GifGafIsTheBestGaf
Member
it was an interesting read though i didnt understand 100% of it.
when is the next article?
when is the next article?
Wolfenstein maintains a solid 1080p vertical resolution but dynamically alters the horizontal resolution. It's not something I've ever noticed when playing it. It's a very clever solution.
XB1 version of COD: Advanced Warfare used it too I believe for the single player campaign
I believe Halo 2 Anniversary also uses such a technique. Looks clean to me, though I can still see some shimmering.
That's a a bit unfair statement. From what we know ps4 it's in a general better fit to offer 1080p games compared xbone. With more advanced tech even a more powerful pc can struggle to hit the standard 1080p 60 fps.Thing is, that PS4 wont operate always in 1080p too.
EDRAM is a limitation, but its not as big limitation as its GPU.
Both consoles are quite weak for 1080p if they are really focus on heavy rendering techniques.
It doesn't dynamically scale the horizontal resolution.
Not really! For current gen, the PS4 GPU is a damn good match for 1080p on a console. You could say it has been designed with 1080p in mind.Thing is, that PS4 wont operate always in 1080p too.
EDRAM is a limitation, but its not as big limitation as its GPU.
Both consoles are quite weak for 1080p if they are really focus on heavy rendering techniques.
That's a a bit unfair statement. From what we know ps4 it's in a general better fit to offer 1080p games compared xbone. With more advanced tech even a more powerful pc can struggle to hit the standard 1080p 60 fps.
One nice feature that I use is that if a game crashes, it doesn't take down the whole system. Just hit the home button, kill the game and re-start it.
That's a a bit unfair statement. From what we know ps4 it's in a general better fit to offer 1080p games compared xbone. With more advanced tech even a more powerful pc can struggle to hit the standard 1080p 60 fps.
Its mid-range GPU from 2011, in 2016 we will get Pascal GPUs with stacked DRAM and much lower manufacture process. Come on, be realistic here.Not really! For current gen, the PS4 GPU is a damn good match for 1080p on a console. You could say it has been designed with 1080p in mind.
The Xbox One GPU on the other hand..... ehh.
Its mid-range GPU from 2011,.
Do you even know what your talking about? DX11.2 is a desktop graphics API for Windows same goes for OpenGL only that is multi OS. Having support for a certain version of DX or OpenGL doesn't suddenly change the specs, it just means that it's compatible with it.If you look from point of specs, probably, but catch is tghat GPU's in current gen console use DX 11.2, Open GL 4.4 and beyond that. And yes, AMD HD 7870, which is equivalent to PS4 GPU is from 2012.
If you look from point of specs, probably, but catch is tghat GPU's in current gen console use DX 11.2, Open GL 4.4 and beyond that. And yes, AMD HD 7870, which is equivalent to PS4 GPU is from 2012.
If you look from point of specs, probably, but catch is tghat GPU's in current gen console use DX 11.2, Open GL 4.4 and beyond that. And yes, AMD HD 7870, which is equivalent to PS4 GPU is from 2012.
Having support for a certain version of DX or OpenGL doesn't suddenly change the specs, it just means that it's compatible with it.
Also a 7870 is stronger than the PS4's GPU.
^^^ just have to wait and see, but for the PS4 1080p/30fps is the standard, and I think it will be the standard till the PS5. Later on in the console generation your going to have the narrative of consoles are holding back PC games as usual.
Having support for a certain version of DX or OpenGL doesn't suddenly change the specs, it just means that it's compatible with it.
Ive watched YouTube vids of this site and I think he uses a lot of bro science and does not know that much about tech stuff.
I personally, odn't know what's going on, because GPU's with LOWER on paper specs than the PS4's GPU are outperfomring that console.
The 750ti, in particular is besting that console's GPU performance in many games....
Ive watched YouTube vids of this site and I think he uses a lot of bro science and does not know that much about tech stuff.
Its good that the dev state of the X1 is catching up to the ps4. Ps4 will probably have the edge the majority of the time, though thankfully it won't be as big as last gen, and will be the smallest graphical difference in the last 20 years.
But isn't the tech difference the biggest ever?
That's a a bit unfair statement. From what we know ps4 it's in a general better fit to offer 1080p games compared xbone. With more advanced tech even a more powerful pc can struggle to hit the standard 1080p 60 fps.
Wait, so it's 34GB in either direction? Argh, I hate it when companies get confusing whether it's read and write or read or write.
Typically DRAM bandwidth is measured in either direction, not combined, right? So say dual channel DDR3 1600 is 25.6 GB/s, and that's going both up and down, it's not a combined figure. What is the PS4s figure, combined or one direction?
It's 68 total either read or write or combination of and it depends on the client as well. The GPU could read and/or write at 68 GB/sec, the CPU is limited by what the L2 cache (20GB I think?)
But isn't the tech difference the biggest ever?
But isn't the tech difference the biggest ever?
But isn't the tech difference the biggest ever?
But isn't the tech difference the biggest ever?
Ive watched YouTube vids of this site and I think he uses a lot of bro science and does not know that much about tech stuff.
Its good that the dev state of the X1 is catching up to the ps4. Ps4 will probably have the edge the majority of the time, though thankfully it won't be as big as last gen, and will be the smallest graphical difference in the last 20 years.
But the api support is usually used to describe the GPU feature set and age in a general way.
What is bro science?
I don't think so. Last gen Ps3 gpu was in raw specs even beefier than the one on 360, but the later being on a newer architecture net many performance advantages in real world performance.
Things like unified shaders made the discreet vertex shaders of RSX became a bottleneck, the older shader architecture also meant some more complex shaders with branches were sometimes an order of magnitude slower on Ps3 (like motion blur).
And 360 had more available memory (not only physically, specially early in the gen, but also benefit from more advanced and smaller data formats), significantly more even.
And the split bus between GDDR3 and XDR made RSX ROPs become extremely bandwidth bound, while on 360 the ROPs had literally all the bandwidth they could consume.
Sure, Cell was there to help, but at a expense of significant cpu time that could be spent for other tasks, and also there was a limit on how much it could help, because of added latency that could be induced when you offload (specially post processing effects) to it.
Think about this for a moment: In every single spec Ps3 was superior than 360. Even on the gpu side it had more flops. And in terms of flops (at least in theory) cell was in the same ballpark as RSX and Xenos, while the 360's processor was way behind. Half of it's memory was the same as 360 and the other half was faster.
And still it performed generally worse than 360 on many games. Mostly due a bad gpu choice with an old architecture (at least compared to what Xenos was).
Xbone gpu might be slower than Ps4's, but it has none of these crippling issues in comparison. Some of the shortcomings (like the ROPs) might not even be a factor at all in the long run if async compute takes off.
And again no, xbox and ps2 are not from the same generation. Xbox was almost 2 years younger. From what I know ps4 and xbone are out in the same time, and one it's definitely weaker of ps4. But I know from a pc gamers sound ridiculous those difference but again in a close hardware those difference are not exactly minor.Biggest ever was PS2 vs Xbox, closest ever was 360/PS3, closest ever architecture wise is PS4/Xbox One.
We've seen much bigger differences in the past, wether due to hardware differences or architecture differences. Levels redesigned entirely to suit a platform, see Double Dragon Sega Master system vs NES, see Splinter Cell on PS2 and GameCube vs Xbox. These things don't happen anymore, thanks to similar architectures, we're essentially getting the same games minus some resolution differences 1080p vs 900p, and such, but no redesigns that I'm aware of.
You missed a lot of face off, it seems. And I'm not that sure when developers will start to use the 8 ACE and Huma on ps4, how will end with the solely 2 ACE on xbone.Xbone gpu might be slower than Ps4's, but it has none of these crippling issues in comparison. Some of the shortcomings (like the ROPs) might not even be a factor at all in the long run if async compute takes off.
I pretty sure the guy doing the article isnt an engineer or a dev he's just a fan that as basic computer hardware understanding.
Xbone gpu might be slower than Ps4's, but it has none of these crippling issues in comparison. Some of the shortcomings (like the ROPs) might not even be a factor at all in the long run if async compute takes off.
That's a total different point here. Just depending to the developers priorities. Because from this point of view, ps360 weren't enough powerful too for reach just 720p with advanced tech. Say ps4 it's like xbone when we talk of 1080p it's s absolutely unfair.Sure even much stronger PC than PS4 can struggle with 1080p60, but its not an overstatement. Battlefield 2-3 years from now will be running in 900p or something variable, same goes for any very heavy tech oriented game.
Especially with 20nm and Pascal like cards coming relatively soon to the whole current-gen console life cycle, and we know how big boost they will be.
If You really believe that devs will maintain 1080p till the end life cycle on PS4, You're in denial.
Its mid-range GPU from 2011, in 2016 we will get Pascal GPUs with stacked DRAM and much lower manufacture process. Come on, be realistic here.
Sure even much stronger PC than PS4 can struggle with 1080p60, but its not an overstatement. Battlefield 2-3 years from now will be running in 900p or something variable, same goes for any very heavy tech oriented game.
Especially with 20nm and Pascal like cards coming relatively soon to the whole current-gen console life cycle, and we know how big boost they will be.
If You really believe that devs will maintain 1080p till the end life cycle on PS4, You're in denial.
Its mid-range GPU from 2011, in 2016 we will get Pascal GPUs with stacked DRAM and much lower manufacture process. Come on, be realistic here.
And again no, xbox and ps2 are not from the same generation. Xbox was almost 2 years younger. From what I know ps4 and xbone are out in the same time, and one it's definitely weaker of ps4. But I know from a pc gamers sound ridiculous those difference but again in a close hardware those difference are not exactly minor.
You missed a lot of face off, it seems. And I'm not that sure when developers will start to use the 8 ACE and Huma on ps4, how will end with the solely 2 ACE on xbone.
It depends on what you perceive as a difference. It's a very nuanced question.Biggest ever was PS2 vs Xbox, closest ever was 360/PS3, closest ever architecture wise is PS4/Xbox One.
We've seen much bigger differences in the past, wether due to hardware differences or architecture differences. Levels redesigned entirely to suit a platform, see Double Dragon Sega Master system vs NES, see Splinter Cell on PS2 and GameCube vs Xbox. These things don't happen anymore, thanks to similar architectures, we're essentially getting the same games minus some resolution differences 1080p vs 900p, and such, but no redesigns that I'm aware of.
And again no, xbox and ps2 are not from the same generation. Xbox was almost 2 years younger. From what I know ps4 and xbone are out in the same time, and one it's definitely weaker of ps4. But I know from a pc gamers sound ridiculous those difference but again in a close hardware those difference are not exactly minor.
I never understood the need for 3 OS's.
Probably everyone will disagree with me but I think the difference u see on screen is the smallest it's been in the last 20 years.
Probably everyone will disagree with me but I think the difference u see on screen is the smallest it's been in the last 20 years.
truth411;147421682 Edit: also I think KKRT00 is under estimating the benefits of a closed architecture abit. Yes P.C. Will always be more powerful said:What benefits? There were no benefits on past gen, there are no benefits on this gen games either.
DX12 will further decrease bottlenecks from CPUs, making consoles even harder to catch up in terms of CPU disparity.
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That's a total different point here. Just depending to the developers priorities. Because from this point of view, ps360 weren't enough powerful too for reach just 720p with advanced tech. Say ps4 it's like xbone when we talk of 1080p it's s absolutely unfair.
But developers priorities will be pushing tech forward, not limiting themselves just to hit 1080p, its a given. It was always like that.
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Then you have people that want longer console cycles... :'(
I feel You totally![]()
Hell, i've read posts like several months ago from people that they didnt want current gen to already launch, like wtf?!![]()
Probably everyone will disagree with me but I think the difference u see on screen is the smallest it's been in the last 20 years.
Except for the fact there's been some of the biggest differences this gen already. 720p vs 1080p, for example. That's already larger than any resolution difference in any gen.
Not visible. The difference between 720p and 1080p visually is smaller than between 720p and 640p for example.
The difference between 900p vs 1080p with good AA is actually pretty minimal in comparison to both earlier examples, on good a TV. It changes slightly on a monitor, though.
PS3 was a full year younger than 360, the same distance
Not visible? Bullshit. I've been playing the Halo 5 beta and it being 720p is extremely noticeable. The IQ is terrible because of it.