Omeyocan said:Great Blogcast. It clears off a lot of things. Very interesting.
tetsuoxb said:No it isnt. What do you expect them to say - Sony kicked our ass? THEY WORK FOR MS.
Fatghost28 said:I'm listening now.
It's obviously biased but it's also not too outlandish.
We'll know in 18 months which system is more powerful anyway.
Pedigree Chum said:Yeah, it's obvious they have a bias (they worked on the thing), but some stuff about the X360 cores vs. PS3's cell makes a ton of sense.
tetsuoxb said:No it isnt. What do you expect them to say - Sony kicked our ass? THEY WORK FOR MS.
CosmicGroinPull said:So they're getting engineers to do marketing now? :lol Very innovative. I approve.
krypt0nian said:This thread needs Pana - right now!
Vince said:"We did the most accurate comparison"
Yeah, whatever. That guy has the most pseudo-intellectual gay voice with those drawn-out words I've ever heard. The criticism of CELL and the SPEs is such horsehit. Fuck you Microsoft, and fuck J.Allard too.
Vince said:Why, so he can try slitting his wrists with the nearest plastic spoon after listening? And yes, it's that fucking bad.
Razoric said:oh come on like Sony isn't doing it as bad or even worse.
"xbox 1.5" :\
Vince said:"We did the most accurate comparison"
Yeah, whatever. That guy has the most pseudo-intellectual gay voice with those drawn-out words I've ever heard. The criticism of CELL and the SPEs is such horsehit. Fuck you Microsoft, and fuck J.Allard too.
Xbox ATG has profiled and optimized hundreds of current and next-gen Xbox/360 games in development over the past few years.Vince said:"We did the most accurate comparison"
Yeah, whatever. That guy has the most pseudo-intellectual gay voice with those drawn-out words I've ever heard. The criticism of CELL and the SPEs is such horsehit. Fuck you Microsoft, and fuck J.Allard too.
GhaleonEB said:Seriously - if what they say is such bullshit, then tell us HOW it's bullshit. They made some very, very specific claims and I'm interested in a coherent counter point. Just calling it crap does nothing. What they said sure sounds a lot less like BS that what Sony has cranked out.
Vince said:"We did the most accurate comparison"
Yeah, whatever. That guy has the most pseudo-intellectual gay voice with those drawn-out words I've ever heard. The criticism of CELL and the SPEs is such horsehit. Fuck you Microsoft, and fuck J.Allard too.
GhaleonEB said:Major's blog is actually pretty cool. He's the Director of XBox Live programming, pretty high up in Microsoft, and he's really interesting in communication technology as a way to bring groups together. His weekly blogcast is usually very interesting, and he even takes calls on Skype on occasion and adds them in.
He asked people to post questions about those comparisons between the PS3 and the 360 in his blog and got a few hundred, and he brought in the authors of the PR in to answer some of those quesitons. Pretty cool if you ask me - sure it's PR but it's PR straight from the engineers who worked on the system - makes it a wee bit more credible to my ears.
Meh, why would they need to? Surely you've seen Shopping Channel advertisements before, this was exactly the same thing. All they needed was avoid everything that may not paint them in best light, and embelish things they DO talk about.rastex said:Well the fact that it's public information on the net that a thousand fanboys and a few dozen intelligent people that actually know what they're talking about will be sifting through their comments means that can't make anything TOO outlandish.
Well until we know more about RSX it's hard to say what it would need. What if it's a TBDR?The hilarious thing is that if the RSX ends up including some edram then that'll be a huge boost for the PS3 (also depending on how "smart" the edram is).
And this just goes to show how these marketting stunts ultimately serve no other purpose then confuse people (as opposed to educating them).As for the lack of CACHE on the SPEs, that's rather surprising. I knew they had local memory, but I thought that included cache as well, or at least some kind of scratchpad like in the PS2.
midnightguy said:nice post Ghaleon.
but they did not get technical enough for a truly deep understanding of either machine, plus they said that Sony's PS2 demos from years ago were prerendered when in fact they were realtime. and various other things that were either wrong, or slanted.
of course though, nobody is going to take my word over some Microsoft engineers :|
overall, it was a mildly interesting audio, its always fun to hear with your own ears (rather than reading text of articles or message board posts) what we've been discussing for a long time now.
I am waiting to hear DaveBaumann's (of Beyond3D) conference call with the ATI architects of the Xenos GPU. that should be REALLY interesting.
Fafalada said:And this just goes to show how these marketting stunts ultimately serve no other purpose then confuse people (as opposed to educating them).
Scratchpad IS localmemory (or if you want to get technical - SRAM minus the caching logic).
NO so he can try to balance the bullshit that I'm sure has been spread liberally.
And I love comments like these that give more credence to the comments of a few MS engineers that haven't touched finalized PS3 hardware or seen full specs but have no problems calling Sony's statements BS outright while accusing another poster of not fulfilling their burden of proof. You have to be badly steeped in corporate fanboyism not to realize how many double standards you just waved around.GhaleonEB said:I love comments like these. I read them and hear Luke shrieking, "That's not true! That's impossible!!!!"
Seriously - if what they say is such bullshit, then tell us HOW it's bullshit. They made some very, very specific claims and I'm interested in a coherent counter point. Just calling it crap does nothing. What they said sure sounds a lot less like BS that what Sony has cranked out.
kaching said:And I love comments like these that give more credence to the comments of a few MS engineers that haven't touched finalized PS3 hardware or seen full specs but have no problems calling Sony's statements BS outright while accusing another poster of not fulfilling their burden of proof. You have to be badly steeped in corporate fanboyism not to realize how many double standards you just waved around.
Well, its fun to draw lines in the sand and argue. Also, with MS and their fans on the backfoot, it makes it more interesting. Just as hard as it is to accept that they are both powerful, how hard would it be for you to accept that PS3 might have a (discernable) advantage? Well, they admit as much in the blogcast, they just discard it.To me both these consoles look powerful. There's some advantages and disadvantes to both in comparison to the other. Why others can't accept this based on what we know now just proves how irrational they are.
kaching said:And I love comments like these that give more credence to the comments of a few MS engineers that haven't touched finalized PS3 hardware or seen full specs but have no problems calling Sony's statements BS outright while accusing another poster of not fulfilling their burden of proof. You have to be badly steeped in corporate fanboyism not to realize how many double standards you just waved around.
They admitted at the beginning of the interview that that was the case. Sony did the same thing despite of the fact they don't have final 360 hardware.Striek said:The major problem with this is that their clearly making educated guesses re: CELL, SPEs and RSX.
MightyHedgehog said:Why is what they've said horseshit? I wanna know.
P. Hofstee said:Whereas modern hardware branch prediction structures do not do well on performance per transistor, software branch prediction tends to be an inexpensive means to gain a substantial performance improvement. In order to support high-frequency deeply pipelined designs efficiently, a branch hint instruction, present in the code well before the actual branch instruction allows for “just in time” prefetching of the instructions at the branch target. In combination with loop unrolling and interleaving, compilers can achieve near optimal performance even on deeply pipelined high-frequency processors.
P. Hofstee said:Almost all modern high-performance microprocessors devote the majority of transistors to caches and other structures in support of maintaining the illusion of a large, uniformly accessible, memory. As a rule of thumb cache miss rates are inversely proportional to the square root of their size, thus to first order confirming GelsingerÂ’s law. The illusion of a flat and uniformly accessible memory is however increasingly costly to maintain. Latencies to main memory, in spite of designerÂ’s best efforts range in the several hundreds of cycles and approach a thousand cycles in multi-GHz SMP systems. With such a large penalty associated with a cache miss, managing memory locality becomes the main factor determining software performance, and writers of compilers and highperformance software alike spend much of their time reverse-engineering and defeating the sophisticated mechanisms that automatically bring data on to and off the chip. Given the large number of transistors devoted to these mechanisms this is an unsatisfactory situation.
kaching said:Dude, I KNOW. You Rock...but what about that action game for the PSP you kept showing that one FMV still for?![]()
Well, Sony really only compared numbers AFAIK. So, its not really the same thing.dorio said:They admitted at the beginning of the interview that that was the case. Sony did the same thing despite of the fact they don't have final 360 hardware.
MassiveAttack said:Patience my friend. I know the E3 PSP showing was a huge letdown but brighter days are just around the corner... ;-)
MassiveAttack said:The fact that Sony will possibly capture studios like Bioware, Epic and Id has to be greatly worrying to MS. Hence, hitherto unseen damage control from Redmond HQ.
Vince said:Criticism of the CELL architecture's SPEs:
[Vince quoting papers deleted]
PizzaFarmer said:How many current and next-gen games have you worked on, Vince?
seismologist said:It seems like the main advantage MS guys are stressing is that on the 360 you can write lazy code and still get halfway decent performanc/ (I guess this is their "general purpose CPU power").
So did these guys. They mentioned the numbers that sony produced even given them the benefit of the doubt on a couple numbers.Striek said:Well, Sony really only compared numbers AFAIK. So, its not really the same thing.