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Xbox 360 Specifications! - LIVE 2 info

Free XBL on weekends, eh? I could swing that. Moving much closer to a launch purchase if PD0 makes it for launch and fucking rocks.
 
3rdman said:
I'm no techie so excuse my ignorance if I make no sense.

I think there is a tendancy to compare CPUs to CPU's instead of to its GPU and the combined power of the systems. In the PS3 (again, not a techie) its CELL that'll be doing most of the graphic calculations and (i'm guessing) that Nvidia's GPU will be there as a compliment to smooth out the graphics and/or add some effects that CELL can't do.

OTOH, the X360 seems more balanced. The GPU is where all the graphic calculations will occur and its CPU is there as a compliment to take on the extra tasks of sound, IO, AI, etc.

I guess what I'm trying to say is that it might make more sense to compare Sony's Cell to X360's GPU and I would be very curious to know how total Gflops of each system compare.
you make no sense. you are excused.

when he is talking about 1.75x, 2.4x, etc, he is talking about GFlops.

The first version, full-powered Cell is 256 GFlops. Newer revisions are close to 300. PS3 will have a first version, <full-powered Cell.

Compared to, X360 which has anywhere from 70-90 GFlops, based on the leaked info.
 
3rdman said:
I'm no techie so excuse my ignorance if I make no sense.

I think there is a tendancy to compare CPUs to CPU's instead of to its GPU and the combined power of the systems. In the PS3 (again, not a techie) its CELL that'll be doing most of the graphic calculations and (i'm guessing) that Nvidia's GPU will be there as a compliment to smooth out the graphics and/or add some effects that CELL can't do.

OTOH, the X360 seems more balanced. The GPU is where all the graphic calculations will occur and its CPU is there as a compliment to take on the extra tasks of sound, IO, AI, etc.

I guess what I'm trying to say is that it might make more sense to compare Sony's Cell to X360's GPU and I would be very curious to know how total Gflops of each system compare.

okay,

with PS3, I think the Cell will be doing all or some of the geometry, lighting, vertex shader calculations / transformations / computations, but NONE of the actual rendering / rasterizing / drawing / pixel shader / graphic FXs work, which will ALL be done by the Nvidia GPU. and the Nvidia GPU will be able to take on *some* of the geometry/lighting/vertex shader work, if needed (it will be flexible enough and that is the role of a GPU anyway) even though Cell could handle all of front-end stuff (front end of the graphics pipeline) ....

Cell is not for rendering/rastering.

Cell is not a graphics processor, but can feed a graphics processor geometry, lighting, vertex shader data, if needed, and in PS3's case, probably will.
 
3rdman said:
I'm no techie so excuse my ignorance if I make no sense.

I think there is a tendancy to compare CPUs to CPU's instead of to its GPU and the combined power of the systems. In the PS3 (again, not a techie) its CELL that'll be doing most of the graphic calculations and (i'm guessing) that Nvidia's GPU will be there as a compliment to smooth out the graphics and/or add some effects that CELL can't do.

OTOH, the X360 seems more balanced. The GPU is where all the graphic calculations will occur and its CPU is there as a compliment to take on the extra tasks of sound, IO, AI, etc.

I guess what I'm trying to say is that it might make more sense to compare Sony's Cell to X360's GPU and I would be very curious to know how total Gflops of each system compare.

a) The PS3 GPU may well be a vertex and pixel shader (this seems most likely to me)

b) A PS3 CPU handling vertex shading would still, I think, have more power left over than the entire X360 CPU (dedicating 2 or 3 SPEs to vertex shading would probably be "enough").

c) This would leave the PS3 GPU to dedicate all its logic - probably as much as X360's entire GPU at least - entirely on pixel shading..which would make the most difference visually. Again, though, I don't think the GPU will be a pixel shader only.

d) The X360 core may not be getting away scott-free from vertex work - a MS patent talked about using one of the cores as a geometry processor. This would likely be optional for developers though.
 
midnightguy said:
so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz



If so -- that gives Xbox360...lets see... 10 times more pixels than Playstation2's *raw* untextured fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.

or 20 times more than PS2's textured fillrate (1200M pixels)


and 25 times higher than Xbox's fillrate (932 Mpixels)


Panajev, Kleegamefan, Fafalada, BlimBlim, do I have that about right? or not.
Unfurtunately you're not right.
R500 has NOT 48 pixel pipelines, it has 48 ALUs and 8 ROPs.
That means R500 can't output more than 8 pixels per clock, even if ALUs running a 'simple' shader can output more than 8 pixels per clock R500 can't write out all these pixels and ALUs will simply stall.
The good news is that R500 can output 8 pixels per clock even when 4x MSAA is on (with 32 bits render targets and alpha blending off)
Fillrate is 4 GigaPixel/s ;)
 
Nostromo said:
How do you know?
Largely based on assumptions, press releases, interviews and educated guesses.

1. ISSCC had full-powered Cell at 4Ghz, 8SPE, etc. That gave you 256 Gflops as they announced
2. It's always been assumed that PS3 would not need/have a full-powered Cell.
3. Revisions to boost performance have been recent and Sony wouldn't need that extra horsepower anyway for the PS3.

1 x 8 SPE with a scaled back clockspeed is most likely (with possibly 1 SPE 'locked' for background work)
 
I want facts! emh..sorry for the rant :lol
What's trilling me most now is PS3 GPU, it seems no one knows a thing about it...
 
Nostromo said:
I want facts! emh..sorry for the rant :lol
What's trilling me most now is PS3 GPU, it seems no one knows a thing about it...
haha no problem. I get most all my info from GAF, B3D and a few friends with connections at Sony (good enough that I hear about a few things before they are announced, but not even in the same time zone as Blim and the like). Just weed out the bullshit and fanboy wars and you hear alot.

I'm surprised how quiet Sony has been so far. They still have more than a year, but its funny to watch Sony sit back and let MS blow their wad early, only to come in with a money shot of epic proportions all over Microsoft's face. 1 week to go. I don't even care what happens a year from now or two years from now or who is the market leader after 5 years. I just want E3 to fucking start already.
 
Nostromo said:
I want facts! emh..sorry for the rant :lol
What's trilling me most now is PS3 GPU, it seems no one knows a thing about it...

It's an Nvidia GeForce NV5x or NV6x based something or other :lol
 
Nostromo said:
Unfurtunately you're not right.
R500 has NOT 48 pixel pipelines, it has 48 ALUs and 8 ROPs.
That means R500 can't output more than 8 pixels per clock, even if ALUs running a 'simple' shader can output more than 8 pixels per clock R500 can't write out all these pixels and ALUs will simply stall.
The good news is that R500 can output 8 pixels per clock even when 4x MSAA is on (with 32 bits render targets and alpha blending off)
Fillrate is 4 GigaPixel/s ;)


So that would put Xbox 360 at 2x the fillrare of PS2?

That cant be right.
 
Nostromo said:
Unfurtunately you're not right.
R500 has NOT 48 pixel pipelines, it has 48 ALUs and 8 ROPs.
That means R500 can't output more than 8 pixels per clock, even if ALUs running a 'simple' shader can output more than 8 pixels per clock R500 can't write out all these pixels and ALUs will simply stall.
The good news is that R500 can output 8 pixels per clock even when 4x MSAA is on (with 32 bits render targets and alpha blending off)
Fillrate is 4 GigaPixel/s ;)

wow that SUCKS! no way. cause that is less fillrate than the original-original Xbox1 spec from year-2000, which was 4.8 GigaPixels/s ;)


:lol

<screams, Panajev! make this right, make it all sound better!>

:lol
 
okay, so i noticed USBx3, Wifi, Wireless controllers, etc.. and evn removable faceplates....

BUT NO MENTION OF A NIC/LAN

don't tell me they cheaped out on that too...

all this wireless bullshit is getting to be overbearing...

it'd be ok if it was a choice, but come on...
 
Nostromo said:
Unfurtunately you're not right.
R500 has NOT 48 pixel pipelines, it has 48 ALUs and 8 ROPs.
That means R500 can't output more than 8 pixels per clock, even if ALUs running a 'simple' shader can output more than 8 pixels per clock R500 can't write out all these pixels and ALUs will simply stall.
The good news is that R500 can output 8 pixels per clock even when 4x MSAA is on (with 32 bits render targets and alpha blending off)
Fillrate is 4 GigaPixel/s ;)


But those 4 gigapixels are with pretty good shaders applied, and with 4xAA, compared to PS2 4gigapixels raw rate, which is untextured, un-everything. Should be pretty nice.

the 'downside' is that simple games won't have more fillrate than shader-heavy games. So just make your games use a lot of shaders please :)
 
OK let me get this straight. There won't be two Xbox360 versions like it was previously speculated, only one with 20 GB hdd and no BC? Right?
 
midnightguy said:
wow that SUCKS! no way. cause that is less fillrate than the original-original Xbox1 spec from year-2000, which was 4.8 GigaPixels/s ;)
Too bad Xbox1 fillrate is 932 Mpixel/s..
I bet someone will quote 4x4MSAA = 16 GigaPixel/s fillrate for X360 :lol
 
Nostromo said:
Too bad Xbox1 fillrate is 932 Mpixel/s..
I bet someone will quote 4x4MSAA = 16 GigaPixel/s fillrate for X360 :lol

I know, I know - Xbox1 fillrate is 932 Mpixels/s - I even said that before. :lol

ok, but 4 GigaPixels/sec for Xbox360 is still only just over 4x more than Xbox1. it makes no sense. even if that is what it is. are we sure the final Xbox 360 spec is the SAME as the old leaked Xenon spec ?
 
Che said:
OK let me get this straight. There won't be two Xbox360 versions like it was previously speculated, only one with 20 GB hdd and no BC? Right?

well who here will you believe? there is nothing officially announced.
 
midnightguy said:
ok, but 4 GigaPixels/sec for Xbox360 is still only just over 4x more than Xbox1. it makes no sense. even if that is what it is. are we sure the final Xbox 360 spec is the SAME as the old leaked Xenon spec ?
It makes a LOT of sense. R500 has FREE 4x MSAA, Xbox1 doesn't!
4 Gigapixel/s at 1280x720 with 4xMSAA at 60 frames per second is enough to write every fu$&/£ing pixel fourteen times each single frame!
To me this is enough :lol
 
Nostromo said:
PS2 fill rate with textured triangles is 1.2 Gigapixel/s, not 2.4 Gigapixel/s :)


So what does this mean? The Xbox 360 number still sounds low. I mean modern graphics cards are already at like 5G/s.
It seems like the additional fillrate on Xbox 360 will barely be enough to handle the increase to HDTV resolution.

Am I missing something?
 
Guy LeDouche said:
The first version, full-powered Cell is 256 GFlops. Newer revisions are close to 300. PS3 will have a first version, <full-powered Cell

This is incorrect, the production version is the 235mm2, DD2 revision. ISSCC-Cell has been around for quite some time.

Too bad Xbox1 fillrate is 932 Mpixel/s..

His numbers are legit and from the GigaPixel responce to MS's tender. IIRC, they inflated the number to "equivalent" fillrate based off their exemption from overdraw (OD = 4).

And it's not free!! :D
 
The Faceless Master said:
okay, so i noticed USBx3, Wifi, Wireless controllers, etc.. and evn removable faceplates....

BUT NO MENTION OF A NIC/LAN

don't tell me they cheaped out on that too...

all this wireless bullshit is getting to be overbearing...

it'd be ok if it was a choice, but come on...

the NIC port is too common that it would be very stupid to not put one.
 
so its gonna come standard 20gb with an optional 40gb hard drive? either that or this spec sheet is wrong because the ourcolony picture specifically said 40gb right?

unless it comes with 20gb builtin and an optional 20gb which would bring the total to 40gb (which would explain the possibility of an led display on the side of the optional HD).
 
seismologist said:
So what does this mean? The Xbox 360 number still sounds low. I mean modern graphics cards are already at like 5G/s.
It seems like the additional fillrate on Xbox 360 will barely be enough to handle the increase to HDTV resolution.

Am I missing something?


modern highend graphics cards are at, more like, 6 to 8 Gpixels/s i think.

(newest fastest ATI cards 16 pipelines, 525 MHz core = 8.4 Gpixels/s! )


edit: 8.6 Gigapixels/s for R480 in Radeon X850 XT (~540 MHz core)
http://ati.com/products/radeonx850/RadeonX850SeriesBrochure.pdf


I was hoping R500 in Xenon would break through that 10 Gpixel/sec barrier :lol
 
Joe said:
so its gonna come standard 20gb with an optional 40gb hard drive? either that or this spec sheet is wrong because the ourcolony picture specifically said 40gb right?

unless it comes with 20gb builtin and an optional 20gb which would bring the total to 40gb (which would explain the possibility of an led display on the side of the optional HD).

Here's a bone. The ourcolony-pic of controller was of a prototype.
 
Che said:
OK let me get this straight. There won't be two Xbox360 versions like it was previously speculated, only one with 20 GB hdd and no BC? Right?


i think the rumors were 3 versions. two at launch (one w/o a hard drive, and one w/ a hard drive).. and then later the fully featured PSX-like system.
 
The fillrate is fine. What you want is more shader instructions per second, not more pixels filled per second, and R500 gives you that.
 
quadriplegicjon said:
i think the rumors were 3 versions. two at launch (one w/o a hard drive, and one w/ a hard drive).. and then later the fully featured PSX-like system.


So according to the new info they're all wrong?
 
"unless it comes with 20gb builtin and an optional 20gb which would bring the total to 40gb (which would explain the possibility of an led display on the side of the optional HD)."

Hint: the presence of an LCD display on the side to display capacity was purely idle speculation. the photo that prompted the idea also shoots it down at the same time, beccause the actual "40 GB" writing doesn't correspond to an LCD, or even Dot Matrix font, unless it's a really high resolution dot matrix, wich would be stupid for something on the side of the console that just displays disk capacity.

The "40 GB" was just a hard label.
 
Che said:
Again: THERE IS NO DVD BURNER.
Yeah I read that wrong. I think the DVD-R/RW support + old rumours I just jumped to conclusions.

So is it confirmed?

Seems mostly in-line with previous expectations, then. Except the LIVE info.
 
Striek said:
Yeah I read that wrong. I think the DVD-R/RW support + old rumours I just jumped to conclusions.

So is it confirmed?

Seems mostly in-line with previous expectations, then. Except the LIVE info.
just read the fucking thread and stop asking stupid questions.
 
Che said:
So according to the new info they're all wrong?

the new info doesnt really say if the harddrive will be included or not. there is also nothing stopping MS from releasing that 'third' version later on either.
 
Guy LeDouche said:
just read the fucking thread and stop asking stupid questions.
And why don't you just take a fucking break in your oh so important posting routine and say? You took the time to reply to me.

Oh wait, I'm a junior member and your oh-so-important. Pfft.
 
Striek said:
Yeah I read that wrong. I think the DVD-R/RW support + old rumours I just jumped to conclusions.

So is it confirmed?

Seems mostly in-line with previous expectations, then. Except the LIVE info.

To answer your question, yes, but not by Microsoft. But by Blimblim, which is even better.

You really should read the thread, though.
 
Striek said:
And why don't you just take a fucking break in your oh so important posting routine and say? You took the time to reply to me.

Oh wait, I'm a junior member and your oh-so-important. Pfft.
no, it's because your questions have already been answered in previous pages. We don't need to waste time going back over the cliff's notes version because you are too fucking lazy to just read a few pages of the thread.

I don't even post here that much. what? <2 posts per day? Yeah, I sure have an 'important posting routine'.
 
Striek said:
And why don't you just take a fucking break in your oh so important posting routine and say? You took the time to reply to me.

Oh wait, I'm a junior member and your oh-so-important. Pfft.

Seriously, that's WAY out of line. If you are going to contribute to a thread, at least make a passing effort to get caught up. It's all right here, and takes all of a few minutes to read through.
 
GhaleonEB said:
Seriously, that's WAY out of line. If you are going to contribute to a thread, at least make a passing effort to get caught up. It's all right here, and takes all of a few minutes to read through.
Well, I just got pissed off. I asked a question that no one had to answer, but I dont feel flaming me is an appropriate response by him. I did, btw, read the TeamXbox thread about this and didn't feel like trawling through the same responses over here.

Thank you for your answer, btw.
 
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