IndieJones said:I appreciate the impressions as well! I love Minecraft so much that I welcome these so-called "knockoffs"; with the real deal being released on the same system, a lot of them are going to have to incorporate unique elements that will hopefully differentiate them. I'm debating whether either of the two crafting games on the Indie service are worth my $3 dollars right now, but I guess we'll have to see which one gets more features.
Does anyone have a real preference between FortressCraft and Total Miner?
wwm0nkey said:How about we just wait for Minecraft on the 360? lol
Kafel said:Another attempt at the typing game genre with Avatar Typing: Horde Invasion. Chatpad or keyboard required :
http://catalog.create.msdn.com/en-US...b632349&type=2
wwm0nkey said:How about we just wait for Minecraft on the 360? lol
IndieJones said:Don't get me wrong, I'm going to buy that as well. I have it for PC already and plan to own it on 360.
The reason I'm interested in these "clones" is that this whole block/crafting thing is becoming its own little genre; I see enormous potential here. Every design decision these guys make and new feature they add can totally change the way the game is approached. So, like FPSes that mostly have the same basic mechanics, I see the actual flavour of the games being wildly different.
Just look at roguelikes. Superficially, games like Nethack and Angband look nearly identical, yet in actual features and gameplay, they're worlds apart. It would be easy to say, "Oh, Angband looks so much like Nethack, it must be a clone," but that couldn't be farther from the truth.
They haven't necessarily proven themselves yet, but I'm actually looking forward to a flood of these "Minecraft clones" so that they have to adapt or die. I think we're going to see some innovation.
We'll all decide in this thread what we'd want to see in a Minecraft game that will make it a bit less shameless and bit more goal-oriented, and then force you to make it for us =PFunInfusedGames said:I don't get the appeal of the whole genre but seeing how well they sell, it sure is tempting to join in. I think I get more into games that have clearly defined goals (like defeat M. Bison, save the Princess, pass go and collect $200).
the fortress craft dude mentioned on the app hub that he's about to break $750k in sales, with little signs of slowing down. so those are like million dollar ideas you are talking about.toythatkills said:We'll all decide in this thread what we'd want to see in a Minecraft game that will make it a bit less shameless and bit more goal-oriented, and then force you to make it for us =P
wwm0nkey said:
Ventron said:Now over 60 games want to be in the summer uprising:
https://spreadsheets.google.com/spr...ViMlNsMlBxRkE&hl=en_US&authkey=CPvv0eUM#gid=0
Which ones do you think look good enough to make it?
From what I've heard, there are 10 spaces to be voted by XNA premium members, and 2 that will go on a Facebook poll afterwards.
Yes, I am working on one of the games in that list, and I hope XNA-GAF will vote for Andromium
This seems like it's alright, but it's not for me. I like a text adventure with more in the way of puzzles, whereas here I just have to choose random sentences and am killed through no real fault of my own, because there's no way to know that I'm making a mistake. I'm being punished for nothing, basically.GcRayden said:I just wanted everyone to know I released an Xbox Live Indie Game today called "House of 1000 Demons". It's a old school text adventure filled with pop-culture references and takes some twists on creating a different game style than most text adventures.
I would really like you guys to try it out and give me your opinions on what you think of the game! I'll even link you to the marketplace!
http://marketplace.xbox.com/en-US/Product/House-of-1000-Demons/66acd000-77fe-1000-9115-d802585508c5
This is my first XBLIG, so let me know how you like it!
Hah, ace. Definitely covers all the bases. The story is amazing in a "what the hell did I just see" kind of way, and the collection of the enemys' still beating hearts is somewhat at odds with the unicorn/fairy theme.PepsimanVsJoe said:When Maidens Attack reviewed by your buddy, your pal, your chum....
And what it comes down to, the meaning of the shoes. I feel that you've overlooked a fundamental point regarding the shoes, and that's the girls, traditionally, like shoes. Assuming her parents had guided her development away from such trivialities, one can only assume that she would have no interest in shoes.The enemies dont make any sense at all. Why is the maiden wiping out the universes unicorn and fairy population? Maybe while growing up her parents forced that nonsense onto her because Thats what girls like.
SmallCaveGames said:How do I get off that list? I withdrew and I think a couple others did too.
The latest Kotaku list is pretty solid - just noticed it. Also, did anyone play through TIC?
I'll be waiting... wouldn't mind making a million dollars at allWe'll all decide in this thread what we'd want to see in a Minecraft game that will make it a bit less shameless and bit more goal-oriented, and then force you to make it for us =P
toythatkills said:It'd be cool if there was a kind of reverse Minecraft, where the world is already made but you can make your own character/enemies out of blocks and give them a few frames of animation. Within certain boundaries, like 8x8x4 blocks or something. So the game would say "build a dragon!" to put at the point where the dragon boss is, and you'd build it and then KILL IT. Outside that, it'd be a turn-based RPG.
Even better would be if somehow the way you build your characters affect their stats/behaviour. If you use loads of red for your dragon it'll have REALLY STRONG FIRE but if you use green it'll just be more normal. If you make a giant penis I don't know what would happen.
There have been a few attempts at allowing the user to design a character in the past, but not in 3D, could be awesome.
This idea is yours for 10% of any sales =P
Interesting. I should get that gameHadesGigas said:3D Dot Heroes has a character designer that is exactly like that. Though you can only design your player character in such a way, I think. (Never played it)
toythatkills said:It'd be cool if there was a kind of reverse Minecraft, where the world is already made but you can make your own character/enemies out of blocks and give them a few frames of animation. Within certain boundaries, like 8x8x4 blocks or something. So the game would say "build a dragon!" to put at the point where the dragon boss is, and you'd build it and then KILL IT. Outside that, it'd be a turn-based RPG.
Even better would be if somehow the way you build your characters affect their stats/behaviour. If you use loads of red for your dragon it'll have REALLY STRONG FIRE but if you use green it'll just be more normal. If you make a giant penis I don't know what would happen.
There have been a few attempts at allowing the user to design a character in the past, but not in 3D, could be awesome.
This idea is yours for 10% of any sales =P
toythatkills said:Interesting. I should get that game
Haha, some of those are awesome. Liking keyboard cat. No chance of me finding this in HMV later though, is there?HadesGigas said:Check out some creations:
http://www.3ddotgameheroes.com/hallofheroes/index.html
PepsimanVsJoe said:I can't play these Craft games for anything.
Digging holes...building stuff...being bored to tears.
It's because there's just nothing to do in any of these clones. What's the point of making a world when there's nothing to do in it?SmallCaveGames said:Yep.
The strange part is, I've always loved world editors. Droppped tons of hours into various level editors for Warcrafts and so forth. I just can't grasp these Craft games for some reason.
Have you played Badman What Did I Do To Deserve This? or whatever it's called?SmallCaveGames said:What I might enjoy is a sort of dungeon-creator approach, where you build the dungeon, set traps, create the enemies, make a maze - and then torment the heroes. Keep them from the treasure = win condition.
Darn nice! If it controls at great at it looks, day one for sure!!robotnjik said:There is one game from friends of mine - T.E.C. 3001, it's like Mirrors Edge meets Wipeout. It's still under development, but it should be ready in next few weeks.
Early gameplay video>
http://www.youtube.com/watch?v=M_P97BJXSJQ
Latest video>
http://www.youtube.com/watch?v=5_JF4z0U1_Y
robotnjik said:There is one game from friends of mine - T.E.C. 3001, it's like Mirrors Edge meets Wipeout. It's still under development, but it should be ready in next few weeks.
Early gameplay video>
http://www.youtube.com/watch?v=M_P97BJXSJQ
Latest video>
http://www.youtube.com/watch?v=5_JF4z0U1_Y
FunInfusedGames said:Even though this video isn't brand new, I've just been activated so I'll share now. This is from my game Volchaos (http://www.funinfused.com/volchaos.aspx) coming in August for XBLIG
http://youtu.be/SMxATNA_Wjw
Looks so good, but your character looks like Walker Texas Ranger
Gaspode_T said:Wow, that's an amazing effort and your site is very well made...there are probably no more than a little over 2000 XBLIG games right??
My only advice is to write more about the games in a way that people can relate to, like "Top 20 games for zombie fans" or "Top 20 RPGs", not sure if there's a nice way to fit it into your site, maybe you can be a guest of honor on some of these other sites that feature reviews?
robotnjik said:There is one game from friends of mine - T.E.C. 3001, it's like Mirrors Edge meets Wipeout. It's still under development, but it should be ready in next few weeks.
Early gameplay video>
http://www.youtube.com/watch?v=M_P97BJXSJQ
Latest video>
http://www.youtube.com/watch?v=5_JF4z0U1_Y
toythatkills said:Have you played Badman What Did I Do To Deserve This? or whatever it's called?
This is how ours is turning out as well. Very simple game but "hey what if we add this" feature creep and other problems has really added up the months.emz said:hey guys, my account just got approved, but I registered back Feb (just like j00ce!) when our game (Train Frontier Express) was posted to Feb's XBLIGs thread. Had just wanted to say thanks for, well, posting about it then--small as it was, it was a cool motivator on a we-thought-it-would-take-one-month-now-going-on-ten kind of project. I won't spam our first video we just put up in my first post, but it's easy to find searching for TFE.
Anyway, thanks again and glad to be in the thread!