GS Press Release said:
Graphics Synthesizer:
When rendering small polygons, the peak drawing capacity is 75 million polygons per second and the system can render 150 million particles per second. With this large drawing capability, it is possible to render a movie-quality image. With Z buffering, textures, lighting and alpha blending (transparency), a sustained rate of 20 million polygons per second can be drawn continuously.
Why no one remembers this is beyond me. Oh that's right, they never bothered to read the press releases in the first place. Everyone (as in DC fans) were in full damage control mode from the very start. It's all in the GS and EE press releases. Reading is fundamental.
BTW, PS2 games never hit that figure, although Faf had corroborated that it was possible if you wanted to do nothing more than a tech demo. This was hashed over years ago. I don't know why it's suddenly being used to bash the PS3 announcement.
Hajaz said:
pics?
furshading does not equal rendering a persons scalpt accuratly like in that demo.
Seriously, how many polies did sony promise when it showed that footage? 70 milion was it?
First of all, watch this again:
http://ps2movies.ign.com/media/news/video/ps2demos/psx2_2.mpg
Second, if you want to continue to embarass youself, then realize that the head demo had some figures next to it. I believe one pic showed 100,000 polygons, and another said 66,000 vertices. It makes some sense since you can have more polygons than verts...if most of your model is a mesh, which the head demo was. The hair was individial strands, but nowhere near accurately. It's so obvious you have no clue what the hell you're talking about, b/c if you remember the demo, you'd know the man looked like he had a serious problem with thinning hair. It looked phenomenal
at the time but by the time we hit launch, it wasn't anything special anymore. You're talkng about seeing these demos in 1999. In 2000, GT3, TTT and RR5 (the intro at least)...and Bouncer bitchslapped the shit out of these demos.
Do you even own a PS2? Pop in one of the aforementioned games again, and witness with your own eyes. Again, look at the aliasing in all the demos. It wasn't nitpicked at the time b/c the demos killed anything seen on the PC or DC at the time, but once the system launched in the midst of major damage control, suddenly jaggies were the talk of the town. But all the demos aliased like mad except the rubber ducky and other Sony demos like the feathers. Look at the Tekken demo that supposedly wasn't surpassed. It's laughable. The FF8 demo had obvious clipping going on. Pre-rendered my ass.
If you're not tracking down the videos to confirm this, then stfu. That you are so very wrong, and yet continuing to defend your flawed argument is annoying as hell. Concede this one. No one is coming to your aid. There's a reason for this. YOU ARE WRONG. It don't get no wronger.
BTW, you may forget, but The Bouncer demo ended up being one of the more hotly-debated demos from that show. The scripted animation was phenomenal at the time, and the amount of breakable stuff was jaw-dropping. But when the game came out and took a dump on the demo, suddenly people went quiet on it. Matter of fact, the debate about the game was about how much of it was FMV and how much was realtime, b/c there were lots of prerendered cutscenes in that game. Just get over this PS2 demo bullshit. Your credibility drops by leaps and bounds with each new post you put forward. It's not enough that everyone's telling you you're wrong. There's video ownage to go along with it. Just give it up already. PEACE.