model of PGR1 and 2, just much much better looking.


MSR had Free Roaming Mode, whats your point?
 
Shogmaster said:
I'd imagine the track editor will limit the length of the track "points" linked to a pre-determined number. That will limit the amount of the background data that has to be loaded.
Link? Source?
 
Blimblim said:
So? Then explain to me how they intend to have the track editor working if we can't have it let us go from one side of the map to the other?
If they let us create any track we want, I don't see why we could not have a free roaming mode (limited to the streets of course) as a bonus. IIRC you could unlock free roaming in MSR.

actually, they could just have the entire city modelled and on the DVD, and then join the relevant bits together into RAM based on what junctions you select.

And shog, all my stuff is IMO obviously, and you should take it as such.

I'm not comparing it directly to PGR3 from a 'free roam' Vs 'rail race' POV. I'm comparing it from a 'clearly ported from PC/Xbox' Vs 'coded properly for X360'. There are more games in the former camp than the latter it seems.
 
Shogmaster said:
Source: common sense.
Ok. So when I "imagine" something positive about PGR3, you say "That's just wishful thinking". But when you get all negative about it, it's "common sense".
Interesting.
 
Blimblim said:
Ok. So when I "imagine" something positive about PGR3, you say "That's just wishful thinking". But when you get all negative about it, it's "common sense".
Interesting.

Cripes dude. I'm one of the biggest fans of the PGR3 thus far. Don't get on my case just because I have a realistic expectations of it.

You want to believe that PGR3 will allow free roaming of each city with the same level of details they have shown up to now, then go buck wild man. Just don't whine about it GAF style when they does not end up happening.
 
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