Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Activate it one time to tie it to the users account. And make that game install disc not able to be installed anywhere else afterwards.

Even better, give the user an option to deactivate it and remove the game for their account, and then be able to sell/trade/give the disc/license to someone else who could then do the one time linking to their account. And later remove it if they want.

That works just like a game disc--only whoever has it can play it, and only one person/account at a time.

This could work, but it still requires hardware at retailers, and there's the issue of not being able to activate your game if you buy it from a private seller. Places like eBay have consumer protection for that but it's not always the case on other sites.
 
If Anonymous DDoSed Xbox Live on Xbone launch day, I wonder what would happen. They could do it if they wanted to.

Large DDOSes are pretty easy to handle for big companies with hardware mitigation on their border (ie. every large tech company). They could cause some strife, but within 30-60 minutes it would be like they weren't doing anything.

There's a reason Anonymous doesn't target Google, MS, Amazon, Facebook and the like.
 
Wowzers that's awful. I'm crossing my fingers Sony doesn't do this because if they did it'd be the nail on the coffin as far as gaming goes for me.
I've already resigned to building up my retro library and take whatever trickles down the Wii U pipeline should it come to that.
 
And if they decide to let your country or any particular place have different rules, then everyone else is going to be up in arms.

Well, I'd expect a huge and international corporation such as Microsoft, which has official partners and offices all over the world, including in my country, to craft a system that works pretty much everywhere. I thought the so called power of the cloud eliminated the boundaries of space - isn't that the whole point? Why rely on a system that is based on location?
 
"They'll obviously still be supporting it in 20 years, you're overreacting"
to
"Who cares about old games anyway?"

It's fine if this stuff doesn't bother you personally, but that doesn't mean the concerns other people have aren't valid.

I didn't say its obvious they'll support it in 20 years. I just said its a false argument to imply they won't be as if its factual.

I'm no saying anyone's concerns are invalid either. I "get" the opposition. But treating worst case scenarios as fact doesn't help.
 
What Microsoft is doing is not just applying DD game limitations to disc games. DD games don't require once-a-day check-in, nor do they cease working at some indeterminate point in the future.

It's true they can't be (individually) re-sold, lent or borrowed, but that isn't done specifically to screw consumers. It's just a side effect of the medium. If Microsoft was designing the system to function the same as a current one, but adding a DD resale system - in effect becoming the DD version of Gamestop - I'd applaud them.

But that isn't what they're doing. This is not the worst possible scenario, but it's still terrible, and not a cent of my ~$2000 - $3000 a year of gaming spend is not going to the Xbox one.
 
I can't decide if Microsoft is full of hubris from the 360 or if they know something we don't. Why are they acting like they are the dominant player and everyone else has to meet their terms... before a single console has been sold? A theory:

The Xbox One will be FREE. BOOM.

What wouldn't people tolerate for a free console?

3 year Live contract required (at an increased price). Strict DRM. Always on. No used games. Lackluster hardware relative to PS4. A Dashboard full of ads. You have to opt in to Kinect selling advertisers your facial expressions at any time: how you react to commercials or games, precise demographics (including things like weight/height/heatrate, perhaps income based on furniture, use your imagination). And they also do this for any advertisements or product placements you might see on TV through HDMI. Sounds horrible but...

How many people would give a shit if the console was free? Or 99 dollars?

How valuable is that data? Remember it is not just for ads on their own service, they could sell this data to anyone with advertisements on TV: exactly who is watching what and their reactions at every moment. Insanely valuable. Could it be so valuable that Microsoft can offer their console for nearly free to anyone who ops-in?

How would you feel about a console with the most draconian, exploitative stuff you can imagine... it it was free. Suddenly seems a lot more palatable, right? Hmn...

I have a feeling subscription based or subsidized console from MSFT is a high possibility with the SKY negotiations plus the 360 sub test. It is a great way to move consoles honestly for those who don't want to pay all upfront.
 
You can bet your house there will be some fine print in all of it so it is nothing special. You think they fought this hard to get rid of used game sales to let people share games for free?

Just limiting it to only one log in out of the 10 being able to access the game library at one time would solve that issue though--and that was how I read that part of their announcement site.

That way people in a household can access all the games in the house, but people have a disincentive to let others on their account (like wiith PSN gamesharing) since they couldn't play anything if someone else was login and playing.

I'd be very surprised if this was more than just a way to let everyone in one household access the game library just like they can the game disc library now.

Or maybe if simultaneous play is allowed it requires consoles to be on the same network (for people with more than one Xbone in the house).
 
Anyone worried that PS4 comes with exactly the same bullshit? It sounds like Activision, EA, and UBI really pushed for this DRM to be in place on the xbox. I'm worried that the PS4 is going to have the same DRM strategy and we are just waiting for the bomb to drop.
 
Thank you to the following:

Horse Armour Defenders
Purchasers of retailer specific DLC
Purchasers of Day One DLC
Purchasers of On-the-Disc DLC
Purchasers of Online Passes
The Anti-Used Games Crusaders
Anyone Who Has Paid for Xbox Live

Mission accomplished. You've given them the keys to the fucking castle!

I'm sorry. Sooooooo sorry. I'm ashamed.
 
There are no physical games on Xbox One. You are just paying for a digital license. The physical disc just eliminates the download. After the installation, it's no different than a downloaded copy.

I'm not sure if everyone understands that.

I didn't fully see it that way, you're right.
Thanks for clearing that up.

I like physical games. (My new vs used game purchases are about 50/50.)
Renting, buying old games used, loaning them out to friends (who aren't connected to XBL).
I wouldn't have nearly the physical collection I have now, if it weren't for GameFly used game sales.
I don't want this to change.

There won't be an Xbox One hooked up to my TV. Ever.
Your move, Sony.
 
Calling it right now: over 90% of XBone games will use the cloud, so they will be always connected. Offline mode will be for just a few select garbage titles in the beginning.
 
Yeah why the hell can't they just do this?!

Honestly not sure why myself as it seems the easiest way to do it, except for one: The Publishers getting a cut of used game sales.

Which again makes me think Sony is playing along with the big boys, or MSFT is going to be basically the most "favored" company by the big boys just because they can capture more revenue back.
 
This could work, but it still requires hardware at retailers, and there's the issue of not being able to activate your game if you buy it from a private seller. Places like eBay have consumer protection for that but it's not always the case on other sites.

It doesn't really require hardware at retailers other than a register system that can connect to servers.

Would probably work the same as activating Xbox live cards, PSN cards etc. Stores have to be able to connect to the activation servers to be able to sale them.

It would make person to person sales more risky for sure though. Just not much of a way around that though. Will be moot once we're fully digital though since there wouldn't be anyway to transfer a digital game license to someone else if it hadn't been deactivated first as the system simply wouldn't allow it. But would definitely be a problem with install discs as you never know if its really been deactivated until you tried to install in on your system.
 
Anyone worried that PS4 comes with exactly the same bullshit? It sounds like Activision, EA, and UBI really pushed for this DRM to be in place on the xbox. I'm worried that the PS4 is going to have the same DRM strategy and we are just waiting for the bomb to drop.

well so far all signs point to Sony not requiring internet connections...which makes whatever their DRM policies are a bit harder to grasp.

If you arent' going to require logins...then what? Disc based DRM?
 
Every single rumor was right. Each and every single one. We didn't think Microsoft was this arrogant, but damn!

Microsoft has now made legends out of EDGE, Kotaku, CBoat & Shinobi...
 
Anyone worried that PS4 comes with exactly the same bullshit? It sounds like Activision, EA, and UBI really pushed for this DRM to be in place on the xbox. I'm worried that the PS4 is going to have the same DRM strategy and we are just waiting for the bomb to drop.

Oh it'll happen. It probably won't be as bad as this situation, but the bomb is still coming.
 
Anyone worried that PS4 comes with exactly the same bullshit? It sounds like Activision, EA, and UBI really pushed for this DRM to be in place on the xbox. I'm worried that the PS4 is going to have the same DRM strategy and we are just waiting for the bomb to drop.

People have already said 9000 times that Sony has already stated that the PS4 can be used entirely offline.

Not to mention the SCEA employee tweeting earlier saying how excited he is for the Sony conference after all this bullshit and how it'll be like a Parappa concert.
 
Thank you to the following:

Horse Armour Defenders
Purchasers of retailer specific DLC
Purchasers of Day One DLC
Purchasers of On-the-Disc DLC
.
.
Anyone Who Has Paid for Xbox Live

Mission accomplished. You've given them the keys to the fucking castle!
None of these have any direct connection to what's going on now, let's not lose focus here.
 
r0luV.gif

http://www.youtube.com/watch?v=63D1i2XNkgg
 
If there is one word that I could use to describe all this (bad)information coming from Microsoft it would be "suffocating". I could eventually deal with all their shitty requirements. But, the fact that one day the servers WILL go down and I will lose any right to play my content (which I guess is a license to USE the content, not own) is a deal breaker. I bust out my NES, SNES, Genesis, Dreamcast and other's all the time. I was good to them and they are still good to me.

Microsoft, you have tripped on your shoe laces on the way to the race and you still haven't tied them!
 
well so far all signs point to Sony not requiring internet connections...which makes whatever their DRM policies are a bit harder to grasp.

If you arent' going to require logins...then what? Disc based DRM?

Publishers could require online activation, even though Sony says "you don't need to be online to play ever." It is a gray area that can be tap danced.

And once a disc is activated, it can't be again. The big publishers can basically make it that there is no used games period if Sony doesn't come up with an across the board solution.
 
Anyone worried that PS4 comes with exactly the same bullshit? It sounds like Activision, EA, and UBI really pushed for this DRM to be in place on the xbox. I'm worried that the PS4 is going to have the same DRM strategy and we are just waiting for the bomb to drop.

either you have not read these forums at all, your trolling, or your trying to deflect the current issue away from Microsoft, which is it?
 
sure they can. Also if you dont have internet then how do you have power?

Power has a much higher priority and is restored asap. Looking past just the inconvience of no lights and no fridge, having no power also painfully cripples Retail (you know.. like Grocery Stores). It's pretty much a necessity in First World countries. The same is not true of internet service.
 
People have already said 9000 times that Sony has already stated that the PS4 can be used entirely offline.

Not to mention the SCEA employee tweeting earlier saying how excited he is for the Sony conference after all this bullshit and how it'll be like a Parappa concert.

Link?
 
They'll probably need some sort of verification for family members.

It won't come to that and they wouldn't do it. Either it's two people simultaneous play or not simultaneous. Either way, people could save money. However if simultaneous play for two people is allowed, then this is a huge deal.
 
Microsoft had a damage control guy anwering all kinds of questions on Twitter. So I asked a few. They just responded to my question on Twitter

@XboxSupport:
@Kenneth_Toy In fact, up to ten members of your family can log in and play from your shared games library on ANY Xbox One console.

@ElioQ:
@XboxSupport @majornelson Any Xbox one,got it.But how many fam members incl. me can play my game(same game) simultaneously and define family

@XboxSupport:
@ElioQ Full details here: xbx.lv/XBOlcns That's all of the info we have right now. ^CW

So apparently they will answer others questions but mine....Nothing right now!
 
Well, tell me how a system that gives the user a digital copy and allows used games and doesn't require always online would work. "Not true" isn't the most convincing argument.

All games need to be installed. An initial auth check is done at install time to activate the copy.

Afterwards, if the disk is in the drive, no auth check to play, so no online needed to play that installed game. Ever.
If the disk isn't in the tray, require an online auth check to play.

Web/Mobile/Dashboard like trade window that allows two online accounts to trade licenses. You could trade between friends or at a retailer with web access.

Whenever a console is online, all license data is refreshed. If a system never goes online it cannot install new games or apps, or play any already installed games without the disk in the tray.

Thats a first go at it - and it may be flawed, but there are much smarter people than me that could do it better, or come up with several alternatives. The point is that perfection shouldn't be the goal, discouraging and limiting abuse should be the goal.
 
Thank you MS you just confirmed that I save whatever your console cost.
I hope your model (DRM, always online, rents/trades/resell/give away) crash and burn :(
 
Microsoft had a damage control guy anwering all kinds of questions on Twitter. So I asked a few. They just responded to my question on Twitter

@XboxSupport:
@Kenneth_Toy In fact, up to ten members of your family can log in and play from your shared games library on ANY Xbox One console.

@ElioQ:
@XboxSupport @majornelson Any Xbox one,got it.But how many fam members incl. me can play my game(same game) simultaneously and define family

@XboxSupport:
@ElioQ Full details here: xbx.lv/XBOlcns That's all of the info we have right now. ^CW

So apparently they will answer others questions but mine....Nothing right now!

Thanks for asking. I doubt any of the major press outlets will. It's a simple question with a simple answer.
 
Publishers could require online activation, even though Sony says "you don't need to be online to play ever." It is a gray area that can be tap danced.

And once a disc is activated, it can't be again. The big publishers can basically make it that there is no used games period if Sony doesn't come up with an across the board solution.

Big publishers cant dictate what Sony does with first party releases, nor can they with Japanese publishers, or Europeon developers. They can only dictate what happens with their games.
 
All games need to be installed. An initial auth check is done at install time to activate the copy.

Afterwards, if the disk is in the drive, no auth check to play, so no online needed. Ever.
If the disk isn't in the tray, require an online auth check to play.

Web/Mobile/Dashboard like trade window that allows two online accounts to trade licenses. You could trade between friends or at a retailer with web access.

Whenever a system is online, all license data is refreshed. If a system never goes online it cannot install new games or apps, or play any already installed games without the disk in the tray.

Still leaves the Publisher/Developer out in some cases. I really think the GiantBomb article is correct as it makes the most sense for this sort of DRM system: the publishers were the driving force that all used/traded games give them some sort of revenue sharing.
 
It won't come to that and they wouldn't do it. Either it's two people simultaneous play or not simultaneous. Either way, people could save money, but if simultaneous play for two people is allowed, then this is a huge deal.

In my opinion, since they used the word "family" I would assume they are referring to people directly in your household. So the accounts you "share" with probably have to have been registered on the system that the main account was registered on.

Then, lets say you boot up your game on your main console and you unplug. Now if one of your family log into their account at a friends house, they can check out the same game, but because it's another console it would only run for an hour. Meanwhile, you can run it 24 hours without having to reconnect. If you were both connected I doubt they would allow both of you to play at the same time.

Btw, just to clarify my own stance, I am against this entire "24 hour check" system in every way possible.
 
If these M$ blunders were conjured up by one man, the astoundingly myopic foresight and lack of good judgement could of at least had a plausible explanation, but the fact that an actual TEAM got together and thought this through, as if it were some great collection of ideas demonstrates how out of touch M$ really are.

Looks like Sony is poised to steamroll right over the competition this time around.
 
“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies."

Unbelievable! They really want total control of every Xbox gamer, it has gone way too far Microsoft! All those rumors has become cold hard facts now.

They can have all the megatons in the world at E3 and I still won't support this system. Never. And I have the original Xbox and Xbox 360 with lots of games.

Now put up a fake smile at the press conference Don Mattrick and pretend like nothing happened...

iI3FeDRWhiVuI.gif
 
Says who?

Is my Xbox One not going to work when a new Xbox comes out? Is my 360 going to die this fall?

Maybe? I'm on my 3rd 360 and I haven't used it in at least 2 years.

It doesn't matter how reliable your hardware it is. It's always less reliable than whatever the latest PC you have. Single console will die way faster than N PCs. And the newest PC not only plays games faster, but it's actually backwards compatible.

All of my consoles still work except my Dreamcast, even the 35yo ones. The Dreamcast probably just needs a drive alignment.

Congrats. My DC's power supply flaked out (reboots about 5 minutes into a game), and I had 2 360s die.

My point is you are getting fucked with software licenses with Xbox1 without the guarantee of being able to play it on any future device like you can with Steam/Windows.
 
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